mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-23 14:41:33 -04:00
dfa8efa97b
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
47 lines
970 B
C++
47 lines
970 B
C++
#ifndef D_A_OBJ_KNBULLET_H
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#define D_A_OBJ_KNBULLET_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_cc_d.h"
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/**
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* @ingroup actors-objects
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* @class daObjKnBullet_c
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* @brief Hero's Shade Energy Ball? (Knight Bullet)
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*
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* @details
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*
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*/
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class daObjKnBullet_c : public fopAc_ac_c {
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public:
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int Create();
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int Execute();
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int Draw();
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int Delete();
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void setBaseMtx();
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void col_init();
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BOOL col_chk();
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void hitPrtclSet();
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u8 getActionMode() { return mActionMode; }
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void setActionMode(u8 i_action) { mActionMode = i_action; }
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private:
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/* 0x568 */ Mtx mMtx;
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/* 0x598 */ dCcD_Stts mCcStts;
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/* 0x5D4 */ dCcD_Sph mCcSph;
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/* 0x70C */ u8 mActionMode;
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/* 0x70E */ s16 mTimer;
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/* 0x710 */ u32 mEmtIds[3];
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};
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STATIC_ASSERT(sizeof(daObjKnBullet_c) == 0x71c);
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struct daObjKnBullet_Hio_Param_c {
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/* 0x0 */ f32 radius;
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/* 0x4 */ f32 move_speed;
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/* 0x8 */ s16 lifetime;
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};
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#endif /* D_A_OBJ_KNBULLET_H */
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