Files
dusklight/include/d/d_msg_unit.h
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

21 lines
423 B
C++

#ifndef D_MSG_D_MSG_UNIT_H
#define D_MSG_D_MSG_UNIT_H
#include "JSystem/JMessage/JMessage.h"
class dMsgUnit_c {
public:
dMsgUnit_c();
void setTag(int, int, TEXT_SPAN, bool);
virtual ~dMsgUnit_c();
};
DUSK_GAME_EXTERN dMsgUnit_c g_msg_unit;
inline void dMsgUnit_setTag(int param_0, int param_1, TEXT_SPAN param_2) {
g_msg_unit.setTag(param_0, param_1, param_2, true);
}
#endif /* D_MSG_D_MSG_UNIT_H */