mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-22 05:04:49 -04:00
00ed9402cd
* fix kankyo UB
* Fix TEV Stage DL writing
BE issue
* BE Fixes in materials/shapes
* Move to Aurora GD impl
* JUTDataFileHeader
* j3d: load vertex and texture not through GD
* Endian swap vertex data (mostly)
* Just exit(0) when closing the game
Fix crashes :godo:
* fix fopAcM_ct_placement and remove memcpy
* J3D: track vertex arrays correctly, swap work
* fix visibility, turn off overridden new/delete when we call into aurora
* event: cut name be
* Default window improvements
Double size, allow OS to decide position
* survive TParse::parseHeader_next
* color swap fix
* swap endian/fixes oob function pointer
* Remove GXGetViewportv stub
Aurora has it now
* Set array pointers via GD again
Relies on https://github.com/encounter/aurora/pull/35
* Let Aurora decide graphics backend
* disable procbar drawing
* Fix TColor endianness conversion issues
Fixes the wrong color for the flashing logo
* cam param swap
* simplify vtx loading, mat/amb color fix
* endian swap stb/fvb data
* aurora stat changes
* fix storage buffer crash
dont unnecessarily reassign vertex buffers in a way that forces aurora to recache things
* set bgobj spec fix
* add camera debug, endian swap more stb data, d_a_bg_obj::spec_data_c swapped
* JKRExpHeap: fix bad allocator slowdown
* solid tex
* texture caching
* log level
* fix window aspect ratio, disable bloom, endian swap camera type data
camera is now actually playing opening cutscene!!!!
* add GXDestroyTexObj to a couple stack init'd GXTexObjs, remove some diag printfs
* endian swap joint weight envelope data
* move to dusk config
* verbose arg errors
* better stub logging (for now)
* less logging, more BE
* more stubbing, move logging stuff around
* move all logging to aurora logging
* fix STUB_LOG, __FUNCTION__ isn't a string literal, wasn't building as it
was.
* update aurora
* fix heap alignment mismatch and always head align for now
* prevent them from fucking up my shit
* forward jut warning to DuskLog
* remove report logging
* maybe and i must emphasize maybe fix JMessage parsing
* this was a dumb idea
* preserve negative alignment for JKRHeap
* use normal free on macos and linux
* ^
* fix JMAHermiteInterpolation c impl
* endian swap J2DScreen mColor (oops)
* swap more J3D anim data, remove weird pointer addr check in J3DMaterial getMaterialAnm
* typo fix
* Fix aligned_alloc() size issues on POSIX
aligned_alloc() requires its input size to be a multiple of alignment. This wasn't being upheld so there were allocation failures in init code that made the game fail to start outside Windows.
Also just cleaned up some of this code a bit and removed fallback cases that *shouldn't* get hit.
* _Exit instead of exit()
Seriously I don't want destructors to run. Let the OS reclaim that shit.
* Reapply "Isolate JKRHeap operator overloads" (#39)
This reverts commit 78d4169929.
* Fix some oopsies
* Fix hardcoded pointer size in JUTCacheFont::allocArray
* More operator overload fixes
Add void template specialization for jkrDelete
Add new[] placement overload. Apparently.
* Fix delete macros on nullptr
TIL C++ allows that.
* fix delete[]
* fix new(std::nothrow) overload
* fix avoid ub
* swap remaining anim data needed for title logo
* get rid of op 7
* move aurora_end_frame to correct spot
* juttexture destroy tex
* j2d animation be
* shutdown crash
* link warp material fix
* mDoExt_3DlineMat1_c fix
* hacky keyboard controls
* endian swap J2DResReference, add kb_pad to files.cmake
* fix some missing endian swaps in J2D, remove addr alignment check
* Remove heap unsetting in aurora calls
Never worked properly and not the right solution even if it did
* Don't print in DC stubs
They're fine to never implement
* Fix alignment stuff again
* Compile GF from dolphin lib
Doesn't seem to break anything and shuts up some stub warnings
* j3dtexture tlut obj fix
* addTexMtxIndexInDL fix
* don't recreate null tex data every frame
* the actual fix i wanted to push
* its kinda fakematch city over here
* insert hte efb copy
* limited window size / viewport support
* IsDelete FIX
---------
Co-authored-by: madeline <qwertytrogi@gmail.com>
Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: Jeffrey Crowell <jeff@crowell.biz>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Lurs <l_werdes@gmx.de>
854 lines
25 KiB
C++
854 lines
25 KiB
C++
/**
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* @file d_a_obj_iceblock.cpp
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_iceblock.h"
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#include "SSystem/SComponent/c_math.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_camera.h"
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#include "d/actor/d_a_mirror.h"
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#include "f_op/f_op_camera_mng.h"
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enum PUSH_DIR {
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DIR_SOUTH,
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DIR_EAST,
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DIR_NORTH,
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DIR_WEST,
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};
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enum WALK_TYPE {
