Files
dusklight/include/revolution/gf/GFGeometry.h
T
TakaRikka 7ef1810132 m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
2025-10-19 20:30:49 +03:00

42 lines
904 B
C

#ifndef _REVOLUTION_GF_GFGEOMETRY_H
#define _REVOLUTION_GF_GFGEOMETRY_H
#include <revolution/gx.h>
#define GF_GEN_MODE(nTexGens, nChans, nTevs, cm, nInds) \
( \
(u32)(nTexGens) << 0 | \
(u32)(nChans) << 4 | \
(u32)(nTevs) << 10 | \
(u32)(cm) << 14 | \
(u32)(nInds) << 16 \
)
static inline void GFWrite_u8(u8 data) {
GXCmd1u8(data);
}
static inline void GFWrite_u32(u32 data) {
GXCmd1u32(data);
}
static inline void GFWrite_u16(u16 data) {
GXCmd1u16(data);
}
static inline void GFWriteBPCmd(u32 regval) {
GFWrite_u8(GX_LOAD_BP_REG);
GFWrite_u32(regval);
}
static inline void GFWriteXFCmd(u16 addr, u32 val) {
GFWrite_u8(GX_LOAD_XF_REG);
GFWrite_u16(0);
GFWrite_u16(addr);
GFWrite_u32(val);
}
void GFSetGenMode2(u8 nTexGens, u8 nChans, u8 nTevs, u8 nInds, GXCullMode cm);
#endif /* _REVOLUTION_GF_GFGEOMETRY_H */