Files
dusklight/src/d/actor/d_a_e_dd.cpp
T
Pieter-Jan Briers 00ed9402cd 26 02 27 pjb dev 2 (#41)
* fix kankyo UB

* Fix TEV Stage DL writing

BE issue

* BE Fixes in materials/shapes

* Move to Aurora GD impl

* JUTDataFileHeader

* j3d: load vertex and texture not through GD

* Endian swap vertex data (mostly)

* Just exit(0) when closing the game

Fix crashes :godo:

* fix fopAcM_ct_placement and remove memcpy

* J3D: track vertex arrays correctly, swap work

* fix visibility, turn off overridden new/delete when we call into aurora

* event: cut name be

* Default window improvements

Double size, allow OS to decide position

* survive TParse::parseHeader_next

* color swap fix

* swap endian/fixes oob function pointer

* Remove GXGetViewportv stub

Aurora has it now

* Set array pointers via GD again

Relies on https://github.com/encounter/aurora/pull/35

* Let Aurora decide graphics backend

* disable procbar drawing

* Fix TColor endianness conversion issues

Fixes the wrong color for the flashing logo

* cam param swap

* simplify vtx loading, mat/amb color fix

* endian swap stb/fvb data

* aurora stat changes

* fix storage buffer crash

dont unnecessarily reassign vertex buffers in a way that forces aurora to recache things

* set bgobj spec fix

* add camera debug, endian swap more stb data, d_a_bg_obj::spec_data_c swapped

* JKRExpHeap: fix bad allocator slowdown

* solid tex

* texture caching

* log level

* fix window aspect ratio, disable bloom, endian swap camera type data

camera is now actually playing opening cutscene!!!!

* add GXDestroyTexObj to a couple stack init'd GXTexObjs, remove some diag printfs

* endian swap joint weight envelope data

* move to dusk config

* verbose arg errors

* better stub logging (for now)

* less logging, more BE

* more stubbing, move logging stuff around

* move all logging to aurora logging

* fix STUB_LOG, __FUNCTION__ isn't a string literal, wasn't building as it
was.

* update aurora

* fix heap alignment mismatch and always head align for now

* prevent them from fucking up my shit

* forward jut warning to DuskLog

* remove report logging

* maybe and i must emphasize maybe fix JMessage parsing

* this was a dumb idea

* preserve negative alignment for JKRHeap

* use normal free on macos and linux

* ^

* fix JMAHermiteInterpolation c impl

* endian swap J2DScreen mColor (oops)

* swap more J3D anim data, remove weird pointer addr check in J3DMaterial getMaterialAnm

* typo fix

* Fix aligned_alloc() size issues on POSIX

aligned_alloc() requires its input size to be a multiple of alignment. This wasn't being upheld so there were allocation failures in init code that made the game fail to start outside Windows.

Also just cleaned up some of this code a bit and removed fallback cases that *shouldn't* get hit.

* _Exit instead of exit()

Seriously I don't want destructors to run. Let the OS reclaim that shit.

* Reapply "Isolate JKRHeap operator overloads" (#39)

This reverts commit 78d4169929.

* Fix some oopsies

* Fix hardcoded pointer size in JUTCacheFont::allocArray

* More operator overload fixes

Add void template specialization for jkrDelete

Add new[] placement overload. Apparently.

* Fix delete macros on nullptr

TIL C++ allows that.

* fix delete[]

* fix new(std::nothrow) overload

* fix avoid ub

* swap remaining anim data needed for title logo

* get rid of op 7

* move aurora_end_frame to correct spot

* juttexture destroy tex

* j2d animation be

* shutdown crash

* link warp material fix

* mDoExt_3DlineMat1_c fix

* hacky keyboard controls

* endian swap J2DResReference, add kb_pad to files.cmake

* fix some missing endian swaps in J2D, remove addr alignment check

* Remove heap unsetting in aurora calls

Never worked properly and not the right solution even if it did

* Don't print in DC stubs

They're fine to never implement

* Fix alignment stuff again

* Compile GF from dolphin lib

Doesn't seem to break anything and shuts up some stub warnings

* j3dtexture tlut obj fix

* addTexMtxIndexInDL fix

* don't recreate null tex data every frame

* the actual fix i wanted to push

* its kinda fakematch city over here

* insert hte efb copy

* limited window size / viewport support

* IsDelete FIX

---------

Co-authored-by: madeline <qwertytrogi@gmail.com>
Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: Jeffrey Crowell <jeff@crowell.biz>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Lurs <l_werdes@gmx.de>
2026-03-08 15:27:15 -07:00

