mirror of
https://github.com/TwilitRealm/dusklight
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56890c32e8
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
351 lines
11 KiB
C++
351 lines
11 KiB
C++
//
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// Bm Window
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//
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_bmWindow.h"
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#include "d/d_com_inf_game.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_bg_w.h"
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#include "SSystem/SComponent/c_math.h"
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daBmWindow_HIO_c::daBmWindow_HIO_c() {
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field_0x04 = 10;
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field_0x05 = 3;
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field_0x0c = 90.0f;
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field_0x10 = 45.0f;
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field_0x08 = 100.0f;
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field_0x14 = 0.05f;
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field_0x18 = 5.0f;
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field_0x1c = 0.1f;
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field_0x20 = 90.0f;
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field_0x24 = 45.0f;
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field_0x28 = 3.0f;
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field_0x2c = 0.01f;
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field_0x30 = 5.0f;
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field_0x34 = 1.0f;
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field_0x38 = 60;
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field_0x39 = 3;
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}
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void daBmWindow_c::setBaseMtx() {
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mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
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mDoMtx_stack_c::ZXYrotM(shape_angle.x, shape_angle.y, shape_angle.z);
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mDoMtx_stack_c::ZXYrotM(field_0xe98.x, field_0xe98.y, field_0xe98.z);
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mDoMtx_stack_c::transM(field_0xeb8.x, field_0xeb8.y, field_0xeb8.z);
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mModel->setBaseScale(scale);
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mModel->setBaseTRMtx(mDoMtx_stack_c::get());
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}
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int daBmWindow_c::CreateHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("H_Window", 4);
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JUT_ASSERT(285, modelData != NULL);
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mModel = mDoExt_J3DModel__create(modelData, 0, 0x11000084);
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return mModel != NULL ? 1 : 0;
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}
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dCcD_SrcGObjInf const daBmWindow_c::mCcDObjInfo = {
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{0, {{0, 0, 0}, {0xd8fafdbf, 0x11}, {0}}},
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{1, 0, 0, 0, 0},
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{0xa, 0, 0, 0, 0xa6},
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{0},
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};
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static Vec const l_check_area[4] = {
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{-100.0f, -50.0f, -200.0f},
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{-100.0f, 290.0f, -200.0f},
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{100.0f, 290.0f, 200.0f},
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{100.0f, -50.0f, 200.0f},
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};
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int daBmWindow_c::create() {
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fopAcM_ct(this, daBmWindow_c);
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if (fopAcM_isSwitch(this, (u8)fopAcM_GetParam(this))) {
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return cPhs_ERROR_e;
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}
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int rv = dComIfG_resLoad(&mPhase, "H_Window");
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if (rv == cPhs_COMPLEATE_e) {
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int movert = MoveBGCreate("H_Window", 7,
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dBgS_MoveBGProc_TypicalRotY, 0x1d20, NULL);
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if (movert == cPhs_ERROR_e) {
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return 5;
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}
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fopAcM_SetMtx(this, mModel->getBaseTRMtx());
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fopAcM_setCullSizeBox2(this, mModel->getModelData());
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field_0xe98.x = 0;
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field_0xe98.y = 0;
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field_0xe98.z = 0;
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field_0xea0 = 0.0f;
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field_0xeb8.x = 0.0f;
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field_0xeb8.y = 0.0f;
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field_0xeb8.z = 0.0f;
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field_0xecc = 0.0f;
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field_0xea8 = 0.0f;
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field_0xea4 = 0.0f;
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field_0xeac = 0.0f;
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field_0xeb0 = 0.0f;
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field_0xeb4 = 0.0f;
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field_0xec4 = 0.0f;
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field_0xec8 = 0.0f;
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field_0xed0 = 0.0f;
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field_0xed4 = 0.0f;
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field_0xed8 = 0.0f;
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field_0xe94 = 0;
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field_0xe91 = 0;
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field_0xedc = 0;
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field_0x5b0.Init(0xff, 1, this);
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for (int i = 0; i < 7; i = i + 1) {
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field_0x5ec[i].Set(mCcDCyl);
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field_0x5ec[i].SetStts(&field_0x5b0);
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}
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field_0xe90 = (fopAcM_GetParam(this) >> 8) & 0xff;
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if (field_0xe90 != 1) {
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init_modeWait();
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} else {
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init_modeBreakEff();
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}
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field_0xede = 0;
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setBaseMtx();
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}
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return rv;
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}
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int daBmWindow_c::Execute(Mtx** param_1) {
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windowProc();
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*param_1 = &mModel->getBaseTRMtx();
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field_0x5b0.Move();
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setBaseMtx();