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WALK_PUSH = 1,
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WALK_IRON_BALL_HIT,
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};
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void daObjIceBlk_c::PPCallBack(fopAc_ac_c* i_bgActor, fopAc_ac_c* i_pushActor, s16 i_angle,
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dBgW_Base::PushPullLabel i_label) {
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bool temp_r3 = cLib_checkBit<u8>(i_label, dBgW::PPLABEL_PUSH) != 0;
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bool temp_r3_2 = cLib_checkBit<u8>(i_label, dBgW::PPLABEL_PUSH) != 0;
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int push_dir = -1;
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if (temp_r3_2 && temp_r3) {
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if (i_angle >= -0x2000 && i_angle < 0x2000) {
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push_dir = DIR_SOUTH;
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} else if (i_angle >= 0x2000 && i_angle < 0x6000) {
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push_dir = DIR_EAST;
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} else if (i_angle < -0x2000 && i_angle >= -0x6000) {
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push_dir = DIR_WEST;
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} else if (i_angle < -0x6000 || i_angle >= 0x6000) {
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push_dir = DIR_NORTH;
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}
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}
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if (push_dir != -1) {
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for (int i = 0; i < 4; i++) {
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if (i == push_dir) {
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((daObjIceBlk_c*)i_bgActor)->mCounter[i]++;
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} else {
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((daObjIceBlk_c*)i_bgActor)->mCounter[i] = 0;
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}
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}
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}
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((daObjIceBlk_c*)i_bgActor)->mPPLabel = i_label;
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}
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static void rideCallBack(dBgW* i_bgw, fopAc_ac_c* i_bgActor, fopAc_ac_c* i_rideActor) {
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if (fopAcM_GetName(i_rideActor) == PROC_ALINK) {
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((daObjIceBlk_c*)i_bgActor)->mIsPlayerRide = true;
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}
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}
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void daObjIceBlk_c::initBaseMtx() {
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if (mpIceModel != NULL) {
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mpIceModel->setBaseScale(scale);
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}
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mpModel->setBaseScale(scale);
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setBaseMtx();
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}
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void daObjIceBlk_c::setBaseMtx() {
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mDoMtx_stack_c::transS(current.pos);
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mDoMtx_stack_c::YrotM(shape_angle.y);
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if (mpIceModel != NULL) {
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mpIceModel->setBaseTRMtx(mDoMtx_stack_c::get());
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}
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mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
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MTXCopy(mDoMtx_stack_c::get(), mBgMtx);
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}
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u16 daObjIceBlk_c::getPointNo() {
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u16 point_no = 0;
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for (int i = 0; i < mMaxSwNum; i++) {
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if (fopAcM_isSwitch(this, mSwbit + i)) {
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point_no |= (1 << i);
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}
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}
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return point_no;
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}
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void daObjIceBlk_c::loadCurrentPos() {
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if (mpPath != NULL) {
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u16 point_no = getPointNo();
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if (point_no != 0) {
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dPnt* point = &mpPath->m_points[point_no - 1];
