mirror of
https://github.com/TwilitRealm/dusklight
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27 lines
666 B
C++
27 lines
666 B
C++
#pragma once
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namespace dusk::game_clock {
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void ensure_initialized();
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void reset_frame_timer();
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constexpr float sim_pace() { return 1.0f / 30.0f; }
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constexpr float period_for_original_frames(float frame_count) { return frame_count * sim_pace(); }
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constexpr float ui_maximum_dt() { return 0.05f; }
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constexpr float ui_initial_dt() { return 1.0f / 60.0f; }
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struct MainLoopPacer {
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float presentation_dt_seconds;
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bool is_interpolating;
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int sim_ticks_to_run;
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float sim_pace;
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};
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MainLoopPacer advance_main_loop();
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void commit_sim_tick();
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float sample_interpolation_step();
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float consume_interval(const void* consumer);
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} // namespace dusk::game_clock
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