mirror of
https://github.com/TwilitRealm/dusklight
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178194ccb2
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/**
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* f_pc_draw.cpp
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* Framework - Process Draw
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*/
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#include "f_pc/f_pc_draw.h"
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#include "SSystem/SComponent/c_API_graphic.h"
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#include "f_pc/f_pc_leaf.h"
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#include "f_pc/f_pc_node.h"
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#include "f_pc/f_pc_pause.h"
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/* 80023954-800239F4 00A0+00 s=0 e=1 z=0 None .text fpcDw_Execute__FP18base_process_class */
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s32 fpcDw_Execute(base_process_class* i_proc) {
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if (!fpcPause_IsEnable(i_proc, 2)) {
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layer_class* curLay;
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s32 ret;
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process_method_func draw_func;
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curLay = fpcLy_CurrentLayer();
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if (fpcBs_Is_JustOfType(g_fpcLf_type, i_proc->mSubType)) {
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draw_func = ((leafdraw_method_class*)i_proc->mpPcMtd)->mpDrawFunc;
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} else {
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draw_func = ((nodedraw_method_class*)i_proc->mpPcMtd)->mpDrawFunc;
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}
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fpcLy_SetCurrentLayer(i_proc->mLyTg.mpLayer);
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ret = draw_func(i_proc);
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fpcLy_SetCurrentLayer(curLay);
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return ret;
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} else {
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return 0;
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}
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}
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/* 800239F4-80023A48 0054+00 s=0 e=2 z=10 None .text fpcDw_Handler__FPFPFPvPv_i_iPFPvPv_i */
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s32 fpcDw_Handler(fpcDw_HandlerFuncFunc param_1, fpcDw_HandlerFunc param_2) {
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s32 ret;
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cAPIGph_BeforeOfDraw();
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ret = param_1(param_2);
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cAPIGph_AfterOfDraw();
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return ret;
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} |