1802 lines
59 KiB
C++

/**
* @file d_a_e_dd.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_dd.h"
#include "d/d_cc_d.h"
#include "d/d_com_inf_game.h"
#include "d/d_bomb.h"
#include "f_op/f_op_actor_enemy.h"
class daE_DD_HIO_c : public JORReflexible {
public:
daE_DD_HIO_c();
virtual ~daE_DD_HIO_c() {}
void genMessage(JORMContext*);
/* ドドンゴ - Dodongo */
/* 0x04 */ s8 field_0x4;
/* 0x08 */ f32 basic_size; // 基本サイズ - Basic Size
/* 0x0C */ f32 walk_speed; // 歩速度 - Walk Speed
/* 0x10 */ f32 run_speed; // 走速度 - Run Speed
/* 0x14 */ f32 search_area; // サーチエリア - Search Area
/* 0x18 */ f32 flame_distance; // 炎距離 - Flame Distance
/* 0x1C */ f32 horned_head; // 首曲角 - Horned Head
/* 0x20 */ s16 flame_time; // 炎時間 - Flame Time
/* 0x24 */ f32 flame_mot_speed; // 炎モーション速 - Flame Motion Speed
};
enum E_dd_RES_File_ID {
/* BCK */
/* 0x05 */ BCK_DD_DAMAGE_L = 0x5,
/* 0x06 */ BCK_DD_DAMAGE_R,
/* 0x07 */ BCK_DD_DIE,
/* 0x08 */ BCK_DD_DIE_ARROW,
/* 0x09 */ BCK_DD_DIE_BOMB,
/* 0x0A */ BCK_DD_DIE_FALL_A_1,
/* 0x0B */ BCK_DD_DIE_FALL_A_2,
/* 0x0C */ BCK_DD_DIE_FALL_B,
/* 0x0D */ BCK_DD_DIE_FALL_C,
/* 0x0E */ BCK_DD_FIRE_A,
/* 0x0F */ BCK_DD_FIRE_B,
/* 0x10 */ BCK_DD_FIRE_C,
/* 0x11 */ BCK_DD_GUARD,
/* 0x12 */ BCK_DD_RUN,
/* 0x13 */ BCK_DD_TURN_L,
/* 0x14 */ BCK_DD_TURN_R,
/* 0x15 */ BCK_DD_WAIT,
/* 0x16 */ BCK_DD_WALK,
/* BMDR */
/* 0x19 */ BMDR_DD = 0x19,
/* BRK */
/* 0x1C */ BRK_DD = 0x1C,
/* 0x1D */ BRK_DD_DEAD,
/* 0x1E */ BRK_DD_FIRE_A,
/* 0x1F */ BRK_DD_FIRE_B,
/* 0x20 */ BRK_DD_FIRE_C,
};
enum Joint {
/* 0x00 */ JNT_WORLD_ROOT,
/* 0x01 */ JNT_BACKBONE_1,
/* 0x02 */ JNT_BACKBONE_2,
/* 0x03 */ JNT_BACKBONE_3,
/* 0x04 */ JNT_ARM_L_1,
/* 0x05 */ JNT_ARM_L_2,
/* 0x06 */ JNT_HAND_L,
/* 0x07 */ JNT_ARM_R_1,
/* 0x08 */ JNT_ARM_R_2,
/* 0x09 */ JNT_HAND_R,
/* 0x0A */ JNT_NECK,
/* 0x0B */ JNT_CHIN,
/* 0x0C */ JNT_WAIST,
/* 0x0D */ JNT_LEG_L_1,
/* 0x0E */ JNT_LEG_L_2,
/* 0x0F */ JNT_FOOT_L,
/* 0x10 */ JNT_LEG_R_1,
/* 0x11 */ JNT_LEG_R_2,
/* 0x12 */ JNT_FOOT_R,
/* 0x13 */ JNT_TAIL_1,
/* 0x14 */ JNT_TAIL_2,
/* 0x15 */ JNT_TAIL3,
/* 0x16 */ JNT_TAIL_4,
};
enum Action {
/* 0x0 */ ACTION_NORMAL,
/* 0x3 */ ACTION_RUN = 0x3,
/* 0x4 */ ACTION_ATTACK,
/* 0x5 */ ACTION_GUARD,
/* 0x6 */ ACTION_BOMBDAMAGE,
/* 0x7 */ ACTION_TAILDAMAGE,
/* 0x8 */ ACTION_ARROWDAMAGE,
/* 0x9 */ ACTION_DEAD,
/* 0xA */ ACTION_FALL,
};
daE_DD_HIO_c::daE_DD_HIO_c() {
field_0x4 = -1;
basic_size = 1.0f;
walk_speed = 4.0f;
run_speed = 10.0f;
search_area = 800.0f;
flame_distance = 550.0f;
horned_head = 30.0f;
flame_time = 110;
flame_mot_speed = 1.5f;
}
static void anm_init(e_dd_class* i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) {
i_this->mpModelMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_DD", i_index), i_attr, i_morf, i_rate, 0.0f, -1.0f);
i_this->mAnm = i_index;
}
static int nodeCallBack(J3DJoint* i_joint, int param_2) {
if (param_2 == 0) {
int jntNo = i_joint->getJntNo();
J3DModel* model = j3dSys.getModel();
e_dd_class* i_this = (e_dd_class*)model->getUserArea();
if (i_this != 0) {
if (jntNo == JNT_NECK) {
MTXCopy(model->getAnmMtx(jntNo), *calc_mtx);
cMtx_ZrotM(*calc_mtx, i_this->field_0x6b8 + i_this->field_0x6bc);
model->setAnmMtx(jntNo, *calc_mtx);
MTXCopy(*calc_mtx, J3DSys::mCurrentMtx);
} else if (jntNo == JNT_BACKBONE_2 || jntNo == JNT_BACKBONE_3) {
MTXCopy(model->getAnmMtx(jntNo), *calc_mtx);
cMtx_YrotM(*calc_mtx, i_this->field_0x6bc);
model->setAnmMtx(jntNo, *calc_mtx);
MTXCopy(*calc_mtx, J3DSys::mCurrentMtx);
} else if (jntNo == JNT_TAIL_1 || jntNo == JNT_TAIL_2 || jntNo == JNT_TAIL3) {
MTXCopy(model->getAnmMtx(jntNo), *calc_mtx);
cMtx_YrotM(*calc_mtx, -i_this->field_0x6bc);
model->setAnmMtx(jntNo, *calc_mtx);
MTXCopy(*calc_mtx, J3DSys::mCurrentMtx);
}
}
}
return 1;
}
static int daE_DD_Draw(e_dd_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
J3DModel* model = i_this->mpModelMorf->getModel();
g_env_light.settingTevStruct(0, &a_this->current.pos, &a_this->tevStr);
g_env_light.setLightTevColorType_MAJI(model, &a_this->tevStr);
i_this->mpBrkAnms[i_this->field_0x67c]->entry(model->getModelData());
i_this->mpModelMorf->entryDL();
if (i_this->mShadowKey != 0x564FF) {
cXyz sp28;
sp28.set(a_this->current.pos.x, a_this->current.pos.y + 50.0f + BREG_F(18), a_this->current.pos.z);
i_this->mShadowKey = dComIfGd_setShadow(i_this->mShadowKey, 1, model, &sp28, 1200.0f, 0.0f, a_this->current.pos.y, i_this->mObjAcch.GetGroundH(),
i_this->mObjAcch.m_gnd, &a_this->tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex());
}
return 1;
}
static BOOL otherBgCheckS(fopAc_ac_c* param_1, fopAc_ac_c* param_2) {
dBgS_LinChk lin_chk;
cXyz start, end;
end = param_2->current.pos;
end.y += 100.0f;
start = param_1->current.pos;
start.y += 50.0f;
lin_chk.Set(&start, &end, param_1);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
return TRUE;
}
return FALSE;
}
static BOOL pl_check(e_dd_class* i_this, f32 param_2, s16 param_3) {
fopAc_ac_c* a_this = &i_this->actor;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (i_this->field_0x6a4 < param_2) {
s16 sVar1 = (a_this->shape_angle.y - i_this->field_0x6a0);
if (sVar1 < param_3 && sVar1 > (s16)-param_3 && !otherBgCheckS(a_this, player)) {
return TRUE;
}
}
return FALSE;
}
static BOOL way_gake_check(e_dd_class* i_this, f32 param_1) {
fopAc_ac_c* a_this = &i_this->actor;
dBgS_GndChk gnd_chk;
cXyz sp78, sp84;
cMtx_YrotS(*calc_mtx, a_this->shape_angle.y);
sp78.x = 0.0f;
sp78.y = 100.0f;
sp78.z = param_1;
MtxPosition(&sp78, &sp84);
sp84 += a_this->current.pos;
gnd_chk.SetPos(&sp84);
if (a_this->current.pos.y - dComIfG_Bgsp().GroundCross(&gnd_chk) > 300.0f) {
i_this->field_0x6d0 = 1;
return TRUE;
}
i_this->field_0x6d0 = 0;
return FALSE;
}
static void damage_check(e_dd_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
i_this->mStts.Move();
if (i_this->field_0x6b2 == 0) {
for (int i = 0; i < 2; i++) {
if (i_this->field_0xa74[i].ChkTgHit() && i_this->field_0xa74[i].ChkTgShield()) {
i_this->field_0x6b2 = 6;
i_this->mAtInfo.mpCollider = i_this->field_0xa74[i].GetTgHitObj();
def_se_set(&i_this->mSound, i_this->mAtInfo.mpCollider, 42, NULL);
break;
}
}
if (i_this->field_0xe5a != 0 && i_this->field_0xa74[0].ChkTgHit()) {
i_this->mAtInfo.mpCollider = i_this->field_0xa74[0].GetTgHitObj();
if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_ARROW)) {
i_this->field_0x6b2 = 6;
i_this->mAction = 8;
i_this->field_0x68c = 0;
}
}
if (i_this->field_0xa74[2].ChkTgHit()) {
i_this->mAtInfo.mpCollider = i_this->field_0xa74[2].GetTgHitObj();
at_power_check(&i_this->mAtInfo);
