mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-07 19:31:19 -04:00
443 lines
13 KiB
C++
443 lines
13 KiB
C++
#include <ar.h>
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#include <dolphin/os.h>
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#include "DuskDsp.hpp"
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#include <algorithm>
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#include <cassert>
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#include <span>
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#include "Adpcm.hpp"
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#include "JSystem/JAudio2/JASDriverIF.h"
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#include "dusk/endian.h"
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#include "global.h"
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using namespace dusk::audio;
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ChannelAuxData dusk::audio::ChannelAux[DSP_CHANNELS] = {};
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/**
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* Validate that a DSP channel's format is actually something we know how to play.
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*/
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static bool ValidateChannelWaveFormat(const JASDsp::TChannel& channel) {
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if (channel.mSamplesPerBlock == AdpcmSampleCount && channel.mBytesPerBlock == Adpcm4FrameSize)
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return true;
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if (channel.mSamplesPerBlock == 1 && channel.mBytesPerBlock == 16)
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return true;
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/*
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if (channel.mSamplesPerBlock == AdpcmSampleCount && channel.mBytesPerBlock == Adpcm2FrameSize)
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return true;
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if (channel.mSamplesPerBlock == 1 && channel.mBytesPerBlock == 8)
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return true;
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*/
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return false;
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}
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/**
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* Validate that a DSP channel is actually something we know how to play.
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*/
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static void ValidateChannel(const JASDsp::TChannel& channel) {
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if (!ValidateChannelWaveFormat(channel)) {
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CRASH(
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"Unable to handle channel format: %02x, %02x\n",
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channel.mSamplesPerBlock,
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channel.mBytesPerBlock);
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}
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}
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static u32 ConvertSamplesToDataLength(const JASDsp::TChannel& channel, u32 samples) {
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if (samples % channel.mSamplesPerBlock != 0) {
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// Ensure we round up.
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samples += channel.mSamplesPerBlock;
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//CRASH("Indivisible sample count: %d\n", samples);
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}
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return (samples / channel.mSamplesPerBlock) * BlockBytes(channel);
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}
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/**
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* Render the audio data contributed by a single DSP channel. Reads & decodes new input samples.
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*/
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static void RenderChannel(
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JASDsp::TChannel& channel,
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ChannelAuxData& channelAux,
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OutputSubframe& subframe);
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/**
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* Converts a pitch value on a DSP channel to a sample rate.
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*/
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constexpr static int PitchToSampleRate(u16 value) {
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return static_cast<int>(static_cast<u64>(SampleRate) * value / 4096);
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}
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static void UpdateSampleRate(const JASDsp::TChannel& channel, ChannelAuxData& aux) {
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auto sampleRate = PitchToSampleRate(channel.mPitch);
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const SDL_AudioSpec spec = {
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SDL_AUDIO_S16,
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1,
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sampleRate
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};
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SDL_SetAudioStreamFormat(aux.resampleStream, &spec, nullptr);
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aux.prevPitch = channel.mPitch;
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}
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/**
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* Reset state for a DSP channel between independent playbacks.
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*/
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static void ResetChannel(JASDsp::TChannel& channel, ChannelAuxData& aux) {
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channel.mSamplesLeft = channel.mEndSample - channel.mSamplePosition;
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aux.hist0 = 0;
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aux.hist1 = 0;
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SDL_ClearAudioStream(aux.resampleStream);
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UpdateSampleRate(channel, aux);
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channel.mResetFlag = false;
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}
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/**
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* Mix subframe data from src into dst.
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*/
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static void MixSubframe(DspSubframe& dst, const DspSubframe& src) {
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for (int i = 0; i < dst.size(); i++) {
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dst[i] += src[i];
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}
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}
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void dusk::audio::DspRender(OutputSubframe& subframe) {
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// This cast half exists because my debugger sucks and this is an easy way to look at the data.
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auto& channels = *reinterpret_cast<std::array<JASDsp::TChannel, DSP_CHANNELS>*>(JASDsp::CH_BUF);
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for (int i = 0; i < channels.size(); i++) {
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auto& channel = channels[i];
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auto& channelAux = ChannelAux[i];
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if (!channel.mIsActive) {
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continue;
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}
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if (channel.mPauseFlag) {
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// Not really sure what the practical difference between pause and
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// deactivation is. Either avoids clearing state or allows the DSP to avoid popping?
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continue;
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}
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if (channel.mForcedStop) {
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channel.mIsFinished = true;
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continue;
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}
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if (channel.mBytesPerBlock == 0) {
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// I think these are oscillator channels? Not backed by audio.
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channel.mIsFinished = true;
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continue;
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}
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ValidateChannel(channel);
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OutputSubframe channelSubframe = {};
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RenderChannel(channel, channelAux, channelSubframe);
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for (int o = 0; o < subframe.channels.size(); o++) {
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MixSubframe(subframe.channels[o], channelSubframe.channels[o]);
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}
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}
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}
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/**
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* Actually decode samples from memory for the given audio channel.