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home.pos = point->m_position;
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old.pos = home.pos;
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current.pos = home.pos;
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}
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}
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}
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static const Vec l_dir_vec[4] = {
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{0.0f, 0.0f, 1.0f},
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{1.0f, 0.0f, 0.0f},
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{0.0f, 0.0f, -1.0f},
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{-1.0f, 0.0f, 0.0f},
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};
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static const s16 l_dir_angle[4] = {0x0000, 0x4000, -0x8000, -0x4000};
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const static dCcD_SrcCyl l_cyl_src = {
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{
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{0x0, {{0x100, 0x1, 0x1d}, {0x400000, 0x11}, 0x0}}, // mObj
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{dCcD_SE_NONE, 0x0, 0x0, 0x2, 0x1}, // mGObjAt
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{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x6}, // mGObjTg
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{0x0}, // mGObjCo
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}, // mObjInf
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{
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{
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{0.0f, 0.0f, 0.0f}, // mCenter
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180.0f, // mRadius
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290.0f // mHeight
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} // mCyl
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}
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};
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int daObjIceBlk_c::saveCurrentPos() {
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int current_pos = -1;
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if (mpPath == NULL) {
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return current_pos;
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}
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dPnt* point = mpPath->m_points;
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f32 nearest_dist = 1000000.0f;
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int nearest_point_no = 0;
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for (int i = 0; i < mpPath->m_num; i++) {
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#if DEBUG
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f32 dist = current.pos.absXZ(point->m_position);
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if (dist < nearest_dist) {
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nearest_point_no = i;
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nearest_dist = dist;
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}
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#endif
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if (current.pos.absXZ(point->m_position) < 5.0f) {
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current_pos = i + 1;
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break;
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}
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point++;
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}
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if (current_pos < 0) {
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// "Ice Block: No Path Point found nearby!\n"
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OS_REPORT_ERROR("氷ブロック:近くにパスポイントが見つかりませんでした!\n");
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// "Ice Block: Nearest Path Point No:<%d>:<%f>cm\n"
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OS_REPORT_ERROR("氷ブロック:一番近いパスポイントNo<%d>:<%f>cm\n", nearest_point_no,
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nearest_dist);
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// "Ice Block: Save Switch not activated\n"
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OS_REPORT_ERROR("氷ブロック:スイッチによるセーブは実行されませんでした\n");
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return current_pos;
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}
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for (int i = 0; i < mMaxSwNum; i++) {
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if (current_pos & (1 << i)) {
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fopAcM_onSwitch(this, mSwbit + i);
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} else {
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fopAcM_offSwitch(this, mSwbit + i);
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}
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}
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// "Ice Block: Saved at point<%d>!\n"
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OS_REPORT("氷ブロック:ポイント<%d>にセーブしました!\n", current_pos - 1);