if (i_this->mAtInfo.mHitType == HIT_TYPE_STUN) {
if (i_this->field_0x6aa[2] == 0) {
i_this->mAction = 7;
i_this->field_0x68c = 0;
i_this->field_0x6aa[2] = 90;
}
i_this->mSound.startCreatureVoice(Z2SE_EN_DD_V_GUARD, -1);
} else {
cc_at_check(a_this, &i_this->mAtInfo);
s8 bVar1 = 0;
if (i_this->field_0x6d1 != 0) {
i_this->field_0x6d1 = 0;
bVar1 = 1;
}
if (player->getCutType() == daPy_py_c::CUT_TYPE_JUMP && player->checkCutJumpCancelTurn()) {
i_this->field_0x6b2 = 3;
i_this->field_0x6d1 = 1;
} else {
i_this->field_0x6b2 = 10;
}
if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_ARROW)) {
i_this->field_0xe5b++;
if (i_this->field_0xe5b >= 3) {
a_this->health = 0;
}
}
if (bVar1 || (i_this->field_0x6d4 == 0 && a_this->health <= 0)) {
i_this->mAction = 9;
i_this->field_0x68c = 0;
a_this->health = 0;
} else if (i_this->field_0x6aa[2] == 0) {
i_this->mAction = 7;
i_this->field_0x68c = 0;
i_this->field_0x6aa[2] = 90;
}
if (a_this->health <= 1) {
a_this->health = 0;
i_this->field_0xa74[2].SetTgHitMark(CcG_Tg_UNK_MARK_3);
}
}
} else {
for (int i = 0; i < 2; i++) {
if (i_this->field_0xa74[i].ChkTgHit()) {
i_this->mAtInfo.mpCollider = i_this->field_0xa74[i].GetTgHitObj();
at_power_check(&i_this->mAtInfo);
if (i_this->mAtInfo.mHitType == HIT_TYPE_STUN) {
i_this->mAction = 5;
i_this->field_0x68c = 0;
i_this->mSound.startCreatureVoice(Z2SE_EN_DD_V_GUARD, -1);
}
i_this->field_0x6b2 = 6;
}
}
}
}
}
static BOOL way_bg_check(e_dd_class* i_this, f32 param_2) {
fopAc_ac_c* a_this = &i_this->actor;
dBgS_LinChk lin_chk;
cXyz sp98, start, end;
start = a_this->current.pos;
start.y += 50.0f;
cMtx_YrotS(*calc_mtx, a_this->shape_angle.y);
sp98.x = 0.0f;
sp98.y = 50.0f;
sp98.z = param_2;
MtxPosition(&sp98, &end);
end += a_this->current.pos;
lin_chk.Set(&start, &end, a_this);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
return TRUE;
}
return FALSE;
}
static u8 hio_set;
static daE_DD_HIO_c l_HIO;
static BOOL path_check(e_dd_class* i_this) {
static u8 check_index[255];
fopAc_ac_c* a_this = &i_this->actor;
dBgS_LinChk lin_chk;
cXyz start, end;
start = a_this->current.pos;
start.y += WREG_F(0) + 10.0f;
dPnt* points = i_this->mpPath->m_points;
for (int i = 0; i < i_this->mpPath->m_num; i++, points++) {
if (i < 0xFF) {
end.x = points->m_position.x;
end.y = points->m_position.y + 10.0f + WREG_F(1);
end.z = points->m_position.z;
lin_chk.Set(&start, &end, a_this);
if (!dComIfG_Bgsp().LineCross(&lin_chk)) {
check_index[i] = 1;
} else {
check_index[i] = 0;
}
}
}
f32 fVar2, fVar3, fVar4;
f32 fVar1 = 100.0f;
bool bVar1 = false;
for (int i = 0; i < 100; i++) {
points = i_this->mpPath->m_points;
for (int j = 0; j < i_this->mpPath->m_num; j++, points++) {
if (j < 0xFF && check_index[j] != 0) {
fVar2 = a_this->current.pos.x - points->m_position.x;
fVar3 = a_this->current.pos.y - points->m_position.y;
fVar4 = a_this->current.pos.z - points->m_position.z;
if (JMAFastSqrt(fVar2 * fVar2 + fVar3 * fVar3 + fVar4 * fVar4) < fVar1) {
i_this->field_0x5bc = j;
bVar1 = 1;
break;
}
}
}
if (bVar1) break;
fVar1 += 50.0f;
}
if (!bVar1) {
return FALSE;
}
if (cM_rndF(1.0f) < 0.5f) {
i_this->field_0x5bd = 1;
} else {
i_this->field_0x5bd = -1;
}
return TRUE;
}
static void e_dd_wall(e_dd_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
int frame = i_this->mpModelMorf->getFrame();
f32 fVar1 = 0.0f;
cXyz sp40, sp4c;
switch (i_this->field_0x68c) {
case 0:
i_this->field_0x6a8 = 0;
if (i_this->field_0x6aa[0] == 0) {
if (i_this->mpPath != NULL && path_check(i_this)) {
i_this->field_0x68c = 100;
} else {
sp4c.x = a_this->home.pos.x + cM_rndFX(200.0f);
sp4c.y = a_this->home.pos.y;
sp4c.z = a_this->home.pos.z + cM_rndFX(200.0f);
sp40 = sp4c - a_this->current.pos;
cMtx_XrotS(*calc_mtx, -i_this->field_0x6d6.x);
cMtx_YrotM(*calc_mtx, -i_this->field_0x6d6.y);
MtxPosition(&sp40, &sp4c);
i_this->field_0x69c = cM_atan2s(sp4c.x, sp4c.z);
anm_init(i_this, BCK_DD_WALK, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->field_0x6aa[0] = cM_rndF(50.0f) + 50.0f;
i_this->field_0x68c = 1;
}
}
break;
case 1:
if ((frame >= AREG_S(0) + 12 && frame <= AREG_S(1) + 29) || frame <= AREG_S(2) + 2 || frame >= AREG_S(3) + 37) {
fVar1 = l_HIO.walk_speed;
}
if (i_this->field_0x6aa[0] == 0 && (frame == 7 || frame == 33)) {
i_this->field_0x68c = 0;
i_this->field_0x6aa[0] = cM_rndF(100.0f) + 100.0f;
anm_init(i_this, BCK_DD_WAIT, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
}
break;
case 100: {
anm_init(i_this, BCK_DD_WALK, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->field_0x68c = 101;
dPnt* points = i_this->mpPath->m_points;
s8 sVar1 = i_this->field_0x5bc;
i_this->field_0x690.x = points[sVar1].m_position.x;
i_this->field_0x690.y = points[sVar1].m_position.y;
i_this->field_0x690.z = points[sVar1].m_position.z;
}
// fallthrough
case 101:
if ((frame >= AREG_S(0) + 12 && frame <= AREG_S(1) + 29) || frame <= AREG_S(2) + 2 || frame >= AREG_S(3) + 37) {
fVar1 = l_HIO.walk_speed;
}
sp40 = i_this->field_0x690 - a_this->current.pos;
i_this->field_0x69c = cM_atan2s(sp40.x, sp40.z);
if ((frame == 7 || frame == 33) && sp40.abs() < 100.0f) {
i_this->field_0x5bc += i_this->field_0x5bd;
if (i_this->field_0x5bc >= (i_this->mpPath->m_num & 0xFF)) {
if (dPath_ChkClose(i_this->mpPath)) {
i_this->field_0x5bc = 0;
} else {
i_this->field_0x5bd = -1;
i_this->field_0x5bc = i_this->mpPath->m_num - 2;
}
} else if (i_this->field_0x5bc < 0) {
i_this->field_0x5bd = 1;
i_this->field_0x5bc = 1;
}
i_this->field_0x68c = 102;
i_this->field_0x6aa[0] = cM_rndF(100.0f) + 100.0f;
anm_init(i_this, BCK_DD_WAIT, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
}
break;
case 102:
if (i_this->field_0x6aa[0] == 0) {
i_this->field_0x68c = 100;
}
break;
}
cLib_addCalc2(&a_this->speedF, fVar1, 1.0f, l_HIO.walk_speed * 0.5f);
i_this->field_0x6a8 = a_this->speedF * (BREG_F(1) + 64.0f);
if (i_this->mAnm == BCK_DD_WALK) {
if (a_this->speedF >= 0.5f) {
cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->field_0x69c, 8, i_this->field_0x6a8);
}
s16 sVar2 = i_this->field_0x69c - a_this->current.angle.y;
if (sVar2 > 0x800 || sVar2 < -0x800) {
if (sVar2 > 0) {
i_this->field_0x6be = BREG_S(6) + 2560;
} else {
i_this->field_0x6be = -(BREG_S(6) + 2560);
}
i_this->field_0x6c0 = BREG_S(1) + 128;
}
}
if (pl_check(i_this, l_HIO.search_area, 0x7FFF)) {
i_this->mAction = 4;
i_this->field_0x68c = 0;
anm_init(i_this, BCK_DD_RUN, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
}
}
static void e_dd_normal(e_dd_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
if (i_this->field_0x6d4 != 0) {
