Files
dusklight/include/d/actor/d_a_obj_kiPot.h
T
gymnast86 b748eaca1e Remove private specifiers from game code classes (#2375)
* remove private specifiers from game code

* fix formatting

* fix more formatting

* Add some missing public modifiers

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-09-03 09:30:26 -06:00

46 lines
840 B
C++

#ifndef D_A_OBJ_KIPOT_H
#define D_A_OBJ_KIPOT_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daKiPot_c
* @brief Coro Pot
*
* @details
*
*/
class daKiPot_c : public fopAc_ac_c {
public:
void setBaseMtx();
int create();
int Execute();
void procMain();
void init_modeWait();
void modeWait();
s32 chkEvent();
int Draw();
int Delete();
/* 0x568 */ u8 field_0x568[0x574 - 0x568];
/* 0x574 */ u8 mMode;
/* 0x575 */ u8 field_0x575;
/* 0x576 */ u8 field_0x576[0x578 - 0x576];
};
STATIC_ASSERT(sizeof(daKiPot_c) == 0x578);
class daKiPot_HIO_c : public mDoHIO_entry_c {
public:
daKiPot_HIO_c();
virtual ~daKiPot_HIO_c() {};
void genMessage(JORMContext*);
/* 0x00 */ /* vtable */
/* 0x06 */ u8 field_0x06;
};
#endif /* D_A_OBJ_KIPOT_H */