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*/
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static void ReadSampleData(
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const JASDsp::TChannel& channel,
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ChannelAuxData& aux,
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const u8* data,
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size_t dataLength,
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s16* pcm,
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size_t pcmLength) {
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if (channel.mSamplesPerBlock == 1) {
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if (channel.mBytesPerBlock == 0x10) {
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// PCM16
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assert(reinterpret_cast<uintptr_t>(data) % 2 == 0 && "PCM data must be aligned");
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assert(dataLength % 2 == 0 && "Data length must be multiple of 2");
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assert(dataLength * 2 >= pcmLength && "Input too small!");
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auto srcPcm = reinterpret_cast<const BE(s16)*>(data);
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for (size_t i = 0; i < pcmLength; i++) {
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pcm[i] = srcPcm[i];
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}
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} else {
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CRASH("Unsupported format: PCM8");
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}
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} else {
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if (channel.mBytesPerBlock == 9) {
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Adpcm4ToPcm16(data, dataLength, pcm, pcmLength, aux.hist1, aux.hist0);
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} else {
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CRASH("Unsupported format: ADPCM2");
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}
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}
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}
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/**
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* Read a single *contiguous* chunk of sample data from a channel,
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* writes the samples to the channel's resampler stream.
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*
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* @returns Amount of samples actually read. Can be greater than the amount requested.
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*/
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static int ReadChannelSamplesChunk(
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JASDsp::TChannel& channel,
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ChannelAuxData& aux,
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int desiredSamples) {
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assert(desiredSamples >= 0);
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auto aramBase = static_cast<u8*>(ARGetStorageAddress()) + channel.mWaveAramAddress;
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// Streaming logic directly modifies mSamplesLeft.
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// So we use that as our tracking of where we are.
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auto curSamplePosition = channel.mEndSample - channel.mSamplesLeft;
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u32 skipSamples = curSamplePosition % channel.mSamplesPerBlock;
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if (skipSamples != 0) {
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// We need to start reading in the middle of a block. This can happen thanks to loops.
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// So we move back to the start of the block and keep track that those samples should
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// *not* be emitted.
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desiredSamples += static_cast<int>(skipSamples);
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curSamplePosition -= skipSamples;
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channel.mSamplesLeft += skipSamples;
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channel.mSamplePosition -= skipSamples;
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}
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// Pad desiredSamples so that we always leave the channel block-aligned.
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desiredSamples = ALIGN_NEXT(desiredSamples, channel.mSamplesPerBlock);
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assert(curSamplePosition % channel.mSamplesPerBlock == 0);
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auto dataPosition = ConvertSamplesToDataLength(channel, curSamplePosition);
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u32 renderSamples = std::min(channel.mSamplesLeft, static_cast<u32>(desiredSamples));
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int renderSize = static_cast<int>(sizeof(s16) * renderSamples);
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auto renderData = static_cast<s16*>(alloca(renderSize));
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memset(renderData, 0, renderSize);
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ReadSampleData(
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channel,
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aux,
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aramBase + dataPosition,
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ConvertSamplesToDataLength(channel, renderSamples),
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renderData,
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renderSamples);
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channel.mSamplesLeft -= renderSamples;
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channel.mSamplePosition += renderSamples;
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SDL_PutAudioStreamData(
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aux.resampleStream,
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renderData + skipSamples,
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static_cast<int>(renderSize - skipSamples * sizeof(u16)));
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assert(channel.mSamplePosition % channel.mSamplesPerBlock == 0 || channel.mSamplesLeft == 0);
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return static_cast<int>(renderSamples - skipSamples);
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}
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/**
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* Reads new audio channels from a DSP channel and writes them to the resampler stream.
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*/
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static void SDLCALL ReadChannelSamples(
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void *userdata,
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SDL_AudioStream*,
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int additional_amount,
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int) {
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if (additional_amount == 0) {
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return;
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}
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const auto index = static_cast<u32>(reinterpret_cast<uintptr_t>(userdata));
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auto& channel = JASDsp::CH_BUF[index];
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auto& aux = ChannelAux[index];
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if (channel.mSamplesLeft == 0 && !channel.mLoopFlag) {
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// May get called when we're out of data to read.
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// This is expected, as we need to drain the resampler channel before we mark the channel as finished.
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return;
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}
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auto samplesRead = ReadChannelSamplesChunk(channel, aux, additional_amount);
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additional_amount -= samplesRead;
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if (channel.mSamplesLeft == 0) {
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// Reached end of buffer.
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if (!channel.mLoopFlag) {
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return;
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}
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channel.mSamplesLeft = channel.mEndSample - channel.mLoopStartSample;
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channel.mSamplePosition = channel.mLoopStartSample;
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aux.hist1 = channel.mpPenult;
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aux.hist0 = channel.mpLast;
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}
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if (additional_amount >= 0) {
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ReadChannelSamplesChunk(channel, aux, additional_amount);
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}
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channel.mAramStreamPosition = channel.mWaveAramAddress
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+ ConvertSamplesToDataLength(channel, channel.mSamplePosition);
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}
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/**
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* Get the expected BusConnect value needed to define the given output channel in a DSP channel.