e_dd_wall(i_this);
return;
}
int frame = i_this->mpModelMorf->getFrame();
f32 fVar1 = 0.0f;
cXyz sp40, sp4c;
s16 sVar1;
switch (i_this->field_0x68c) {
case 0:
i_this->field_0x6a8 = 0;
if (i_this->field_0x6aa[0] == 0) {
if (i_this->mpPath != NULL && path_check(i_this)) {
i_this->field_0x68c = 100;
} else {
if (way_bg_check(i_this, 200.0f) || i_this->field_0x6d0 != 0) {
sVar1 = cM_rndFX(10000.0f) + 32768.0f;
i_this->field_0x6aa[1] = 200;
} else {
sp4c.x = a_this->home.pos.x + cM_rndFX(400.0f);
sp4c.y = a_this->home.pos.y;
sp4c.z = a_this->home.pos.z + cM_rndFX(400.0f);
sp40 = sp4c - a_this->current.pos;
sVar1 = cM_atan2s(sp40.x, sp40.z) - a_this->current.angle.y;
}
i_this->field_0x69c = a_this->current.angle.y + sVar1;
anm_init(i_this, BCK_DD_WALK, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->field_0x6aa[0] = cM_rndF(100.0f) + 100.0f;
i_this->field_0x68c = 1;
}
}
break;
case 1:
if ((frame >= AREG_S(0) + 12 && frame <= AREG_S(1) + 29) || frame <= AREG_S(2) + 2 || frame >= AREG_S(3) + 37) {
fVar1 = l_HIO.walk_speed;
}
if ((i_this->field_0x6aa[0] == 0 && (frame == 7 || frame == 33)) || (i_this->field_0x6aa[1] == 0 && (way_bg_check(i_this, 200.0f) || i_this->field_0x6d0 != 0))) {
i_this->field_0x68c = 0;
i_this->field_0x6aa[0] = cM_rndF(100.0f) + 100.0f;
anm_init(i_this, BCK_DD_WAIT, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
}
break;
case 100: {
anm_init(i_this, BCK_DD_WALK, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->field_0x68c = 101;
dPnt* points = i_this->mpPath->m_points;
s8 sVar2 = i_this->field_0x5bc;
i_this->field_0x690.x = points[sVar2].m_position.x;
i_this->field_0x690.y = points[sVar2].m_position.y;
i_this->field_0x690.z = points[sVar2].m_position.z;
}
// fallthrough
case 101:
if ((frame >= AREG_S(0) + 12 && frame <= AREG_S(1) + 29) || frame <= AREG_S(2) + 2 || frame >= AREG_S(3) + 37) {
fVar1 = l_HIO.walk_speed;
}
sp40 = i_this->field_0x690 - a_this->current.pos;
i_this->field_0x69c = cM_atan2s(sp40.x, sp40.z);
if ((frame == 7 || frame == 33) && sp40.abs() < 100.0f) {
i_this->field_0x5bc += i_this->field_0x5bd;
if (i_this->field_0x5bc >= (i_this->mpPath->m_num & 0xFF)) {
if (dPath_ChkClose(i_this->mpPath)) {
i_this->field_0x5bc = 0;
} else {
i_this->field_0x5bd = -1;
i_this->field_0x5bc = i_this->mpPath->m_num - 2;
}
} else if (i_this->field_0x5bc < 0) {
i_this->field_0x5bd = 1;
i_this->field_0x5bc = 1;
}
i_this->field_0x68c = 102;
i_this->field_0x6aa[0] = cM_rndF(100.0f) + 100.0f;
anm_init(i_this, BCK_DD_WAIT, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
}
break;
case 102:
if (i_this->field_0x6aa[0] == 0) {
i_this->field_0x68c = 100;
}
break;
}
cLib_addCalc2(&a_this->speedF, fVar1, 1.0f, l_HIO.walk_speed * 0.5f);
i_this->field_0x6a8 = a_this->speedF * (BREG_F(1) + 64.0f);
if (i_this->mAnm == BCK_DD_WALK) {
if (a_this->speedF >= 0.5f) {
cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->field_0x69c, 8, i_this->field_0x6a8);
}
s16 sVar3 = i_this->field_0x69c - a_this->current.angle.y;
if (sVar3 > 0x800 || sVar3 < -0x800) {
if (sVar3 > 0) {
i_this->field_0x6be = BREG_S(6) + 2560;
} else {
i_this->field_0x6be = -(BREG_S(6) + 2560);
}
i_this->field_0x6c0 = BREG_S(1) + 128;
}
}
if (pl_check(i_this, l_HIO.search_area, 0x7FFF) && i_this->field_0x6d0 == 0) {
i_this->mAction = 3;
i_this->field_0x68c = 0;
}
}
static void e_dd_run(e_dd_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
if (i_this->field_0x6d4 != 0) {
i_this->mAction = 0;
i_this->field_0x68c = 0;
i_this->field_0x6aa[0] = 0;
a_this->speedF = 0.0f;
} else {
int frame = i_this->mpModelMorf->getFrame();
f32 fVar1 = 0.0f;
cXyz sp48, sp54;
switch (i_this->field_0x68c) {
case 0:
anm_init(i_this, BCK_DD_RUN, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->field_0x68c = 1;
if (!pl_check(i_this, 10000.0f, 0x2000)) {
i_this->field_0x6aa[1] = JREG_S(7) + 25;
i_this->mpModelMorf->setFrame(JREG_F(7) + 12.0f);
}
i_this->mSound.startCreatureVoice(Z2SE_EN_DD_V_FIND, -1);
break;
case 1:
fVar1 = l_HIO.run_speed;
if (i_this->field_0x6a4 < l_HIO.flame_distance) {
i_this->mAction = 4;
i_this->field_0x68c = 0;
i_this->field_0x6aa[0] = 40;
}
break;
}
if (i_this->field_0x6aa[1] != 0 && i_this->field_0x6aa[1] < JREG_S(6) + 20) {
fVar1 = 0.0f;
if (frame == 3) {
i_this->mpModelMorf->setFrame(2.0f);
}
}
cLib_addCalc2(&a_this->speedF, fVar1, 1.0f, l_HIO.run_speed * 0.5f);
i_this->field_0x6a8 = a_this->speedF * (BREG_F(1) + 100.0f);
if (a_this->speedF >= 0.5f) {
cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->field_0x6a0, 1, i_this->field_0x6a8);
}
s16 sVar1 = i_this->field_0x6a0 - a_this->current.angle.y;
if (sVar1 > 0x1800 || sVar1 < -0x1800) {
if (sVar1 > 0) {
i_this->field_0x6be = BREG_S(6) + 0xD00;
} else {
i_this->field_0x6be = -(BREG_S(6) + 0xD00);
}
i_this->field_0x6c0 = BREG_S(1) + 0x200;
} else {
i_this->field_0x6c0 = 0x180;
}
if (i_this->field_0x6d0 != 0 || !pl_check(i_this, l_HIO.search_area + 300.0f, 0x7FFF)) {
i_this->mAction = 0;
i_this->field_0x68c = 0;
i_this->field_0x6aa[0] = 0;
a_this->speedF = 0.0f;
}
}
}
static void* s_b_sub(void* i_actor, void* i_data) {
if (fopAc_IsActor(i_actor) && dBomb_c::checkBombActor((fopAc_ac_c*)i_actor) && !((dBomb_c*)i_actor)->checkStateExplode()) {
cXyz sp2c(((e_dd_class*)i_data)->field_0xe40);
sp2c.y -= KREG_F(11) + 60.0f;
f32 fVar1 = (sp2c - ((fopAc_ac_c*)i_actor)->current.pos).abs();
if (fVar1 < NREG_F(6) + 200.0f) {
cLib_addCalc2(&((fopAc_ac_c*)i_actor)->current.pos.x, sp2c.x, 1.0f, ((e_dd_class*)i_data)->field_0x6c4);
cLib_addCalc2(&((fopAc_ac_c*)i_actor)->current.pos.y, sp2c.y, 1.0f, ((e_dd_class*)i_data)->field_0x6c4);
cLib_addCalc2(&((fopAc_ac_c*)i_actor)->current.pos.z, sp2c.z, 1.0f, ((e_dd_class*)i_data)->field_0x6c4);
cLib_addCalc2(&((e_dd_class*)i_data)->field_0x6c4, 50.0f, 1.0f, 5.0f);
cLib_addCalc0(&((fopAc_ac_c*)i_actor)->speedF, 1.0f, 3.0f);
((fopAc_ac_c*)i_actor)->speed.y = 0.0f;
if (fVar1 < NREG_F(6) + 40.0f) {
fopAcM_delete((fopAc_ac_c*)i_actor);
return i_actor;
}
}
}
return NULL;
}
static void e_dd_attack(e_dd_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
i_this->field_0x6c0 = 0x100;
int frame = i_this->mpModelMorf->getFrame();
s8 bVar1 = 0;
cLib_addCalc0(&a_this->speedF, 1.0f, 3.0f);
switch (i_this->field_0x68c) {
case 0: {
cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->field_0x6a0, 2, 1000);
s16 sVar1 = i_this->field_0x6a0 - a_this->current.angle.y;
if (i_this->field_0x6aa[0] == 0 ||
/* This was likely intended to be a logical 'and', but it seems one '&' was mistakenly left out, causing a bitwise 'and' */
