Files
dusklight/include/d/d_eye_hl.h
Luke Street 4df8ccc871 Reorganize library code into libs/ (#3119)
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include <dolphin/x.h>` -> `<x.h>`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues
2026-03-01 14:35:36 -08:00

42 lines
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C++

#ifndef D_D_EYE_HL_H
#define D_D_EYE_HL_H
#include <types.h>
class J3DModelData;
struct ResTIMG;
class dEyeHL_c;
class dEyeHL_mng_c {
public:
static void update();
static void entry(dEyeHL_c*);
static void remove(dEyeHL_c*);
static void create() {
JUT_ASSERT(51, m_obj == NULL);
}
static dEyeHL_c* m_obj;
};
class dEyeHL_c {
public:
dEyeHL_c() {
m_timg = NULL;
m_pre = NULL;
m_next = NULL;
}
void entry(J3DModelData*, char const*);
void remove();
virtual ~dEyeHL_c() { remove(); }
/* 0x04 */ ResTIMG* m_timg;
/* 0x08 */ s16 m_lodBias;
/* 0x0C */ dEyeHL_c* m_pre;
/* 0x10 */ dEyeHL_c* m_next;
};
#endif /* D_D_EYE_HL_H */