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https://github.com/TwilitRealm/dusklight
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b748eaca1e
* remove private specifiers from game code * fix formatting * fix more formatting * Add some missing public modifiers --------- Co-authored-by: Luke Street <luke@street.dev>
36 lines
727 B
C++
36 lines
727 B
C++
#ifndef D_A_OBJ_PROP_H
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#define D_A_OBJ_PROP_H
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#include "d/d_com_inf_game.h"
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/**
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* @ingroup actors-objects
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* @class daObjProp_c
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* @brief City in the Sky Propeller?
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*
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* @details
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*
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*/
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class daObjProp_c : public fopAc_ac_c, public request_of_phase_process_class {
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public:
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daObjProp_c();
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virtual ~daObjProp_c();
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bool createHeap();
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int create();
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int Delete();
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int draw();
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int execute();
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void init();
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void setModelMtx();
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u32 getNameArg_0() { return fopAcM_GetParamBit(this, 0, 4); }
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u32 getArg_0() { return fopAcM_GetParamBit(this, 4, 4); }
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/* 0x574 */ J3DModel* mpModel;
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/* 0x578 */ u8 mArg;
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};
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STATIC_ASSERT(sizeof(daObjProp_c) == 0x57C);
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#endif /* D_A_OBJ_PROP_H */
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