/** * @file d_a_cow.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_cow.h" #include "SSystem/SComponent/c_lib.h" #include "Z2AudioLib/Z2Instances.h" #include "d/actor/d_a_npc_aru.h" #include "d/actor/d_a_player.h" #include "d/d_cc_uty.h" #include "d/d_com_inf_actor.h" #include "d/d_com_inf_game.h" #include "d/d_meter2_info.h" #include "d/d_timer.h" #include #include #include "f_op/f_op_actor_mng.h" #include "f_op/f_op_camera_mng.h" #include "m_Do/m_Do_ext.h" #include "m_Do/m_Do_lib.h" #include "m_Do/m_Do_mtx.h" #include "d/d_s_play.h" #include "SSystem/SComponent/c_angle.h" #define GET_FLAG(mask) (mFlags & (mask)) // cLib_checkBit(mFlags, (mask)) #define TICK_TIMER(name) \ if ((name)) { \ (name)--; \ } #define COW_INDEX (u8)((fopAcM_GetParam(this) & 0xff00) >> 8) #define CLAMP(val, min, max) \ if ((val) > (max)) { \ (val) = (max); \ } \ if ((val) < (min)) { \ (val) = (min); \ } #define CLAMP_COW_BODY_ANGLE(angle) CLAMP((angle), -0x2000, 0x2000); namespace { static dCcD_SrcSph cc_sph_src = {{{0, {{0, 0, {0}}, {0xfbfdfb, {0x11}}, {{0x79}}}}, {0, 0, 0, 0, {0}}, {0, 0, 0, 0, {0x0304}}, {{0}}}, {{{0, 0, 0}, 60.0f}}}; static s16 pen_dir = -0x4000; static s16 gate_dir = -0x8000; static f32 l_CowRoomPosY = 15000.0f; static f32 l_CowRoomPosX[20] = {-10600.0f, -10600.0f, -10800.0f, -10800.0f, -11000.0f, -11000.0f, -11200.0f, -11200.0f, -11400.0f, -11400.0f, -11600.0f, -11600.0f, -11800.0f, -11800.0f, -12000.0f, -12000.0f, -12200.0f, -12200.0f, -12400.0f, -12400.0f}; static f32 l_CowRoomPosZ[2] = {-19646.0f, -20926.0f}; #define N_WOLF_BUSTERS 3 fpc_ProcID gWolfBustersID[N_WOLF_BUSTERS] = {fpcM_ERROR_PROCESS_ID_e, fpcM_ERROR_PROCESS_ID_e, fpcM_ERROR_PROCESS_ID_e}; } // namespace int daCow_c::calcRunAnime(int resetRunType) { if (resetRunType) { mRunType = daCow_c::RunType_None; } switch (mRunType) { case daCow_c::RunType_None: if (speedF < 35.0f) { setBck(daCow_c::Animation_TrotA, J3DFrameCtrl::EMode_LOOP, 5.0f, 1.0f); mRunType = daCow_c::RunType_Trot; } else { setBck(daCow_c::Animation_Run, J3DFrameCtrl::EMode_LOOP, 5.0f, 1.0f); mRunType = daCow_c::RunType_Run; } break; case daCow_c::RunType_Trot: f32 animationSpeed; // needs bad switch-case variable initialization in order to match debug animationSpeed = (speedF * 3.0f) / 25.0f; if (animationSpeed > 5.0f) { animationSpeed = 5.0f; } mpMorf->setPlaySpeed(animationSpeed); if (speedF > 35.0f) { setBck(daCow_c::Animation_Run, J3DFrameCtrl::EMode_LOOP, 5.0f, 1.0f); mRunType = daCow_c::RunType_Run; } break; case daCow_c::RunType_Run: mpMorf->setPlaySpeed(1.3f); if (speedF < 35.0f) { setBck(daCow_c::Animation_TrotA, J3DFrameCtrl::EMode_LOOP, 5.0f, 1.0f); mRunType = daCow_c::RunType_Trot; } break; } return 1; } void daCow_c::setBck(int i_index, u8 i_attr, f32 i_morf, f32 i_rate) { mpMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("Cow", i_index), i_attr, i_morf, i_rate, 0.0f, -1.0f); } bool daCow_c::checkBck(int i_index) { if (mpMorf->getAnm() == (J3DAnmTransform*)dComIfG_getObjectRes("Cow", i_index)) { return TRUE; } return FALSE; } namespace { static cXyz pen_pos(-10200.0f, 15000.0f, -20246.0f); static cXyz gate_pos(-9246.0f, 15000.0f, -22763.0f); static u32 l_CowRoomNo = 0; static u32 l_CowType = 0; } // namespace void daCow_c::setEffect() { cXyz effectPos2; cXyz effectPos3; cXyz effectPos1; JPABaseEmitter* emitter; if (mShouldSetEffect) { if (mShouldSetEffect == 1) { if (mCounter1 & 1) { cXyz offset(0.0f, 10.0f, -70.0f); offset.x = 25.0f; cLib_offsetPos(&effectPos1, ¤t.pos, mSavedAngle.y, &offset); offset.x = 0.0f; cLib_offsetPos(&effectPos2, ¤t.pos, mSavedAngle.y, &offset); offset.x = -25.0f; // Not effectPos3? Is this a bug in the original code? cLib_offsetPos(&effectPos2, ¤t.pos, mSavedAngle.y, &offset); } else { mShouldSetEffect = 0; } mParticle.setEffectTwo(&tevStr, ¤t.pos, 0, 0, mShouldSetEffect ? &effectPos1 : NULL, mShouldSetEffect ? &effectPos2 : NULL, mShouldSetEffect ? &effectPos3 : NULL, // &mSavedAngle, NULL, fopAcM_GetRoomNo(this), 1.0f, speedF); static cXyz runScale(2.0f, 2.0f, 2.0f); for (int j, i = 0; i < 3; i++) { for (j = 0; j < 2; j++) { emitter = mParticle.getEmitterTwo(i, j, 0); if (emitter) { emitter->setGlobalScale(runScale); emitter->setRate(1.3f); } } } } else { fopAcM_effSmokeSet1(&mSmokeKey, &mSmokeKey2, ¤t.pos, NULL, 2.0f, &tevStr, 1); } mShouldSetEffect = 0; } } bool daCow_c::isChaseCowGame() { if (!strcmp(dComIfGp_getStartStageName(), "F_SP00")) { if (dComIfG_play_c::getLayerNo(0) == 4 || dComIfG_play_c::getLayerNo(0) == 5) { return true; } } return false; } void daCow_c::setCarryStatus() { cXyz carryPosition; f32 zMax = 270.0f; f32 xMax = 70.0f; if (speedF >= 10.0f) { zMax = 600.0f; xMax = 100.0f; } mDoMtx_stack_c::YrotS(-shape_angle.y); mDoMtx_stack_c::transM(-current.pos.x, -current.pos.y, -current.pos.z); mDoMtx_stack_c::multVec(&daPy_getPlayerActorClass()->current.pos, &carryPosition); if (fabsf(carryPosition.x) < xMax && carryPosition.z > 0.0f && carryPosition.z < zMax) { // todo: what does this mean attention_info.flags |= fopAc_AttnFlag_CARRY_e; } } void daCow_c::setActetcStatus() { s32 playerAngle; if (!mNadeNade) { playerAngle = fopAcM_seenPlayerAngleY(this); if (playerAngle < 0x6000 && playerAngle > 0x2000) { attention_info.flags |= fopAc_AttnFlag_ETC_e; } } } // NOTE: nade nade seems to be petting the Goat bool daCow_c::checkNadeNadeFinish() { if (GET_FLAG(daCow_c::Flag_NaderuFinish)) { UNSET_FLAG(mFlags, daCow_c::Flag_NaderuFinish, u16); mNadeNade = false; return true; } return false; } bool daCow_c::checkNadeNade() { if (GET_FLAG(daCow_c::Flag_Naderu)) { UNSET_FLAG(mFlags, daCow_c::Flag_Naderu, u16); mNadeNade = true; return 1; } return 0; } void daCow_c::setSeSnort() { if (mpMorf->checkFrame(1.0f)) { mSound.startCreatureVoice(Z2SE_GOAT_V_BREATH, -1); } } void daCow_c::setRushVibration(int i_vibmode) { if (mpMorf->checkFrame(1.0f)) { dComIfGp_getVibration().StartShock(i_vibmode, 0x1F, cXyz(0.0f, 1.0f, 0.0f)); } } bool daCow_c::checkThrow() { if (mFlags) { if (GET_FLAG(daCow_c::Flag_CrazyBeforeCatch)) { setProcess(&daCow_c::action_thrown, false); initCrazyBeforeCatch(0); UNSET_FLAG(mFlags, daCow_c::Flag_CrazyBeforeCatch, u16); return true; } if (GET_FLAG(daCow_c::Flag_CrazyCatch)) { setProcess(&daCow_c::action_thrown, false); initCrazyCatch(0); UNSET_FLAG(mFlags, daCow_c::Flag_CrazyCatch, u16); return true; } } return false; } void daCow_c::setBodyAngle(s16 angle) { s16 offsetAngle = mSavedAngle.y - angle; CLAMP_COW_BODY_ANGLE(offsetAngle); // round small angles to 0 if (abs(offsetAngle) < 0x100) { offsetAngle = 0; } cLib_chaseS(&mJoint8Offset.y, offsetAngle * 0.7f, 0x100); cLib_chaseS(&mJoint1Offset.y, offsetAngle * 0.3f, 0x100); } void daCow_c::setBodyAngle2(s16 angle) { s16 offsetAngle = mSavedAngle.y - angle; CLAMP_COW_BODY_ANGLE(offsetAngle); if (abs(offsetAngle) < 0x100) { offsetAngle = 0; } cLib_chaseS(&mJoint1Offset.y, offsetAngle * 0.3f, 0x100); daPy_py_c* player = daPy_getPlayerActorClass(); s16 bodyAngle = mSavedAngle.y - cLib_targetAngleY(¤t.pos, &player->current.pos); if (abs(bodyAngle) < 0x5000) { CLAMP_COW_BODY_ANGLE(bodyAngle); offsetAngle = bodyAngle; } else { offsetAngle = offsetAngle * 0.7f; } cLib_chaseS(&mJoint8Offset.y, offsetAngle, 0x100); } BOOL daCow_c::checkProcess(void (daCow_c::*process)()) { return mProcess == process; } bool daCow_c::setProcess(void (daCow_c::*process)(), BOOL doAnim6) { mMode = daCow_c::Mode_3; if (mProcess) { (this->*mProcess)(); } mDoConnectAnim = doAnim6; mMode = daCow_c::Mode_0; mProcess = process; if (mProcess) { (this->*mProcess)(); } return true; } // determines which attack types will damage the goats #define COW_ATTACK_TYPES \ (AT_TYPE_NORMAL_SWORD | AT_TYPE_BOMB | AT_TYPE_ARROW | AT_TYPE_SPINNER | AT_TYPE_IRON_BALL) void daCow_c::damage_check() { mCcStts.Move(); if (mCowIn) { return; } if (mInvulnerabilityTimer) { mInvulnerabilityTimer--; return; } cCcD_ObjHitInf* hitObject = NULL; for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) { if (mSph[iSphere].ChkTgHit()) { hitObject = mSph[iSphere].GetTgHitObj(); break; } } if (!hitObject) { return; } mInvulnerabilityTimer = 10; if (checkProcess(&daCow_c::action_crazy)) { if (mCrazy == daCow_c::Crazy_Back) { if (mAction == daCow_c::Action_Wait) { if (hitObject->ChkAtType(COW_ATTACK_TYPES)) { mTakenDamageCounter = 150; } else { mTakenDamageCounter += 60; } if (mTakenDamageCounter >= 150) { mAction = daCow_c::Action_5; } } } } else if (checkProcess(&daCow_c::action_angry)) { mTimer10 = 200; } else if (hitObject->ChkAtType(COW_ATTACK_TYPES)) { setProcess(&daCow_c::action_damage, false); } else { mTakenDamageCounter += 60; if (mTakenDamageCounter >= 150) { setProcess(&daCow_c::action_damage, false); } else { mWaitTimer = 90; if (!checkProcess(&daCow_c::action_wait)) { speedF = 0.0f; setProcess(&daCow_c::action_wait, false); } } } mSph[0].ClrTgHit(); mSph[1].ClrTgHit(); mSph[2].ClrTgHit(); } void daCow_c::setEnterCow20() { cXyz spawnPosition; csXyz spawnAngle; for (int iCow = 0; iCow < 20; iCow++) { spawnPosition.set(l_CowRoomPosX[iCow], l_CowRoomPosY, l_CowRoomPosZ[iCow & 1]); l_CowRoomNo |= 1 << iCow; if (iCow & 1) { spawnAngle.set(0, 0, 0); } else { spawnAngle.set(0, -0x8000, 0); } fopAcM_create(0x106, 0xFFFFFF04, &spawnPosition, fopAcM_GetRoomNo(this), &spawnAngle, 0, -1); } } static u32 cow_number[10] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; void