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return 1;
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}
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static daBmWindow_HIO_c l_HIO;
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dCcD_SrcCyl daBmWindow_c::mCcDCyl = {
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daBmWindow_c::mCcDObjInfo,
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{
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{
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{0.0f, 0.0f, 0.0f}, // mCenter
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0.0f, // mRadius
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0.0f, // mHeight
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} // mCyl
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}
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};
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void daBmWindow_c::windowProc() {
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typedef void (daBmWindow_c::*modeFunc)();
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static modeFunc mode_proc[3] = {&daBmWindow_c::modeWait, &daBmWindow_c::modeBreak,
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&daBmWindow_c::modeBreakEff};
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(this->*mode_proc[mMode])();
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field_0xe98.z = (field_0xea0 * cM_scos(field_0xe94 * cM_deg2s(field_0xea8)));
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field_0xe98.y = (field_0xea0 * cM_ssin((field_0xe94 * cM_deg2s(field_0xea4))));
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cLib_addCalc(&field_0xea0, 0.0f, field_0xeac, field_0xeb0, field_0xeb4);
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field_0xeb8.x = (field_0xecc * cM_scos((field_0xe94 * cM_deg2s(field_0xec4))));
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field_0xeb8.y = (field_0xecc * cM_ssin((field_0xe94 * cM_deg2s(field_0xec8))));
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cLib_addCalc(&field_0xecc, 0.0f, field_0xed0, field_0xed4, field_0xed8);
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field_0xe94++;
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}
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void daBmWindow_c::init_modeWait() {
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mMode = WAIT;
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}
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void daBmWindow_c::modeWait() {
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daPy_py_c* player = (daPy_py_c*)dComIfGp_getLinkPlayer();
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cXyz cStack_2c;
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cXyz cStack_38;
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cStack_2c = l_check_area[0];
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cStack_38 = l_check_area[2];
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if (player->checkWolfDashAutoJump() || player->checkWolfDash() || player->checkFrontRoll())
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{
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if (checkActorInRectangle(player, &cStack_2c, &cStack_38)) {
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init_modeBreak();
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}
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}
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if (player->checkAutoJump()) {
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if (checkActorInRectangle(player, &cStack_2c, &cStack_38)) {
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if (daPy_py_c::checkNowWolf()) {
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if (field_0xede == 0) {
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cXyz soundPos(current.pos);
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soundPos.z -= 200.0f;
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mDoAud_seStart(Z2SE_OBJ_MADO_NOT_BREAK, &soundPos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
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field_0xede = 1;
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}
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} else {
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init_modeBreak();
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}
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}
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} else {
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field_0xede = 0;
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}
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for (int i = 0; i < 7; i++) {
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if (field_0x5ec[i].ChkTgHit()) {
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init_modeBreak();
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break;
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}
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}
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if (field_0xedc == 0) {
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field_0xea0 = l_HIO.field_0x08;
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field_0xea8 = l_HIO.field_0x10;
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field_0xea4 = l_HIO.field_0x0c;
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field_0xeac = l_HIO.field_0x14;
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field_0xeb0 = l_HIO.field_0x18;
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field_0xeb4 = l_HIO.field_0x1c;
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field_0xecc = l_HIO.field_0x28;
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field_0xec4 = l_HIO.field_0x20;
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field_0xec8 = l_HIO.field_0x24;
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field_0xed0 = l_HIO.field_0x2c;
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field_0xed4 = l_HIO.field_0x30;
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field_0xed8 = l_HIO.field_0x34;
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int rnd = (cM_rndF(l_HIO.field_0x39 / 10.0f) * 10.0f) * 30.0f;
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field_0xedc = l_HIO.field_0x38 + rnd;
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cXyz soundPos(current.pos);
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soundPos.z -= 200.0f;
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mDoAud_seStart(Z2SE_OBJ_MADO_YURE, &soundPos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
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}
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if (field_0xedc != 0) {
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field_0xedc--;
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}
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for (int i = 0; i < 7; i++) {
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cXyz local_5c(0.0f, 0.0f, 0.0f);
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local_5c.x = i * 43.0f - 128.0f;
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mDoMtx_stack_c::ZXYrotS(shape_angle.x, shape_angle.y, shape_angle.z);
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mDoMtx_stack_c::multVec(&local_5c, &local_5c);
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cXyz cStack_68(current.pos);
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cStack_68 += local_5c;
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field_0x5ec[i].SetR(30.0f);
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field_0x5ec[i].SetH(300.0f);
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field_0x5ec[i].SetC(cStack_68);
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dComIfG_Ccsp()->Set(&field_0x5ec[i]);
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field_0x5ec[i].ClrTgHit();
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}
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}
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int daBmWindow_c::checkActorInRectangle(fopAc_ac_c* i_actor, cXyz const* i_topLeft,
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cXyz const* i_bottomRight) {
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cXyz actorDist = i_actor->current.pos - current.pos;
