mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-25 15:05:06 -04:00
dfa8efa97b
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
42 lines
876 B
C++
42 lines
876 B
C++
#ifndef D_A_OBJ_GANONWALL_H
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#define D_A_OBJ_GANONWALL_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjGWall_c
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* @brief Gannon Wall
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*
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* @details
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*
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*/
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class daObjGWall_c : public fopAc_ac_c {
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public:
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void initBaseMtx();
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void setBaseMtx();
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int Create();
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int CreateHeap();
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int create();
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int execute();
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int checkDraw();
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int draw();
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int _delete();
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u32 getEventBit1() { return fopAcM_GetParamBit(this, 0, 10); }
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u32 getEventBit2() { return fopAcM_GetParamBit(this, 10, 10); }
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private:
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/* 0x568 */ request_of_phase_process_class mPhaseReq;
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/* 0x570 */ J3DModel* mpModel;
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/* 0x574 */ mDoExt_btkAnm* mpBtkAnm;
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/* 0x578 */ u16 mEventBit1;
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/* 0x57A */ u16 mEventBit2;
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/* 0x57C */ u16 mMatIdx;
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};
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STATIC_ASSERT(sizeof(daObjGWall_c) == 0x580);
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#endif /* D_A_OBJ_GANONWALL_H */
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