Files
TakaRikka 885fad3312 Z2Audio player debug work / fix actor method returns (#3140)
* Z2Audio player debug work

* fix actor method returns

* wii build fix
2026-03-30 02:10:42 -07:00

41 lines
1.1 KiB
C++

#ifndef Z2WAVEARCLOADER_H
#define Z2WAVEARCLOADER_H
#include "JSystem/JAWExtSystem/JAWWindow.h"
#include "JSystem/JAudio2/JASWaveArcLoader.h"
#include "JSystem/JAudio2/JASWaveInfo.h"
class Z2WaveArcLoader : public JAWWindow {
public:
Z2WaveArcLoader();
virtual ~Z2WaveArcLoader();
virtual void onDraw(JAWGraphContext*);
void checkWaveBank();
void checkWaveArc();
virtual void onKeyUp(const JUTGamePad&);
virtual void onKeyDown(const JUTGamePad&);
virtual void onKeyLeft(const JUTGamePad&);
virtual void onKeyRight(const JUTGamePad&);
virtual void onTrigA(const JUTGamePad&);
virtual void onTrigB(const JUTGamePad&);
virtual void onTrigZ(const JUTGamePad&);
/* 0x3F0 */ JASWaveBank* mpWaveBank;
/* 0x3F4 */ JASWaveArc* mpWaveArc;
/* 0x3F8 */ u32 mWaveUsedSize;
/* 0x3FC */ int mTotalUsedSize;
/* 0x400 */ u8 mBankNo;
/* 0x404 */ u32 mArcCount;
/* 0x408 */ u32 field_0x408;
/* 0x40C */ u32 field_0x40c;
/* 0x410 */ u32 field_0x410;
/* 0x414 */ u8 field_0x414;
/* 0x415 */ u8 field_0x415;
/* 0x416 */ bool mIsLoadTail;
};
#endif /* Z2WAVEARCLOADER_H */