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return current_pos;
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}
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void daObjIceBlk_c::enablePushPull() {
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if (mpBgW != NULL && mpBgW->ChkUsed()) {
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mpBgW->OnPushPullOk();
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}
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}
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void daObjIceBlk_c::disablePushPull() {
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if (mpBgW != NULL && mpBgW->ChkUsed()) {
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mpBgW->OffPushPullOk();
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}
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}
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static char* l_arcName = "Y_icecube";
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int daObjIceBlk_c::Create() {
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mpPath = dPath_GetRoomPath(getPathId(), fopAcM_GetRoomNo(this));
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mSwbit = getSwbit();
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if (mpPath == NULL || mSwbit == 0xFF) {
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// "Ice Block: No Path or Save spec so no save\n"
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OS_REPORT("[43;30m氷ブロック:パスorセーブ指定が無いのでセーブしません\n");
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mpPath = NULL;
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mSwbit = 0xFF;
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mMaxSwNum = 0;
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}
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if (mpPath != NULL) {
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u16 point_num = mpPath->m_num;
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if (point_num == 1) {
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mMaxSwNum = 1;
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} else if (point_num < 4) {
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mMaxSwNum = 2;
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} else if (point_num < 8) {
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mMaxSwNum = 3;
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} else if (point_num < 16) {
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mMaxSwNum = 4;
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} else if (point_num < 32) {
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mMaxSwNum = 5;
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} else if (point_num < 64) {
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mMaxSwNum = 6;
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} else if (point_num < 128) {
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mMaxSwNum = 7;
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} else if (point_num < 255) {
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mMaxSwNum = 8;
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} else {
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// "Ice Block: Too many path points!\n"
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OSReport_Error("氷ブロック:パスポイント数が多すぎます!\n");
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return 0;
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}
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// "Ice Block: Using switch<%d> of <%d>n\"
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OS_REPORT("氷ブロック:スイッチ<%d>から<%d>個使用します\n", mSwbit, mMaxSwNum);
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}
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loadCurrentPos();
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fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
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mAcchCir.SetWall(30.0f, 30.0f);
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mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir,
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fopAcM_GetSpeed_p(this), NULL, NULL);
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mCcStts.Init(0xFF, 0xFF, this);
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mCcCyl.Set(l_cyl_src);
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mCcCyl.SetStts(&mCcStts);
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J3DJoint* pjoint = mpModel->getModelData()->getJointNodePointer(0);
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fopAcM_setCullSizeBox(this, scale.x * pjoint->getMin()->x, scale.y * -pjoint->getMax()->y,
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scale.z * pjoint->getMin()->z, scale.x * pjoint->getMax()->x,
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scale.y * pjoint->getMax()->y, scale.z * pjoint->getMax()->z);
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mpBgW->SetPushPullCallback((dBgW_Base::PushPull_CallBack)PPCallBack);
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mpBgW->SetRideCallback(rideCallBack);
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fopAcM_SetGravity(this, -6.0f);
