mirror of
https://github.com/TwilitRealm/dusklight
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017304a237
* d_a_obj_cb almost matching * d_a_obj_bubblePillar OK * Work on d_a_obj_fchain * d_a_obj_gb OK * daTimeFire_c OK * d_a_obj_toaru_maki OK * d_a_obj_ten OK
51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#ifndef D_A_OBJ_FCHAIN_H
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#define D_A_OBJ_FCHAIN_H
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#include "f_op/f_op_actor_mng.h"
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class daObjFchain_shape_c : public J3DPacket {
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public:
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/* 80BE7194 */ virtual void draw();
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/* 80BE73D4 */ virtual ~daObjFchain_shape_c() {}
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};
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/**
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* @ingroup actors-objects
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* @class daObjFchain_c
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* @brief Wolf Chain Shackle
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*
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* @details
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*
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*/
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class daObjFchain_c : public fopAc_ac_c {
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public:
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/* 80BE5FF8 */ int createHeap();
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/* 80BE6074 */ int create();
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/* 80BE63C8 */ ~daObjFchain_c();
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/* 80BE64E0 */ void checkPlayerFoot(cXyz const*, cXyz const*, cXyz*);
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/* 80BE66B4 */ void setGroundVec(cXyz*, f32);
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/* 80BE6868 */ int execute();
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/* 80BE7324 */ int draw();
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cXyz* getPos() { return field_0x694; }
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csXyz* getAngle() { return field_0x8a4; }
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J3DModelData* getModelData() { return mModelData; }
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private:
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/* 0x568 */ request_of_phase_process_class mPhase;
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/* 0x570 */ J3DModelData* mModelData;
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/* 0x574 */ daObjFchain_shape_c mShape;
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/* 0x584 */ s16 field_0x584;
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/* 0x586 */ u16 field_0x586;
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/* 0x588 */ s16 field_0x588;
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/* 0x58C */ cXyz field_0x58c[22];
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/* 0x694 */ cXyz field_0x694[22];
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/* 0x79C */ cXyz field_0x79c[22];
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/* 0x8A4 */ csXyz field_0x8a4[22];
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};
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STATIC_ASSERT(sizeof(daObjFchain_c) == 0x928);
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#endif /* D_A_OBJ_FCHAIN_H */
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