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dusklight/src/dusk/imgui/ImGuiMenuTools.cpp
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2026-03-30 17:52:19 -07:00

192 lines
7.2 KiB
C++

#include "fmt/format.h"
#include "imgui.h"
#include "aurora/gfx.h"
#include "ImGuiConsole.hpp"
#include "ImGuiMenuTools.hpp"
#include "m_Do/m_Do_main.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_alink.h"
#include "d/actor/d_a_horse.h"
namespace dusk {
ImGuiMenuTools::ImGuiMenuTools() {}
void ImGuiMenuTools::draw() {
bool isToggleDevelopmentMode = false;
if (ImGui::BeginMenu("Tools")) {
if (ImGui::Checkbox("Development Mode", &m_isDevelopmentMode)) {
isToggleDevelopmentMode = true;
}
ImGui::Separator();
if (ImGui::BeginMenu("Collision View")) {
ImGui::Checkbox("Enable Terrain view", &m_collisionViewSettings.m_enableTerrainView);
ImGui::Checkbox("Enable wireframe view", &m_collisionViewSettings.m_enableWireframe);
ImGui::SliderFloat("Opacity##terrain", &m_collisionViewSettings.m_terrainViewOpacity, 0.0f, 100.0f);
ImGui::SliderFloat("Draw Range", &m_collisionViewSettings.m_drawRange, 0.0f, 1000.0f);
ImGui::Separator();
ImGui::Checkbox("Enable Attack Collider view", &m_collisionViewSettings.m_enableAtView);
ImGui::Checkbox("Enable Target Collider view", &m_collisionViewSettings.m_enableTgView);
ImGui::Checkbox("Enable Push Collider view", &m_collisionViewSettings.m_enableCoView);
ImGui::SliderFloat("Opacity##colliders", &m_collisionViewSettings.m_colliderViewOpacity, 0.0f, 100.0f);
ImGui::EndMenu();
}
ImGui::MenuItem("Process Management", "F2", &m_showProcessManagement);
ImGui::MenuItem("Debug Overlay", "F3", &m_showDebugOverlay);
ImGui::MenuItem("Heap Viewer", "F4", &m_showHeapOverlay);
ImGui::MenuItem("Stub Log", "F5", &m_showStubLog);
ImGui::MenuItem("Debug Camera", "F6", &m_showCameraOverlay);
ImGui::MenuItem("Map Loader", nullptr, &m_showMapLoader);
ImGui::MenuItem("Player Info", nullptr, &m_showPlayerInfo);
ImGui::MenuItem("Save Editor", nullptr, &m_showSaveEditor);
ImGui::MenuItem("Audio Debug", "F7", &m_showAudioDebug);
ImGui::EndMenu();
}
if (isToggleDevelopmentMode) {
mDoMain::developmentMode = m_isDevelopmentMode ? 1 : -1;
}
ShowDebugOverlay();
ShowCameraOverlay();
ShowProcessManager();
ShowHeapOverlay();
ShowStubLog();
ShowMapLoader();
ShowPlayerInfo();
ShowAudioDebug();
if (m_showSaveEditor) {
m_saveEditor.draw(m_showSaveEditor);
}
DuskDebugPad(); // temporary, remove later
}
void ImGuiMenuTools::ShowDebugOverlay() {
if (!ImGuiConsole::CheckMenuViewToggle(ImGuiKey_F3, m_showDebugOverlay)) {
return;
}
ImGuiIO& io = ImGui::GetIO();
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoNav;
if (m_debugOverlayCorner != -1) {
SetOverlayWindowLocation(m_debugOverlayCorner);
windowFlags |= ImGuiWindowFlags_NoMove;
}
ImGui::SetNextWindowBgAlpha(0.65f);
if (ImGui::Begin("Debug Overlay", nullptr, windowFlags)) {
bool hasPrevious = false;
if (hasPrevious) {
ImGui::Separator();
}
hasPrevious = true;
ImGuiStringViewText(fmt::format(FMT_STRING("FPS: {:.2f}\n"), io.Framerate));
if (hasPrevious) {
ImGui::Separator();
}
hasPrevious = true;
ImGuiStringViewText(fmt::format(FMT_STRING("Backend: {}\n"), backend_name(aurora_get_backend())));
if (hasPrevious) {
ImGui::Separator();
}
hasPrevious = true;
AuroraStats const* stats = aurora_get_stats();
ImGuiStringViewText(
fmt::format(FMT_STRING("Queued pipelines: {}\n"), stats->queuedPipelines));
ImGuiStringViewText(
fmt::format(FMT_STRING("Done pipelines: {}\n"), stats->createdPipelines));
ImGuiStringViewText(
fmt::format(FMT_STRING("Draw call count: {}\n"), stats->drawCallCount));
ImGuiStringViewText(fmt::format(FMT_STRING("Merged draw calls: {}\n"),
stats->mergedDrawCallCount));
ImGuiStringViewText(fmt::format(FMT_STRING("Vertex size: {}\n"),
BytesToString(stats->lastVertSize)));
ImGuiStringViewText(fmt::format(FMT_STRING("Uniform size: {}\n"),
BytesToString(stats->lastUniformSize)));
ImGuiStringViewText(fmt::format(FMT_STRING("Index size: {}\n"),
BytesToString(stats->lastIndexSize)));
ImGuiStringViewText(fmt::format(FMT_STRING("Storage size: {}\n"),
BytesToString(stats->lastStorageSize)));
ImGuiStringViewText(fmt::format(
FMT_STRING("Total: {}\n"),
BytesToString(stats->lastVertSize + stats->lastUniformSize +
stats->lastIndexSize + stats->lastStorageSize)));
}
ImGui::End();
}
void ImGuiMenuTools::ShowPlayerInfo() {
if (!m_showPlayerInfo) {
return;
}
ImGuiIO& io = ImGui::GetIO();
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoResize;
ImGui::SetNextWindowBgAlpha(0.65f);
ImGui::SetNextWindowSizeConstraints(ImVec2(300, 200), ImVec2(300, 200));
if (ImGui::Begin("Player Info", &m_showPlayerInfo, windowFlags)) {
daAlink_c* player = (daAlink_c*)dComIfGp_getPlayer(0);
daHorse_c* horse = dComIfGp_getHorseActor();
ImGui::Text("Link");
ImGuiStringViewText(
player != nullptr
? fmt::format("Position: {: .2f}, {: .2f}, {: .2f}\n", player->current.pos.x, player->current.pos.y, player->current.pos.z)
: "Position: ?, ?, ?\n"
);
ImGuiStringViewText(
player != nullptr
? fmt::format("Angle: {0}\n", player->shape_angle.y)
: "Angle: ?\n"
);
ImGuiStringViewText(
player != nullptr
? fmt::format("Speed: {0}\n", player->speedF)
: "Speed: ?\n"
);
ImGui::Separator();
ImGui::Text("Epona");
ImGuiStringViewText(
horse != nullptr
? fmt::format("Position: {: .2f}, {: .2f}, {: .2f}\n", horse->current.pos.x, horse->current.pos.y, horse->current.pos.z)
: "Position: ?, ?, ?\n"
);
ImGuiStringViewText(
horse != nullptr
? fmt::format("Angle: {0}\n", horse->shape_angle.y)
: "Angle: ?\n"
);
ImGuiStringViewText(
horse != nullptr
? fmt::format("Speed: {0}\n", horse->speedF)
: "Speed: ?\n"
);
}
ImGui::End();
}
}