mirror of
https://github.com/TwilitRealm/dusklight
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257 lines
15 KiB
YAML
257 lines
15 KiB
YAML
# Macros are a way to shorten or make more explicit the logical requirements
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# for certain things. Macros can be used on logic statements like any item and do
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# not need any code modifications to run. Simply add them here and they can be used
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# in the world graph files.
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Can Open Doors: Human_Link
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Can Climb Ladders: Human_Link
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Can Climb Vines: Human_Link
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Can Talk to Humans: Human_Link
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Can Swing on Monkeys: Human_Link
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Can Pickup Bomblings: Human_Link
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Can Pull Lakebed Levers: Human_Link
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Can Pull Blocks: Human_Link
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Can Ride Boars: Human_Link
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Can Summon Hawk: Human_Link
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Can Talk to Animals: Wolf_Link
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Can Use Senses: Wolf_Link
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Can Dig: Wolf_Link
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Can Howl: Wolf_Link
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Can Sniff: Wolf_Link
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Can Midna Jump: Wolf_Link
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Can Use Tightrope: Wolf_Link
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Not Twilight: Human_Link or Wolf_Link
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Slingshot: Slingshot and 'Can_Refill_Slingshot_Seeds' and Human_Link
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Lantern: Lantern and 'Can_Refill_Lantern_Oil' and Human_Link
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Gale Boomerang: Gale_Boomerang and Human_Link
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Iron Boots: Iron_Boots and Human_Link
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Bow: Progressive_Bow and 'Can_Refill_Arrows' and Human_Link
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Regular Bombs: Bomb_Bag and 'Can_Refill_Regular_Bombs' and Human_Link
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Water Bombs: Bomb_Bag and 'Can_Refill_Water_Bombs' and Human_Link
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Bombs: Regular_Bombs or Water_Bombs
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Bomb Arrows: Bow and Bombs
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Spinner: Spinner and Human_Link
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Ball and Chain: Ball_and_Chain and Human_Link
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Zora Armor: Zora_Armor and Human_Link
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Magic Armor: Magic_Armor and Human_Link
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Shield: Hylian_Shield or 'Can_Buy_Wooden_Shield'
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Bottle: Empty_Bottle and Lantern # Can't empty lantern oil from a bottle until you have the lantern
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Asheis Sketch: Asheis_Sketch and Human_Link
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Aurus Memo: Aurus_Memo and Human_Link
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Renados Letter: Renados_Letter and Human_Link
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Invoice: Invoice and Human_Link
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Wooden Statue: Wooden_Statue and Human_Link
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Ilias Charm: Ilias_Charm and Human_Link
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Fishing Rod: Progressive_Fishing_Rod and Human_Link
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Coral Earring: count(Progressive_Fishing_Rod, 2) and Human_Link
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Sword: Progressive_Sword and Human_Link
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Ordon Sword: count(Progressive_Sword, 2) and Human_Link
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Master Sword: count(Progressive_Sword, 3) and Human_Link
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Light Sword: count(Progressive_Sword, 4) and Human_Link
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Big Quiver: count(Progressive_Bow, 2) and 'Can_Refill_Arrows' and Human_Link
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Giant Quiver: count(Progressive_Bow, 3) and 'Can_Refill_Arrows' and Human_Link
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Clawshot: Progressive_Clawshot and Human_Link
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Double Clawshots: count(Progressive_Clawshot, 2) and Human_Link
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Dominion Rod: Progressive_Dominion_Rod and Human_Link
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Restored Dominion Rod: count(Progressive_Dominion_Rod, 2) and Human_Link
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Big Wallet: Progressive_Wallet
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Giant Wallet: count(Progressive_Wallet, 2)
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Collosal Wallet: count(Progressive_Wallet, 3)
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Ending Blow: Sword and Progressive_Hidden_Skill
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Shield Attack: Shield and count(Progressive_Hidden_Skill, 2)
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Back Slice: Sword and count(Progressive_Hidden_Skill, 3)
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Helm Splitter: Sword and Shield_Attack and count(Progressive_Hidden_Skill, 4)
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Mortal Draw: Sword and count(Progressive_Hidden_Skill, 5)
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Jump Strike: Sword and count(Progressive_Hidden_Skill, 6)