(sVar1 <= 0x200 & sVar1 >= -0x200)) {
i_this->field_0x68c = 1;
} else {
if (sVar1 > 0) {
i_this->field_0x6be = BREG_S(6) + 0xD00;
} else {
i_this->field_0x6be = -(BREG_S(6) + 0xD00);
}
i_this->field_0x6c0 = BREG_S(1) + 0x200;
}
break;
}
case 1:
anm_init(i_this, BCK_DD_FIRE_A, 5.0f, J3DFrameCtrl::EMode_NONE, l_HIO.flame_mot_speed);
i_this->mSound.startCreatureVoice(Z2SE_EN_DD_V_FIRE_A, -1);
i_this->field_0x67c = 1;
i_this->mpBrkAnms[1]->setFrame(0.0f);
i_this->field_0x68c = 2;
i_this->field_0x6c4 = 20.0f;
break;
case 2:
if (frame > 20) {
i_this->field_0xa74[0].OffCoSPrmBit(0x40);
if (fpcM_Search(s_b_sub, i_this) != NULL) {
i_this->mAction = 6;
i_this->field_0x68c = 0;
i_this->field_0x6b2 = 20;
return;
}
}
if (i_this->mpModelMorf->isStop()) {
anm_init(i_this, BCK_DD_FIRE_B, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->field_0x67c = 2;
i_this->mpBrkAnms[2]->setFrame(0.0f);
i_this->field_0x68c = 3;
i_this->field_0x6aa[0] = l_HIO.flame_time;
}
break;
case 3:
bVar1 = 1;
if (i_this->field_0x6aa[0] == 0 || !pl_check(i_this, 10000.0f, 0x2000)) {
anm_init(i_this, BCK_DD_FIRE_C, 5.0f, J3DFrameCtrl::EMode_NONE, l_HIO.flame_mot_speed);
i_this->field_0x6aa[0] = 0;
i_this->field_0x67c = 3;
i_this->mpBrkAnms[3]->setFrame(0.0f);
i_this->field_0x68c = 4;
}
break;
case 4:
bVar1 = 1;
if (i_this->mpModelMorf->isStop()) {
i_this->mAction = 0;
i_this->field_0x68c = 0;
i_this->field_0x67c = 0;
i_this->mpBrkAnms[0]->setFrame(0.0f);
}
break;
}
if (bVar1 != 0 && pl_check(i_this, 1000.0f, 0x3800)) {
i_this->field_0x6ba = (BREG_S(7) + -1) * (a_this->shape_angle.y - i_this->field_0x6a0);
}
}
static void e_dd_guard(e_dd_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
cLib_addCalc0(&a_this->speedF, 1.0f, 3.0f);
i_this->field_0x6b2 = 5;
switch (i_this->field_0x68c) {
case 0:
anm_init(i_this, BCK_DD_GUARD, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->field_0x68c = 1;
break;
case 1:
if (i_this->mpModelMorf->isStop()) {
i_this->mAction = 3;
i_this->field_0x68c = 0;
}
break;
}
}
static void e_dd_bombdamage(e_dd_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
cXyz sp2c;
int frame = i_this->mpModelMorf->getFrame();
cLib_addCalc0(&a_this->speedF, 1.0f, 3.0f);
i_this->field_0x6b2 = 5;
switch (i_this->field_0x68c) {
case 0:
anm_init(i_this, BCK_DD_DIE_BOMB, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->field_0x68c = 1;
i_this->mSound.startCreatureVoice(Z2SE_EN_DD_V_DIE_BOMB, -1);
break;
case 1:
if (frame == 50) {
i_this->mSound.startCreatureSound(Z2SE_EN_DD_DIE_BOMB, 0, -1);
}
if (frame == 65) {
i_this->mSound.startCreatureSound(Z2SE_CM_BODYFALL_M, 0, -1);
}
if (i_this->field_0x6d4 != 0 && frame == 56) {
i_this->mAction = 10;
i_this->field_0x68c = 0;
anm_init(i_this, BCK_DD_DIE_FALL_B, 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
if (i_this->field_0x6d4 != 5) {
cMtx_YrotS(*calc_mtx, i_this->field_0x6d6.y);
cMtx_XrotM(*calc_mtx, i_this->field_0x6d6.x);
sp2c.x = 0.0f;
sp2c.y = KREG_F(11) + 10.0f;
sp2c.z = 0.0f;
MtxPosition(&sp2c, &i_this->field_0x6dc);
}
i_this->field_0x6d4 = 0;
i_this->mShadowKey = 0;
} else if (i_this->mpModelMorf->isStop()) {
i_this->field_0x68c = 2;
i_this->field_0x6aa[0] = 40;
i_this->field_0x67c = 4;
i_this->mpBrkAnms[4]->setFrame(0.0f);
}
break;
case 2:
if (i_this->field_0x6aa[0] == 0) {
i_this->field_0x5b6 = 1;
}
break;
}
}
static void e_dd_taildamage(e_dd_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
cXyz sp24;
cLib_addCalc0(&a_this->speedF, 1.0f, 3.0f);
s16 sVar1 = i_this->field_0x6a0 - a_this->shape_angle.y;
switch (i_this->field_0x68c) {
case 0:
if (i_this->field_0x6d4 != 0 && a_this->health <= 0) {
i_this->field_0x6b2 = 100;
i_this->field_0x68c = 5;
if (i_this->field_0x6d6.x == -0x8000) {
anm_init(i_this, BCK_DD_DIE_FALL_A_1, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
} else {
anm_init(i_this, BCK_DD_DIE_FALL_A_2, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
}
} else {
if (i_this->field_0x6d3 == 0) {
if (sVar1 > 0) {
anm_init(i_this, BCK_DD_DAMAGE_R, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->field_0x6d2 = 0;
} else {
anm_init(i_this, BCK_DD_DAMAGE_L, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->field_0x6d2 = 1;
}
i_this->field_0x6d3 = 20;
} else {
if ((i_this->field_0x6d2 & 1) != 0) {
anm_init(i_this, BCK_DD_DAMAGE_R, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
} else {
anm_init(i_this, BCK_DD_DAMAGE_L, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
}
i_this->field_0x6d2++;
}
i_this->field_0x68c = 1;
}
break;
case 1:
if (i_this->mpModelMorf->isStop()) {
i_this->mAction = 3;
i_this->field_0x68c = 0;
}
break;
case 5:
if (i_this->mpModelMorf->isStop()) {
i_this->mAction = 10;
i_this->field_0x68c = 0;
anm_init(i_this, BCK_DD_DIE_FALL_B, 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
if (i_this->field_0x6d4 != 5) {
cMtx_YrotS(*calc_mtx, i_this->field_0x6d6.y);
cMtx_XrotM(*calc_mtx, i_this->field_0x6d6.x);
sp24.x = 0.0f;
sp24.y = KREG_F(11) + 10.0f;
sp24.z = 0.0f;
MtxPosition(&sp24, &i_this->field_0x6dc);
}
i_this->field_0x6d4 = 0;
i_this->mShadowKey = 0;
i_this->mSound.startCreatureSound(Z2SE_EN_DD_FALL, 0, -1);
}
break;
}
}
static void e_dd_fall(e_dd_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
i_this->field_0x6b2 = 100;
switch (i_this->field_0x68c) {
case 0:
cLib_addCalcAngleS2(&i_this->field_0x6d6.x, -0x8000, 2, 0x800);
if (i_this->mObjAcch.ChkGroundHit()) {
i_this->field_0x68c = 2;
i_this->field_0x6d6.x = -0x8000;
anm_init(i_this, BCK_DD_DIE_FALL_C, 0.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->field_0x6dc.z = 0.0f;
i_this->field_0x6dc.x = 0.0f;
fopAcM_effSmokeSet1(&i_this->field_0xe60, &i_this->field_0xe64, &a_this->current.pos, NULL, 1.5f, &a_this->tevStr, 1);
i_this->field_0x6aa[0] = 50;
i_this->field_0x67c = 4;
i_this->mpBrkAnms[4]->setFrame(0.0f);
fopAcM_seStartCurrent(a_this, Z2SE_CM_BODYFALL_M, 0);
}
break;
case 1:
break;
case 2:
if (i_this->field_0x6aa[0] == 0) {
i_this->field_0x5b6 = 1;
}
break;
}
a_this->current.pos.x += i_this->field_0x6dc.x;
a_this->current.pos.z += i_this->field_0x6dc.z;
}
static void e_dd_dead(e_dd_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
cLib_addCalc0(&a_this->speedF, 1.0f, 3.0f);
i_this->field_0x6b2 = 5;
switch (i_this->field_0x68c) {
case 0:
anm_init(i_this, BCK_DD_DIE, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->field_0x68c = 1;
break;
case 1:
if (i_this->mpModelMorf->isStop()) {
i_this->field_0x68c = 2;
i_this->field_0x6aa[0] = 40;
i_this->field_0x67c = 4;
