mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-23 13:42:25 -04:00
eed14acdc6
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
16 lines
256 B
C++
16 lines
256 B
C++
#ifndef C_MALLOC_H
|
|
#define C_MALLOC_H
|
|
|
|
#include <types.h>
|
|
|
|
class JKRHeap;
|
|
|
|
struct cMl {
|
|
static DUSK_GAME_DATA JKRHeap* Heap;
|
|
static void init(JKRHeap*);
|
|
static void* memalignB(int, u32);
|
|
static void free(void*);
|
|
};
|
|
|
|
#endif /* C_MALLOC_H */
|