Files
dusklight/src/JSystem/J3DGraphLoader/J3DJointFactory.cpp
T
TakaRikka a6e76c0841 project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

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C++

#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphLoader/J3DJointFactory.h"
#include "JSystem/J3DGraphLoader/J3DModelLoader.h"
#include "JSystem/J3DGraphAnimator/J3DJoint.h"
#include "JSystem/JSupport/JSupport.h"
J3DJointFactory::J3DJointFactory(J3DJointBlock const& block) {
mJointInitData = JSUConvertOffsetToPtr<J3DJointInitData>(&block, (uintptr_t)block.mpJointInitData);
mIndexTable = JSUConvertOffsetToPtr<u16>(&block, (uintptr_t)block.mpIndexTable);
}
J3DJoint* J3DJointFactory::create(int no) {
J3DJoint* joint = new J3DJoint();
joint->mJntNo = no;
joint->mKind = getKind(no);
joint->mScaleCompensate = getScaleCompensate(no);
joint->mTransformInfo = getTransformInfo(no);
joint->mBoundingSphereRadius = getRadius(no);
joint->mMin = getMin(no);
joint->mMax = getMax(no);
joint->mMtxCalc = NULL;
if (joint->mScaleCompensate == 0xFF)
joint->mScaleCompensate = 0;
return joint;
}