daCow_c::setEnterCow10() { cXyz spawnPosition; csXyz spawnAngle; int cowNumber; for (int iCow = 0; iCow < 10; iCow++) { cowNumber = cow_number[iCow]; spawnPosition.set(l_CowRoomPosX[cowNumber], l_CowRoomPosY, l_CowRoomPosZ[cowNumber & 1]); l_CowRoomNo |= 1 << cowNumber; if (cowNumber & 1) { spawnAngle.set(0, 0, 0); } else { spawnAngle.set(0, -0x8000, 0); } fopAcM_create(0x106, 0xFFFFFF04, &spawnPosition, fopAcM_GetRoomNo(this), &spawnAngle, 0, -1); } } void daCow_c::setGroundAngle() { s16 alpha = 0; s16 beta = 0; if (mAcch.ChkGroundHit()) { cM3dGPla plane; dComIfG_Bgsp().GetTriPla(mAcch.m_gnd, &plane); cXyz* pfVar2 = plane.GetNP(); alpha = (s16)cM_atan2s(pfVar2->z, pfVar2->y); beta = (s16)cM_atan2s(pfVar2->x, pfVar2->y); } cLib_chaseAngleS(&mGroundTransform.x, alpha, 128); cLib_chaseAngleS(&mGroundTransform.y, beta, 128); } static f32 m_near_dist; static s16 m_view_angle_wide; static s16 m_view_angle; #define IS_COW(actor) (fopAcM_GetName((actor)) == fpcNm_COW_e) #define IS_VALID_COW_INTERACTION(cow_1, actor) \ (fopAcM_IsActor((cow_1)) && !fpcM_IsCreating(fopAcM_GetID((cow_1))) && IS_COW((cow_1)) && \ (cow_1) != (actor)) static void* s_near_cow(void* candidate, void* data) { if (IS_VALID_COW_INTERACTION(candidate, data)) { if (((daCow_c*)candidate)->getCowIn() == FALSE) { s16 candidateAngleY = fopAcM_searchActorAngleY((daCow_c*)data, (daCow_c*)candidate); candidateAngleY = cLib_distanceAngleS(candidateAngleY, ((daCow_c*)data)->getShapeAngle().y); if (cLib_distanceAngleS(candidateAngleY, m_view_angle) < m_view_angle_wide) { f32 candidateDistance = fopAcM_searchActorDistance((daCow_c*)candidate, (daCow_c*)data); if (candidateDistance < m_near_dist) { m_near_dist = candidateDistance; } } } } return NULL; } static s16 m_angry_cow; static void* s_angry_cow(void* candidate, void* data) { if (IS_VALID_COW_INTERACTION(candidate, (fopAc_ac_c*)data)) { if (((daCow_c*)candidate)->isAngry() || ((daCow_c*)candidate)->isGuardFad()) { f32 f = fopAcM_searchActorDistance((daCow_c*)candidate, (fopAc_ac_c*)data); if (f < 500.0f) { m_angry_cow = true; } } } return NULL; } static void* s_angry_cow2(void* candidate, void* self) { if (IS_VALID_COW_INTERACTION(candidate, (fopAc_ac_c*)self)) { if (((daCow_c*)candidate)->isAngry()) { m_angry_cow = true; return candidate; } } return NULL; } bool daCow_c::checkRun() { return checkProcess(&daCow_c::action_run); } bool daCow_c::checkNearCowRun() { if (mCowIn) { return false; } m_angry_cow = false; fpcM_Search(&s_angry_cow, this); if (m_angry_cow) { return true; } if (!isChaseCowGame()) { return false; } for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) { cCcD_Obj* obj = mSph[iSphere].GetCoHitObj(); if (!obj) { continue; } fopAc_ac_c* actor = dCc_GetAc(obj->GetAc()); if (actor && IS_COW(actor)) { if (!((daCow_c*)actor)->getNoNearCheckTimer() && ((daCow_c*)actor)->checkRun()) { int angleDifference = cLib_distanceAngleS(fopAcM_searchActorAngleY(this, actor), mSavedAngle.y); if (angleDifference >= 0x1000 && angleDifference < 0x7000) { return true; } } } } return false; } void daCow_c::action_wait() { f32 rand = cM_rnd(); s32 unused = 0; switch (mMode) { case daCow_c::Mode_0: mIdleTimer = cM_rndF(100.0f) + 300.0f; mMode = daCow_c::Mode_1; mTimer1 = 0; if (!mDoConnectAnim) { setBck(daCow_c::Animation_WaitA, J3DFrameCtrl::EMode_LOOP, 12.0f, 1.0f); mMode = daCow_c::Mode_2; } else { setBck(daCow_c::Animation_ConnectA, J3DFrameCtrl::EMode_NONE, 12.0f, 1.0f); mpMorf->setFrame(mpMorf->getEndFrame()); mpMorf->setPlaySpeed(-1.0f); mMode = daCow_c::Mode_1; } break; case daCow_c::Mode_1: if (mpMorf->isStop()) { setBck(daCow_c::Animation_WaitA, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f); mMode = daCow_c::Mode_2; } case daCow_c::Mode_2: s16 jointAngle; { jointAngle = 0; if (mWaitTimer > 30) { jointAngle = mSavedAngle.y - fopAcM_searchPlayerAngleY(this); CLAMP(jointAngle, -0x2800, 0x2800); } cLib_addCalcAngleS2(&mJoint8Offset.y, jointAngle * 0.9f, 0x10, 0x100); cLib_addCalcAngleS2(&mJoint1Offset.y, jointAngle * 0.1f, 0x10, 0x100); if (!mCowIn) { if (checkCowInOwn(0x8000)) { return; } if (mNadeNade) { mWaitTimer = 0; if (checkNadeNadeFinish()) { setProcess(&daCow_c::action_moo, false); } return; } if (checkPlayerWait() && (checkPlayerSurprise() || checkPlayerPos())) { setProcess(&daCow_c::action_run, false); return; } if (checkWolfBusters()) { return; } setActetcStatus(); if (checkNadeNade()) { return; } setCarryStatus(); if (checkThrow()) { return; } if (checkNearCowRun()) { setProcess(&daCow_c::action_run, false); return; } } if (!cLib_calcTimer(&mIdleTimer) && !mWaitTimer) { if (checkNearWolf()) { setProcess(&daCow_c::action_moo, false); } else { if (current.pos.absXZ(daPy_getPlayerActorClass()->current.pos) > 500.0f && rand < 0.4f) { setProcess(&daCow_c::action_moo, false); } else if (rand < 0.5f) { setProcess(&daCow_c::action_eat, true); } else { setProcess(&daCow_c::action_shake, true); } } } } break; case daCow_c::Mode_3: mJoint8Offset.y = mJoint1Offset.y = 0; mWaitTimer = 0; mNadeNade = false; break; } } void daCow_c::action_eat() { switch (mMode) { case daCow_c::Mode_0: mIdleTimer = cM_rndF(100.0f) + 300.0f; mTimer1 = 0; if (!mDoConnectAnim) { setBck(daCow_c::Animation_EatA, J3DFrameCtrl::EMode_LOOP, 12.0f, 1.0f); mMode = daCow_c::Mode_2; } else { setBck(daCow_c::Animation_ConnectA, J3DFrameCtrl::EMode_NONE, 12.0f, 1.0f); mMode = daCow_c::Mode_1; } break; case daCow_c::Mode_1: if (mpMorf->isStop()) { setBck(daCow_c::Animation_EatA, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f); mMode = daCow_c::Mode_2; } case daCow_c::Mode_2: if (mpMorf->checkFrame(10.0f) || mpMorf->checkFrame(40.0f) || mpMorf->checkFrame(68.0f) || mpMorf->checkFrame(98.0f)) { mSound.startCreatureVoice(Z2SE_GOAT_V_EAT, -1); } if (!mCowIn) { if (checkNearCowRun() || checkPlayerWait()) { setProcess(&daCow_c::action_wait, false); return; } setCarryStatus(); if (checkThrow()) { return; } setActetcStatus(); if (checkNadeNade()) { setProcess(&daCow_c::action_wait, true); return; } } if (!cLib_calcTimer(&mIdleTimer) && mpMorf->isLoop()) { if (checkNearWolf()) { setProcess(&daCow_c::action_moo, false); } else { f32 rand = cM_rnd(); if (current.pos.absXZ(daPy_getPlayerActorClass()->current.pos) > 500.0f && rand < 0.4f) { setProcess(&daCow_c::action_moo, false); return; } if (rand < 0.5f) { setProcess(&daCow_c::action_shake, false); } else { setProcess(&daCow_c::action_wait, true); } } } break; case daCow_c::Mode_3: break; } } void daCow_c::action_moo() { switch (mMode) { case daCow_c::Mode_0: if (!mDoConnectAnim) { setBck(daCow_c::Animation_MooA, J3DFrameCtrl::EMode_NONE, 12.0f, 1.0f); mMode = daCow_c::Mode_2; } else { setBck(daCow_c::Animation_ConnectA, J3DFrameCtrl::EMode_NONE, 12.0f, 1.0f); mpMorf->setFrame(mpMorf->getEndFrame()); mpMorf->setPlaySpeed(-1.0f); mMode = daCow_c::Mode_1; } break; case daCow_c::Mode_1: if (mpMorf->isStop()) { setBck(daCow_c::Animation_MooA, J3DFrameCtrl::EMode_NONE, 0.0f, 1.0f); mMode = daCow_c::Mode_2; } case daCow_c::Mode_2: if (mpMorf->checkFrame(35.0f)) { mSound.startCreatureVoice(Z2SE_GOAT_V_CRY, -1); } if (!mCowIn) { if (checkNearCowRun() || checkPlayerWait()) { setProcess(&daCow_c::action_wait, false); return; } else { setCarryStatus(); if (checkThrow()) { return; } } } if (mpMorf->isStop()) { if (checkNearWolf()) { setProcess(&daCow_c::action_shake, true); } else { f32 rand = cM_rnd(); if (rand < 0.4f) { setProcess(&daCow_c::action_eat, true); } else if (rand < 0.7f) { setProcess(&daCow_c::action_shake, true); } else { setProcess(&daCow_c::action_wait, false); } } } case daCow_c::Mode_3: break; } } void daCow_c::action_shake() { switch (mMode) { case daCow_c::Mode_0: if (!mDoConnectAnim) { setBck(daCow_c::Animation_ShakeA, J3DFrameCtrl::EMode_LOOP, 12.0f, 1.0f); mMode = daCow_c::Mode_2; } else { setBck(daCow_c::Animation_ConnectA, J3DFrameCtrl::EMode_NONE, 12.0f, 1.0f); mMode = daCow_c::Mode_1; } break; case daCow_c::Mode_1: if (mpMorf->isStop()) { setBck(daCow_c::Animation_ShakeA, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f); mMode = daCow_c::Mode_2; } case daCow_c::Mode_2: if (mpMorf->checkFrame(68.0f)) { mSound.startCreatureVoice(Z2SE_GOAT_V_NOSE, -1); } if (!mCowIn) { if (checkNearCowRun() || checkPlayerWait()) { setProcess(&daCow_c::action_wait, false); return; } setCarryStatus(); if (checkThrow()) { return; } setActetcStatus(); if (checkNadeNade()) { setProcess(&daCow_c::action_wait, true); return; } } if (mpMorf->isLoop()) { if (checkNearWolf()) { setProcess(&daCow_c::action_moo, true); } else { f32 rand = cM_rnd(); if (current.pos.absXZ(daPy_getPlayerActorClass()->current.pos) > 500.0f && rand < 0.4f) { setProcess(&daCow_c::action_moo, true); } else if (rand < 0.5f) { setProcess(&daCow_c::action_eat, false); } else { setProcess(&daCow_c::action_wait, true); } } } case daCow_c::Mode_3: break; } } bool daCow_c::checkNearWolf() { if (daPy_getPlayerActorClass()->checkNowWolf() && fopAcM_searchPlayerDistance(this) < 3000.f) { return true; } else { return false; } } bool daCow_c::checkPlayerWait() { if ((daPy_getPlayerActorClass()->checkHorseRide() || daPy_getPlayerActorClass()->checkNowWolf()) && fopAcM_searchPlayerDistance(this) < mAttentionDistance) { return true; } else { return false; } } bool daCow_c::checkPlayerSurprise() { if (mCowIn) { return false; } daPy_py_c* player = daPy_getPlayerActorClass(); if (!player->checkHorseRide()) { return false; } f32 player_distance = fopAcM_searchPlayerDistance(this); if (player_distance < 1500.0f && player->checkCowGameLash()) { mSound.startCreatureVoice(Z2SE_GOAT_V_CRY, -1); mRunTimer = 50; return true; } else { return false; } } bool daCow_c::checkPlayerPos() { if (mCowIn) { return false; } mExecute = daCow_c::Execute_6; f32 playerDistance = fopAcM_searchPlayerDistance(this); float cutoffDistance = mAttentionDistance; if (mRunTimer) { cutoffDistance = 1500.0f; } if (playerDistance > cutoffDistance) { return false; } s16 angleDifference = fopAcM_searchPlayerAngleY(this) - mSavedAngle.y; s16 absAngleDifference = abs(angleDifference); if (absAngleDifference < 0x2000) { if (angleDifference > 0) { mExecute = daCow_c::Execute_0; } else { mExecute = daCow_c::Execute_1; } } else if (absAngleDifference > 0x6000) { if (angleDifference > 0) { mExecute = daCow_c::Execute_4; } else { mExecute = daCow_c::Execute_5; } } else { f32 a = fabsf(playerDistance * cM_scos(angleDifference)); f32 b = fabsf(cutoffDistance * cM_scos(0x2000)); if (a > b) { return false; } f32 c = fabsf(playerDistance * cM_ssin(angleDifference)); f32 d = fabsf(cutoffDistance * cM_ssin(0x2000)); if (c > d) { return false; } if (angleDifference > 0) { mExecute = daCow_c::Execute_2; } else { mExecute = daCow_c::Execute_3; } } return true; } void daCow_c::checkBeforeBg() { s16 x[3] = {0, -0x2000, 0x2000}; cM3dGPla planes[3]; cXyz a; f32 y[3]; cXyz b, c; s16 z[3]; b = current.pos; b.y += 110.0f; bool planeTri[3]; for (int iPlane = 0; iPlane < 3; iPlane++) { planeTri[iPlane] = false; } f32 f1 = 1000.0f; f32 f2 = 700.0f; if (checkCowIn(1000.0f, 0.0f)) { f1 = 800.0f; f2 = 560.0f; } if (speedF) { for (int iPlane = 0; iPlane < 3; iPlane++) { c = b; if (!iPlane) { c.x += f1 * cM_ssin(mSavedAngle.y + x[iPlane]); c.z += f1 * cM_scos(mSavedAngle.y + x[iPlane]); } else { c.x += f2 * cM_ssin(mSavedAngle.y + x[iPlane]); c.z += f2 * cM_scos(mSavedAngle.y + x[iPlane]); } dBgS_LinChk linChk; linChk.Set(&b, &c, this); if (dComIfG_Bgsp().LineCross(&linChk)) { planeTri[iPlane] = dComIfG_Bgsp().GetTriPla(linChk, &planes[iPlane]); if (std::abs(planes[iPlane].mNormal.y) <= cM_ssin(0x6000)) { a = current.pos - linChk.GetCross(); y[iPlane] = a.absXZ(); z[iPlane] = cM_atan2s(planes[iPlane].mNormal.x, planes[iPlane].mNormal.z); } else { planeTri[iPlane] = false; } } } } mBoostSpeed = 1000.0f; if (planeTri[0] && y[0] < mBoostSpeed) { mBoostSpeed = y[0]; mBoostAngle = z[0]; } mIntersectedPlanes = 0; if (planeTri[0]) { mIntersectedPlanes |= (u8)1; } if (planeTri[1]) { mIntersectedPlanes |= (u8)2; } if (planeTri[2]) { mIntersectedPlanes |= (u8)4; } if (cLib_calcTimer(&mTimer6)) { return; } s16 sVar2; if (planeTri[1] && planeTri[2]) { switch (mAction) { case daCow_c::Action_NadeNade: case daCow_c::Action_3: mAction = daCow_c::Action_3; break; case daCow_c::Action_Cry: case daCow_c::Action_4: mAction = daCow_c::Action_4; break; default: if (mExecute & 1) { mAction = daCow_c::Action_4; } else { mAction = daCow_c::Action_3; } } mTimer6 = 10; } else if (planeTri[0]) { if (planeTri[1]) { if (mExecute >= daCow_c::Execute_4) { mAction = daCow_c::Action_Cry; } else { mAction = daCow_c::Action_4; } } else if (planeTri[2]) { if (mExecute >= daCow_c::Execute_4) { mAction = daCow_c::Action_NadeNade; } else { mAction = daCow_c::Action_3; } } else { sVar2 = z[0] - mSavedAngle.y; if (abs(sVar2) > 0x7800) { if (mExecute & 1) { mAction = daCow_c::Action_4; } else { mAction = daCow_c::Action_3; } } else if (sVar2 > 0) { mAction = daCow_c::Action_4; } else { mAction = daCow_c::Action_3; } } } else if (planeTri[1]) { switch (mExecute) { case daCow_c::Execute_0: case daCow_c::Execute_1: mAction = daCow_c::Action_4; mTimer6 = 10; break; case daCow_c::Execute_3: mAction = daCow_c::Action_Cry; break; default: mAction = daCow_c::Action_Wait; if (y[1] < 600.0f) { mAction = daCow_c::Action_Cry; } break; } } else if (planeTri[2]) { switch (mExecute) { case daCow_c::Execute_0: case daCow_c::Execute_1: mAction = daCow_c::Action_3; mTimer6 = 10; break; case daCow_c::Execute_2: mAction = daCow_c::Action_NadeNade; break; default: mAction = daCow_c::Action_Wait; if (y[2] < 600.0f) { mAction = daCow_c::Action_NadeNade; } break; } } else { switch (mExecute) { case daCow_c::Execute_0: mAction = daCow_c::Action_3; break; case daCow_c::Execute_1: mAction = daCow_c::Action_4; break; case daCow_c::Execute_2: mAction = daCow_c::Action_NadeNade; break; case daCow_c::Execute_3: mAction = daCow_c::Action_Cry; break; default: mAction = daCow_c::Action_Wait; } } } int daCow_c::checkOutOfGate(cXyz pos) { if (isChaseCowGame()) { return 0; } cXyz x = pos - gate_pos; mDoMtx_stack_c::YrotS((s16)gate_dir); mDoMtx_stack_c::multVecSR(&x, &x); if (x.z > 0.0f && fabsf(x.x) < 1100.0f) { return 1; } x = pos - pen_pos; mDoMtx_stack_c::YrotS(-pen_dir); mDoMtx_stack_c::multVecSR(&x, &x); if (x.z > 0.0f) { return 2; } return 0; } s16 daCow_c::getCowshedAngle() { return (s16)cLib_targetAngleY(¤t.pos, &pen_pos); } double daCow_c::getCowshedDist() { cXyz diff = pen_pos - current.pos; return diff.absXZ(); } int daCow_c::checkCowIn(f32 cowshedDist, f32 cowshedAngle) { if (!isChaseCowGame()) { return 0; } double dist = getCowshedDist(); if (dist < cowshedDist) { s16 angle = getCowshedAngle(); if (dist < cowshedAngle) { if ((s16)angle < pen_dir + 0x2000 && (s16)angle > pen_dir - 0x2000 && cLib_distanceAngleS(angle, mSavedAngle.y) < 0x1800) { return 1; } return 2; } else if (((s16)angle < pen_dir + 0x2aaa) && (s16)angle > pen_dir - 0x2aaa && cLib_distanceAngleS(angle, mSavedAngle.y) < 0x3000) { return 1; } } return 0; } bool daCow_c::checkCowInOwn(int angle) { if (!isChaseCowGame()) { return false; } cXyz diff = current.pos - pen_pos; mDoMtx_stack_c::YrotS(-pen_dir); mDoMtx_stack_c::multVecSR(&diff, &diff); if (diff.z > 250.0f && fabsf(diff.x) < 220.0f && cLib_distanceAngleS(pen_dir, mSavedAngle.y) < angle) { setProcess(&daCow_c::action_enter, false); setEnterCount(); return true; } return false; } void daCow_c::action_run() { switch (mMode) { case daCow_c::Mode_0: calcRunAnime(true); mMode = daCow_c::Mode_1; mTimer1 = 30; mForgetCowPTimer = 50; mRunDuration = 0; mWillGetAngry = false; mOutOfGate = 0; break; case daCow_c::Mode_1: { calcRunAnime(false); TICK_TIMER(mTimer1); TICK_TIMER(mForgetCowPTimer); TICK_TIMER(mRunTimer); f32 acceleration = 1.0f; u8 willGetAngry; bool havePlayerPos = false; if (!mForgetCowPTimer) { setCowP(NULL); } if (!isChaseCowGame()) { if (!mOutOfGate) { setCarryStatus(); } willGetAngry = mWillGetAngry; if (checkThrow()) { dComIfGp_getVibration().StartShock(VIBMODE_S_POWER2, 0x1f, cXyz(0.0f, 1.0f, 0.0f)); mWillGetAngry = willGetAngry; return; } } else { if (checkCowInOwn(0x8000)) { return; } checkPlayerSurprise(); } havePlayerPos = checkPlayerPos(); if (mExecute == daCow_c::Execute_0 || mExecute == daCow_c::Execute_1 || mExecute == daCow_c::Execute_6) { mRunDuration = 0; } checkBeforeBg(); f32 targetSpeed; if (!havePlayerPos || !checkPlayerWait()) { if (!mTimer1) { targetSpeed = 0.0f; } else { targetSpeed = (mSpeed - 10.0f) * (mBoostSpeed / 1000.0f); } } else { mTurningSpeed = cM_rndFX(200.0f) * 20.0f; setCowP(NULL); acceleration = 2.0f; if (daPy_getPlayerActorClass()->checkHorseRide() || daPy_getPlayerActorClass()->checkNowWolf()) { mTimer1 = (u8)(cM_rndF(100.0f) + 30.0f); } targetSpeed = mSpeed * (mBoostSpeed / 1000.0f); } if (!targetSpeed) { m_near_dist = 200.0f; m_view_angle = -0x8000; m_view_angle_wide = 0x2000; fpcM_Search(s_near_cow, this); if (m_near_dist < 200.0f) { targetSpeed = mSpeed * (mBoostSpeed / 1000.0f); } } else { m_near_dist = 200.0f; m_view_angle = 0; m_view_angle_wide = 0x2000; fpcM_Search(s_near_cow, this); if (m_near_dist < 200.0f) { targetSpeed = mSpeed * (mBoostSpeed / 1000.0f) / 2.0f; } } if (mTimer6 == 0 || mTimer6 == 10) { s16 targetAngle = current.angle.y; if (!mIntersectedPlanes && getCowP()) { targetAngle = getCowP()->mSavedAngle.y; } switch (mAction) { case daCow_c::Action_NadeNade: ANGLE_SUB_2(targetAngle, 0x1000); break; case daCow_c::Action_Cry: ANGLE_ADD_2(targetAngle, 0x1000); break; case daCow_c::Action_3: ANGLE_SUB_2(targetAngle, 0x4000); break; case daCow_c::Action_4: ANGLE_ADD_2(targetAngle, 0x4000); break; case daCow_c::Action_Wait: s16 cowshedAngle = getCowshedAngle(); s16 playerAngle = fopAcM_searchPlayerAngleY(this); targetAngle = playerAngle - (s16)0x8000; if (isChaseCowGame() && cLib_distanceAngleS(cowshedAngle, mSavedAngle.y) < 0x3000 && cLib_distanceAngleS(cowshedAngle, playerAngle) > 0x5800) { targetAngle = cowshedAngle; } break; } if (!havePlayerPos) { targetAngle += mTurningSpeed; } mTargetAngle = targetAngle; } int outOfGate = checkOutOfGate(current.pos); if (outOfGate) { mTimer1 = 150; mOutOfGate = outOfGate; } if (mOutOfGate == 1) { mTargetAngle = gate_dir - (s16)0x8000; } else if (mOutOfGate == 2) { mTargetAngle = pen_dir - (s16)0x8000; } int cowIn = checkCowIn(800.0f, 300.0f); if (cowIn == 1) { setProcess(&daCow_c::action_enter, false); } else { if (cowIn == 2) { targetSpeed = mSpeed * (mBoostSpeed / 1000.0f); } if (mRunTimer) { mShouldSetEffect = 1; acceleration = 4.0f; targetSpeed = (mBoostSpeed / 1000.0f) * 45.0f; mRunDuration++; if (mRunDuration >= (u8)(cM_rndF(50.0f) + 100.0f)) { if (daPy_getPlayerActorClass()->checkHorseRide() || daPy_getPlayerActorClass()->checkNowWolf()) { mReadyToDash = false; mRunDuration = 0; setProcess(&daCow_c::action_angry, false); return; } } } else { mRunDuration = 0; } if (targetSpeed < 0.0f) { targetSpeed = 0.0f; } cLib_chaseF(&speedF, targetSpeed, acceleration); cLib_addCalcAngleS2(¤t.angle.y, mTargetAngle, 8, 0x400); cLib_addCalcAngleS2(&shape_angle.y, current.angle.y, 8, 0x400); mSavedAngle.y = shape_angle.y; if (!speedF) { setProcess(&daCow_c::action_wait, false); } } break; } case daCow_c::Mode_2: break; case daCow_c::Mode_3: int unused; mNoNearCheckTimer = 30; mRunTimer = 0; break; } } bool daCow_c::checkCurringPen() { if (daPy_getPlayerActorClass()->current.pos.abs(pen_pos) < 2500.0f) { return false; } cXyz positions; u32 param = fopCamM_GetParam(dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0))); int windowId = dComIfGp_getCameraWinID(param); scissor_class* scissor = dComIfGp_getWindow(windowId)->getScissor(); mDoLib_project(¤t.pos, &positions); if (positions.x > 0.0f && positions.x < scissor->width && positions.y > 0.0f && positions.y < scissor->height) { return false; } else { return true; } } void daCow_c::setCowInCage() { for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) { mSph[iSphere].OffCoSetBit(); mSph[iSphere].OnCoNoCrrBit(); mCcStts.ClrCcMove(); } mAcchCir.SetWall(0.0f, 0.0f); u8 cowIndex = cM_rndF(20.0f); if (l_CowRoomNo & (1 << cowIndex)) { for (int iCow = 0; iCow < 20; iCow++) { if (!(l_CowRoomNo & (1 << iCow))) { cowIndex = iCow; break; } } } if (cowIndex >= 20) { cowIndex = 19; } current.pos.x = l_CowRoomPosX[cowIndex]; current.pos.z = l_CowRoomPosZ[cowIndex & 1]; old.pos = current.pos; l_CowRoomNo |= 1 << cowIndex; if ((cowIndex & 1)) { current.angle.y = shape_angle.y = mSavedAngle.y = 0; } else { current.angle.y = shape_angle.y = mSavedAngle.y = -0x8000; } } void daCow_c::setEnterCount() { dTimer_createGetIn2D(2, current.pos); dMeter2Info_setNowCount(dMeter2Info_getNowCount() + 1); mTimer1 = 50; mCrazy = daCow_c::Crazy_Dash; mEnterTimerDone = false; if (dMeter2Info_getNowCount() == (u8)dMeter2Info_getMaxCount()) { mEnterTimerDone = true; } } void daCow_c::action_enter() { cXyz penDistance = current.pos - pen_pos; f32 penDistanceAbs = penDistance.absXZ(); cXyz penDistanceNow = penDistance; mDoMtx_stack_c::YrotS(-pen_dir); mDoMtx_stack_c::multVecSR(&penDistanceNow, &penDistanceNow); switch (mMode) { case daCow_c::Mode_0: calcRunAnime(true); mMode = daCow_c::Mode_1; mCrazy = daCow_c::Crazy_Wait; for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) { mSph[iSphere].OffCoSetBit(); mCcStts.ClrCcMove(); } break; case daCow_c::Mode_1: { f32 fVar2 = 30.0f; switch (mCrazy) { case daCow_c::Crazy_Wait: calcRunAnime(false); if (penDistanceAbs < 80.0f) { setEnterCount(); } else { mTargetAngle = getCowshedAngle(); if (penDistanceAbs < 200.0f) { cLib_addCalcAngleS2(¤t.angle.y, mTargetAngle, 4, 0x1000); cLib_addCalcAngleS2(&shape_angle.y, current.angle.y, 4, 0x1000); } else { cLib_addCalcAngleS2(¤t.angle.y, mTargetAngle, 8, 0x800); cLib_addCalcAngleS2(&shape_angle.y, current.angle.y, 8, 0x800); } mSavedAngle.y = shape_angle.y; } break; case daCow_c::Crazy_Dash: calcRunAnime(false); mTargetAngle = pen_dir; cLib_addCalcAngleS2(¤t.angle.y, mTargetAngle, 4, 0x800); cLib_addCalcAngleS2(&shape_angle.y, current.angle.y, 8, 0x800); mSavedAngle.y = shape_angle.y; if (penDistanceNow.z > 500.0f) { for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) { mSph[iSphere].OnCoSetBit(); } mSph[0].SetCoSPrm(0x19); if (!cLib_calcTimer(&mTimer1)) { penDistanceNow.set(cM_rndFX(4.0f) * 40.0f, 0.0f, cM_rndFX(5.0f) * 40.0f + 2000.0f); mDoMtx_stack_c::YrotS(pen_dir); mDoMtx_stack_c::multVecSR(&penDistanceNow, &penDistanceNow); mTarget = pen_pos + penDistanceNow; setBck(daCow_c::Animation_WalkA, J3DFrameCtrl::EMode_LOOP, 12.0f, 1.0f); speedF = 3.0f; mCrazy = daCow_c::Crazy_BeforeCatch; if (dMeter2Info_getNowCount() == (u8)dMeter2Info_getMaxCount() && mEnterTimerDone) { daNpc_Aru_c* aru; fopAcM_SearchByName(fpcNm_NPC_ARU_e, (fopAc_ac_c**)&aru); if (aru) { aru->setLastIn(); } } } } break; case daCow_c::Crazy_BeforeCatch: { cLib_addCalcAngleS2(¤t.angle.y, cLib_targetAngleY(¤t.pos, &mTarget), 4, 0x100); cLib_addCalcAngleS2(&shape_angle.y, current.angle.y, 8, 0x800); mSavedAngle.y = shape_angle.y; if (current.pos.abs(mTarget) < 50.0f) { setBck(daCow_c::Animation_MooA, J3DFrameCtrl::EMode_NONE, 12.0f, 1.0f); speedF = 0; mCrazy = daCow_c::Crazy_Catch; } if (checkCurringPen()) { mCrazy = daCow_c::Crazy_Throw; setCowInCage(); } } break; case daCow_c::Crazy_Catch: if (mpMorf->isStop()) { if (current.pos.abs(mTarget) > 100.0f) { mCrazy = daCow_c::Crazy_BeforeCatch; speedF = 3.0f; setBck(daCow_c::Animation_WalkA, J3DFrameCtrl::EMode_LOOP, 12.0f, 1.0f); } else { setBck(daCow_c::Animation_MooA, J3DFrameCtrl::EMode_NONE, 12.0f, 1.0f); } } if (checkCurringPen()) { mCrazy = daCow_c::Crazy_Throw; setCowInCage(); } break; case daCow_c::Crazy_Throw: speedF = 0; mCowIn = 1; setProcess(&daCow_c::action_wait, false); mAcchCir.SetWall(100.0f, 110.0f); break; } // todo: this seems weird if (mCrazy <= daCow_c::Crazy_Dash) { m_near_dist = 200.0f; m_view_angle = 0; m_view_angle_wide = 0x2000; fpcM_Search(s_near_cow, this); if (m_near_dist < 200.0f) { fVar2 = 2.0f; } if (fVar2 > 30.0f) { fVar2 -= 1.0f; } else if (fVar2 < 0.0f) { fVar2 = 2.0f; } cLib_chaseF(&speedF, fVar2, 1.5f); break; } } break; case daCow_c::Mode_3: break; } for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) { mSph[iSphere].OffTgSetBit(); } } bool daCow_c::isAngry() { if (checkProcess(&daCow_c::action_angry)) { if ((mCrazy == daCow_c::Crazy_Wait || mCrazy == daCow_c::Crazy_Dash || mCrazy == daCow_c::Crazy_Attack)) { return true; } } return false; } bool daCow_c::isGuardFad() { if (checkProcess(&daCow_c::action_wolf)) { return true; } else if ((u32)daPy_getPlayerActorClass()->checkNowWolf() != (u32)0) { return isAngry(); } else { return false; } } void daCow_c::setAngryHit() { if (isAngry()) { mTargetAngle = mSavedAngle.y - (s16)0x8000; speedF = 0.0f; current.angle.y = mSavedAngle.y; calcRunAnime(true); if (!daPy_getPlayerActorClass()->checkHorseRide() && (u32)daPy_getPlayerActorClass()->checkNowWolf() == (u32)0) { mCrazy = daCow_c::Crazy_Catch; } else { mCrazy = daCow_c::Crazy_Throw; mTimer1 = 30; mTargetRedTev = 0.0f; mChangeRedTev = 2; } } } bool daCow_c::checkBeforeBgAngry(s16 angle) { f32 speed = 0.0f; cXyz a, b; s16 angleDistance; checkBeforeBg(); if (mBoostSpeed < 1000.0f) { angleDistance = cLib_distanceAngleS(mBoostAngle, mSavedAngle.y); speed = fabsf(cM_ssin(angleDistance) * 250.0f) + 200.0f; if (mBoostSpeed < speed && angleDistance >= angle) { speedF = 0.0f; return true; } } return false; } void daCow_c::setRedTev() { if (mChangeRedTev < 2) { if (!mChangeRedTev) { if (mRedTev == 1.0f) { mTargetRedTev = 0.0f; mChangeRedTev = 1; } } else if (mRedTev == 0.0f) { mTargetRedTev = 1.0f; mChangeRedTev = 0; } } } void daCow_c::setAngryTurn() { setBck(daCow_c::Animation_Jump, J3DFrameCtrl::EMode_NONE, 0.0f, 1.0f); speedF = mSpeed; mCrazy = daCow_c::Crazy_Attack; } void daCow_c::action_angry() { daPy_py_c* player = daPy_getPlayerActorClass(); f32 playerDistance = fopAcM_searchPlayerDistance(this); s16 playerAngle = fopAcM_searchPlayerAngleY(this); s16 targetZ = 0; switch (mMode) { case daCow_c::Mode_0: calcRunAnime(true); mMode = daCow_c::Mode_1; if (mReadyToDash) { mCrazy = daCow_c::Crazy_Dash; } else { mCrazy = daCow_c::Crazy_Wait; mTimer1 = 20; mReadyToDash = true; } mTimer10 = 200; mTargetRedTev = 1.0f; mChangeRedTev = 0; if (!mRunDuration) { speedF = 75.0f; } else { speedF = 60.0f; } mSound.startCreatureVoice(Z2SE_GOAT_V_ANGRY, -1); mDealDamageTimer = 0; break; case daCow_c::Mode_1: setSeSnort(); if (!player->checkHorseRide()) { attention_info.flags |= fopAc_AttnFlag_LOCK_e; } else { attention_info.flags &= ~fopAc_AttnFlag_LOCK_e; } if (mCrazy == daCow_c::Crazy_Dash) { setCarryStatus(); } if (checkThrow()) { dComIfGp_getVibration().StartShock(VIBMODE_S_POWER4, 0x1f, cXyz(0.0f, 1.0f, 0.0f)); mWillGetAngry = true; return; } if (!mDealDamageTimer) { if (!player->checkHorseRide() && mSph[0].ChkCoHit()) { fopAc_ac_c* a = dCc_GetAc(mSph[0].GetCoHitObj()->GetAc()); if (fopAcM_GetName(a) == fpcNm_ALINK_e) { // if touched link who is not on a horse s16 sangle = shape_angle.y; cXyz pos = daPy_getPlayerActorClass()->current.pos; pos.y += 100.0f; cXyz pos2; mDoMtx_stack_c::transS(pos); mDoMtx_stack_c::YrotM(shape_angle.y); mDoMtx_stack_c::transM(0.0f, 0.0f, 200.0f); mDoMtx_stack_c::multVecZero(&pos2); dBgS_LinChk linkChck; linkChck.Set(&pos, &pos2, this); if (dComIfG_Bgsp().LineCross(&linkChck)) { sangle = shape_angle.y - (s16)0x8000; } mDealDamageTimer = 30; daPy_getPlayerActorClass()->setThrowDamage(sangle, 35.0f, 40.0f, 0, 0, 0); } } } else { mDealDamageTimer--; } if (mTimer10) { mTimer10--; } else if (mCrazy != daCow_c::Crazy_Attack) { setProcess(&daCow_c::action_run, false); mWillGetAngry = true; return; } TICK_TIMER(mForgetCowPTimer); TICK_TIMER(mTimer1); setRedTev(); if (checkCowInOwn(0x4000)) { return; } if (mRunDuration) { if (checkOutOfGate(daPy_getPlayerActorClass()->current.pos) || checkOutOfGate(current.pos)) { setProcess(&daCow_c::action_run, false); mWillGetAngry = true; return; } } f32 targetSpeed; switch (mCrazy) { case daCow_c::Crazy_Wait: calcRunAnime(false); mShouldSetEffect = 1; targetZ = 0x2000; if (checkBeforeBgAngry(0)) { current.angle.y = mSavedAngle.y; mCrazy = daCow_c::Crazy_BeforeCatch; } else if (mTimer1 == 0) { mCrazy = daCow_c::Crazy_Dash; } cLib_addCalcAngleS2(&shape_angle.y, current.angle.y, 8, 0x800); mSavedAngle.y = shape_angle.y; break; case daCow_c::Crazy_Dash: { calcRunAnime(false); mShouldSetEffect = 1; targetZ = 0x2000; targetSpeed = 50.0f; if (player->getSpeedF() >= 15.0f) { targetSpeed = player->getSpeedF() + 35.0f; if (!mRunDuration) { if (targetSpeed > 75.0f) { targetSpeed = 75.0f; } } else { if (targetSpeed > 60.0f) { targetSpeed = 60.0f; } } } cLib_chaseF(&speedF, targetSpeed, 4.0f); if (checkBeforeBgAngry(0x6000)) { current.angle.y = mSavedAngle.y; mCrazy = daCow_c::Crazy_BeforeCatch; return; } if (mForgetCowPTimer) { mTargetAngle = current.angle.y; } else { mTargetAngle = playerAngle; s16 angleToPlayer = cLib_distanceAngleS(playerAngle, mSavedAngle.y); if (player->getSpeedF() > 5.0f) { if (playerDistance < 350.0f) { mForgetCowPTimer = 10; } else if ((playerDistance < 1200.0f) && angleToPlayer >= 0x4000) { setAngryTurn(); return; } } else if (playerDistance < 500.0f) { mForgetCowPTimer = 35; } else if ((playerDistance >= 1500.0f) && angleToPlayer >= 0x5800) { current.angle.y = mSavedAngle.y; mCrazy = daCow_c::Crazy_BeforeCatch; return; } } int lockedOn = false; if (mRunDuration && mForgetCowPTimer && dComIfGp_getAttention()->LockonTruth() && (dComIfGp_getAttention()->LockonTarget(0) == this) && (s16)cLib_distanceAngleS(playerAngle, mSavedAngle.y) < 0x800) { mTargetAngle = playerAngle; lockedOn = true; } if (lockedOn) { cLib_chaseAngleS(¤t.angle.y, mTargetAngle, 0x800); } else { cLib_addCalcAngleS2(¤t.angle.y, mTargetAngle, 0x10, 0x400); } cLib_addCalcAngleS2(&shape_angle.y, current.angle.y, 4, 0x800); mSavedAngle.y = shape_angle.y; break; } case daCow_c::Crazy_BeforeCatch: calcRunAnime(false); if (checkBeforeBgAngry(0)) { speedF = 0.0f; } if (cLib_chaseF(&speedF, 0.0f, 4.0f)) { mCrazy = daCow_c::Crazy_Catch; mTargetAngle = playerAngle; current.angle.y = mSavedAngle.y; } break; case daCow_c::Crazy_Throw: calcRunAnime(false); if (mTimer1) { break; } case daCow_c::Crazy_Catch: { calcRunAnime(false); speedF = 15.0f; cLib_addCalcAngleS2(¤t.angle.y, mTargetAngle, 8, 0x400); mSavedAngle.y = shape_angle.y = current.angle.y; setBodyAngle(mTargetAngle); if (cLib_distanceAngleS(mTargetAngle, mSavedAngle.y) < 0x200 && mJoint8Offset.y < 0x200) { if (mCrazy == daCow_c::Crazy_Throw) { setProcess(&daCow_c::action_run, false); } else { mCrazy = daCow_c::Crazy_Dash; mJoint8Offset.y = mJoint1Offset.y = 0; } } break; } case daCow_c::Crazy_Attack: mpMorf->setPlaySpeed(1.0f); cLib_chaseAngleS(&mSavedAngle.y, fopAcM_searchPlayerAngleY(this), 0x800); current.angle.y = shape_angle.y = mSavedAngle.y; if (mpMorf->isStop()) { mCrazy = daCow_c::Crazy_Dash; calcRunAnime(true); } return; } cLib_chaseS(&mJoint8Offset.z, targetZ, 0x400); break; case daCow_c::Mode_2: break; case daCow_c::Mode_3: mTimer1 = mForgetCowPTimer = 0; mTargetRedTev = 0.0f; mJoint8Offset.y = mJoint1Offset.y = mJoint8Offset.z = 0; attention_info.flags &= ~fopAc_AttnFlag_LOCK_e; } } void daCow_c::calcCatchPos(f32 distance, BOOL someBool) { daPy_py_c* player = daPy_getPlayerActorClass(); s16 offsetAngle = player->shape_angle.y - (s16)0x8000; f32 diff = player->current.pos.y - mGroundHeight; f32 abs = current.pos.absXZ(player->current.pos); int angle = cM_atan2s(abs, diff); cXyz catchPos(0.0f, distance * cM_scos(angle), distance * cM_ssin(angle)); mSavedAngle.x = shape_angle.x = angle - 0x4000; if (someBool) { cLib_addCalcAngleS(&shape_angle.y, offsetAngle, 8, 0x400, 0x100); mSavedAngle.y = current.angle.y = shape_angle.y; cXyz target; cLib_offsetPos(&target, &daPy_getPlayerActorClass()->current.pos, offsetAngle, &catchPos); cLib_chasePos(¤t.pos, target, 30.0f); } else { cLib_offsetPos(¤t.pos, &daPy_getPlayerActorClass()->current.pos, offsetAngle, &catchPos); mSavedAngle.y = current.angle.y = shape_angle.y = offsetAngle; } } void daCow_c::executeCrazyWait() { if (GET_FLAG(daCow_c::Flag_CrazyReady)) { UNSET_FLAG(mFlags, daCow_c::Flag_CrazyReady, u16); } if (GET_FLAG(daCow_c::Flag_CrazyReadyDrawOn)) { mDrawOff = false; UNSET_FLAG(mFlags, daCow_c::Flag_CrazyReadyDrawOn, u16); } if (GET_FLAG(daCow_c::Flag_CrazyGo)) { mCrazy = daCow_c::Crazy_Dash; speedF = 30.0f; setBck(daCow_c::Animation_Rush, J3DFrameCtrl::EMode_LOOP, 12.0f, 1.0f); mDrawOff = false; mFlags = 0; mAcchCir.SetWall(100.0f, 110.0f); mTimer1 = 30; fopAcM_OffStatus(this, fopAcStts_CULL_e); } } void daCow_c::executeCrazyDash() { cXyz pathPointPosition, vec2, vec3; mShouldSetEffect = 1; pathPointPosition = dPath_GetPnt(mPath, mPointIndex)->m_position; s16 sVar4, sVar5; setSeSnort(); setRushVibration(VIBMODE_S_POWER2); if (mTimer1 == 1) { mSound.startCreatureVoice(Z2SE_GOAT_V_ANGRY, -1); } if (mPointIndex == 4 || mPointIndex == 5) { cLib_chaseS(&mJoint8Offset.z, 0x1000, 0x400); if (mFlags) { if (GET_FLAG(daCow_c::Flag_CrazyBeforeCatch)) { initCrazyBeforeCatch(0); mPointIndex = 6; UNSET_FLAG(mFlags, daCow_c::Flag_CrazyBeforeCatch, u16); } else if (GET_FLAG(daCow_c::Flag_CrazyCatch)) { initCrazyCatch(0); mPointIndex = 6; UNSET_FLAG(mFlags, daCow_c::Flag_CrazyCatch, u16); dComIfGp_getVibration().StartShock(VIBMODE_S_POWER8, 0x1f, cXyz(0.0f, 1.0f, 0.0f)); } else if (GET_FLAG(daCow_c::Flag_CrazyDash)) { initCrazyAttack(0); mPointIndex = 6; UNSET_FLAG(mFlags, daCow_c::Flag_CrazyDash, u16); } } else { if (mPointIndex == 4) { vec2 = dPath_GetPnt(mPath, mPointIndex - 1)->m_position; sVar4 = cLib_targetAngleY(&vec2, &pathPointPosition); if (current.pos.abs(pathPointPosition) > 600.0f) { mExecute = daCow_c::Execute_0; sVar5 = cLib_targetAngleY(&vec2, &daPy_getPlayerActorClass()->current.pos); if ((s16)(sVar5 - sVar4) < 0) { vec3.set(200.0f, 0.0f, 0.0f); } else { vec3.set(-200.0f, 0.0f, 0.0f); } cLib_offsetPos(&pathPointPosition, &pathPointPosition, sVar4, &vec3); mTarget = pathPointPosition; } else { cLib_addCalcAngleS(¤t.angle.y, sVar4, 0x10, 0x800, 0x100); if (current.pos.abs(pathPointPosition) < 250.0f) { mPointIndex++; } return; } } else { mTarget = pathPointPosition; } cLib_addCalcAngleS(¤t.angle.y, cLib_targetAngleY(¤t.pos, &mTarget), 0x10, 0x800, 0x100); if (current.pos.abs(pathPointPosition) < 250.0f) { mPointIndex++; } } } else { cLib_addCalcAngleS(¤t.angle.y, cLib_targetAngleY(¤t.pos, &pathPointPosition), 0x10, 0x800, 0x100); if (current.pos.abs(pathPointPosition) < 200.0f) { mPointIndex++; if (mPointIndex >= mPath->m_num) { if ((s16)mPath->m_nextID != -1) { mPointIndex = 0; mPath = dPath_GetRoomPath(mPath->m_nextID, fopAcM_GetRoomNo(this)); mCrazy = daCow_c::Crazy_Away; } else { mCrazy = daCow_c::Crazy_End; speedF = 0.0f; } } } } cLib_addCalcAngleS(&shape_angle.y, current.angle.y, 8, 0x400, 0x100); mSavedAngle.y = shape_angle.y; } void daCow_c::initCrazyBeforeCatch(int arg) { UNUSED(arg); mCrazy = daCow_c::Crazy_BeforeCatch; speedF = 0.0f; mJoint8Offset.z = 0; mIsCrazy = true; gravity = 0.0f; } void daCow_c::executeCrazyBeforeCatch() { calcCatchPos(-220.0f, 1); if (GET_FLAG(daCow_c::Flag_CrazyCatch)) { initCrazyCatch(0); UNSET_FLAG(mFlags, daCow_c::Flag_CrazyCatch, u16); dComIfGp_getVibration().StartShock(VIBMODE_S_POWER8, 0x1f, cXyz(0.0f, 1.0f, 0.0f)); } else if (GET_FLAG(daCow_c::Flag_CrazyDash)) { if (!daPy_getPlayerActorClass()->speedF) { initCrazyAttack(0); } else { initCrazyAttack(1); } UNSET_FLAG(mFlags, daCow_c::Flag_CrazyDash, u16); } } void daCow_c::initCrazyCatch(int arg) { UNUSED(arg); setBck(daCow_c::Animation_Shock, J3DFrameCtrl::EMode_NONE, 0.0f, 1.0f); mCrazy = daCow_c::Crazy_Catch; speedF = 0.0f; mJoint8Offset.z = 0; mExecute = daCow_c::Execute_0; calcCatchPos(-220.0f, 1); for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) { mSph[iSphere].OffCoSetBit(); mCcStts.ClrCcMove(); } mIsCrazy = true; gravity = 0.0f; } void daCow_c::executeCrazyCatch() { f32 catchDistance = -220.0f; switch (mExecute) { case daCow_c::Execute_0: case daCow_c::Execute_1: mShouldSetEffect = 1; if (mExecute == daCow_c::Execute_0 && mpMorf->isStop()) { setBck(daCow_c::Animation_Catch, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f); mExecute = daCow_c::Execute_1; } if (!daPy_getPlayerActorClass()->speedF) { setBck(daCow_c::Animation_Press, J3DFrameCtrl::EMode_NONE, 0.0f, 1.0f); mExecute = daCow_c::Execute_2; } break; case daCow_c::Execute_2: catchDistance = -260.0f; if (mpMorf->isStop()) { setBck(daCow_c::Animation_PressWB, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f); mTimer1 = 60; mExecute = daCow_c::Execute_4; } break; case daCow_c::Execute_3: case daCow_c::Execute_4: catchDistance = -260.0f; if (!mTimer1) { if (mExecute == daCow_c::Execute_3) { setBck(daCow_c::Animation_PressWB, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f); mTimer1 = 60; mExecute = daCow_c::Execute_4; } else { setBck(daCow_c::Animation_PressWA, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f); mTimer1 = 60; mExecute = daCow_c::Execute_3; } } break; } if (mFlags) { if (GET_FLAG(daCow_c::Flag_CrazyThrowLeft)) { initCrazyThrow(0); } else if (GET_FLAG(daCow_c::Flag_CrazyThrowRight)) { initCrazyThrow(1); } else if (GET_FLAG(daCow_c::Flag_CrazyDash)) { if (!daPy_getPlayerActorClass()->speedF) { initCrazyAttack(0); } else { initCrazyAttack(1); } } mFlags = 0; } else { calcCatchPos(catchDistance, true); } } void daCow_c::initCrazyThrow(int nextAction) { if (nextAction != daCow_c::Action_Wait) { setBck(daCow_c::Animation_FallR, J3DFrameCtrl::EMode_NONE, 5.0f, 1.0f); } else { setBck(daCow_c::Animation_FallL, J3DFrameCtrl::EMode_NONE, 5.0f, 1.0f); } mAction = nextAction; mExecute = daCow_c::Execute_0; mJointIndex = 1; mCrazy = daCow_c::Crazy_Throw; speed.y = speedF = gravity = 0.0f; for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) { mSph[iSphere].OffCoSetBit(); mCcStts.ClrCcMove(); } calcCatchPos(-260.0f, 0); mTarget = current.pos; mIsCrazy = true; gravity = 0.0f; } void daCow_c::executeCrazyThrow() { cXyz a; dBgS_LinChk linChk; switch (mExecute) { case daCow_c::Execute_0: current.pos = mTarget; if (mpMorf->checkFrame(10.0f)) { mSound.startCreatureVoice(Z2SE_GOAT_V_THROWN, -1); } if (mpMorf->checkFrame(34.0f)) { mExecute = daCow_c::Execute_1; mJointIndex = 2; mIsCrazy = false; gravity = -4.0f; for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) { mSph[iSphere].OnCoSetBit(); } if (mAction != daCow_c::Action_Wait) { current.angle.y = daPy_getPlayerActorClass()->shape_angle.y + 0x7000; } else { current.angle.y = daPy_getPlayerActorClass()->shape_angle.y - 0x6800; } speedF = 10.0f; speed.y = 10.0f; } break; case daCow_c::Execute_1: mTarget.y += 100.0f; linChk.Set(&mTarget, ¤t.pos, NULL); if (dComIfG_Bgsp().LineCross(&linChk)) { current.pos = linChk.GetCross(); cM3dGPla plane; dComIfG_Bgsp().GetTriPla(linChk, &plane); cXyz* normal = plane.GetNP(); current.pos.x += normal->x * 50.0f; current.pos.z += normal->z * 50.0f; speedF = 0.0f; old.pos = current.pos; } mExecute = daCow_c::Execute_2; case daCow_c::Execute_2: cLib_chaseAngleS(&mSavedAngle.x, 0, 0x800); mJointIndex = 3; if (mAcch.ChkGroundHit()) { shape_angle.x = mSavedAngle.x; mSound.startCreatureSound(Z2SE_CM_BODYFALL_M, 0, -1); dComIfGp_getVibration().StartShock(VIBMODE_S_POWER5, 0x1f, cXyz(0.0f, 1.0f, 0.0f)); speed.y = 0.0f; mTimer1 = 90; mExecute = daCow_c::Execute_3; mJointIndex = 0; mShouldSetEffect = 2; if (mAction != daCow_c::Action_Wait) { setBck(daCow_c::Animation_DownR, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f); ANGLE_SUB(mSavedAngle.y, 0x7000); mThrowIntensity = -1000; } else { setBck(daCow_c::Animation_DownL, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f); ANGLE_ADD(mSavedAngle.y, 0x7000); mThrowIntensity = 1000; } } break; case daCow_c::Execute_3: mSavedAngle.y += mThrowIntensity; cLib_chaseAngleS(&mThrowIntensity, 0, 30); if (cLib_chaseF(&speedF, 0.0f, 0.5f) && !mTimer1) { mExecute = daCow_c::Execute_4; if (mAction != daCow_c::Action_Wait) { setBck(daCow_c::Animation_GetupR, J3DFrameCtrl::EMode_NONE, 5.0f, 1.0f); } else { setBck(daCow_c::Animation_GetupL, J3DFrameCtrl::EMode_NONE, 5.0f, 1.0f); } shape_angle.y = mSavedAngle.y; } break; case daCow_c::Execute_4: if (mpMorf->isStop()) { if (mPrm0 != 3) { initCrazyBack(0); } else { setBck(daCow_c::Animation_WaitA, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f); mExecute = daCow_c::Execute_5; mTimer1 = 10; } } break; case daCow_c::Execute_5: if (!mTimer1) { initCrazyBack(0); } } } void daCow_c::initCrazyAttack(int playerMoving) { mJoint8Offset.z = 0; mCrazy = daCow_c::Crazy_Attack; if (playerMoving) { mAction = daCow_c::Action_NadeNade; speedF = 0.0f; setBck(daCow_c::Animation_Toss, J3DFrameCtrl::EMode_NONE, 3.0f, 1.0f); } else { mAction = daCow_c::Action_Wait; setBck(daCow_c::Animation_Shakeoff, J3DFrameCtrl::EMode_NONE, 3.0f, 1.0f); } for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) { mSph[iSphere].OnCoSetBit(); } gravity = -4.0f; } void daCow_c::executeCrazyAttack() { switch (mAction) { case daCow_c::Action_Wait: cLib_chaseF(&speedF, 10.0f, 1.0f); if (mpMorf->checkFrame(2.0f)) { mSound.startCreatureVoice(Z2SE_GOAT_V_BREATH_SHAKE, -1); } if (mpMorf->isStop()) { initCrazyAway(0); } break; case daCow_c::Action_NadeNade: if (mpMorf->checkFrame(2.0f)) { mSound.startCreatureVoice(Z2SE_GOAT_V_BREATH_SHAKE, -1); } if (mpMorf->checkFrame(10.0f)) { if (mPrm0 == 3) { initCrazyAway(0); } else { setBck(daCow_c::Animation_ShakeA, J3DFrameCtrl::EMode_NONE, 7.0f + nREG_F(5), 1.0f); mAction = daCow_c::Action_Cry; } } break; case daCow_c::Action_Cry: if (mpMorf->isStop()) { initCrazyAway(0); } break; } } void daCow_c::initCrazyAway(int arg) { UNUSED(arg); mCrazy = daCow_c::Crazy_Away; if (mPrm0 == 3) { setBck(daCow_c::Animation_Rush, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f); } mSavedAngle.y = current.angle.y = shape_angle.y; gravity = -4.0f; } void daCow_c::executeCrazyAway() { cXyz pointPos; setSeSnort(); if (current.pos.abs(daPy_getPlayerActorClass()->current.pos) < 2500.0f + nREG_F(0)) { setRushVibration(VIBMODE_S_POWER2); } mShouldSetEffect = 1; cLib_chaseF(&speedF, 30.0f, 2.0f); cLib_chaseS(&mJoint8Offset.z, 0x1000, 0x400); pointPos = dPath_GetPnt(mPath, mPointIndex)->m_position; cLib_addCalcAngleS(¤t.angle.y, cLib_targetAngleY(¤t.pos, &pointPos), 0x10, 0x800, 0x100); if (current.pos.abs(pointPos) < 200.0f) { mPointIndex++; if (mPointIndex >= mPath->m_num) { if ((s16)mPath->m_nextID != -1) { mPointIndex = 0; mPath = dPath_GetRoomPath(mPath->m_nextID, fopAcM_GetRoomNo(this)); } else { mCrazy = daCow_c::Crazy_End; speedF = 0.0f; } } } cLib_addCalcAngleS(&shape_angle.y, current.angle.y, 8, 0x400, 0x100); mSavedAngle.y = shape_angle.y; if (GET_FLAG(daCow_c::Flag_CrazyReady)) { mCrazy = daCow_c::Crazy_End; speedF = 0.0f; } } void daCow_c::executeCrazyEnd() { mAcchCir.SetWall(0.0f, 0.0f); mDrawOff = true; mMode = daCow_c::Mode_0; mPath = dPath_GetRoomPath(COW_INDEX, fopAcM_GetRoomNo(this)); } void daCow_c::initCrazyBack(int arg) { UNUSED(arg); if (mPrm0 == 3) { setBck(daCow_c::Animation_WalkDejected, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f); u8 pathIndex = COW_INDEX; if (pathIndex != (u8)-1) { mPath = dPath_GetRoomPath(pathIndex, fopAcM_GetRoomNo(this)); mPointIndex = 3; } } mTimer1 = 0; mAction = daCow_c::Action_Wait; current.angle.y = shape_angle.y = mSavedAngle.y; mCrazy = daCow_c::Crazy_Back; } void daCow_c::executeCrazyBack() { cXyz pointPos; s16 angle; switch (mAction) { case daCow_c::Action_Wait: { setActetcStatus(); pointPos = dPath_GetPnt(mPath, mPointIndex)->m_position; angle = cLib_targetAngleY(¤t.pos, &pointPos); cLib_addCalcAngleS(¤t.angle.y, angle, 0x10, 0x100, 0x80); if (speedF > 3.0f) { cLib_chaseF(&speedF, 2.0f, 3.0f); } else { cLib_chaseF(&speedF, 2.0f, 1.0f); } cLib_addCalcAngleS(&shape_angle.y, current.angle.y, 8, 0x100, 0x80); mSavedAngle.y = shape_angle.y; setBodyAngle(angle); if (current.pos.abs(pointPos) < 300.0f) { mPointIndex -= (s8)1; if (mPointIndex < 0) { speedF = 0.0f; mAction = daCow_c::Action_3; mTargetAngle = mSavedAngle.y - 0x2000; } } if (checkNadeNade()) { setBck(daCow_c::Animation_WaitA, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f); mAction = daCow_c::Action_NadeNade; speedF = 0.0f; } } break; case daCow_c::Action_NadeNade: if (checkNadeNadeFinish()) { setBck(daCow_c::Animation_MooA, J3DFrameCtrl::EMode_NONE, 10.0f, 1.0f); mAction = daCow_c::Action_Cry; speedF = 0.0f; } break; case daCow_c::Action_Cry: if (mpMorf->checkFrame(35.0f)) { mSound.startCreatureVoice(Z2SE_GOAT_V_CRY, -1); } if (mpMorf->isStop()) { setBck(daCow_c::Animation_WalkDejected, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f); mAction = daCow_c::Action_Wait; } break; case daCow_c::Action_3: if (mpMorf->checkFrame(11.0f)) { setBck(daCow_c::Animation_WaitA, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f); mAction = daCow_c::Action_4; } break; case daCow_c::Action_4: fopAcM_OnStatus(this, fopAcStts_CULL_e); if (fopAcM_CheckCondition(this, fopAcCnd_NODRAW_e)) { fopAcM_delete(this); } break; case daCow_c::Action_5: setBck(daCow_c::Animation_Toss, J3DFrameCtrl::EMode_NONE, 3.0f, 1.0f); mAction = daCow_c::Action_6; case daCow_c::Action_6: if (mpMorf->isStop()) { if (mPointIndex < 0) { setBck(daCow_c::Animation_WalkDejected, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f); mAction = daCow_c::Action_3; } else if (mPointIndex < 2) { setBck(daCow_c::Animation_WalkDejected, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f); mAction = daCow_c::Action_Wait; } else { calcRunAnime(true); mAction = daCow_c::Action_Running; mTimer1 = 30; speedF = 30.0f; } } break; case daCow_c::Action_Running: { pointPos = dPath_GetPnt(mPath, mPointIndex)->m_position; angle = cLib_targetAngleY(¤t.pos, &pointPos); cLib_addCalcAngleS(¤t.angle.y, angle, 0x10, 0x100, 0x80); if (mPointIndex < 2) { cLib_chaseF(&speedF, 10.0f, 1.0f); } else { cLib_chaseF(&speedF, 45.0f, 1.0f); } cLib_addCalcAngleS(&shape_angle.y, current.angle.y, 8, 0x100, 0x80); mSavedAngle.y = shape_angle.y; setBodyAngle(angle); calcRunAnime(false); if (current.pos.abs(pointPos) < 300.0f) { mPointIndex -= (s8)1; if (mPointIndex < 1 && !mTimer1) { setBck(daCow_c::Animation_WalkDejected, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f); mAction = daCow_c::Action_Wait; } } break; } } } void daCow_c::action_crazy() { cXyz acStack_28; switch (mMode) { case daCow_c::Mode_0: mChangeRedTev = 0; mPointIndex = 0; current.pos = dPath_GetPnt(mPath, mPointIndex)->m_position; mPointIndex++; acStack_28 = dPath_GetPnt(mPath, mPointIndex)->m_position; mSavedAngle.y = shape_angle.y = current.angle.y = cLib_targetAngleY(¤t.pos, &acStack_28); mCrazy = daCow_c::Crazy_Wait; speedF = 0.0f; mDrawOff = true; dComIfGoat_SetThrow(this); mMode = daCow_c::Mode_1; fopAcM_OnStatus(this, fopAcStts_CULL_e); break; case