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if (getSwbit2() != 0xFF) {
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if (!fopAcM_isSwitch(this, getSwbit2())) {
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if (mpBgW != NULL && mpBgW->ChkUsed()) {
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dComIfG_Bgsp().Release(mpBgW);
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}
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if (mpIceBgW != NULL && !mpIceBgW->ChkUsed()) {
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dComIfG_Bgsp().Regist(mpIceBgW, this);
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}
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if (mpIceBgW != NULL) {
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mpIceBgW->Move();
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}
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for (int i = 0; i < 2; i++) {
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static const u16 l_eff_id[] = {0x8AE1, 0x8AE2};
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mColdEffEmitters[i] =
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dComIfGp_particle_set(l_eff_id[i], ¤t.pos, &home.angle, &scale, 0xFF,
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NULL, -1, NULL, NULL, NULL);
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#if DEBUG
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if (mColdEffEmitters[i] == NULL) {
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// "Ice Block: Cold Effect set failed\n"
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OS_REPORT("氷ブロック:冷気エフェクトセット失敗\n");
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return 0;
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}
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#endif
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}
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}
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}
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init_bgCheck();
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mode_init_wait();
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setAction(ACTION_WAIT_e);
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initBaseMtx();
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mHitCounter = 3;
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return 1;
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}
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int daObjIceBlk_c::CreateHeap() {
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static const int l_bmd[] = {5, 8};
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if (getSwbit2() != 0xFF && !fopAcM_isSwitch(this, getSwbit2())) {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, l_bmd[0]);
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JUT_ASSERT(0, modelData != NULL);
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mpIceModel = mDoExt_J3DModel__create(modelData, 0, 0x11000084);
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if (mpIceModel == NULL) {
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return 0;
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}
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mpIceBgW = JKR_NEW dBgW();
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if (mpIceBgW != NULL &&
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!mpIceBgW->Set((cBgD_t*)dComIfG_getObjectRes(l_arcName, 11), dBgW::MOVE_BG_e, &mBgMtx))
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{
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mpIceBgW->SetCrrFunc(dBgS_MoveBGProc_Trans);
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} else {
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mpIceBgW = NULL;
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return 0;
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}
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} else {
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mpIceModel = NULL;
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}
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, l_bmd[1]);
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JUT_ASSERT(0, modelData != NULL);
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J3DModelData* shareModelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, l_bmd[0]);
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JUT_ASSERT(0, shareModelData != NULL);
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mDoExt_setupShareTexture(modelData, shareModelData);
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mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
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if (mpModel == NULL) {
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return 0;
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} else if (mpModel != NULL) {
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return 1;
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}
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return 1;
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}
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int daObjIceBlk_c::create1st() {
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int phase = dComIfG_resLoad(&mPhase, l_arcName);
