Files
dusklight/include/d/actor/d_a_npc_zanb.h
Pieter-Jan Briers 5d68762590 Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase.

This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data.

* Make process definitions const too

Might as well
2026-05-27 23:12:16 -06:00

117 lines
3.1 KiB
C++

#ifndef D_A_NPC_ZANB_H
#define D_A_NPC_ZANB_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpc_zanB_c
* @brief Zant Boss (Unused?)
*
* @details
*
*/
struct daNpc_zanB_HIOParam {
/* 0x00 */ daNpcT_HIOParam common;
};
class daNpc_zanB_Param_c {
public:
virtual ~daNpc_zanB_Param_c() {}
static daNpc_zanB_HIOParam const m;
};
#if DEBUG
class daNpc_zanB_HIO_c : public mDoHIO_entry_c {
public:
daNpc_zanB_HIO_c();
void listenPropertyEvent(const JORPropertyEvent*);
void genMessage(JORMContext*);
/* 0x8 */ daNpc_zanB_HIOParam m;
};
#define NPC_ZANB_HIO_CLASS daNpc_zanB_HIO_c
#else
#define NPC_ZANB_HIO_CLASS daNpc_zanB_Param_c
#endif
class daNpc_zanB_c : public daNpcT_c {
public:
typedef int (daNpc_zanB_c::*actionFunc)(void*);
typedef int (daNpc_zanB_c::*cutFunc)(int);
~daNpc_zanB_c();
cPhs_Step create();
int CreateHeap();
int Delete();
int Execute();
int Draw();
static int createHeapCallBack(fopAc_ac_c*);
static int ctrlJointCallBack(J3DJoint*, int);
u8 getType();
BOOL isDelete();
void reset();
void afterJntAnm(int);
BOOL checkChangeEvt();
void setParam();
void setAfterTalkMotion();
void srchActors();
BOOL evtTalk();
BOOL evtCutProc();
void action();
void beforeMove();
void setAttnPos();
void setCollision();
int drawDbgInfo();
void drawGhost();
BOOL selectAction();
BOOL chkAction(actionFunc);
BOOL setAction(actionFunc);
int wait(void*);
int talk(void*);
int test(void*);
daNpc_zanB_c(
daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData,
daNpcT_motionAnmData_c const* i_motionAnmData,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
daNpcT_evtData_c const* i_evtData, char DUSK_CONST* DUSK_CONST* i_arcNames)
: daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames) {
OS_REPORT("|%06d:%x|daNpc_zanB_c -> コンストラクト\n", g_Counter.mCounter0, this);
}
u16 getEyeballMaterialNo() { return 4; }
s32 getHeadJointNo() { return 3; }
s32 getNeckJointNo() { return 2; }
s32 getBackboneJointNo() { return 1; }
BOOL checkChangeJoint(int i_joint) { return i_joint == 3; }
BOOL checkRemoveJoint(int i_joint) { return i_joint == 0x12; }
int getFlowNodeNo() {
u16 nodeNo = home.angle.x;
if (nodeNo == 0xFFFF) {
return -1;
}
return nodeNo;
}
static char DUSK_CONST* DUSK_CONST mCutNameList[1];
static cutFunc DUSK_CONST mCutList[1];
private:
/* 0xE40 */ NPC_ZANB_HIO_CLASS* mHIO;
/* 0xE44 */ dCcD_Cyl mCyl;
/* 0xF80 */ u8 mType;
/* 0xF84 */ actionFunc mNextAction;
/* 0xF90 */ actionFunc mAction;
/* 0xF9C */ u8 field_0xf9c;
};
STATIC_ASSERT(sizeof(daNpc_zanB_c) == 0xfa0);
#endif /* D_A_NPC_ZANB_H */