mirror of
https://github.com/TwilitRealm/dusklight
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7154ac08e1
* initial freezard actor struct + setActionMode OK * daE_FZ_Draw * setReflectAngle * mBoundSoundset * daE_FZ_Execute & execute * demoDelete * daE_FZ_Delete & _delete * CreateHeap * useHeapInit * cc_set * mtx_set * action WIP * way_gake_check * executeRollMove * executeMove * draw WIP * executeDamage * checkpoint * create * checkpoint * daE_FZ_c::executeWait * checkpoint * daE_FZ_c::damage_check almost done * rm asm * rm headers * setup_profile WIP + doxygen update * fix merge issues * docs fix? * fix2 * doxygen updates * setup g_profile_E_FZ, profile setup script WIP * update github actions * update progress.md
16 lines
338 B
C++
16 lines
338 B
C++
#ifndef M_DO_M_DO_MACHINE_EXCEPTION_H
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#define M_DO_M_DO_MACHINE_EXCEPTION_H
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class JUTConsole;
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void print_f(char const*, ...);
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void print(char const*);
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void dispHeapInfo();
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void dispGameInfo();
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void dispDateInfo();
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void dispConsoleToTerminal();
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void exception_addition(JUTConsole* pConsole);
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#endif /* M_DO_M_DO_MACHINE_EXCEPTION_H */
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