Files
dusklight/include/d/actor/d_a_obj_lv4prelvtr.h
T
gymnast86 b748eaca1e Remove private specifiers from game code classes (#2375)
* remove private specifiers from game code

* fix formatting

* fix more formatting

* Add some missing public modifiers

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Co-authored-by: Luke Street <luke@street.dev>
2026-09-03 09:30:26 -06:00

38 lines
819 B
C++

#ifndef D_A_OBJ_LV4PRELVTR_H
#define D_A_OBJ_LV4PRELVTR_H
#include "d/actor/d_a_obj_swturn.h"
#include "d/d_bg_s_movebg_actor.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjPRElvtr_c
* @brief Arbiter's Grounds Elevator?
*
* @details
*
*/
class daObjPRElvtr_c : public dBgS_MoveBgActor, public request_of_phase_process_class {
public:
int create1st();
void setMtx();
int CreateHeap();
int Create();
int Execute(Mtx**);
int Draw();
int Delete();
virtual ~daObjPRElvtr_c() {}
int getSwNo() { return fopAcM_GetParamBit(this, 0, 8); }
/* 0x5A8 */ Mtx mMtx1;
/* 0x5D8 */ Mtx mMtx2;
/* 0x608 */ J3DModel* mpModel;
/* 0x60C */ int field_0x60c;
};
STATIC_ASSERT(sizeof(daObjPRElvtr_c) == 0x610);
#endif /* D_A_OBJ_LV4PRELVTR_H */