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mDoMtx_stack_c::YrotS(-current.angle.y);
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mDoMtx_stack_c::multVec(&actorDist, &actorDist);
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if (i_topLeft->x <= actorDist.x && actorDist.x <= i_bottomRight->x &&
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i_topLeft->y <= actorDist.y && actorDist.y <= i_bottomRight->y &&
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i_topLeft->z <= actorDist.z && actorDist.z <= i_bottomRight->z)
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{
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return 1;
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} else {
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return 0;
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}
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}
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void daBmWindow_c::init_modeBreak() {
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if (mpBgW != NULL) {
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dComIfG_Bgsp().Release(mpBgW);
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}
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setBreakEffect(0);
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dComIfGp_getVibration().StartShock(l_HIO.field_0x05, 0xf, cXyz(0.0f, 1.0f, 0.0f));
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cXyz soundPos(current.pos);
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soundPos.z -= 200.0f;
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mDoAud_seStart(Z2SE_OBJ_GLASSWINDOW_BREAK, &soundPos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
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fopAcM_onSwitch(this, fopAcM_GetParam(this) & 0xff);
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mMode = BREAK;
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}
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void daBmWindow_c::modeBreak() {
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fopAcM_delete(this);
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}
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void daBmWindow_c::init_modeBreakEff() {
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cXyz soundPos(current.pos);
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soundPos.z -= 200.0f;
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mDoAud_seStart(Z2SE_OBJ_MADO_BREAK_PRPR, &soundPos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
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setBreakEffect(1);
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fopAcM_onSwitch(this, fopAcM_GetParam(this) & 0xff);
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mMode = BREAK_EFF;
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}
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void daBmWindow_c::modeBreakEff() {
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fopAcM_delete(this);
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}
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static u16 const particle_id[6] = {
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0x8506, 0x8507, 0x8508, 0x8509, 0x850A, 0x850B,
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};
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void daBmWindow_c::setBreakEffect(int param_1) {
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cXyz cStack_2c(current.pos);
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csXyz cStack_40(shape_angle);
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if (param_1 == 0) {
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daPy_py_c* player = daPy_getPlayerActorClass();
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cXyz playerDist = player->current.pos - current.pos;
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mDoMtx_stack_c::YrotS(-current.angle.y);
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mDoMtx_stack_c::multVec(&playerDist, &playerDist);
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if (playerDist.z < 0.0f) {
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cStack_40.y += 0x8000;
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}
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} else {
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cStack_40.y += 0x8000;
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}
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int temp = param_1 * 3;
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for (int i = temp; i < temp + 3; i++) {
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dComIfGp_particle_set(particle_id[i], &cStack_2c, &cStack_40, &scale, 0xff, 0, -1,
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NULL, NULL, NULL);
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}
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}
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int daBmWindow_c::Draw() {
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g_env_light.settingTevStruct(16, ¤t.pos, &tevStr);
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g_env_light.setLightTevColorType_MAJI(mModel, &tevStr);
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fopAcM_setEffectMtx(this, mModel->getModelData());
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dComIfGd_setListBG();
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mDoExt_modelUpdateDL(mModel);
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dComIfGd_setList();
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return 1;
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}
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int daBmWindow_c::Delete() {
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dComIfG_resDelete(&mPhase, "H_Window");
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return 1;
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}
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static int daBmWindow_Draw(daBmWindow_c* i_this) {
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return i_this->MoveBGDraw();
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}
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static int daBmWindow_Execute(daBmWindow_c* i_this) {
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return i_this->MoveBGExecute();
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}
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static int daBmWindow_Delete(daBmWindow_c* i_this) {
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fopAcM_GetID(i_this);
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return i_this->MoveBGDelete();
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}
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static int daBmWindow_Create(fopAc_ac_c* i_this) {
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fopAcM_GetID(i_this);
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return static_cast<daBmWindow_c*>(i_this)->create();
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}
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static actor_method_class l_daBmWindow_Method = {
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(process_method_func)daBmWindow_Create, (process_method_func)daBmWindow_Delete,
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(process_method_func)daBmWindow_Execute, (process_method_func)NULL,
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(process_method_func)daBmWindow_Draw,
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};
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actor_process_profile_definition g_profile_Obj_BmWindow = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 3,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_Obj_BmWindow_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daBmWindow_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_Obj_BmWindow_e,
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/* Actor SubMtd */ &l_daBmWindow_Method,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e,
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/* Group */ fopAc_ACTOR_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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