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if (phase == cPhs_COMPLEATE_e) {
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u32 heap_size = 0xC40;
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if (getSwbit2() != 0xFF && !fopAcM_isSwitch(this, getSwbit2())) {
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heap_size = 0x2940;
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}
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phase = MoveBGCreate(l_arcName, 12, dBgS_MoveBGProc_Trans, heap_size, NULL);
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if (phase == cPhs_ERROR_e) {
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return phase;
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}
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}
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return phase;
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}
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int daObjIceBlk_c::Execute(Mtx** param_0) {
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mode_proc_call();
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event_proc_call();
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*param_0 = &mBgMtx;
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setBaseMtx();
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eyePos = current.pos;
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attention_info.position = current.pos;
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mPPLabel = dBgW::PPLABEL_NONE;
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mIsPlayerRide = false;
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mCcStts.Move();
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return 1;
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}
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int daObjIceBlk_c::checkWalk() {
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int push_dir = -1;
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if (getSwbit2() != 0xFF && !fopAcM_isSwitch(this, getSwbit2())) {
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return -1;
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}
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for (int i = 0; i < 4; i++) {
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if (mCounter[i] != 0) {
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push_dir = i;
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mWalkType = WALK_PUSH;
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}
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}
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if (mCcCyl.ChkTgHit()) {
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dCcD_GObjInf* hit_gobj = mCcCyl.GetTgHitGObj();
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if (!mIsPlayerRide && hit_gobj != NULL && hit_gobj->ChkAtType(AT_TYPE_IRON_BALL) &&
|
|
hit_gobj->GetAtAtp() == 3)
|
|
{
|
|
cXyz sp38 = current.pos - daPy_getPlayerActorClass()->current.pos;
|
|
s16 hit_angle = cM_atan2s(sp38.x, sp38.z);
|
|
|
|
if (hit_angle >= -0x2000 && hit_angle < 0x2000) {
|
|
push_dir = DIR_SOUTH;
|
|
} else if (hit_angle >= 0x2000 && hit_angle < 0x6000) {
|
|
push_dir = DIR_EAST;
|
|
} else if (hit_angle < -0x2000 && hit_angle >= -0x6000) {
|
|
push_dir = DIR_WEST;
|
|
} else if (hit_angle < -0x6000 || hit_angle >= 0x6000) {
|
|
push_dir = DIR_NORTH;
|
|
}
|
|
|
|
mWalkType = WALK_IRON_BALL_HIT;
|
|
}
|
|
}
|
|
|
|
if (push_dir != -1 && checkWallPre(l_dir_angle[push_dir]) >= 0) {
|
|
push_dir = -1;
|
|
}
|
|
|
|
return push_dir;
|
|
}
|
|
|
|
void daObjIceBlk_c::clrCounter() {
|
|
for (int i = 0; i < 4; i++) {
|
|
mCounter[i] = 0;
|
|
}
|
|
}
|
|
|
|
void daObjIceBlk_c::mode_proc_call() {
|
|
typedef void (daObjIceBlk_c::*modeProc)(void);
|
|
static modeProc l_func[] = {&daObjIceBlk_c::mode_proc_wait, &daObjIceBlk_c::mode_proc_walk};
|
|
|
|
if (getSwbit2() != 0xFF && !fopAcM_isSwitch(this, getSwbit2())) {
|
|
mCcCyl.OnAtSPrmBit(1);
|
|
disablePushPull();
|
|
|
|
if (mCcCyl.ChkTgHit()) {
|
|
dCcD_GObjInf* hit_gobj = mCcCyl.GetTgHitGObj();
|
|
|
|
if (hit_gobj->GetAtType() & AT_TYPE_IRON_BALL) {
|
|
BOOL break_ice = false;
|
|
if (hit_gobj->GetAtAtp() == 100 || hit_gobj->GetAtAtp() == 3) {
|
|
break_ice = true;
|
|
} else if (hit_gobj->GetAtAtp() == 2) {
|
|
mKezuruEmtrID = dComIfGp_particle_set(mKezuruEmtrID, 0x8678, ¤t.pos,
|
|
&shape_angle, NULL);
|
|
fopAcM_seStart(this, Z2SE_OBJ_ICE_KEZURU, 0);
|
|
|
|
mHitCounter--;
|
|
if (mHitCounter == 0) {
|
|
break_ice = true;
|
|
}
|
|
}
|
|
|
|
if (break_ice) {
|
|
if (mpIceBgW != NULL && mpIceBgW->ChkUsed()) {
|
|
dComIfG_Bgsp().Release(mpIceBgW);
|
|
}
|
|
|
|
if (mpBgW != NULL && !mpBgW->ChkUsed()) {
|
|
dComIfG_Bgsp().Regist(mpBgW, this);
|
|
}
|
|
|
|
setEffect();
|
|
fopAcM_onSwitch(this, getSwbit2());
|
|
fopAcM_seStart(this, Z2SE_OBJ_ICE_BREAK, 0);
|
|
enablePushPull();
|
|
}
|
|
}
|
|
}
|
|
|
|
mCcCyl.SetC(current.pos);
|
|
dComIfG_Ccsp()->Set(&mCcCyl);
|
|
return;
|
|
}
|
|
|
|
mCcCyl.OffAtSPrmBit(1);
|
|
|
|
cXyz prev_pos(current.pos);
|
|
fopAcM_posMoveF(this, NULL);
|
|
current.pos.x = prev_pos.x;
|
|
current.pos.z = prev_pos.z;
|
|
|
|
bgCheck();
|
|
|
|
(this->*l_func[mMode])();
