/** * d_a_b_go.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_b_go.h" #include "SSystem/SComponent/c_math.h" #include "f_op/f_op_actor_mng.h" #include "d/d_com_inf_game.h" daB_GO_HIO_c::daB_GO_HIO_c() { field_0x4 = -1; mSmallSize = 1.5f; mNormalSpeed = 15.0f; mAttackInitRange = 300; mDisplayModelImage = false; } static bool data_80604140; static daB_GO_HIO_c l_HIO; static int daB_GO_Draw(b_go_class* i_this) { if (l_HIO.mDisplayModelImage) { J3DModel* model = i_this->mpMorf->getModel(); g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->tevStr); g_env_light.setLightTevColorType_MAJI(model, &i_this->tevStr); i_this->mpMorf->entryDL(); } return 1; } static void anm_init(b_go_class* i_this, int i_anmID, f32 i_morf, u8 i_attribute, f32 i_speed) { J3DAnmTransform* bck = (J3DAnmTransform*)dComIfG_getObjectRes("B_go", i_anmID); i_this->mpMorf->setAnm(bck, i_attribute, i_morf, i_speed, 0.0f, -1.0f); i_this->mAnmID = i_anmID; } static void damage_check(b_go_class* i_this) {} static void h_wait(b_go_class* i_this) { i_this->speedF = 0.0f; switch (i_this->mMode) { case 0: anm_init(i_this, ANM_WAIT_03, 10.0f, 2, 1.0f); i_this->mMode = 1; i_this->mTimers[0] = cM_rndF(60.0f) + 100.0f; break; case 1: if (i_this->mTimers[0] == 0 || i_this->mDistToPlayer < l_HIO.mAttackInitRange) { i_this->mActionID = ACT_WALK; i_this->mMode = 0; } break; } } static void h_walk(b_go_class* i_this) { f32 speed = 0.0f; switch (i_this->mMode) { case 0: anm_init(i_this, ANM_WALK, 10.0f, 2, 1.0f); i_this->mMode = 1; i_this->mTimers[0] = cM_rndF(60.0f) + 150.0f; break; case 1: speed = l_HIO.mNormalSpeed; if (i_this->mTimers[0] == 0) { i_this->mActionID = ACT_WAIT; i_this->mMode = 0; } else if (i_this->mDistToPlayer < l_HIO.mAttackInitRange) { i_this->mActionID = ACT_ATTACK; i_this->mMode = 0; } break; } cLib_addCalc2(&i_this->speedF, speed, 1.0f, 1.0f); cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mAngleToPlayer, 1, 0x200); } static void h_attack(b_go_class* i_this) { int anm_frame = i_this->mpMorf->getFrame(); cLib_addCalc0(&i_this->speedF, 1.0f, 1.0f); switch (i_this->mMode) { case 0: anm_init(i_this, ANM_ATTACK, 10.0f, 0, 1.0f); i_this->mMode = 1; break; case 1: if (anm_frame >= 25 && anm_frame <= 33) { if (anm_frame == 25) { i_this->mSound.startCreatureSound(Z2SE_CM_KAZAKIRI_S, 0, -1); i_this->unk_0x660 = 1; } else { i_this->unk_0x660 = 2; } } if (i_this->mpMorf->isStop()) { i_this->mActionID = ACT_WAIT; i_this->mMode = 0; } break; } } static void action(b_go_class* i_this) { cXyz speed_offset; cXyz move_speed; i_this->mAngleToPlayer = fopAcM_searchPlayerAngleY(i_this); i_this->mDistToPlayer = fopAcM_searchPlayerDistance(i_this); fopAcM_OffStatus(i_this, 0); i_this->attention_info.flags = 0; if (i_this->mTimers[1] == 0) { if (i_this->field_0x692 != 2) { i_this->field_0x692 = 2; i_this->mTimers[1] = cM_rndF(200.0f) + 1000.0f; } else { i_this->field_0x692 = 1; i_this->mTimers[1] = cM_rndF(100.0f) + 300.0f; } } switch (i_this->mActionID) { case ACT_WAIT: h_wait(i_this); break; case ACT_WALK: h_walk(i_this); break; case ACT_ATTACK: h_attack(i_this); break; } cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->current.angle.y, 4, 0x2000); cMtx_YrotS(*calc_mtx, i_this->current.angle.y); speed_offset.x = 0.0f; speed_offset.y = 0.0f; speed_offset.z = i_this->speedF; MtxPosition(&speed_offset, &move_speed); i_this->speed.x = move_speed.x; i_this->speed.z = move_speed.z; i_this->current.pos += i_this->speed; i_this->speed.y += i_this->gravity; i_this->mAcch.CrrPos(dComIfG_Bgsp()); } static int daB_GO_Execute(b_go_class* i_this) { i_this->unk_0x668++; for (int i = 0; i < 4; i++) { if (i_this->mTimers[i] != 0) { i_this->mTimers[i]--; } } if (i_this->unk_0x690 != 0) { i_this->unk_0x690--; } action(i_this); damage_check(i_this); mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y, i_this->current.pos.z); mDoMtx_stack_c::YrotM(i_this->shape_angle.y); mDoMtx_stack_c::scaleM(l_HIO.mSmallSize, l_HIO.mSmallSize, l_HIO.mSmallSize); i_this->mpMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get()); i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this))); i_this->mpMorf->modelCalc(); return 1; } static int daB_GO_IsDelete(b_go_class* i_this) { return 1; } static int daB_GO_Delete(b_go_class* i_this) { dComIfG_resDelete(&i_this->mPhase, "B_go"); if (i_this->field_0xd34) { data_80604140 = 0; } if (i_this->heap != NULL) { i_this->mpMorf->stopZelAnime(); } return 1; } static int useHeapInit(fopAc_ac_c* i_this) { b_go_class* a_this = (b_go_class*)i_this; a_this->mpMorf = JKR_NEW mDoExt_McaMorfSO( (J3DModelData*)dComIfG_getObjectRes("B_go", RES_IS_MODEL), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("B_go", ANM_WAIT_03), J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, &a_this->mSound, 0x80000, 0x11000084); if (a_this->mpMorf == NULL || a_this->mpMorf->getModel() == NULL) { return 0; } return 1; } static int daB_GO_Create(fopAc_ac_c* i_this) { fopAcM_ct(i_this, b_go_class); b_go_class* a_this = (b_go_class*)i_this; OS_REPORT("B_GO//////////////B_GO SET 0 !!\n"); int phase_state = dComIfG_resLoad(&a_this->mPhase, "B_go"); if (phase_state == cPhs_COMPLEATE_e) { OS_REPORT("B_GO PARAM %x\n", fopAcM_GetParam(a_this)); OS_REPORT("B_GO//////////////B_GO SET 1 !!\n"); if (!fopAcM_entrySolidHeap(i_this, useHeapInit, 0x4B000)) { OS_REPORT("//////////////B_GO SET NON !!\n"); return cPhs_ERROR_e; } OS_REPORT("//////////////B_GO SET 2 !!\n"); if (data_80604140 == 0) { a_this->field_0xd34 = 1; data_80604140 = 1; l_HIO.field_0x4 = -1; } a_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e; fopAcM_SetMtx(a_this, a_this->mpMorf->getModel()->getBaseTRMtx()); fopAcM_SetMin(a_this, -500.0f, -2000.0f, -500.0f); fopAcM_SetMax(a_this, 500.0f, 2000.0f, 500.0f); a_this->health = 1000; a_this->field_0x560 = 1000; a_this->mAcch.Set(fopAcM_GetPosition_p(a_this), fopAcM_GetOldPosition_p(a_this), a_this, 1, &a_this->mAcchCir, fopAcM_GetSpeed_p(a_this), NULL, NULL); a_this->mAcchCir.SetWall(100.0f, 300.0f); a_this->mSound.init(&a_this->current.pos, &a_this->eyePos, 3, 1); a_this->mAtInfo.mpSound = &a_this->mSound; a_this->gravity = -7.0f; a_this->mActionID = ACT_WAIT; daB_GO_Execute(a_this); cXyz child_pos; child_pos.y = a_this->current.pos.y; csXyz child_angle(0, 0, 0); for (int i = 0; i < GORON_CHILD_MAX; i++) { child_pos.x = cM_rndFX(500.0f) + a_this->current.pos.x; child_pos.z = cM_rndFX(500.0f) + a_this->current.pos.z; child_angle.y = cM_rndF(0x10000); a_this->mGoronChildIDs[i] = fopAcM_createChild(fpcNm_B_GOS_e, fopAcM_GetID(a_this), i, &child_pos, fopAcM_GetRoomNo(a_this), &child_angle, NULL, -1, NULL); } } return phase_state; } b_go_class::b_go_class() {} static actor_method_class l_daB_GO_Method = { (process_method_func)daB_GO_Create, (process_method_func)daB_GO_Delete, (process_method_func)daB_GO_Execute, (process_method_func)daB_GO_IsDelete, (process_method_func)daB_GO_Draw, }; actor_process_profile_definition g_profile_B_GO = { /* Layer ID */ fpcLy_CURRENT_e, /* List ID */ 7, /* List Prio */ fpcPi_CURRENT_e, /* Proc Name */ fpcNm_B_GO_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(b_go_class), /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Draw Prio */ fpcDwPi_B_GO_e, /* Actor SubMtd */ &l_daB_GO_Method, /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e, /* Group */ fopAc_ENEMY_e, /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, };