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https://github.com/TwilitRealm/dusklight
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5d68762590
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
/**
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* d_a_obj_eff.cpp
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_eff.h"
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#include "d/d_com_inf_game.h"
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#include "f_pc/f_pc_name.h"
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int daObjEff::Act_c::_create() {
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fopAcM_ct(this, Act_c);
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if (daObj::PrmAbstract<Act_c::Prm_e>(this, PRM_8, PRM_0) == 3) {
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dComIfGp_particle_setColor(0x00E7, ¤t.pos, NULL, NULL, NULL, 0.0f, 55, NULL, &scale,
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NULL, fopAcM_GetRoomNo(this), &scale);
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}
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return cPhs_ERROR_e;
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}
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namespace daObjEff {
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namespace {
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int Mthd_Create(void* i_this) {
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return static_cast<daObjEff::Act_c*>(i_this)->_create();
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}
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int Mthd_Delete(void* i_this) {
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return 1;
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}
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int Mthd_Execute(void* i_this) {
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return 1;
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}
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int Mthd_Draw(void* i_this) {
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return 1;
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}
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int Mthd_IsDelete(void* i_this) {
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return 1;
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}
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}; // namespace
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}; // namespace daObjEff
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namespace daObjEff {
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namespace {
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static DUSK_CONST actor_method_class Mthd_Table = {
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(process_method_func)Mthd_Create, (process_method_func)Mthd_Delete,
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(process_method_func)Mthd_Execute, (process_method_func)Mthd_IsDelete,
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(process_method_func)Mthd_Draw,
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};
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};
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}; // namespace daObjEff
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_Eff = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 9,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_Obj_Eff_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daObjEff::Act_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_Obj_Eff_e,
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/* Actor SubMtd */ &daObjEff::Mthd_Table,
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/* Status */ fopAcStts_UNK_0x40000_e,
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/* Group */ fopAc_ACTOR_e,
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/* Cull Type */ fopAc_CULLBOX_0_e,
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};
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