daCow_c::Mode_1: TICK_TIMER(mForgetCowPTimer); TICK_TIMER(mTimer1); fopAcM_OnStatus(this, fopAcStts_UNK_0x4000_e); if (dComIfGp_event_runCheck() && strcmp(dComIfGp_getEventManager().getRunEventName(), "WILDGOAT") && strcmp(dComIfGp_getEventManager().getRunEventName(), "WILDGOAT_SUCCESS") && strcmp(dComIfGp_getEventManager().getRunEventName(), "WILDGOAT_FAILURE")) { fopAcM_OffStatus(this, fopAcStts_UNK_0x4000_e); } switch (mCrazy) { case daCow_c::Crazy_Wait: executeCrazyWait(); break; case daCow_c::Crazy_Dash: executeCrazyDash(); break; case daCow_c::Crazy_BeforeCatch: executeCrazyBeforeCatch(); break; case daCow_c::Crazy_Catch: executeCrazyCatch(); break; case daCow_c::Crazy_Throw: executeCrazyThrow(); break; case daCow_c::Crazy_Attack: executeCrazyAttack(); break; case daCow_c::Crazy_Away: executeCrazyAway(); break; case daCow_c::Crazy_End: executeCrazyEnd(); break; case daCow_c::Crazy_Back: setGroundAngle(); executeCrazyBack(); } if (mCrazy != daCow_c::Crazy_Back) { for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) { mSph[iSphere].OffTgSetBit(); } } case daCow_c::Mode_2: break; case daCow_c::Mode_3: dComIfGoat_SetThrow(0); mDrawOff = false; mTargetRedTev = 0; mJoint8Offset.y = mJoint1Offset.y = mJoint8Offset.z = 0; } } void daCow_c::executeCrazyBack2() { if (checkOutOfGate(daPy_getPlayerActorClass()->current.pos) || checkOutOfGate(current.pos)) { setProcess(&daCow_c::action_run, false); mWillGetAngry = true; return; } if (checkCowInOwn(0x8000)) { return; } if (!mWillGetAngry) { mReadyToDash = false; mRunDuration = 1; setProcess(&daCow_c::action_angry, false); return; } s16 targetAngle; switch (mAction) { case daCow_c::Action_Wait: setBck(daCow_c::Animation_WalkDejected, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f); mAction = daCow_c::Action_NadeNade; mTimer1 = 600; case daCow_c::Action_NadeNade: { setActetcStatus(); targetAngle = cLib_targetAngleY(¤t.pos, &home.pos); cLib_addCalcAngleS(¤t.angle.y, targetAngle, 0x10, 0x100, 0x80); cLib_chaseF(&speedF, 2.0f, 1.0f); cLib_addCalcAngleS(&shape_angle.y, current.angle.y, 8, 0x100, 0x800); mSavedAngle.y = shape_angle.y; setBodyAngle(targetAngle); if (current.pos.abs(home.pos) < 200.0f || !mTimer1) { speedF = 0.0f; setProcess(&daCow_c::action_moo, false); } else if (checkNadeNade()) { setBck(daCow_c::Animation_WaitA, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f); mAction = daCow_c::Action_Cry; speedF = 0.0f; } } break; case daCow_c::Action_Cry: if (checkNadeNadeFinish()) { setBck(daCow_c::Animation_MooA, J3DFrameCtrl::EMode_NONE, 10.0f, 1.0f); mAction = daCow_c::Action_3; speedF = 0.0f; } break; case daCow_c::Action_3: if (mpMorf->checkFrame(35.0f)) { mSound.startCreatureVoice(Z2SE_GOAT_V_CRY, -1); } if (mpMorf->isStop()) { setBck(daCow_c::Animation_WalkDejected, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f); mAction = daCow_c::Action_NadeNade; } } } void daCow_c::action_thrown() { daPy_py_c* player; switch (mMode) { case daCow_c::Mode_0: mCrazy = daCow_c::Crazy_BeforeCatch; mMode = daCow_c::Mode_1; dComIfGoat_SetThrow(this); mWillGetAngry = false; break; case daCow_c::Mode_1: TICK_TIMER(mForgetCowPTimer); TICK_TIMER(mTimer1); switch (mCrazy) { case 2: executeCrazyBeforeCatch(); break; case 3: executeCrazyCatch(); break; case 4: executeCrazyThrow(); break; case 5: executeCrazyAttack(); break; case 6: if (checkOutOfGate( daPy_getPlayerActorClass()->current.pos) || checkOutOfGate(current.pos)) { setProcess(&daCow_c::action_run, false); mWillGetAngry = true; return; } if (checkCowInOwn(0x8000)) { return; } if (checkBck(0x15)) { setProcess(&daCow_c::action_wait, true); } else { setProcess(&daCow_c::action_wait, false); } break; case 8: executeCrazyBack2(); } if (mCrazy != daCow_c::Crazy_Back) { for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) { mSph[iSphere].OffTgSetBit(); } } break; case daCow_c::Mode_3: mJoint8Offset.y = mJoint1Offset.y = mJoint8Offset.z = 0; dComIfGoat_SetThrow(0); } } bool daCow_c::checkWolfBusters() { daPy_py_c* player = daPy_getPlayerActorClass(); if (!player->checkNowWolf()) { return false; } daNpc_Aru_c* aru; fopAcM_SearchByName(fpcNm_NPC_ARU_e, (fopAc_ac_c**)&aru); if (!aru) { return false; } if (checkOutOfGate(aru->current.pos)) { return false; } if (cM_rnd() < 0.9f) { return false; } for (int iWolfBuster = 0; iWolfBuster < N_WOLF_BUSTERS; iWolfBuster = iWolfBuster + 1) { if (gWolfBustersID[iWolfBuster] == -1) { gWolfBustersID[iWolfBuster] = fopAcM_GetID(this); setProcess(&daCow_c::action_wolf, false); return true; } } return false; } void daCow_c::action_wolf() { daPy_py_c* player = daPy_getPlayerActorClass(); daNpc_Aru_c* aru; fopAcM_SearchByName(fpcNm_NPC_ARU_e, (fopAc_ac_c**)&aru); if (!aru) { return; } cXyz aruPos = aru->current.pos; s16 aruAngle = cLib_targetAngleY(¤t.pos, &aru->current.pos); s16 sp14; s16 ang2; switch (mMode) { case daCow_c::Mode_0: mMode = daCow_c::Mode_1; mCrazy = daCow_c::Crazy_Wait; calcRunAnime(true); attention_info.flags |= fopAc_AttnFlag_LOCK_e; mSound.startCreatureVoice(Z2SE_GOAT_V_ANGRY, -1); mTimer10 = cM_rndF(90.0f) + 90.0f; break; case daCow_c::Mode_1: sp14 = 0; TICK_TIMER(mTimer1); TICK_TIMER(mTimer10); calcRunAnime(false); if (!player->checkNowWolf() || checkOutOfGate(aru->current.pos)) { setProcess(&daCow_c::action_run, false); mWillGetAngry = true; return; } switch (mCrazy) { case daCow_c::Crazy_Wait: cLib_chaseF(&speedF, 36.0f + nREG_F(0), 1.0f); cLib_addCalcAngleS2(¤t.angle.y, aruAngle, 8, 0x400); mSavedAngle.y = shape_angle.y = current.angle.y; setBodyAngle2(aruAngle); if (aruPos.absXZ(current.pos) < 500.0f) { mCrazy = daCow_c::Crazy_Dash; } break; case daCow_c::Crazy_Dash: if (cM_rnd() < 0.5f) { ang2 = aruAngle + 0x3000; } else { ang2 = aruAngle - 0x3000; } mTarget = aruPos; mTarget.x += cM_ssin(ang2) * 500.0f; mTarget.z += cM_scos(ang2) * 500.0f; mTargetAngle = cLib_targetAngleY(¤t.pos, &mTarget); mCrazy = daCow_c::Crazy_BeforeCatch; mTimer1 = 150; case daCow_c::Crazy_BeforeCatch: { mTargetAngle = cLib_targetAngleY(¤t.pos, &mTarget); f32 fVar13 = current.pos.absXZ(aru->current.pos) / 100.0f; if (fVar13 < 7.0f + nREG_F(10)) { fVar13 = 7.0f + nREG_F(10); } cLib_chaseF(&speedF, fVar13, 1.0f); cLib_addCalcAngleS2(¤t.angle.y, mTargetAngle, 8, 0x200); mSavedAngle.y = shape_angle.y = current.angle.y; setBodyAngle2(mTargetAngle); if (!mTimer1 || current.pos.absXZ(mTarget) < 100.0f || mAcch.ChkWallHit()) { mCrazy = daCow_c::Crazy_Dash; } if (player->current.pos.absXZ(aru->current.pos) < 700.0f) { if (!checkOutOfGate(player->current.pos)) { s16 angleDifference = fopAcM_searchPlayerAngleY(this) - mSavedAngle.y; if (abs(angleDifference) < 0x2000) { mReadyToDash = false; mRunDuration = 1; setProcess(&daCow_c::action_angry, false); return; } } } if (!mTimer10) { mTimer10 = cM_rndF(90.0f) + 150.0f; if (!checkOutOfGate(player->current.pos)) { m_angry_cow = false; if (!fpcM_Search(s_angry_cow2, this)) { s16 angleDifference = fopAcM_searchPlayerAngleY(this) - mSavedAngle.y; if (abs(angleDifference) < 0x2000) { mReadyToDash = false; mRunDuration = 1; setProcess(&daCow_c::action_angry, false); return; } } } } } break; } cLib_chaseS(&mJoint8Offset.z, sp14, 0x400); break; case daCow_c::Mode_2: break; case daCow_c::Mode_3: mTimer1 = mForgetCowPTimer = mTimer10 = 0; mTargetRedTev = 0.0f; mJoint8Offset.y = mJoint1Offset.y = mJoint8Offset.z = 0; attention_info.flags &= ~fopAc_AttnFlag_LOCK_e; int unused; for (int iWolfBuster = 0; iWolfBuster < N_WOLF_BUSTERS; iWolfBuster++) { if (gWolfBustersID[iWolfBuster] == fopAcM_GetID(this)) { gWolfBustersID[iWolfBuster] = -1; break; } } break; } } void daCow_c::action_damage() { switch (mMode) { case daCow_c::Mode_0: setBck(daCow_c::Animation_Toss, J3DFrameCtrl::EMode_NONE, 3.0f, 1.0f); mMode = daCow_c::Mode_1; mTimer10 = 200; mTargetRedTev = 1.0f; mChangeRedTev = 0; speedF = 0.0f; break; case daCow_c::Mode_1: setRedTev(); if (mpMorf->isStop()) { mReadyToDash = false; mRunDuration = 1; setProcess(&daCow_c::action_angry, false); } // fallthrough case daCow_c::Mode_2: (void)0; #if !PLATFORM_SHIELD return; #endif case daCow_c::Mode_3: break; } } void daCow_c::action() { if (fopAcM_checkCarryNow(this)) { fopAcM_cancelCarryNow(this); speed.y = speedF = 0.0f; } TICK_TIMER(mNoNearCheckTimer); TICK_TIMER(mTakenDamageCounter); TICK_TIMER(mWaitTimer); cLib_chaseF(&mRedTev, mTargetRedTev, 0.1f); damage_check(); s16 sVar2 = mSavedAngle.y; if (!mCowIn) { for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) { mSph[iSphere].OnTgSetBit(); } } if (mProcess) { (this->*mProcess)(); } sVar2 = speedF * (sVar2 - mSavedAngle.y) * 0.2f; CLAMP(sVar2, -0x1000, 0x1000); cLib_addCalcAngleS2(&mSavedAngle.z, sVar2, 8, 0x800); dComIfGp_att_LookRequest(this, 1500.0f, 300.0f, -300.0f, 0x6000, 1); } void daCow_c::setMtx() { if (mpMorf) { mDoMtx_stack_c::transS(current.pos); mDoMtx_stack_c::ZXYrotM(mGroundTransform); mDoMtx_stack_c::ZXYrotM(mSavedAngle); mpMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get()); mpMorf->modelCalc(); } } void daCow_c::setAttnPos() { if (mpMorf == NULL) { return; } cXyz arg; cXyz pos; if (attention_info.flags & fopAc_AttnFlag_ETC_e) { arg.set(0.0f, 0.0f, 0.0f); mDoMtx_stack_c::copy(mpMorf->getModel()->getAnmMtx(11)); mDoMtx_stack_c::multVec(&arg, &eyePos); pos = eyePos; attention_info.position.set(pos.x, pos.y + 30.0f, pos.z); } else { arg.set(18.0f, 30.0f, 