i_this->mpBrkAnms[4]->setFrame(0.0f);
}
break;
case 2:
if (i_this->field_0x6aa[0] == 0) {
i_this->field_0x5b6 = 1;
}
break;
}
}
static void e_dd_arrowdamage(e_dd_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
cXyz sp24;
int frame = i_this->mpModelMorf->getFrame();
cLib_addCalc0(&a_this->speedF, 1.0f, 3.0f);
i_this->field_0x6b2 = 5;
switch (i_this->field_0x68c) {
case 0:
anm_init(i_this, BCK_DD_DIE_ARROW, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->field_0x68c = 1;
i_this->mSound.startCreatureVoice(Z2SE_EN_DD_V_DIE_ARROW, -1);
break;
case 1:
if (frame == 91) {
fopAcM_seStartCurrent(a_this, Z2SE_CM_BODYFALL_S, 0);
}
if (i_this->field_0x6d4 != 0 && frame == 96) {
i_this->mAction = 10;
i_this->field_0x68c = 0;
anm_init(i_this, BCK_DD_DIE_FALL_B, 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
if (i_this->field_0x6d4 != 5) {
cMtx_YrotS(*calc_mtx, i_this->field_0x6d6.y);
cMtx_XrotM(*calc_mtx, i_this->field_0x6d6.x);
sp24.x = 0.0f;
sp24.y = KREG_F(11) + 10.0f;
sp24.z = 0.0f;
MtxPosition(&sp24, &i_this->field_0x6dc);
}
i_this->field_0x6d4 = 0;
i_this->mShadowKey = 0;
} else if (i_this->mpModelMorf->isStop()) {
i_this->field_0x68c = 2;
i_this->field_0x6aa[0] = 40;
i_this->field_0x67c = 4;
i_this->mpBrkAnms[4]->setFrame(0.0f);
}
break;
case 2:
if (i_this->field_0x6aa[0] == 0) {
i_this->field_0x5b6 = 1;
}
break;
}
}
static void action(e_dd_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
cXyz spa4, spb0;
if (i_this->field_0x6d4 != 0) {
fopAc_ac_c* player = dComIfGp_getPlayer(0);
cMtx_XrotS(*calc_mtx, -i_this->field_0x6d6.x);
cMtx_YrotM(*calc_mtx, -i_this->field_0x6d6.y);
spa4 = player->current.pos - a_this->current.pos;
MtxPosition(&spa4, &spb0);
i_this->field_0x6a0 = cM_atan2s(spb0.x, spb0.z);
} else {
i_this->field_0x6a0 = fopAcM_searchPlayerAngleY(a_this);
}
i_this->field_0x6a4 = fopAcM_searchPlayerDistance(a_this);
damage_check(i_this);
i_this->field_0xe5a = 0;
i_this->field_0x6be = 0;
i_this->field_0x6ba = 0;
i_this->field_0x6c0 = 64;
s8 bVar1 = 1;
s8 bVar2 = 0;
s8 bVar3 = 0;
switch (i_this->mAction) {
case ACTION_NORMAL:
e_dd_normal(i_this);
bVar3 = 1;
break;
case ACTION_RUN:
e_dd_run(i_this);
bVar3 = 1;
break;
case ACTION_ATTACK:
e_dd_attack(i_this);
bVar2 = 1;
bVar3 = 1;
break;
case ACTION_GUARD:
e_dd_guard(i_this);
bVar2 = 1;
bVar3 = 1;
break;
case ACTION_BOMBDAMAGE:
e_dd_bombdamage(i_this);
bVar1 = 0;
break;
case ACTION_TAILDAMAGE:
e_dd_taildamage(i_this);
break;
case ACTION_ARROWDAMAGE:
e_dd_arrowdamage(i_this);
bVar1 = 0;
break;
case ACTION_DEAD:
e_dd_dead(i_this);
bVar1 = 0;
break;
case ACTION_FALL:
e_dd_fall(i_this);
bVar1 = 0;
break;
}
if (bVar2 != 0) {
i_this->mSound.setLinkSearch(true);
} else {
i_this->mSound.setLinkSearch(false);
}
if (bVar1 != 0) {
fopAcM_OnStatus(a_this, 0);
a_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
} else {
fopAcM_OffStatus(a_this, 0);
a_this->attention_info.flags = 0;
}
if (i_this->field_0x6d4 != 0) {
cMtx_YrotS(*calc_mtx, i_this->field_0x6d6.y);
cMtx_XrotM(*calc_mtx, i_this->field_0x6d6.x);
cMtx_YrotM(*calc_mtx, a_this->current.angle.y);
spa4.x = 0.0f;
spa4.y = 0.0f;
spa4.z = a_this->speedF * l_HIO.basic_size;
MtxPosition(&spa4, &a_this->speed);
a_this->current.pos += a_this->speed;
} else {
cMtx_YrotS(*calc_mtx, a_this->current.angle.y);
spa4.x = 0.0f;
spa4.y = 0.0f;
spa4.z = a_this->speedF * l_HIO.basic_size;
if (i_this->field_0x6d0 != 0) {
spa4.z = 0.0f;
}
MtxPosition(&spa4, &spb0);
a_this->speed.x = spb0.x;
a_this->speed.z = spb0.z;
a_this->current.pos += a_this->speed;
a_this->speed.y -= 5.0f;
if (a_this->speed.y < -100.0f) {
a_this->speed.y = -100.0f;
}
cXyz* ccMoveP = i_this->mStts.GetCCMoveP();
if (ccMoveP != NULL) {
a_this->current.pos.x += ccMoveP->x;
a_this->current.pos.y += ccMoveP->y;
a_this->current.pos.z += ccMoveP->z;
}
f32 fVar1 = 0.0f;
if (i_this->field_0x6d6.x != 0) {
fVar1 = (JREG_F(7) + 162.0f) * l_HIO.basic_size;
}
if (bVar3 != 0) {
way_gake_check(i_this, 200.0f);
} else {
i_this->field_0x6d0 = 0;
}
a_this->current.pos.y -= fVar1;
a_this->old.pos.y -= fVar1;
i_this->mObjAcch.CrrPos(dComIfG_Bgsp());
a_this->current.pos.y += fVar1;
a_this->old.pos.y += fVar1;
dBgS_ObjGndChk_Spl gnd_chk_spl;
spa4 = a_this->current.pos;
spa4.y += 150.0f;
gnd_chk_spl.SetPos(&spa4);
fVar1 = dComIfG_Bgsp().GroundCross(&gnd_chk_spl);
if (a_this->current.pos.y < fVar1) {
a_this->current.pos.y = fVar1;
i_this->field_0x5b6 = 1;
}
}
cLib_addCalcAngleS2(&a_this->shape_angle.y, a_this->current.angle.y, 2, 0x2000);
cLib_addCalcAngleS2(&i_this->field_0x6bc, i_this->field_0x6be, 2, i_this->field_0x6c0);
s16 sVar1 = (l_HIO.horned_head / 360.0f) * 65536.0f;
if (i_this->field_0x6ba > sVar1) {
i_this->field_0x6ba = sVar1;
} else if (i_this->field_0x6ba < (s16)-sVar1) {
i_this->field_0x6ba = -sVar1;
}
cLib_addCalcAngleS2(&i_this->field_0x6b8, i_this->field_0x6ba, 2, 0x200);
cXyz i_effSize(1.0f, 1.0f, 1.0f);
setMidnaBindEffect(&i_this->actor, &i_this->mSound, &a_this->eyePos, &i_effSize);
}
static void anm_se_set(e_dd_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
if (i_this->mAnm == BCK_DD_FIRE_B) {
i_this->mSound.startCreatureVoiceLevel(Z2SE_EN_DD_V_FIRE_B, -1);
}
if (i_this->mAnm == BCK_DD_FIRE_C) {
if (i_this->mpModelMorf->checkFrame(14.5f)) {
i_this->mSound.startCreatureVoice(Z2SE_EN_DD_V_FIRE_C, -1);
} else if (i_this->mpModelMorf->checkFrame(21.0f)) {
fopAcM_seStartCurrent(a_this, Z2SE_CM_BODYFALL_S, 0);
}
}
if (i_this->mAnm == BCK_DD_DIE && i_this->mpModelMorf->checkFrame(27.0f)) {
fopAcM_seStartCurrent(a_this, Z2SE_CM_BODYFALL_M, 0);
}
if (i_this->mpModelMorf->checkFrame(1.0f)) {
if (i_this->mAnm == BCK_DD_WAIT) {
i_this->mSound.startCreatureVoice(Z2SE_EN_DD_V_WAIT, -1);
}
if ((i_this->mAnm == BCK_DD_DAMAGE_R || i_this->mAnm == BCK_DD_DAMAGE_L) && i_this->mAtInfo.mAttackPower != 0) {
i_this->mSound.startCreatureVoice(Z2SE_EN_DD_V_DAMAGE, -1);
}
if (i_this->mAnm == BCK_DD_DIE || i_this->mAnm == BCK_DD_DIE_FALL_A_1 || i_this->mAnm == BCK_DD_DIE_FALL_A_2) {
i_this->mSound.startCreatureVoice(Z2SE_EN_DD_V_DIE, -1);
}
if (i_this->mAnm == BCK_DD_DIE_BOMB) {
static u16 bomb_eff_name[4] = {
0x84C6, 0x84C7, 0x84C8, 0x84C9,
};
for (int i = 0; i < 4; i++) {
JPABaseEmitter* emitter = dComIfGp_particle_set(bomb_eff_name[i], &a_this->current.pos, NULL, NULL);
if (emitter != NULL) {
emitter->setGlobalSRTMatrix(i_this->mpModelMorf->getModel()->getAnmMtx(JNT_NECK));
}
}
}
}
if (i_this->mAnm == BCK_DD_WAIT && i_this->mpModelMorf->checkFrame(1.0f)) {
i_this->mSound.startCreatureVoice(Z2SE_EN_DD_V_WAIT, -1);
}
if (i_this->mAnm == BCK_DD_WALK) {
