mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-09 02:15:44 -04:00
eed14acdc6
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
34 lines
718 B
C
34 lines
718 B
C
#ifndef JASLFO_H
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#define JASLFO_H
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#include <types.h>
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/**
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* @ingroup jsystem-jaudio
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*
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*/
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struct JASLfo {
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JASLfo();
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f32 getValue() const;
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void incCounter(f32);
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void resetCounter();
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void setDepth(f32 param_0) { mDepth = param_0; }
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void setPitch(f32 param_0) { mPitch = param_0; }
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void setDelay(u16 param_0) { mDelay = param_0; }
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static void updateFreeRun(f32 param_0) { sFreeRunLfo.incCounter(param_0); }
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static DUSK_GAME_DATA JASLfo sFreeRunLfo;
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/* 0x00 */ u32 field_0x0;
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/* 0x04 */ u32 field_0x4;
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/* 0x08 */ f32 field_0x8;
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/* 0x0C */ f32 mDepth;
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/* 0x10 */ f32 mPitch;
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/* 0x14 */ u16 mDelay;
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/* 0x16 */ u16 field_0x16;
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};
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#endif /* JASLFO_H */
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