|
|
|
|
if (cLib_checkBit<State_e>(mState, STATE_LAND_e)) {
|
|
dComIfGp_getVibration().StartShock(4, 31, cXyz(0.0f, 1.0f, 0.0f));
|
|
fopAcM_seStart(this, Z2SE_OBJ_IRONBLOCK_LAND, 0);
|
|
}
|
|
}
|
|
|
|
void daObjIceBlk_c::mode_init_wait() {
|
|
int current_pos = saveCurrentPos();
|
|
if (current_pos - 1 == getCorrectPointNo()) {
|
|
disablePushPull();
|
|
// "Ice Block: Disable PushPull since correct position<%d>\n"
|
|
OS_REPORT("氷ブロック:正解位置なので押し引き不可になりました<%d>\n", current_pos);
|
|
} else {
|
|
// "Ice Block: Not in Correct<%d> position<%d>\n"
|
|
OS_REPORT("氷ブロック:正解位置<%d>ではありません<%d>\n", getCorrectPointNo(), current_pos);
|
|
}
|
|
|
|
fopAcM_SetSpeedF(this, 0.0f);
|
|
fopAcM_SetGravity(this, -6.0f);
|
|
|
|
mMoveDir = -1;
|
|
clrCounter();
|
|
mWalkType = 0;
|
|
mMode = MODE_PROC_WAIT_e;
|
|
}
|
|
|
|
void daObjIceBlk_c::mode_proc_wait() {
|
|
int push_dir = checkWalk();
|
|
if (push_dir != -1) {
|
|
fopAcM_seStart(this, Z2SE_OBJ_IRONBLOCK_MOVE, 0);
|
|
mMoveDir = push_dir;
|
|
current.angle.y = l_dir_angle[push_dir];
|
|
mode_init_walk();
|
|
}
|
|
|
|
if (!cLib_checkBit<u8>(mPPLabel, dBgW::PPLABEL_PUSH)) {
|
|
clrCounter();
|
|
}
|
|
|
|
mCcCyl.SetC(current.pos);
|
|
dComIfG_Ccsp()->Set(&mCcCyl);
|
|
}
|
|
|
|
void daObjIceBlk_c::mode_init_walk() {
|
|
fopAcM_SetGravity(this, -6.0f);
|
|
mWalkInitPos = current.pos;
|
|
mMode = MODE_PROC_WALK_e;
|
|
}
|
|
|
|
void daObjIceBlk_c::mode_proc_walk() {
|
|
if (mWalkType == WALK_PUSH) {
|
|
cLib_addCalc(&speedF, 21.0f, 0.05f, 1.0f, 0.01f);
|
|
} else if (mWalkType == WALK_IRON_BALL_HIT) {
|
|
cLib_chaseF(&speedF, 27.0f, 23.0f);
|
|
}
|
|
|
|
cXyz prev_pos(current.pos);
|
|
fopAcM_posMove(this, NULL);
|
|
current.pos.y = prev_pos.y;
|
|
|
|
if (checkWallPre(l_dir_angle[mMoveDir]) >= 0) {
|
|
current.pos.x -= mWallPrePos.x;
|
|
current.pos.z -= mWallPrePos.z;
|
|
dComIfGp_getVibration().StartShock(4, 31, cXyz(0.0f, 1.0f, 0.0f));
|
|
fopAcM_seStart(this, Z2SE_OBJ_IRONBLOCK_STOP, 0);
|
|
mode_init_wait();
|
|
} else if (!cLib_checkBit<State_e>(mState, STATE_2_e) && checkFall()) {
|
|
cXyz sp4C(speed);
|
|
|
|
int sp20;
|
|
if (mMoveDir == DIR_EAST) {
|
|
sp20 = (current.pos.x - mWalkInitPos.x) / 300.0f;
|
|
current.pos.x = mWalkInitPos.x + sp20 * 300.0f;
|
|
} else if (mMoveDir == DIR_WEST) {
|
|
sp20 = (mWalkInitPos.x - current.pos.x) / 300.0f;
|
|
current.pos.x = mWalkInitPos.x - sp20 * 300.0f;
|
|
} else if (mMoveDir == DIR_SOUTH) {
|
|
sp20 = (current.pos.z - mWalkInitPos.z) / 300.0f;
|
|
current.pos.z = mWalkInitPos.z + sp20 * 300.0f;
|
|
} else if (mMoveDir == DIR_NORTH) {
|
|
sp20 = (mWalkInitPos.z - current.pos.z) / 300.0f;
|
|
current.pos.z = mWalkInitPos.z - sp20 * 300.0f;
|
|
}
|
|
|
|
mode_init_wait();
|
|
}
|
|
|
|
clrCounter();
|
|
}
|
|
|
|
void daObjIceBlk_c::setEffect() {
|
|
static const u16 l_eff_break_b[] = {0x8679, 0x867A};
|
|
static const u16 l_eff_break_id[] = {0x8ADF, 0x8AE0};
|
|
|
|
field_0x9d4 = dComIfGp_particle_set(field_0x9d4, 0x867B, ¤t.pos, &shape_angle, NULL, 0xFF,
|
|
NULL, -1, NULL, NULL, NULL);
|
|
field_0x9d8 = dComIfGp_particle_set(field_0x9d8, l_eff_break_b[0], ¤t.pos, &shape_angle,
|
|
NULL, 0xFF, NULL, -1, NULL, NULL, NULL);
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
dComIfGp_particle_set(l_eff_break_id[i], ¤t.pos, &home.angle, &scale, 0xFF, NULL, -1,
|
|
NULL, NULL, NULL);
|
|
}
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
if (mColdEffEmitters[i] != NULL) {
|
|
mColdEffEmitters[i]->becomeInvalidEmitter();
|
|
mColdEffEmitters[i] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
int daObjIceBlk_c::checkWallPre(s16 i_angle) {
|
|
dBgS_ObjLinChk linchk;
|
|
cXyz start;
|
|
cXyz end;
|
|
cXyz spBC;
|
|
cXyz spC8;
|
|
|
|
int var_r29 = -1;
|
|
|
|
linchk.SetActorPid(fopAcM_GetID(this));
|
|
|
|
mDoMtx_stack_c::YrotS(i_angle);
|
|
mDoMtx_stack_c::multVec(&cXyz::BaseZ, &spBC);
|
|
spC8 = spBC * 150.0f;
|
|
spBC *= 155.0f;
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
static const Vec l_check_offsetXY[] = {
|
|
{-145.0f, 5.0f, 0.0f}, {-145.0f, 295.0f, 0.0f}, {145.0f, 295.0f, 0.0f},
|
|
{145.0f, 5.0f, 0.0f}, {0.0f, 150.0f, 0.0f},
|
|
};
|
|
|
|
mDoMtx_stack_c::transS(current.pos);
|
|
mDoMtx_stack_c::YrotM(i_angle);
|
|
mDoMtx_stack_c::multVec(&l_check_offsetXY[i], &start);
|
|
end = start + spBC;
|
|
|
|
linchk.Set(&start, &end, this);
|
|
if (dComIfG_Bgsp().LineCross(&linchk)) {
|
|
end = start + spC8;
|
|
mWallPrePos = end - linchk.GetCross();
|
|
var_r29 = i;
|
|
}
|
|
}
|
|
|
|
return var_r29;
|
|
}
|
|
|
|
int daObjIceBlk_c::checkBgHit() {
|
|
cXyz check_pos;
|
|
mGroundY = -G_CM3D_F_INF;
|
|
|
|
int var_r29 = -1;
|
|
|
|
mGndChk.SetActorPid(fopAcM_GetID(this));
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
static const Vec l_check_offsetXZ[] = {
|
|
{-145.0f, 0.0f, -145.0f}, {-145.0f, 0.0f, 145.0f}, {145.0f, 0.0f, 145.0f},
|
|
{145.0f, 0.0f, -145.0f}, {0.0f, 0.0f, 0.0f},
|
|
};
|
|
|
|
check_pos = current.pos + l_check_offsetXZ[i];
|
|
check_pos.y += 100.0f;
|
|
|
|
mGndChk.SetPos(&check_pos);
|
|
f32 gnd_y = dComIfG_Bgsp().GroundCross(&mGndChk);
|
|
if (gnd_y > mGroundY) {
|
|
mGroundY = gnd_y;
|
|
var_r29 = i;
|
|
}
|
|
}
|
|
|
|
return var_r29;
|
|
}
|
|
|
|
void daObjIceBlk_c::bgCheck() {
|
|
State_e prev_state = mState;
|
|
mState = STATE_0_e;
|
|
|
|
if (checkBgHit() < 0) {
|
|
