mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-24 06:50:43 -04:00
298 lines
5.8 KiB
C++
298 lines
5.8 KiB
C++
#ifndef DOLPHIN_ENDIAN_H
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#define DOLPHIN_ENDIAN_H
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#include <bit>
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#include "dolphin/types.h"
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#include "dolphin/mtx.h"
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// Platform detection - Little Endian targets
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#if defined(_WIN32) || defined(__x86_64__) || defined(__i386__) || defined(__aarch64__) || defined(_M_X64) || defined(_M_IX86)
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#define TARGET_LITTLE_ENDIAN 1
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#else
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#define TARGET_LITTLE_ENDIAN 0
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#endif
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#if TARGET_LITTLE_ENDIAN
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#ifdef _MSC_VER
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#include <stdlib.h>
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#define BSWAP16(x) _byteswap_ushort(x)
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#define BSWAP32(x) _byteswap_ulong(x)
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#define BSWAP64(x) _byteswap_uint64(x)
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#else
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#define BSWAP16(x) __builtin_bswap16(x)
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#define BSWAP32(x) __builtin_bswap32(x)
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#define BSWAP64(x) __builtin_bswap64(x)
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#endif
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#else
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#define BSWAP16(x) (x)
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#define BSWAP32(x) (x)
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#endif
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// Big-Endian to Host conversion
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inline u16 be16(u16 val) { return BSWAP16(val); }
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inline s16 be16s(s16 val) { return (s16)BSWAP16((u16)val); }
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inline u32 be32(u32 val) { return BSWAP32(val); }
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inline s32 be32s(s32 val) { return (s32)BSWAP32((u32)val); }
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inline u64 be64(u64 val) { return BSWAP64(val); }
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inline s64 be64s(s64 val) { return (s64)BSWAP64((u64)val); }
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#ifdef TARGET_PC
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// Helper wrappers so code below reads nicely:
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static inline u16 RES_U16(u16 v) {
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return be16(v);
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}
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static inline s16 RES_S16(s16 v) {
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return be16s(v);
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}
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static inline u32 RES_U32(u32 v) {
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return be32(v);
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}
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static inline s32 RES_S32(s32 v) {
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return be32s(v);
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}
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static inline u64 RES_U64(u64 v) {
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return be64(v);
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}
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static inline s64 RES_S64(s64 v) {
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return be64s(v);
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}
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static inline f32 RES_F32(f32 v) {
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return std::bit_cast<f32, s32>(RES_S32(std::bit_cast<s32, f32>(v)));
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}
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#else
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// On GameCube host-endian == file-endian, these are no-ops (keep as macros to allow compile in
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// original code paths)
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#define RES_U16(x) (x)
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#define RES_S16(x) (x)
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#define RES_U32(x) (x)
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#define RES_S32(x) (x)
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#endif
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#ifdef TARGET_PC
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/*
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* Declares a big-endian integer type.
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*/
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template<class T>
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struct BE {
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T inner;
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BE() = default;
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BE(const T& from) {
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inner = swap(from);
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}
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// post-ops
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T operator--(int) {
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T orig = inner;
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*this -= 1;
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return swap(orig);
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}
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T operator++(int) {
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T orig = inner;
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*this += 1;
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return swap(orig);
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}
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operator T() const {
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return swap(inner);
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}
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T host[[nodiscard]]() const {
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return swap(inner);
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}
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static T swap[[nodiscard]](T val);
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};
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#define BIN_ASSIGN_OP(op) \
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\
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template<typename TA, typename TB> \
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constexpr BE<TA>& operator op(BE<TA>& a, TB b) { \
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TA aCopy = a; \
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aCopy op b; \
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a = aCopy; \
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return a; \
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}
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BIN_ASSIGN_OP(&=);
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BIN_ASSIGN_OP(|=);
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BIN_ASSIGN_OP(+=);
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BIN_ASSIGN_OP(-=);
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BIN_ASSIGN_OP(/=);
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BIN_ASSIGN_OP(^=);
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#undef BIN_ASSIGN_OP
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template<>
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inline u16 BE<u16>::swap(u16 val) {
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return RES_U16(val);
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}
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template<>
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inline s16 BE<s16>::swap(s16 val) {
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return RES_S16(val);
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}
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template<>
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inline u32 BE<u32>::swap(u32 val) {
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return RES_U32(val);
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}
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template<>
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inline s32 BE<s32>::swap(s32 val) {
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return RES_S32(val);
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}
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template<>
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inline s64 BE<s64>::swap(s64 val) {
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return RES_S64(val);
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}
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template<>
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inline u64 BE<u64>::swap(u64 val) {
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return RES_U64(val);
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}
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template<>
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inline f32 BE<f32>::swap(f32 val) {
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return RES_F32(val);
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}
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template<>
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inline S16Vec BE<S16Vec>::swap(S16Vec val) {
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return {
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BE<s16>::swap(val.x),
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BE<s16>::swap(val.y),
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BE<s16>::swap(val.z),
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};
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}
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template<>
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struct BE<Vec> {
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BE<f32> x;
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BE<f32> y;
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BE<f32> z;
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BE() = default;
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BE(f32 x, f32 y, f32 z) {
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this->x = x;
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this->y = y;
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this->z = z;
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}
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BE(const Vec& from) {
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x = from.x;
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y = from.y;
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z = from.z;
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}
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operator Vec() const {
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return { x, y, z };
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}
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static Vec swap(Vec val) {
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return {
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BE<f32>::swap(val.x),
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BE<f32>::swap(val.y),
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BE<f32>::swap(val.z),
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};
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}
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};
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template <>
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struct BE<Mtx44> {
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BE<f32> contents[4][4];
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auto& operator[](int x) const {
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return contents[x];
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}
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};
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template <>
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struct BE<Mtx> {
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BE<f32> contents[3][4];
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auto& operator[](int x) const {
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return contents[x];
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}
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void to_host(Mtx& mtx) const {
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 4; j++) {
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mtx[i][j] = contents[i][j];
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}
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}
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}
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};
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typedef f32 Mtx23[2][3];
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template <>
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struct BE<Mtx23> {
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BE<f32> contents[2][3];
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auto& operator[](int x) {
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return contents[x];
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}
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auto& operator[](int x) const {
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return contents[x];
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}
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void to_host(Mtx23& mtx) const {
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for (int i = 0; i < 2; i++) {
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for (int j = 0; j < 3; j++) {
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mtx[i][j] = contents[i][j];
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}
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}
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}
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};
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template<typename T>
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void be_swap(T& val) {
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val = BE<T>::swap(val);
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}
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template<typename T, u32 N>
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void be_swap(T (& val)[N]) {
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for (u32 i = 0; i < N; i++) {
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be_swap(val[i]);
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}
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}
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template<typename T>
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void be_swap(T array[], const u32 size) {
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for (u32 i = 0; i < size; i++) {
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be_swap(array[i]);
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}
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}
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template<>
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inline void be_swap(Mtx44& val) {
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for (auto & x : val) {
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for (float & y : x) {
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be_swap(y);
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}
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}
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}
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template<>
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inline void be_swap(Mtx& val) {
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for (auto & x : val) {
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for (float & y : x) {
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be_swap(y);
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}
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}
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}
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#define BE(T) BE<T>
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#define BE_HOST(T) (T.host())
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#else
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#define BE(T) T
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#define BE_HOST(T) (T)
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#endif
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#endif // DOLPHIN_ENDIAN_H
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