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2026-04-05 17:04:39 -04:00

50 lines
933 B
C++

#ifndef D_D_BRIGHT_CHECK_H
#define D_D_BRIGHT_CHECK_H
#include "d/d_com_inf_game.h"
class dMsgString_c;
class dDlst_BrightCheck_c : public dDlst_base_c {
public:
virtual void draw();
virtual ~dDlst_BrightCheck_c() {}
/* 0x04 */ J2DScreen* Scr;
/* 0x08 */ u8 field_0x8[0xC - 0x8];
/* 0x0C */ dMsgString_c* mMsgString;
};
class dBrightCheck_c {
public:
enum Mode_e {
MODE_WAIT_e,
MODE_MOVE_e,
};
dBrightCheck_c(JKRArchive*);
virtual ~dBrightCheck_c();
void screenSet();
void _move();
void modeWait();
void modeMove();
#if TARGET_PC
void brightCheckWide();
#endif
void _draw();
void draw() {
_draw();
}
u8 isEnd() { return mCompleteCheck; }
/* 0x04 */ JKRArchive* mArchive;
/* 0x08 */ dDlst_BrightCheck_c mBrightCheck;
/* 0x18 */ u8 mMode;
/* 0x19 */ u8 mCompleteCheck;
};
#endif /* D_D_BRIGHT_CHECK_H */