Files
dusklight/include/d/actor/d_a_obj_tmoon.h
T
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

38 lines
892 B
C++

#ifndef D_A_OBJ_TMOON_H
#define D_A_OBJ_TMOON_H
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObjTMoon_c
* @brief Howling Moon
*
* @details
*
*/
class daObjTMoon_c : public fopAc_ac_c {
public:
/* 80D12BB8 */ void initBaseMtx();
/* 80D12BF4 */ void setBaseMtx();
/* 80D12C48 */ int Create();
/* 80D12C9C */ int CreateHeap();
/* 80D12D0C */ int create();
/* 80D12DC0 */ int execute();
/* 80D12EB4 */ int draw();
/* 80D12EDC */ int _delete();
u32 getEventBit1() { return fopAcM_GetParamBit(this, 0, 10); }
u32 getEventBit2() { return fopAcM_GetParamBit(this, 10, 10); }
private:
/* 0x568 */ request_of_phase_process_class mPhaseReq;
/* 0x570 */ J3DModel* mpModel;
/* 0x574 */ u16 field_0x574;
/* 0x576 */ u16 field_0x576;
};
STATIC_ASSERT(sizeof(daObjTMoon_c) == 0x578);
#endif /* D_A_OBJ_TMOON_H */