Files
dusklight/libs/JSystem/include/JSystem/JAudio2/JASLfo.h
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

34 lines
718 B
C

#ifndef JASLFO_H
#define JASLFO_H
#include <types.h>
/**
* @ingroup jsystem-jaudio
*
*/
struct JASLfo {
JASLfo();
f32 getValue() const;
void incCounter(f32);
void resetCounter();
void setDepth(f32 param_0) { mDepth = param_0; }
void setPitch(f32 param_0) { mPitch = param_0; }
void setDelay(u16 param_0) { mDelay = param_0; }
static void updateFreeRun(f32 param_0) { sFreeRunLfo.incCounter(param_0); }
static DUSK_GAME_DATA JASLfo sFreeRunLfo;
/* 0x00 */ u32 field_0x0;
/* 0x04 */ u32 field_0x4;
/* 0x08 */ f32 field_0x8;
/* 0x0C */ f32 mDepth;
/* 0x10 */ f32 mPitch;
/* 0x14 */ u16 mDelay;
/* 0x16 */ u16 field_0x16;
};
#endif /* JASLFO_H */