Files
dusklight/src/d/actor/d_a_obj_rcircle.cpp
T
Huitzi 56890c32e8 Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-03-09 18:33:31 -07:00

141 lines
3.8 KiB
C++

/**
* d_a_obj_rcircle.cpp
* Object - River Circle
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_rcircle.h"
#include "f_pc/f_pc_name.h"
static int daObjRCircle_c_createHeap(fopAc_ac_c* i_this) {
return static_cast<daObjRCircle_c*>(i_this)->createHeap();
}
static char* l_arcName = "RCircle";
daObjRCircle_c::daObjRCircle_c() {}
daObjRCircle_c::~daObjRCircle_c() {
dComIfG_resDelete(this, l_arcName);
}
int daObjRCircle_c::createHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 5);
mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000284);
if (!mpModel) {
return 0;
} else {
J3DAnmTextureSRTKey* srtKey = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes(l_arcName, 11);
mBtk.init(modelData, srtKey, 1, 2, 1.0f, 0, -1);
J3DAnmTevRegKey* regKey = (J3DAnmTevRegKey*)dComIfG_getObjectRes(l_arcName, 8);
mBrk.init(modelData, regKey, 1, 0, 0.0f, 0, -1);
}
return 1;
}
int daObjRCircle_c::create() {
fopAcM_ct(this, daObjRCircle_c);
if (fopAcM_isSwitch(this, getSwBit())) {
return cPhs_ERROR_e;
}
int phase = dComIfG_resLoad(this, l_arcName);
if (phase == cPhs_COMPLEATE_e) {
if (!fopAcM_entrySolidHeap(this, (heapCallbackFunc)daObjRCircle_c_createHeap, 0x1000)) {
return cPhs_ERROR_e;
} else {
init();
setModelMtx();
fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
fopAcM_setCullSizeBox2(this, mpModel->getModelData());
}
}
return phase;
}
int daObjRCircle_c::Delete() {
this->~daObjRCircle_c();
return 1;
}
int daObjRCircle_c::draw() {
g_env_light.settingTevStruct(16, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
J3DModelData* modelData = mpModel->getModelData();
mBtk.entry(modelData);
mBrk.entry(modelData);
dComIfGd_setListBG();
mDoExt_modelUpdateDL(mpModel);
dComIfGd_setList();
return 1;
}
int daObjRCircle_c::execute() {
if (mSwitch) {
if (mBrk.isStop()) {
fopAcM_delete(this);
}
} else {
if (fopAcM_isSwitch(this, getSwBit())) {
mSwitch = 1;
mBrk.setPlaySpeed(1.0f);
}
}
mBtk.play();
mBrk.play();
return 1;
}
void daObjRCircle_c::init() {
mSwitch = 0;
}
void daObjRCircle_c::setModelMtx() {
mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
MTXCopy(mDoMtx_stack_c::now, mpModel->mBaseTransformMtx);
}
static int daObjRCircle_create(daObjRCircle_c* i_this) {
fopAcM_ct(i_this, daObjRCircle_c);
return i_this->create();
}
static int daObjRCircle_Delete(daObjRCircle_c* i_this) {
return i_this->Delete();
}
static int daObjRCircle_execute(daObjRCircle_c* i_this) {
return i_this->execute();
}
static int daObjRCircle_draw(daObjRCircle_c* i_this) {
return i_this->draw();
}
static actor_method_class daObjRCircle_METHODS = {
(process_method_func)daObjRCircle_create, (process_method_func)daObjRCircle_Delete,
(process_method_func)daObjRCircle_execute, (process_method_func)NULL,
(process_method_func)daObjRCircle_draw,
};
actor_process_profile_definition g_profile_Obj_RCircle = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 7,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_Obj_RCircle_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(daObjRCircle_c),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_Obj_RCircle_e,
/* Actor SubMtd */ &daObjRCircle_METHODS,
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e | fopAcStts_CULL_e | fopAcStts_NOEXEC_e,
/* Group */ fopAc_ENV_e,
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};