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Great Spin: Sword and count(Progressive_Hidden_Skill, 7)
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Can Use Back Slice as Sword: Back_Slice_as_Sword == On and count(Progressive_Hidden_Skill, 3)
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Can Do Niche Stuff: Impossible # TODO: Make settings for all of these
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Can Do Difficult Combat: Impossible # TODO: Make settings for all of these
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Can Use Hot Spring Water: Bottle and 'Can_Buy_Hot_Spring_Water'
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Can Use Bottled Fairy: Bottle and 'Fairy_Access'
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# This will have to change if we allow players to start with less than 3 hearts
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Can Survive Damage: Logic_Damage_Multiplier != OHKO or Can_Use_Bottled_Fairy
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Can Survive One Bonk: Bonks_Do_Damage == Off or Can_Survive_Damage
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Can Survive Two Bonks: Bonks_Do_Damage == Off or Logic_Damage_Multiplier != OHKO or
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(Can_Use_Bottled_Fairy and count(Empty_Bottle, 2))
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Can Survive Three Bonks: Bonks_Do_Damage == Off or Logic_Damage_Multiplier != OHKO or
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(Can_Use_Bottled_Fairy and count(Empty_Bottle, 3))
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Can Smash: Bombs or Ball_and_Chain
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Can Break Webs: Lantern or Bombs or (Ball_and_Chain and Ball_and_Chain_Webs == On)
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Can Light Torches: Lantern
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Can Extinguish Torches: Gale_Boomerang
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Can Launch Bombs: Bombs and (Gale_Boomerang or Bow)
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Can Break Monkey Cage: Sword or Iron_Boots or Spinner or Ball_and_Chain or Wolf_Link or Bombs or
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Bow or Clawshot or (Can_Do_Niche_Stuff and Shield_Attack)
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Can Cut Hanging Web: Clawshot or Bow or Gale_Boomerang or Ball_and_Chain
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Can Break Wooden Barrier: Sword or Can_Smash or Wolf_Link or Can_Use_Back_Slice_as_Sword
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Can Refill Air: Zora_Armor # or glitched logic water bombs
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Can Cross Quicksand: Wolf_Link or Spinner
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Can Break Armor: Ball_and_Chain
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Can Break Ice: Ball_and_Chain
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Can Launch Canonball: Bombs
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Can Knock Down Hyrule Castle Painting: Bow or (Can_Do_Niche_Stuff and (Bombs or Jump_Strike))
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Can Knock Down Hanging Baba: Bow or Clawshot or Gale_Boomerang or Slingshot
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Has Damaging Item: Sword or Ball_and_Chain or Bow or Bombs or Iron_Boots or Wolf_Link or Spinner
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Can Hit Crystal Switch: Clawshot or Has_Damaging_Item
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Can Hit Crystal Switch at Range: Clawshot or Bow
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Can Complete MDH: Skip_Midna's_Desparate_Hour == On or ('Can_Access_Castle_Town_South' and 'Can_Complete_Lakebed_Temple')
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# REGULAR ENEMIES
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# A lot of enemies use this identical logical requirement
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Can Defeat Generic Enemy: Sword or Ball_and_Chain or Bow or Spinner or Wolf_Link or Bombs or
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Can_Use_Back_Slice_as_Sword or (Can_Do_Niche_Stuff and Iron_Boots)
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Can Defeat Shadow Beast: Sword or (Wolf_Link and Can_Complete_MDH)
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Can Defeat Keese: Sword or Ball_and_Chain or Bow or Spinner or Wolf_Link or Slingshot or
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Can_Use_Back_Slice_as_Sword or (Can_Do_Niche_Stuff and Iron_Boots)
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Can Defeat Fire Keese: Can_Defeat_Keese
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Can Defeat Ice Keese: Can_Defeat_Keese
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Can Defeat Shadow Keese: Can_Defeat_Keese
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Can Defeat Rat: Slingshot or Can_Defeat_Generic_Enemy
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Can Defeat Ghoul Rat: Can_Use_Senses
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Can Defeat Bokoblin: Can_Defeat_Generic_Enemy or Slingshot
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Can Defeat Red Bokoblin: Sword or Ball_and_Chain or Giant_Quiver or Wolf_Link or Bombs or
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Can_Use_Back_Slice_as_Sword or (Can_Do_Difficult_Combat and (Iron_Boots or Spinner))
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Can Defeat Bulblin: Can_Defeat_Generic_Enemy
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Can Defeat Deku Baba: Sword or Ball_and_Chain or Bow or Spinner or Shield_Attack or Slingshot or Clawshot or Bombs or
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Can_Use_Back_Slice_as_Sword or (Can_Do_Niche_Stuff and Iron_Boots)
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Can Defeat Big Baba: Can_Defeat_Generic_Enemy
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Can Defeat Baba Serpent: Can_Defeat_Generic_Enemy
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Can Defeat Walltula: Ball_and_Chain or Slingshot or Bow or Gale_Boomerang or Clawshot
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Can Defeat Skulltula: Can_Defeat_Generic_Enemy
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Can Defeat Deku Like: Bombs