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*/
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constexpr u16 GetBusConnect(const OutputChannel channel) {
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switch (channel) {
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// TODO: This is a guess for now.
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case OutputChannel::LEFT:
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return 0x0D00;
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case OutputChannel::RIGHT:
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return 0x0D60;
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default:
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CRASH("Invalid output channel!");
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}
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}
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/**
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* For a DSP channel the JASDsp::OutputChannelConfig value targeting the given output channel.
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* Returns null if the DSP channel does not output to this output channel.
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*/
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static const JASDsp::OutputChannelConfig* GetOutputConfig(
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const JASDsp::TChannel& sourceChannel,
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OutputChannel channel) {
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auto busConnect = GetBusConnect(channel);
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for (const auto& mOutputChannel : sourceChannel.mOutputChannels) {
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auto config = &mOutputChannel;
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if (config->mBusConnect == busConnect) {
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return config;
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}
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}
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return nullptr;
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}
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/**
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* Get the volume that the given DSP channel should render to the given output channel at.
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*/
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static f32 GetVolumeForOutputChannel(
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const JASDsp::TChannel& sourceChannel,
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OutputChannel outputChannel) {
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u16 volume;
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f32 panValue = 1;
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if (sourceChannel.mAutoMixerBeenSet) {
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volume = sourceChannel.mAutoMixerVolume;
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auto autoMixerPan = static_cast<f32>(sourceChannel.mAutoMixerPanDolby >> 8) / 127;
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switch (outputChannel) {
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case OutputChannel::LEFT:
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panValue = 1 - autoMixerPan;
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break;
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case OutputChannel::RIGHT:
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panValue = autoMixerPan;
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break;
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default:
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CRASH("Unhandled output channel: OutputChannel");
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}
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} else {
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auto config = GetOutputConfig(sourceChannel, outputChannel);
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if (config == nullptr) {
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return 0;
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}
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volume = config->mTargetVolume;
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}
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// TODO: interpolate to avoid popping.
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f32 ratio = static_cast<f32>(volume) / static_cast<f32>(JASDriver::getChannelLevel_dsp());
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ratio *= panValue;
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return ratio;
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}
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/**
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* Given decoded & resampled input samples, render a DSP channel to a given output channel.
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*/
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static void RenderOutputChannel(
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const JASDsp::TChannel& sourceChannel,
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OutputChannel outputChannel,
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const std::span<f32> inputSamples,
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OutputSubframe& fullOutputSubframe) {
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auto& outputSubframe = fullOutputSubframe[outputChannel];
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assert(inputSamples.size() <= outputSubframe.size());
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auto volume = GetVolumeForOutputChannel(sourceChannel, outputChannel);
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if (volume == 0) {
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return;
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}
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for (int i = 0; i < inputSamples.size(); i++) {
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outputSubframe[i] = inputSamples[i] * volume;
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}
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}
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static void RenderChannel(
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JASDsp::TChannel& channel,
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ChannelAuxData& channelAux,
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OutputSubframe& subframe) {
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if (channel.mResetFlag) {
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ResetChannel(channel, channelAux);
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} else if (channelAux.prevPitch != channel.mPitch) {
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UpdateSampleRate(channel, channelAux);
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}
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DspSubframe audioLoadBuffer = {};
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int wantRead = sizeof(audioLoadBuffer);
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auto read = SDL_GetAudioStreamData(
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channelAux.resampleStream,
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&audioLoadBuffer,
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wantRead);
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if (read < wantRead) {
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channel.mIsFinished = true;
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}
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auto hasReadSamples = std::span(audioLoadBuffer).subspan(0, wantRead / sizeof(f32));
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static_assert(OutputSubframe::NUM_CHANNELS == 2, "Keep RenderChannel in sync!");
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RenderOutputChannel(channel, OutputChannel::LEFT, hasReadSamples, subframe);
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RenderOutputChannel(channel, OutputChannel::RIGHT, hasReadSamples, subframe);
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}
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void dusk::audio::DspInit() {
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constexpr SDL_AudioSpec srcSpec = {
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SDL_AUDIO_S16,
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1,
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SampleRate
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};
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constexpr SDL_AudioSpec dstSpec = {
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SDL_AUDIO_F32,
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1,
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SampleRate
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};
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for (u32 i = 0; i < DSP_CHANNELS; i++) {
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auto& aux = ChannelAux[i];
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aux.resampleStream = SDL_CreateAudioStream(&srcSpec, &dstSpec);
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SDL_SetAudioStreamGetCallback(
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aux.resampleStream,
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ReadChannelSamples,
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reinterpret_cast<void*>(static_cast<uintptr_t>(i)));
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}
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}
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