Files
dusklight/include/d/actor/d_a_obj_metalbox.h
T
gymnast86 b748eaca1e Remove private specifiers from game code classes (#2375)
* remove private specifiers from game code

* fix formatting

* fix more formatting

* Add some missing public modifiers

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-09-03 09:30:26 -06:00

41 lines
852 B
C++

#ifndef D_A_OBJ_METALBOX_H
#define D_A_OBJ_METALBOX_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
/**
* @ingroup actors-objects
* @class daObjMBox_c
* @brief Metal Box
*
* @details
*
*/
class daObjMBox_c : public dBgS_MoveBgActor {
public:
/* 0x5a0 */ request_of_phase_process_class mPhase;
/* 0x5a8 */ J3DModel* mpModel;
/* 0x5ac */ dBgS_ObjAcch mAcch;
/* 0x784 */ dBgS_AcchCir mAcchCir;
/* 0x7c4 */ dCcD_Stts mStts;
/* 0x7e4 */ dCcD_Cyl mCyl;
/* 0x904 */ u8 field_0x804[0x944 - 0x93c];
public:
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create();
int Execute(Mtx**);
int Draw();
int Delete();
};
STATIC_ASSERT(sizeof(daObjMBox_c) == 0x944);
#endif /* D_A_OBJ_METALBOX_H */