mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-10 04:46:48 -04:00
0555115de8
* f_pc_base, one non matching * some of f_pc_manager * f_pc_node OK * f_pc_pause partly * started node_req * more progress * most of node req * delete unused asm * node req header and param names * param renaming * header for manager * review comment struct names * fpcM_Management OK * int -> s32 * merge master * most of f_pc_create_iter * f_pc_stdcreate_req OK * f_pc_fstcreate OK * f_pc_leaf OK * f_pc_draw OK * f_pc_deletor partly * fix parameter type in f_pc_pause * review * review, use cPh enum and fix process_profile_definition struct * convert f_pc files to C * matched more functions * fix global.h * fix variable types * format * mpre Phs enum * fix merge errors * fix gamepad stopPatternedRumble * format * delete leftover files from merge * move asm to correct folder * revert f_pc from C to CPP * remove C hacks and format * format * OK
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#include "f/f_pc/f_pc_draw.h"
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#include "f/f_pc/f_pc_layer.h"
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#include "f/f_pc/f_pc_pause.h"
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// f_pc_leaf::g_fpcLf_type
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extern s32 lbl_80450D30;
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typedef s32 (*cNdIt_MethodFuncFunc)(cNdIt_MethodFunc);
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extern "C" {
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extern void cAPIGph_AfterOfDraw(void);
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extern void cAPIGph_BeforeOfDraw(void);
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s32 fpcDw_Execute(base_process_class* pProc) {
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if (!fpcPause_IsEnable(pProc, 2)) {
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layer_class* curLay;
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s32 ret;
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process_method_func func;
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curLay = fpcLy_CurrentLayer();
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if (fpcBs_Is_JustOfType(lbl_80450D30, pProc->mSubType)) {
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func = ((nodedraw_method_class*)pProc->mpPcMtd)->mNodedrawFunc;
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} else {
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func = ((nodedraw_method_class*)pProc->mpPcMtd)->mNodedrawFunc;
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}
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fpcLy_SetCurrentLayer(pProc->mLyTg.mpLayer);
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ret = func(pProc);
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fpcLy_SetCurrentLayer(curLay);
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return ret;
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} else {
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return 0;
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}
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}
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s32 fpcDw_Handler(cNdIt_MethodFuncFunc param_1, cNdIt_MethodFunc param_2) {
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s32 ret;
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cAPIGph_BeforeOfDraw();
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ret = param_1(param_2);
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cAPIGph_AfterOfDraw();
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return ret;
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}
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} |