Files
dusklight/include/d/actor/d_a_obj_sekizo.h
T
gymnast86 b748eaca1e Remove private specifiers from game code classes (#2375)
* remove private specifiers from game code

* fix formatting

* fix more formatting

* Add some missing public modifiers

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-09-03 09:30:26 -06:00

64 lines
1.2 KiB
C++

#ifndef D_A_OBJ_SEKIZO_H
#define D_A_OBJ_SEKIZO_H
#include "d/d_bg_s_movebg_actor.h"
#include "f_op/f_op_actor_mng.h"
struct daObj_Sekizo_HIOParam {
};
class daObj_Sekizo_Param_c {
public:
virtual ~daObj_Sekizo_Param_c() {}
static DUSK_GAME_DATA daObj_Sekizo_HIOParam const m;
};
#if DEBUG
class daObj_Sekizo_HIO_c : public mDoHIO_entry_c {
public:
daObj_Sekizo_HIO_c();
void listenPropertyEvent(const JORPropertyEvent*);
void genMessage(JORMContext*);
daObj_Sekizo_HIOParam m;
};
#define OBJ_SEKIZO_HIO_CLASS daObj_Sekizo_HIO_c
#else
#define OBJ_SEKIZO_HIO_CLASS daObj_Sekizo_Param_c
#endif
/**
* @ingroup actors-objects
* @class daObj_Sekizo_c
* @brief Stone Statue
*
* @details
*
*/
class daObj_Sekizo_c : public dBgS_MoveBgActor {
public:
cPhs_Step create();
int CreateHeap();
int Create();
int Delete();
int Execute(Mtx**);
int Draw();
void initBaseMtx();
void setBaseMtx();
/* 0x5A0 */ OBJ_SEKIZO_HIO_CLASS* mpHIO;
/* 0x5A4 */ request_of_phase_process_class mPhaseReq;
/* 0x5AC */ J3DModel* mpModel;
/* 0x5B0 */ u8 field_0x5b0;
/* 0x5B1 */ bool field_0x5b1;
/* 0x5B2 */ bool field_0x5b2;
};
STATIC_ASSERT(sizeof(daObj_Sekizo_c) == 0x5B4);
#endif /* D_A_OBJ_SEKIZO_H */