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2026-03-21 00:56:27 -07:00

47 lines
1.0 KiB
C++

#ifndef D_A_OBJ_WFLAG_H
#define D_A_OBJ_WFLAG_H
#include "f_op/f_op_actor_mng.h"
struct wf_tail_s {
~wf_tail_s() {}
wf_tail_s() {}
/* 0x000 */ s16 field_0x0;
/* 0x000 */ u16 unk_0x2;
/* 0x004 */ cXyz pos[20];
/* 0x0F4 */ csXyz rot[20];
/* 0x16C */ cXyz unk_0x16c[20];
/* 0x25C */ J3DModel* model[19];
/* 0x2A8 */ u32 unk_0x2a8;
};
/**
* @ingroup actors-objects
* @class obj_wflag_class
* @brief ???
*
* @details
*
*/
class obj_wflag_class {
public:
/* 0x000 */ fopAc_ac_c actor;
/* 0x568 */ request_of_phase_process_class phase;
/* 0x570 */ J3DModel* pillar_model;
/* 0x574 */ mDoExt_McaMorf* anm_p;
/* 0x578 */ mDoExt_btkAnm* kolin_btk;
/* 0x57C */ mDoExt_btpAnm* kolin_btp;
/* 0x580 */ wf_tail_s tail_s[1];
/* 0x82C */ u8 unk_0x82c;
/* 0x82E */ s16 field_0x82e;
/* 0x830 */ s16 timers[2];
/* 0x834 */ s16 unk_timer;
/* 0x836 */ s16 counter;
/* 0x838 */ u32 field_0x838;
};
STATIC_ASSERT(sizeof(obj_wflag_class) == 0x83C);
#endif /* D_A_OBJ_WFLAG_H */