// "Ice Block: No Floor!\n"
|
|
OS_REPORT("[43;30m氷ブロック:床がありません!\n");
|
|
}
|
|
|
|
if (mGroundY > current.pos.y) {
|
|
current.pos.y = mGroundY;
|
|
speed.y = 0.0f;
|
|
|
|
if (!cLib_checkBit<State_e>(prev_state, STATE_2_e)) {
|
|
cLib_onBit<State_e>(mState, STATE_LAND_e);
|
|
}
|
|
|
|
cLib_onBit<State_e>(mState, STATE_2_e);
|
|
dComIfG_Bgsp().RideCallBack(mGndChk, this);
|
|
} else {
|
|
if (cLib_checkBit<State_e>(prev_state, STATE_2_e)) {
|
|
cLib_onBit<State_e>(mState, STATE_4_e);
|
|
}
|
|
}
|
|
}
|
|
|
|
void daObjIceBlk_c::init_bgCheck() {
|
|
if (checkBgHit() >= 0) {
|
|
current.pos.y = mGroundY;
|
|
mState = STATE_0_e;
|
|
cLib_onBit<State_e>(mState, STATE_2_e);
|
|
} else {
|
|
// "Ice Block: No Floor!\n"
|
|
OS_REPORT("氷ブロック:床がありません!\n");
|
|
}
|
|
}
|
|
|
|
BOOL daObjIceBlk_c::checkFall() {
|
|
cXyz start;
|
|
cXyz end;
|
|
|
|
dBgS_ObjLinChk linchk;
|
|
linchk.SetActorPid(fopAcM_GetID(this));
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
static const Vec l_check_offsetXZ[] = {
|
|
{-145.0f, 0.0f, -145.0f}, {-145.0f, 0.0f, 145.0f}, {145.0f, 0.0f, 145.0f},
|
|
{145.0f, 0.0f, -145.0f}, {0.0f, 0.0f, 0.0f},
|
|
};
|
|
|
|
start = current.pos + l_check_offsetXZ[i];
|
|
end = start;
|
|
end.y -= 50.0f;
|
|
|
|
linchk.Set(&start, &end, this);
|
|
|
|
if (dComIfG_Bgsp().LineCross(&linchk)) {
|
|
cM3dGPla plane;
|
|
dComIfG_Bgsp().GetTriPla(linchk, &plane);
|
|
|
|
if (cBgW_CheckBGround(plane.mNormal.y)) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void daObjIceBlk_c::event_proc_call() {
|
|
typedef void (daObjIceBlk_c::*actionFunc)(void);
|
|
static actionFunc l_func[] = {&daObjIceBlk_c::actionWait, &daObjIceBlk_c::actionOrderEvent, &daObjIceBlk_c::actionEvent, &daObjIceBlk_c::actionDead};
|
|
|
|
(this->*l_func[mAction])();
|
|
}
|
|
|
|
void daObjIceBlk_c::actionWait() {
|
|
if (mMode == MODE_PROC_WALK_e && mWalkType == WALK_PUSH) {
|
|
setAction(ACTION_ORDER_EVENT_e);
|
|
fopAcM_orderPotentialEvent(this, 2, 0, 0);
|
|
eventInfo.onCondition(dEvtCnd_CANDEMO_e);
|
|
}
|
|
}
|
|
|
|
void daObjIceBlk_c::actionOrderEvent() {
|
|
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
|
|
|
|
if (eventInfo.checkCommandDemoAccrpt()) {
|
|
setAction(ACTION_EVENT_e);
|
|
camera->mCamera.Stop();
|
|
camera->mCamera.SetTrimSize(1);
|
|
} else if (mMode == MODE_PROC_WALK_e) {
|
|
fopAcM_orderPotentialEvent(this, 2, 0, 0);
|
|
eventInfo.onCondition(dEvtCnd_CANDEMO_e);
|
|
} else {
|
|
setAction(ACTION_WAIT_e);
|
|
}
|
|
}
|
|
|
|
void daObjIceBlk_c::actionEvent() {
|
|
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
|
|
|
|
if (mMode != MODE_PROC_WALK_e) {
|
|
camera->mCamera.Start();
|
|
camera->mCamera.SetTrimSize(0);
|
|
setAction(ACTION_WAIT_e);
|
|
dComIfGp_event_reset();
|
|
}
|
|
}
|
|
|
|
void daObjIceBlk_c::actionDead() {}
|
|
|
|
int daObjIceBlk_c::Draw() {
|
|
g_env_light.settingTevStruct(0x10, ¤t.pos, &tevStr);
|
|
|
|
dComIfGd_setListBG();
|
|
|
|
if (getSwbit2() != 0xFF && !fopAcM_isSwitch(this, getSwbit2())) {
|
|
if (mpIceModel != NULL) {
|
|
g_env_light.setLightTevColorType_MAJI(mpIceModel, &tevStr);
|
|
mDoExt_modelUpdateDL(mpIceModel);
|
|
daMirror_c::entry(mpIceModel);
|
|
}
|
|
} else {
|
|
g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
|
|
mDoExt_modelUpdateDL(mpModel);
|
|
daMirror_c::entry(mpModel);
|
|
}
|
|
|
|
dComIfGd_setList();
|
|
return 1;
|
|
}
|
|
|
|
int daObjIceBlk_c::Delete() {
|
|
for (int i = 0; i < 2; i++) {
|
|
if (mColdEffEmitters[i] != NULL) {
|
|
mColdEffEmitters[i]->becomeInvalidEmitter();
|
|
mColdEffEmitters[i] = NULL;
|
|
}
|
|
}
|
|
|
|
if (mpIceBgW != NULL && mpIceBgW->ChkUsed()) {
|
|
dComIfG_Bgsp().Release(mpIceBgW);
|
|
}
|
|
|
|
saveCurrentPos();
|
|
mpBgW->SetPushPullCallback(NULL);
|
|
dComIfG_resDelete(&mPhase, l_arcName);
|
|
return 1;
|
|
}
|
|
|
|
static int daObjIceBlk_create1st(daObjIceBlk_c* i_this) {
|
|
fopAcM_ct(i_this, daObjIceBlk_c);
|
|
return i_this->create1st();
|
|
}
|
|
|
|
static int daObjIceBlk_MoveBGDelete(daObjIceBlk_c* i_this) {
|
|
return i_this->MoveBGDelete();
|
|
}
|
|
|
|
static int daObjIceBlk_MoveBGExecute(daObjIceBlk_c* i_this) {
|
|
return i_this->MoveBGExecute();
|
|
}
|
|
|
|
static int daObjIceBlk_MoveBGDraw(daObjIceBlk_c* i_this) {
|
|
return i_this->MoveBGDraw();
|
|
}
|
|
|
|
static actor_method_class daObjIceBlk_METHODS = {
|
|
(process_method_func)daObjIceBlk_create1st, (process_method_func)daObjIceBlk_MoveBGDelete,
|
|
(process_method_func)daObjIceBlk_MoveBGExecute, (process_method_func)NULL,
|
|
(process_method_func)daObjIceBlk_MoveBGDraw,
|
|
};
|
|
|
|
actor_process_profile_definition g_profile_Obj_IceBlock = {
|
|
fpcLy_CURRENT_e, // mLayerID
|
|
3, // mListID
|
|
fpcPi_CURRENT_e, // mListPrio
|
|
PROC_Obj_IceBlock, // mProcName
|
|
&g_fpcLf_Method.base, // sub_method
|
|
sizeof(daObjIceBlk_c), // mSize
|
|
0, // mSizeOther
|
|
0, // mParameters
|
|
&g_fopAc_Method.base, // sub_method
|
|
535, // mPriority
|
|
&daObjIceBlk_METHODS, // sub_method
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0x00040500, // mStatus
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fopAc_ACTOR_e, // mActorType
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fopAc_CULLBOX_CUSTOM_e, // cullType
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};
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