mirror of
https://github.com/TwilitRealm/dusklight
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56890c32e8
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
102 lines
2.9 KiB
C++
102 lines
2.9 KiB
C++
/**
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* d_a_obj_stoneMark.cpp
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* Actor - Object Stone Mark
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*
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* Visual mark under the stone actor (d_a_obj_stone)
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_stoneMark.h"
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#include "m_Do/m_Do_lib.h"
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static char* l_arcName = "A_IwaAto";
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void daObjSMark_c::initBaseMtx() {
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setBaseMtx();
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}
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void daObjSMark_c::setBaseMtx() {
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mDoMtx_stack_c::transS(current.pos);
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mDoMtx_stack_c::ZXYrotM(shape_angle);
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MTXCopy(mDoMtx_stack_c::get(), cullMtx);
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}
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int daObjSMark_c::Create() {
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initBaseMtx();
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fopAcM_SetMtx(this, cullMtx);
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fopAcM_setCullSizeSphere(this, 0.0f, 0.0f, 0.0f, 100.0f);
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mAcchCir.SetWall(30.0f, 30.0f);
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mObjAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir,
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fopAcM_GetSpeed_p(this), 0, 0);
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mObjAcch.CrrPos(dComIfG_Bgsp());
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mDoLib_setResTimgObj((ResTIMG*)dComIfG_getObjectRes(l_arcName, 3), &mTexObj, 0, 0);
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return 1;
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}
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int daObjSMark_c::create() {
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fopAcM_ct(this, daObjSMark_c);
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int phase = dComIfG_resLoad(&mpPhase, l_arcName);
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if (phase == cPhs_COMPLEATE_e) {
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if (!Create()) {
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return cPhs_ERROR_e;
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}
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}
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return phase;
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}
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int daObjSMark_c::draw() {
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static const f32 l_shadow_size[2] = {55.0f, 85.0f};
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dComIfGd_setSimpleShadow(¤t.pos, mObjAcch.GetGroundH(),
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l_shadow_size[fopAcM_GetParam(this) & 0xFF], mObjAcch.m_gnd,
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shape_angle.y, (-0.6f - g_env_light.field_0x1238 * (0.7f - 0.3f)),
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&this->mTexObj);
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return 1;
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}
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int daObjSMark_c::_delete() {
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dComIfG_resDelete(&mpPhase, l_arcName);
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return 1;
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}
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static int daObjSMark_Draw(daObjSMark_c* i_this) {
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return i_this->draw();
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}
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static int daObjSMark_Delete(daObjSMark_c* i_this) {
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return i_this->_delete();
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}
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static int daObjSMark_Create(fopAc_ac_c* i_this) {
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return static_cast<daObjSMark_c*>(i_this)->create();
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}
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static actor_method_class l_daObjSMark_Method = {
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(process_method_func)daObjSMark_Create,
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(process_method_func)daObjSMark_Delete,
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(process_method_func)NULL,
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(process_method_func)NULL,
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(process_method_func)daObjSMark_Draw,
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};
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actor_process_profile_definition g_profile_Obj_StoneMark = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_Obj_StoneMark_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daObjSMark_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_Obj_StoneMark_e,
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/* Actor SubMtd */ &l_daObjSMark_Method,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e,
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/* Group */ fopAc_ACTOR_e,
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/* Cull Type */ fopAc_CULLSPHERE_CUSTOM_e,
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};
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