Files
dusklight/include/d/actor/d_a_obj_digholl.h
T
gymnast86 b748eaca1e Remove private specifiers from game code classes (#2375)
* remove private specifiers from game code

* fix formatting

* fix more formatting

* Add some missing public modifiers

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Co-authored-by: Luke Street <luke@street.dev>
2026-09-03 09:30:26 -06:00

33 lines
669 B
C++

#ifndef D_A_OBJ_DIGHOLL_H
#define D_A_OBJ_DIGHOLL_H
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObjDigholl_c
* @brief Wolf Dig Place (Passage)
*
* @details
*
*/
class daObjDigholl_c : public fopAc_ac_c {
public:
int create();
~daObjDigholl_c();
int execute();
int draw();
void onDigStart() { field_0x568 = 1; }
s16 getSceneNum() const { return field_0x56c; }
/* 0x568 */ u8 field_0x568;
/* 0x569 */ u8 field_0x569;
/* 0x56A */ u8 field_0x56a;
/* 0x56B */ u8 field_0x56b;
/* 0x56C */ s16 field_0x56c;
/* 0x56E */ s16 field_0x56e;
}; // Size: 0x570
#endif /* D_A_OBJ_DIGHOLL_H */