if (i_this->mpModelMorf->checkFrame(31.0f)) {
i_this->mSound.startCreatureSound(Z2SE_EN_DD_WALK_L, 0, -1);
} else if (i_this->mpModelMorf->checkFrame(5.0f)) {
i_this->mSound.startCreatureSound(Z2SE_EN_DD_WALK_R, 0, -1);
}
}
if (i_this->mAnm == BCK_DD_RUN) {
if (i_this->mpModelMorf->checkFrame(9.0f)) {
i_this->mSound.startCreatureSound(Z2SE_EN_DD_RUN_L, 0, -1);
} else if (i_this->mpModelMorf->checkFrame(1.0f)) {
i_this->mSound.startCreatureSound(Z2SE_EN_DD_RUN_R, 0, -1);
}
}
if (i_this->mAnm == BCK_DD_FIRE_A) {
i_this->field_0xe5a = 1;
}
if (i_this->mAnm == BCK_DD_FIRE_B) {
i_this->field_0xe58 = 1;
i_this->field_0xe5a = 1;
}
if ((i_this->mAnm == BCK_DD_FIRE_A && i_this->mpModelMorf->getFrame() >= 44.0f) || i_this->mAnm == BCK_DD_FIRE_B) {
for (int i = 0; i < 4; i++) {
static u16 fire_eff_name[4] = {
0x846C, 0x846D, 0x846E, 0x846F,
};
i_this->field_0xe68[i] = dComIfGp_particle_set(i_this->field_0xe68[i], fire_eff_name[i], &a_this->current.pos, NULL, NULL);
JPABaseEmitter* fire_emitter = dComIfGp_particle_getEmitter(i_this->field_0xe68[i]);
if (fire_emitter != NULL) {
fire_emitter->setGlobalSRTMatrix(i_this->mpModelMorf->getModel()->getAnmMtx(JNT_NECK));
}
}
}
if (i_this->mAnm == BCK_DD_FIRE_A || i_this->mAnm == BCK_DD_FIRE_B) {
i_this->field_0xe78 = dComIfGp_particle_set(i_this->field_0xe78, 0x8470, &a_this->current.pos, NULL, NULL);
JPABaseEmitter* emitter_3 = dComIfGp_particle_getEmitter(i_this->field_0xe78);
if (emitter_3 != NULL) {
emitter_3->setGlobalSRTMatrix(i_this->mpModelMorf->getModel()->getAnmMtx(JNT_BACKBONE_2));
}
}
if (i_this->mAnm == BCK_DD_FIRE_A) {
for (int i = 0; i < 2; i++) {
static u16 fire_eff_name[2] = {
0x8471, 0x8472,
};
i_this->field_0xe7c[i] = dComIfGp_particle_set(i_this->field_0xe7c[i], fire_eff_name[i], &a_this->current.pos, NULL, NULL);
JPABaseEmitter* emitter_4 = dComIfGp_particle_getEmitter(i_this->field_0xe7c[i]);
if (emitter_4 != NULL) {
emitter_4->setGlobalSRTMatrix(i_this->mpModelMorf->getModel()->getAnmMtx(i + 10));
}
}
}
if (i_this->field_0x67c != 0 && i_this->field_0x67c != 4 && i_this->mAnm != BCK_DD_FIRE_A && i_this->mAnm != BCK_DD_FIRE_B && i_this->mAnm != BCK_DD_FIRE_C) {
i_this->field_0x67c = 0;
i_this->mpBrkAnms[0]->setFrame(0.0f);
}
}
static int daE_DD_Execute(e_dd_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
cXyz sp1c, sp28;
i_this->field_0x688++;
for (int i = 0; i < 4; i++) {
if (i_this->field_0x6aa[i] != 0) {
i_this->field_0x6aa[i]--;
}
}
if (i_this->field_0x6b2 != 0) {
i_this->field_0x6b2--;
}
if (i_this->field_0x6d3 != 0){
i_this->field_0x6d3--;
}
i_this->field_0xa74[0].OnCoSPrmBit(0x40);
action(i_this);
mDoMtx_stack_c::transS(a_this->current.pos.x, a_this->current.pos.y, a_this->current.pos.z);
mDoMtx_stack_c::YrotM(i_this->field_0x6d6.y);
mDoMtx_stack_c::XrotM(i_this->field_0x6d6.x);
mDoMtx_stack_c::YrotM(a_this->shape_angle.y);
mDoMtx_stack_c::XrotM(a_this->shape_angle.x);
mDoMtx_stack_c::ZrotM(a_this->shape_angle.z);
mDoMtx_stack_c::scaleM(l_HIO.basic_size, l_HIO.basic_size, l_HIO.basic_size);
J3DModel* model = i_this->mpModelMorf->getModel();
model->setBaseTRMtx(mDoMtx_stack_c::get());
i_this->mpBrkAnms[i_this->field_0x67c]->play();
if (i_this->mpBrkAnms[1]->getFrame() >= 57.0f) {
i_this->mpBrkAnms[1]->setFrame(57.0f);
}
if (i_this->mpBrkAnms[3]->getFrame() >= 46.0f) {
i_this->mpBrkAnms[3]->setFrame(46.0f);
}
if (i_this->mpBrkAnms[4]->getFrame() >= 40.0f) {
i_this->mpBrkAnms[4]->setFrame(40.0f);
}
i_this->mpModelMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(a_this)));
i_this->mpModelMorf->modelCalc();
anm_se_set(i_this);
MTXCopy(model->getAnmMtx((int)AREG_S(4) + JNT_NECK), *calc_mtx);
sp1c.set(AREG_F(0) + 40.0f, AREG_F(1), AREG_F(2) + -40.0f);
MtxPosition(&sp1c, &i_this->field_0xe40);
sp1c.set(AREG_F(13), AREG_F(14), AREG_F(15));
MtxPosition(&sp1c, &sp28);
i_this->field_0xa74[0].SetC(sp28);
i_this->field_0xa74[0].SetR((AREG_F(6) + 60.0f) * l_HIO.basic_size);
dComIfG_Ccsp()->Set(&i_this->field_0xa74[0]);
MTXCopy(model->getAnmMtx(JNT_BACKBONE_2), *calc_mtx);
sp1c.set(AREG_F(7) + -25.0f, AREG_F(8), AREG_F(9));
MtxPosition(&sp1c, &sp28);
i_this->field_0xa74[1].SetC(sp28);
i_this->field_0xa74[1].SetR((AREG_F(10) + 20.0f + 55.0f) * l_HIO.basic_size);
dComIfG_Ccsp()->Set(&i_this->field_0xa74[1]);
MTXCopy(model->getAnmMtx(JNT_TAIL3), *calc_mtx);
sp1c.set(AREG_F(11), AREG_F(12), AREG_F(13));
MtxPosition(&sp1c, &i_this->field_0xe4c);
i_this->field_0xa74[2].SetC(i_this->field_0xe4c);
i_this->field_0xa74[2].SetR((AREG_F(14) + 50.0f) * l_HIO.basic_size);
dComIfG_Ccsp()->Set(&i_this->field_0xa74[2]);
if (i_this->field_0x6b2 != 0) {
i_this->field_0xa74[0].OffTgSetBit();
i_this->field_0xa74[1].OffTgSetBit();
i_this->field_0xa74[2].OffTgSetBit();
} else {
i_this->field_0xa74[0].OnTgSetBit();
i_this->field_0xa74[1].OnTgSetBit();
i_this->field_0xa74[2].OnTgSetBit();
}
if (i_this->field_0xe58 != 0) {
cMtx_YrotS(*calc_mtx, i_this->field_0x6d6.y);
cMtx_XrotM(*calc_mtx, i_this->field_0x6d6.x);
cMtx_YrotM(*calc_mtx, a_this->shape_angle.y + i_this->field_0x6b8);
cMtx_XrotM(*calc_mtx, a_this->shape_angle.x);
sp1c.x = 0.0f;
sp1c.y = 0.0f;
sp1c.z = i_this->field_0xe5c;
MtxPosition(&sp1c, &sp28);
sp28 += a_this->eyePos;
if (i_this->field_0xe59 == 0) {
i_this->field_0xe59 = 1;
i_this->mFireSph.StartCAt(sp28);
} else {
i_this->mFireSph.MoveCAt(sp28);
}
i_this->mFireSph.SetR(KREG_F(5) + 10.0f);
dComIfG_Ccsp()->Set(&i_this->mFireSph);
i_this->field_0xe5c += 40.0f;
if (i_this->field_0xe5c >= 250.0f) {
i_this->field_0xe5c = 0.0f;
}
i_this->field_0xe58 = 0;
} else {
i_this->field_0xe59 = 0;
i_this->field_0xe5c = 0.0f;
}
s16 sVar1 = i_this->field_0x6a0 - a_this->shape_angle.y;
s8 bVar1 = 0;
if (sVar1 < 0x4000 && sVar1 > -0x4000) {
a_this->eyePos = i_this->field_0xe40;
} else {
a_this->eyePos = i_this->field_0xe4c;
bVar1 = 1;
}
a_this->attention_info.position = a_this->eyePos;
a_this->attention_info.position.y += (AREG_F(4) + 70.0f) * l_HIO.basic_size;
s8 bVar2 = 0;
if (i_this->field_0x6a4 > (NREG_F(12) + 350.0f)) {
if (i_this->field_0xe5a == 0) {
bVar2 = 1;
}
} else {
if (bVar1 == 0 && daPy_getPlayerActorClass()->getCutAtFlg() != 0) {
bVar2 = 1;
}
}
if (bVar2 != 0) {
i_this->field_0xa74[0].OnTgShield();
i_this->field_0xa74[0].SetTgHitMark(CcG_Tg_UNK_MARK_2);
i_this->field_0xa74[1].OnTgShield();
i_this->field_0xa74[1].SetTgHitMark(CcG_Tg_UNK_MARK_2);
} else {
i_this->field_0xa74[0].OffTgShield();
i_this->field_0xa74[0].SetTgHitMark(CcG_Tg_UNK_MARK_0);
i_this->field_0xa74[1].OffTgShield();
