mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-24 15:00:55 -04:00
116 lines
3.3 KiB
C++
116 lines
3.3 KiB
C++
//
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// Generated By: dol2asm
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// Translation Unit: f_pc/f_pc_layer_iter
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//
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#include "dol2asm.h"
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#include "dolphin/types.h"
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#include "f_pc/f_pc_layer_iter.h"
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//
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// Types:
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//
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struct node_lists_tree_class {
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};
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struct node_class {
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};
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struct method_filter {
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};
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struct layer_class {
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};
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struct judge_filter {
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};
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struct create_tag_class {
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};
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//
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// Forward References:
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//
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void fpcLyIt_OnlyHere(layer_class*, int (*)(void*, void*), void*);
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void fpcLyIt_OnlyHereLY(layer_class*, int (*)(void*, void*), void*);
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void fpcLyIt_Judge(layer_class*, void* (*)(void*, void*), void*);
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void fpcLyIt_AllJudge(void* (*)(void*, void*), void*);
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extern "C" void fpcLyIt_OnlyHere__FP11layer_classPFPvPv_iPv();
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extern "C" void fpcLyIt_OnlyHereLY__FP11layer_classPFPvPv_iPv();
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extern "C" void fpcLyIt_Judge__FP11layer_classPFPvPv_PvPv();
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extern "C" void fpcLyIt_AllJudge__FPFPvPv_PvPv();
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//
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// External References:
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//
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void fpcLy_RootLayer();
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void fpcLy_SetCurrentLayer(layer_class*);
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void fpcLy_CurrentLayer();
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void cTrIt_Method(node_lists_tree_class*, int (*)(node_class*, void*), void*);
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void cTrIt_Judge(node_lists_tree_class*, void* (*)(node_class*, void*), void*);
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void cTgIt_MethodCall(create_tag_class*, method_filter*);
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void cTgIt_JudgeFilter(create_tag_class*, judge_filter*);
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extern "C" void fpcLy_RootLayer__Fv();
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extern "C" void fpcLy_SetCurrentLayer__FP11layer_class();
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extern "C" void fpcLy_CurrentLayer__Fv();
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extern "C" void cTrIt_Method__FP21node_lists_tree_classPFP10node_classPv_iPv();
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extern "C" void cTrIt_Judge__FP21node_lists_tree_classPFP10node_classPv_PvPv();
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extern "C" void cTgIt_MethodCall__FP16create_tag_classP13method_filter();
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extern "C" void cTgIt_JudgeFilter__FP16create_tag_classP12judge_filter();
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extern "C" void _savegpr_28();
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extern "C" void _restgpr_28();
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//
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// Declarations:
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//
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/* 80021B88-80021BC0 0038+00 s=1 e=4 z=0 None .text fpcLyIt_OnlyHere__FP11layer_classPFPvPv_iPv */
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void fpcLyIt_OnlyHere(layer_class* param_0, int (*)(void*, void*), void* param_2) {
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nofralloc
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#include "asm/f_pc/f_pc_layer_iter/fpcLyIt_OnlyHere__FP11layer_classPFPvPv_iPv.s"
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}
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#pragma pop
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/* 80021BC0-80021C28 0068+00 s=0 e=1 z=0 None .text fpcLyIt_OnlyHereLY__FP11layer_classPFPvPv_iPv */
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void fpcLyIt_OnlyHereLY(layer_class* param_0, int (*)(void*, void*), void* param_2) {
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nofralloc
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#include "asm/f_pc/f_pc_layer_iter/fpcLyIt_OnlyHereLY__FP11layer_classPFPvPv_iPv.s"
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}
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#pragma pop
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/* 80021C28-80021C60 0038+00 s=0 e=3 z=0 None .text fpcLyIt_Judge__FP11layer_classPFPvPv_PvPv */
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void fpcLyIt_Judge(layer_class* param_0, void* (*)(void*, void*), void* param_2) {
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nofralloc
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#include "asm/f_pc/f_pc_layer_iter/fpcLyIt_Judge__FP11layer_classPFPvPv_PvPv.s"
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}
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#pragma pop
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/* 80021C60-80021CD4 0074+00 s=0 e=1 z=4 None .text fpcLyIt_AllJudge__FPFPvPv_PvPv */
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void fpcLyIt_AllJudge(void* (*)(void*, void*), void* param_1) {
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nofralloc
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#include "asm/f_pc/f_pc_layer_iter/fpcLyIt_AllJudge__FPFPvPv_PvPv.s"
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}
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#pragma pop
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