mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-07 19:31:19 -04:00
5d68762590
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
156 lines
4.1 KiB
C++
156 lines
4.1 KiB
C++
#ifndef D_A_NPC_SARU_H
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#define D_A_NPC_SARU_H
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#include "d/actor/d_a_npc.h"
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/**
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* @ingroup actors-npcs
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* @class daNpc_Saru_c
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* @brief Monkey NPC
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*
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* @details
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*
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*/
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struct daNpc_Saru_HIOParam {
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/* 0x00 */ daNpcT_HIOParam common;
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/* 0x8C */ s16 scared_time; // 怯える時間 - Scared Time
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};
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class daNpc_Saru_Param_c {
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public:
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virtual ~daNpc_Saru_Param_c() {}
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static const daNpc_Saru_HIOParam m;
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};
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#if DEBUG
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class daNpc_Saru_HIO_c : public mDoHIO_entry_c {
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public:
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daNpc_Saru_HIO_c();
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void listenPropertyEvent(const JORPropertyEvent*);
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void genMessage(JORMContext*);
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daNpc_Saru_HIOParam m;
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};
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#define NPC_SARU_HIO_CLASS daNpc_Saru_HIO_c
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#else
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#define NPC_SARU_HIO_CLASS daNpc_Saru_Param_c
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#endif
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class daNpc_Saru_c : public daNpcT_c {
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public:
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typedef int (daNpc_Saru_c::*cutFunc)(int);
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typedef int (daNpc_Saru_c::*actionFunc)(void*);
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enum Type {
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TYPE_0,
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TYPE_1,
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TYPE_2,
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TYPE_3,
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};
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enum Joint {
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/* 0x00 */ JNT_CENTER,
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/* 0x01 */ JNT_BACKBONE_1,
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/* 0x02 */ JNT_BACKBONE_2,
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/* 0x03 */ JNT_NECK,
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/* 0x04 */ JNT_HEAD,
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/* 0x05 */ JNT_CHIN,
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/* 0x06 */ JNT_MOUTH,
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/* 0x07 */ JNT_SHOULDER_L,
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/* 0x08 */ JNT_ARM_L_1,
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/* 0x09 */ JNT_ARM_L_2,
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/* 0x0A */ JNT_HAND_L,
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/* 0x0B */ JNT_SHOULDER_R,
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/* 0x0C */ JNT_ARM_R_1,
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/* 0x0D */ JNT_ARM_R_2,
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/* 0x0E */ JNT_HAND_R,
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/* 0x0F */ JNT_WAIST,
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/* 0x10 */ JNT_LEG_L_1,
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/* 0x11 */ JNT_LEG_L_2,
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/* 0x12 */ JNT_FOOT_L,
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/* 0x13 */ JNT_LEG_R_1,
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/* 0x14 */ JNT_LEG_R_2,
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/* 0x15 */ JNT_FOOR_R,
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};
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~daNpc_Saru_c();
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int create();
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int CreateHeap();
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int Delete();
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int Execute();
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int Draw();
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static int createHeapCallBack(fopAc_ac_c*);
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static int ctrlJointCallBack(J3DJoint*, int);
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static void* srchYm(void*, void*);
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u8 getType();
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int isDelete();
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void reset();
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void afterJntAnm(int);
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BOOL checkChangeEvt();
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void setParam();
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void setAfterTalkMotion();
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void srchActors();
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BOOL evtTalk();
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BOOL evtCutProc();
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void action();
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void beforeMove();
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void setAttnPos();
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void setCollision();
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int drawDbgInfo();
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void drawOtherMdl();
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int selectAction();
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BOOL chkAction(int (daNpc_Saru_c::*)(void*));
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int setAction(int (daNpc_Saru_c::*)(void*));
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void setSe();
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int cutFindMonkey(int);
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int cutHelpMe(int);
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int cutYmLook(int);
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int wait(void*);
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int talk(void*);
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daNpc_Saru_c(daNpcT_faceMotionAnmData_c const* param_1, daNpcT_motionAnmData_c const* param_2,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_3, int param_4,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_5, int param_6,
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daNpcT_evtData_c const* param_7, char DUSK_CONST* DUSK_CONST* param_8) :
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daNpcT_c(param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8)
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{}
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s32 getHeadJointNo() { return JNT_HEAD; }
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s32 getNeckJointNo() { return JNT_NECK; }
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s32 getBackboneJointNo() { return JNT_BACKBONE_1; }
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u32 getFlowNodeNo() {
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u16 rv = home.angle.x;
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if (rv == 0xffff) {
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return -1;
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}
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return rv;
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}
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u8 getPathID() { return (fopAcM_GetParam(this) & 0xff0000) >> 16; }
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u8 getBitSW() { return (fopAcM_GetParam(this) & 0xff00) >> 8; }
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static char DUSK_CONST* DUSK_CONST mCutNameList[4];
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static cutFunc DUSK_CONST mCutList[4];
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private:
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/* 0xE40 */ NPC_SARU_HIO_CLASS* mpHIO;
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/* 0xE44 */ J3DModel* mpRoseModels[2];
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/* 0xE4C */ dCcD_Cyl field_0xe4c;
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/* 0xF88 */ u8 mType;
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/* 0xF8C */ daNpcT_ActorMngr_c mActrMngr[1];
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/* 0xF94 */ daNpcT_Path_c mPath;
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/* 0xFBC */ actionFunc field_0xfbc;
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/* 0xFC8 */ actionFunc field_0xfc8;
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/* 0xFD4 */ int field_0xfd4;
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/* 0xFD8 */ u8 field_0xfd8;
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/* 0xFD9 */ u8 field_0xfd9;
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/* 0xFDC */ int field_0xfdc;
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};
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STATIC_ASSERT(sizeof(daNpc_Saru_c) == 0xfe0);
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#endif /* D_A_NPC_SARU_H */
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