mirror of
https://github.com/TwilitRealm/dusklight
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b748eaca1e
* remove private specifiers from game code * fix formatting * fix more formatting * Add some missing public modifiers --------- Co-authored-by: Luke Street <luke@street.dev>
37 lines
769 B
C++
37 lines
769 B
C++
#ifndef D_A_OBJ_TWGATE_H
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#define D_A_OBJ_TWGATE_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_bg_s_movebg_actor.h"
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/**
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* @ingroup actors-objects
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* @class daTwGate_c
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* @brief Twilight Gate (Wall?)
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*
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* @details
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*
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*/
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class daTwGate_c : public dBgS_MoveBgActor {
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public:
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void setBaseMtx();
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int CreateHeap();
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int create();
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int Execute(Mtx**);
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int Draw();
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int Delete();
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int getGateType() { return fopAcM_GetParamBit(this, 4, 8); }
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/* 0x5A0 */ request_of_phase_process_class mPhase;
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/* 0x5A8 */ J3DModel* mModel;
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/* 0x5AC */ mDoExt_btkAnm mBtk;
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/* 0x5C4 */ mDoExt_brkAnm mBrk;
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/* 0x5DC */ u8 mGateType;
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/* 0x5E0 */ cM3dGLin mLine;
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};
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STATIC_ASSERT(sizeof(daTwGate_c) == 0x5fc);
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#endif /* D_A_OBJ_TWGATE_H */
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