Files
dusklight/include/d/actor/d_a_obj_vground.h
T
gymnast86 b748eaca1e Remove private specifiers from game code classes (#2375)
* remove private specifiers from game code

* fix formatting

* fix more formatting

* Add some missing public modifiers

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Co-authored-by: Luke Street <luke@street.dev>
2026-09-03 09:30:26 -06:00

35 lines
709 B
C++

#ifndef D_A_OBJ_VGROUND_H
#define D_A_OBJ_VGROUND_H
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObjVGnd_c
* @brief Volcano Ground
*
* @details
*
*/
class daObjVGnd_c : public fopAc_ac_c {
public:
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create();
int execute();
int draw();
int _delete();
u32 getSwbit() { return (u8) fopAcM_GetParamBit(this, 0, 8); }
/* 0x568 */ request_of_phase_process_class mPhaseReq;
/* 0x570 */ J3DModel* mpModel;
/* 0x574 */ mDoExt_btkAnm* mpBtk;
/* 0x578 */ mDoExt_brkAnm* mpBrk;
};
STATIC_ASSERT(sizeof(daObjVGnd_c) == 0x57C);
#endif /* D_A_OBJ_VGROUND_H */