// // Generated By: dol2asm // Translation Unit: PPC_EABI/Src/critical_regions.gamecube // #include "MSL_C/PPC_EABI/Src/critical_regions.gamecube.h" #include "dol2asm.h" #include "dolphin/types.h" // // Forward References: // extern "C" void __end_critical_region(); extern "C" void __begin_critical_region(); extern "C" void __kill_critical_regions(); // // External References: // // // Declarations: // /* 80365464-80365468 35FDA4 0004+00 0/0 12/12 0/0 .text __end_critical_region */ void __end_critical_region() { /* empty function */ } /* 80365468-8036546C 35FDA8 0004+00 0/0 12/12 0/0 .text __begin_critical_region */ void __begin_critical_region() { /* empty function */ } /* 8036546C-80365470 35FDAC 0004+00 0/0 2/2 0/0 .text __kill_critical_regions */ void __kill_critical_regions() { /* empty function */ }