i_this->field_0xa74[1].SetTgHitMark(CcG_Tg_UNK_MARK_0);
}
if (i_this->field_0x5b6 != 0) {
MTXCopy(model->getAnmMtx(JNT_BACKBONE_2), *calc_mtx);
sp1c.set(AREG_F(7) + -25.0f, AREG_F(8), AREG_F(9));
MtxPosition(&sp1c, &sp28);
fopAcM_createDisappear(a_this, &sp28, 13, 0, 32);
fopAcM_delete(a_this);
if ((int)(fopAcM_GetParam(a_this) >> 24) != 0xFF) {
dComIfGs_onSwitch(fopAcM_GetParam(a_this) >> 24, fopAcM_GetRoomNo(a_this));
}
}
return 1;
}
static int daE_DD_IsDelete(e_dd_class* i_this) {
return 1;
}
static int daE_DD_Delete(e_dd_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
dComIfG_resDelete(&i_this->mPhase, "E_dd");
if (i_this->field_0xe90 != 0) {
hio_set = 0;
}
if (a_this->heap != NULL) {
i_this->mpModelMorf->stopZelAnime();
}
return 1;
}
static int useHeapInit(fopAc_ac_c* a_this) {
e_dd_class* i_this = (e_dd_class*)a_this;
i_this->mpModelMorf = JKR_NEW mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_dd", BMDR_DD), NULL, NULL,
(J3DAnmTransform*)dComIfG_getObjectRes("E_dd", BCK_DD_WAIT), 2, 1.0f, 0, -1,
&i_this->mSound, 0x80000, 0x11020084);
if (i_this->mpModelMorf == NULL || i_this->mpModelMorf->getModel() == NULL) {
return 0;
}
J3DModel* model = i_this->mpModelMorf->getModel();
model->setUserArea((uintptr_t)i_this);
for (u16 i = 0; i < model->getModelData()->getJointNum(); i++) {
if (i != 0) {
model->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBack);
}
}
static int brk_d[5] = {
BRK_DD, BRK_DD_FIRE_A, BRK_DD_FIRE_B, BRK_DD_FIRE_C, BRK_DD_DEAD,
};
for (int i = 0; i < 5; i++) {
i_this->mpBrkAnms[i] = JKR_NEW mDoExt_brkAnm();
if (i_this->mpBrkAnms[i] == NULL) {
return 0;
}
int i_attr;
if (i == 4) {
i_attr = J3DFrameCtrl::EMode_NONE;
} else {
i_attr = J3DFrameCtrl::EMode_LOOP;
}
f32 i_rate = 1.0f;
if (i == 1 || i == 3) {
i_rate = l_HIO.flame_mot_speed;
}
if (i_this->mpBrkAnms[i]->init(i_this->mpModelMorf->getModel()->getModelData(),
(J3DAnmTevRegKey*)dComIfG_getObjectRes("E_dd", brk_d[i]), 1,
i_attr, i_rate, 0, -1) == 0) {
return 0;
}
}
return 1;
}
static s16 ya[5] = {
-0x4000, 0x4000, 0x0000, -0x8000, 0x0000,
};
static s16 xa[5] = {
-0x4000, -0x4000, -0x4000, -0x4000, -0x8000,
};
static int kabe_initial_pos_set(e_dd_class* i_this) {
fopAc_ac_c* a_this = &i_this->actor;
dBgS_LinChk lin_chk;
cXyz sp98, start, end;
for (int i = 0; i < 5; i++) {
MtxTrans(a_this->current.pos.x, a_this->current.pos.y + 5.0f, a_this->current.pos.z, 0);
cMtx_YrotM(*calc_mtx, ya[i]);
cMtx_XrotM(*calc_mtx, xa[i]);
sp98.x = 0.0f;
sp98.y = 200.0f;
sp98.z = 0.0f;
MtxPosition(&sp98, &start);
sp98.y = -400.0f;
MtxPosition(&sp98, &end);
lin_chk.Set(&start, &end, NULL);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
OS_REPORT("//////////////E_DD ON BG !! %d\n");
cXyz* cross = &lin_chk.GetCross();
a_this->current.pos = *cross;
a_this->home.pos = a_this->current.pos;
i_this->field_0x6d4 = i + 1;
i_this->field_0x6d6.y = ya[i];
i_this->field_0x6d6.x = xa[i];
i_this->mShadowKey = 0x564FF;
return 1;
}
}
return 0;
}
static cPhs_Step daE_DD_Create(fopAc_ac_c* a_this) {
e_dd_class* i_this = (e_dd_class*)a_this;
fopAcM_ct(a_this, e_dd_class);
cPhs_Step phase = dComIfG_resLoad(&i_this->mPhase, "E_dd");
if (phase == cPhs_COMPLEATE_e) {
OS_REPORT("E_DD PARAM %x\n", fopAcM_GetParam(a_this));
u8 uVar1 = fopAcM_GetParam(a_this) >> 16 & 0xFF;
if ((int)(fopAcM_GetParam(a_this) >> 24) != 0xFF) {
if (dComIfGs_isSwitch(fopAcM_GetParam(a_this) >> 24, fopAcM_GetRoomNo(a_this))) {
OS_REPORT("E_DD やられ後なので再セットしません\n"); // Since I was attacked in E_DD, I will not reset\n
return cPhs_ERROR_e;
}
}
i_this->field_0x5b4 = fopAcM_GetParam(a_this);
i_this->field_0x5b5 = (fopAcM_GetParam(a_this) >> 8) & 15;
OS_REPORT("E_DD//////////////E_DD SET 1 !!\n");
if (!fopAcM_entrySolidHeap(a_this, useHeapInit, 0x20E0)) {
OS_REPORT("//////////////E_DD SET NON !!\n");
return cPhs_ERROR_e;
}
OS_REPORT("//////////////E_DD SET 2 !!\n");
if (uVar1 != 0xFF) {
i_this->mpPath = dPath_GetRoomPath(uVar1, fopAcM_GetRoomNo(a_this));
OS_REPORT("//////////////E_DD PPD %x!!\n");
if (i_this->mpPath == NULL) {
OS_REPORT("......DD NONONONONONO PATH !!!!\n");
return cPhs_ERROR_e;
}
}
if (hio_set == 0) {
i_this->field_0xe90 = 1;
hio_set = 1;
l_HIO.field_0x4 = -1;
}
a_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
fopAcM_SetMtx(a_this, i_this->mpModelMorf->getModel()->getBaseTRMtx());
fopAcM_SetMin(a_this, -500.0f, -200.0f, -500.0f);
fopAcM_SetMax(a_this, 500.0f, 200.0f, 500.0f);
a_this->health = 60;
a_this->field_0x560 = 60;
i_this->mStts.Init(250, 0, a_this);
static dCcD_SrcSph fire_sph_src = {
{
{0x0, {{0x100, 0x2, 0x1d}, {0x0, 0x0}, 0x0}}, // mObj
{dCcD_SE_SWORD, 0x0, 0x1, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
static dCcD_SrcSph cc_sph_src = {
{
{0x0, {{0x0, 0x0, 0x1f}, {0xd8fbfdff, 0x43}, 0x75}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_HARD_BODY, 0x0, 0x0, 0x0, 0x3}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
for (int i = 0; i < 3; i++) {
i_this->field_0xa74[i].Set(cc_sph_src);
i_this->field_0xa74[i].SetStts(&i_this->mStts);
if (i == 2) {
i_this->field_0xa74[i].OffTgShield();
i_this->field_0xa74[i].SetTgHitMark(CcG_Tg_UNK_MARK_0);
} else {
i_this->field_0xa74[i].OnTgShield();
i_this->field_0xa74[i].SetTgHitMark(CcG_Tg_UNK_MARK_2);
}
}
i_this->mFireSph.Set(fire_sph_src);
i_this->mFireSph.SetStts(&i_this->mStts);
i_this->mFireSph.SetAtType(AT_TYPE_100);
i_this->mFireSph.SetAtMtrl(dCcD_MTRL_FIRE);
i_this->mObjAcch.Set(fopAcM_GetPosition_p(a_this), fopAcM_GetOldPosition_p(a_this), a_this, 1, &i_this->mAcchCir,
fopAcM_GetSpeed_p(a_this), NULL, NULL);
i_this->mAcchCir.SetWall(50.0f, 100.0f);
i_this->mSound.init(&a_this->current.pos, &a_this->eyePos, 3, 1);
i_this->mSound.setEnemyName("E_dd");
i_this->mAtInfo.mPowerType = 2;
i_this->mAtInfo.mpSound = &i_this->mSound;
i_this->field_0x688 = cM_rndF(65535.0f);
if (i_this->field_0x5b4 == 2 || i_this->field_0x5b4 == 3) {
kabe_initial_pos_set(i_this);
}
daE_DD_Execute(i_this);
}
return phase;
}
actor_method_class l_daE_DD_Method = {
(process_method_func)daE_DD_Create,
(process_method_func)daE_DD_Delete,
(process_method_func)daE_DD_Execute,
(process_method_func)daE_DD_IsDelete,
(process_method_func)daE_DD_Draw,
};
actor_process_profile_definition g_profile_E_DD = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_E_DD, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(e_dd_class), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
117, // mPriority
&l_daE_DD_Method, // sub_method
0x10040100, // mStatus
fopAc_ENEMY_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
};