0.0f); mDoMtx_stack_c::copy(mpMorf->getModel()->getAnmMtx(9)); mDoMtx_stack_c::multVec(&arg, &eyePos); pos = eyePos; attention_info.position.set(pos.x, pos.y + 80.0f, pos.z); } } static f32 m_search_range; void daCow_c::setCollisions() { J3DModel* pJVar1; Mtx* pMVar2; cCcS* pcVar3; if (mDrawOff) { return; } static cXyz headOfst(20.0f, 10.0f, 0.0f); static cXyz backBornOfst(60.0f, 20.0f, 0.0f); static cXyz waistOfst(-30.0f, 30.0f, 0.0f); cXyz ofstNow; mDoMtx_stack_c::copy(mpMorf->getModel()->getAnmMtx(9)); mDoMtx_stack_c::multVec(&headOfst, &ofstNow); mSph[0].SetR(40.0f); mSph[0].SetC(ofstNow); dComIfG_Ccsp()->Set(&mSph[0]); mDoMtx_stack_c::copy(mpMorf->getModel()->getAnmMtx(1)); mDoMtx_stack_c::multVec(&backBornOfst, &ofstNow); mSph[1].SetR(45.0f); mSph[1].SetC(ofstNow); dComIfG_Ccsp()->Set(&mSph[1]); mDoMtx_stack_c::copy(mpMorf->getModel()->getAnmMtx(0xb)); mDoMtx_stack_c::multVec(&waistOfst, &ofstNow); mSph[2].SetR(45.0f); mSph[2].SetC(ofstNow); dComIfG_Ccsp()->Set(&mSph[2]); } int daCow_c::Execute() { mCounter1++; mJointIndex = 0; attention_info.flags &= ~fopAc_AttnFlag_CARRY_e; attention_info.flags &= ~fopAc_AttnFlag_ETC_e; action(); if (!mDrawOff) { fopAcM_posMoveF(this, mCcStts.GetCCMoveP()); mAcch.CrrPos(dComIfG_Bgsp()); mGroundHeight = mAcch.GetGroundH(); setEffect(); mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this))); if (!mAnimationInterval) { mpBtp->setPlaySpeed(1.0f); mAnimationInterval = cM_rndF(120.0f) + 60.0f; if (mAnimationInterval < 80) { mAnimationInterval = 10; } } else { mAnimationInterval--; if (mpBtp->isStop()) { mpBtp->setPlaySpeed(0.0f); mpBtp->setFrame(0.0f); } } mpBtp->play(); setMtx(); setAttnPos(); setCollisions(); } else { setMtx(); setAttnPos(); } return 1; } static int daCow_Execute(void* actor) { return static_cast(actor)->Execute(); } int daCow_c::CreateHeap() { J3DModelData* modelData = NULL; modelData = static_cast(dComIfG_getObjectRes("Cow", 0x1f)); JUT_ASSERT(3826, NULL != modelData); int r24 = 0x11020084; mpMorf = JKR_NEW mDoExt_McaMorfSO(modelData, NULL, NULL, NULL, -1, 1.0f, 0, -1, &mSound, 0x80000, r24); if (!mpMorf || !mpMorf->getModel()) { return cPhs_INIT_e; } mpMorf->getModel()->setUserArea((uintptr_t)this); for (u16 iJoint = 0; iJoint < modelData->getJointNum(); iJoint++) { if (iJoint == 1 || iJoint == 8 || iJoint == 0) { modelData->getJointNodePointer(iJoint)->setCallBack(daCow_c::ctrlJointCallBack); } } setBck(daCow_c::Animation_WaitA, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f); mpBtp = JKR_NEW mDoExt_btpAnm(); if (mpBtp == NULL) { return cPhs_ERROR_e; } if (!mpBtp->init(mpMorf->getModel()->getModelData(), static_cast(dComIfG_getObjectRes("Cow", 0x22)), 1, 0, 1.0f, 0, -1)) { return cPhs_ERROR_e; } else { return cPhs_LOADING_e; } } int daCow_c::createHeapCallBack(fopAc_ac_c* actor) { daCow_c* cow = static_cast(actor); return cow->CreateHeap(); } bool daCow_c::initialize() { fopAcM_SetMtx(this, mpMorf->getModel()->getBaseTRMtx()); mSound.init(¤t.pos, &eyePos, 3, 1); eventInfo.setArchiveName("Cow"); mAcchCir.SetWall(100.0f, 110.0f); mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir, fopAcM_GetSpeed_p(this), fopAcM_GetAngle_p(this), fopAcM_GetShapeAngle_p(this)); mCcStts.Init(220, 0, this); for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere = iSphere + 1) { mSph[iSphere].Set(cc_sph_src); // todo mSph[iSphere].SetStts(&mCcStts); } fopAcM_setCullSizeBox(this, -100.0f, -100.0f, -200.0f, 100.0f, 250.0f, 200.0f); fopAcM_OnStatus(this, fopAcStts_UNK_0x8000000_e); mAcch.CrrPos(dComIfG_Bgsp()); mGroundHeight = mAcch.GetGroundH(); attention_info.distances[fopAc_attn_CARRY_e] = 40; attention_info.distances[fopAc_attn_LOCK_e] = 22; attention_info.distances[fopAc_attn_ETC_e] = 48; attention_info.flags = 0; mParticle.init(&mAcch, 60.0f, 200.0f); current.angle.set(0, home.angle.y, 0); shape_angle = mSavedAngle = current.angle; speedF = 0.0f; speed.set(0.0f, 0.0f, 0.0f); if (!mPrm0 && dComIfGs_isTmpBit(dSv_event_tmp_flag_c::T_0091)) { mPrm0 = 4; setCowInCage(); } u8 prm1; switch (mPrm0) { case 3: { prm1 = COW_INDEX; if (prm1 != (u8)-1) { mPath = dPath_GetRoomPath(prm1, fopAcM_GetRoomNo(this)); mPointIndex = 0; current.pos = dPath_GetPnt(mPath, mPointIndex)->m_position; setProcess(&daCow_c::action_crazy, false); } } break; case 4: mCowIn = 1; // fallthrough default: int nextAction = (int)(cM_rndF(4.0f) + fopAcM_GetID(this)) % 4; if (nextAction == 1) { setProcess(&daCow_c::action_shake, false); } else if (nextAction == 2) { setProcess(&daCow_c::action_moo, false); } else if (nextAction == 3) { setProcess(&daCow_c::action_eat, false); } else { setProcess(&daCow_c::action_wait, false); } } mAcchCir.SetWallR(100.f); mAcchCir.SetWallH(110.f); gravity = -4.0f; f32 rand = cM_rnd(); u8 iSpeed = 0; if (rand < 0.1f) { if (!(l_CowType & 1)) { l_CowType |= 1; iSpeed = 1; } } else { if (rand >= 0.9f && !(l_CowType & 2)) { l_CowType |= 2; iSpeed = 2; } } switch (iSpeed) { case 1: mAttentionDistance = 1300.0f; mSpeed = 35.0f; break; case 2: mAttentionDistance = 700.0f; mSpeed = 15.0f; break; default: mAttentionDistance = cM_rndFX(100.0f) + 1000.0f; mSpeed = cM_rndFX(5.0f) + 25.0f; break; } mISpeed = iSpeed; Execute(); if (!mPrm0) { dMeter2Info_setNowCount(0); dMeter2Info_setMaxCount(dMeter2Info_getMaxCount() + 1); } return 1; } int daCow_c::create() { fopAcM_ct(this, daCow_c); mPrm0 = fopAcM_GetParam(this); if (mPrm0 == (u8)-1 || mPrm0 >= 5) { mPrm0 = 0; } int res; switch (mPrm0) { case 2: setEnterCow20(); mDrawOff = true; return cPhs_ERROR_e; case 1: setEnterCow10(); mDrawOff = true; return cPhs_ERROR_e; default: res = dComIfG_resLoad(&mPhase, "Cow"); if (res == cPhs_COMPLEATE_e) { if (!fopAcM_entrySolidHeap(this, daCow_c::createHeapCallBack, 0x1df0)) { return cPhs_ERROR_e; } if (!initialize()) { return cPhs_ERROR_e; } } } return res; } static int daCow_Create(void* actor) { return static_cast(actor)->create(); } int daCow_c::ctrlJoint(J3DJoint* joint, J3DModel* model) { J3DJoint *_joint = joint; int jointNo = _joint->getJntNo(); cXyz currentMtx, currentOffset; mDoMtx_stack_c::copy(model->getAnmMtx(jointNo)); switch (jointNo) { case 1: mDoMtx_stack_c::YrotM(mJoint1Offset.y); break; case 8: mDoMtx_stack_c::ZrotM(mJoint8Offset.z); mDoMtx_stack_c::YrotM(mJoint8Offset.y); break; } model->setAnmMtx(jointNo, mDoMtx_stack_c::get()); cMtx_copy(mDoMtx_stack_c::get(), &J3DSys::mCurrentMtx[0]); if (!jointNo) { switch (mJointIndex) { case 1: mJointPos.set(J3DSys::mCurrentMtx[0][3], J3DSys::mCurrentMtx[1][3], J3DSys::mCurrentMtx[2][3]); break; case 2: { currentMtx.set(J3DSys::mCurrentMtx[0][3], J3DSys::mCurrentMtx[1][3], J3DSys::mCurrentMtx[2][3]); currentOffset = mJointPos - current.pos; currentMtx = mJointPos - currentMtx; current.pos -= currentMtx; mJointPos = currentOffset; mJointPos.y -= 50.0f; } break; case 3: { currentMtx = current.pos + mJointPos; J3DSys::mCurrentMtx[0][3] = currentMtx.x; J3DSys::mCurrentMtx[1][3] = currentMtx.y; J3DSys::mCurrentMtx[2][3] = currentMtx.z; } break; } } return 1; } int daCow_c::ctrlJointCallBack(J3DJoint* joint, int skip) { if (!skip) { J3DModel* model = j3dSys.getModel(); daCow_c* cow = (daCow_c*)model->getUserArea(); if (cow) { cow->ctrlJoint(joint, model); } } return 1; } int daCow_c::Draw() { if (mDrawOff) { return 1; } J3DModel* model = mpMorf->getModel(); g_env_light.settingTevStruct(0, ¤t.pos, &tevStr); g_env_light.setLightTevColorType_MAJI(model, &tevStr); mpBtp->entry(model->getModelData()); mpMorf->entryDL(); if (!strcmp(dComIfGp_getEventManager().getRunEventName(), "MAKI_OP")) { cXyz shadowPos; cXyz arg(0.0f, 0.0f, -20.0f); cLib_offsetPos(&shadowPos, ¤t.pos, current.angle.y, &arg); dComIfGd_setSimpleShadow(¤t.pos, mGroundHeight, 90.0f, mAcch.m_gnd, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex()); arg.set(0.0f, 0.0f, 120.0f); cLib_offsetPos(&shadowPos, ¤t.pos, current.angle.y, &arg); dComIfGd_setSimpleShadow(&shadowPos, mGroundHeight, 50.0f, mAcch.m_gnd, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex()); } else { f32 fVar1 = 800.0f; if (checkProcess(&daCow_c::action_crazy) || checkProcess(&daCow_c::action_thrown)) { if (mCrazy == daCow_c::Crazy_Throw) { fVar1 = 1500.0f; } } mShadowKey = dComIfGd_setShadow(mShadowKey, 1, model, ¤t.pos, fVar1, 0.0f, current.pos.y, mGroundHeight, mAcch.m_gnd, &tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex()); } tevStr.TevColor.r = mRedTev * 50.0f; return 1; } static int daCow_Draw(void* actor) { return static_cast(actor)->Draw(); } int daCow_c::Delete() { fopAcM_RegisterDeleteID(this, "COW"); dComIfG_resDelete(&mPhase, "Cow"); if (heap != NULL) { mSound.deleteObject(); } return true; } static int daCow_Delete(void* actor) { return static_cast(actor)->Delete(); } static int daCow_IsDelete(void* actor) { return true; } static actor_method_class daCow_MethodTable = { daCow_Create, daCow_Delete, daCow_Execute, daCow_IsDelete, daCow_Draw, }; actor_process_profile_definition g_profile_COW = { /* Layer ID */ fpcLy_CURRENT_e, /* List ID */ 7, /* List Prio */ fpcPi_CURRENT_e, /* Proc Name */ fpcNm_COW_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(daCow_c), /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Draw Prio */ fpcDwPi_COW_e, /* Actor SubMtd */ &daCow_MethodTable, /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e, /* Group */ fopAc_NPC_e, /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, }; AUDIO_INSTANCES;