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Can Launch Tileworm: Gale_Boomerang
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Can Defeat Tileworm: Gale_Boomerang and Can_Defeat_Generic_Enemy
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Can Defeat Stalhound: Can_Defeat_Generic_Enemy
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Can Defeat Kargarok: Can_Defeat_Generic_Enemy
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Can Defeat Goron: Sword or Ball_and_Chain or Bow or Spinner or Shield_Attack or Slingshot or Clawshot or Bombs or
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(Can_Do_Niche_Stuff and Iron_Boots) or (Can_Do_Difficult_Combat and Lantern) or Can_Use_Back_Slice_as_Sword
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Can Defeat Torch Slug: Sword or Ball_and_Chain or Bow or Wolf_Link or Bombs
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Can Defeat Dodongo: Can_Defeat_Generic_Enemy
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Can Defeat Beamos: Ball_and_Chain or Bow or Bombs
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Can Defeat Leever: Sword or Ball_and_Chain or Bow or Spinner or Wolf_Link or Bombs or (Can_Do_Niche_Stuff and Iron_Boots)
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Can Defeat Helmasaur: Can_Defeat_Generic_Enemy
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Can Defeat Tektite: Can_Defeat_Generic_Enemy
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Can Defeat Toado: Sword or Ball_and_Chain or Bow or Spinner or Wolf_Link
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Can Defeat Water Toadpoli: Sword or Ball_and_Chain or Bow or Shield_Attack or (Can_Do_Difficult_Combat and Wolf_Link)
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Can Defeat Shell Blade: Water_Bombs or (Sword and (Iron_Boots or (Can_Do_Niche_Stuff and Magic_Armor)))
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Can Defeat Lizalfos: Sword or Ball_and_Chain or Bow or Wolf_Link or Bombs or
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Can_Use_Back_Slice_as_Sword or (Can_Do_Niche_Stuff and Iron_Boots)
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Can Defeat Dinalfos: Sword or Ball_and_Chain or Wolf_Link
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Can Defeat Chu: Can_Defeat_Generic_Enemy or Clawshot
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Can Defeat Chu Worm: (Bombs or Clawshot) and (Sword or Ball_and_Chain or Bow or Spinner or Wolf_Link or Can_Use_Back_Slice_as_Sword)
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Can Defeat Bubble: Can_Defeat_Generic_Enemy
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Can Defeat Fire Bubble: Can_Defeat_Bubble
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Can Defeat Ice Bubble: Can_Defeat_Bubble
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Can Defeat Skull Kid: Bow
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Can Defeat Poe: Can_Use_Senses
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Can Defeat Stalchild: Can_Defeat_Generic_Enemy
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Can Defeat Stalfos: Can_Smash
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Can Defeat Redead Knight: Sword or Ball_and_Chain or Bow or Wolf_Link or Bombs or
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Can_Use_Back_Slice_as_Sword or (Can_Do_Niche_Stuff and Iron_Boots)
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Can Defeat White Wolfos: Sword or Ball_and_Chain or Bow or Spinner or Wolf_Link or Bombs or (Can_Do_Niche_Stuff and Iron_Boots)
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Can Defeat Chilfos: Can_Defeat_Generic_Enemy
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Can Defeat Mini Freezard: Can_Defeat_Generic_Enemy
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Can Defeat Freezard: Ball_and_Chain
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Can Defeat Young Gohma: Sword or Ball_and_Chain or Bow or Spinner or Wolf_Link or Bombs or
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(Can_Do_Niche_Stuff and Iron_Boots)
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Can Defeat Baby Gohma: Can_Defeat_Generic_Enemy or Slingshot or Clawshot
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Can Defeat Armos: Can_Defeat_Generic_Enemy or Clawshot
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Can Defeat Zant Head: Sword or Wolf_Link or Can_Use_Back_Slice_as_Sword
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# MINIBOSSES
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Can Defeat Ook: Sword or Ball_and_Chain or Bow or Wolf_Link or Bombs or
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Can_Use_Back_Slice_as_Sword or (Can_Do_Niche_Stuff and Iron_Boots)
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Can Defeat Dangoro: Iron_Boots and (Sword or Wolf_Link or Bomb_Arrows or (Can_Do_Niche_Stuff and Ball_and_Chain))
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Can Defeat Deku Toad: Sword or Ball_and_Chain or Bow or Wolf_Link or Bombs or
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Can_Use_Back_Slice_as_Sword or (Can_Do_Niche_Stuff and Iron_Boots)
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Can Defeat King Bulblin Desert: Sword or Ball_and_Chain or Wolf_Link or Giant_Quiver or Can_Use_Back_Slice_as_Sword or
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(Can_Do_Difficult_Combat and (Spinner or Iron_Boots or Bombs or Big_Quiver))
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Can Defeat Deathsword: Can_Use_Senses and Sword and (Clawshot or Bow or Gale_Boomerang)
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Can Defeat Darkhammer: Sword or Ball_and_Chain or Bow or Wolf_Link or Bombs or
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(Can_Use_Back_Slice_as_Sword and Can_Do_Difficult_Combat) or (Can_Do_Niche_Stuff and Iron_Boots)
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Can Defeat Darknut: Sword or (Can_Do_Difficult_Combat and (Bombs or Ball_and_Chain))
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Can Defeat Aerolfos: Clawshot and (Sword or Ball_and_Chain or Wolf_Link or (Can_Do_Niche_Stuff and Iron_Boots))
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Can Defeat Phantom Zant: Sword or Wolf_Link
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Can Defeat King Bulblin Castle: Sword or Ball_and_Chain or Wolf_Link or Big_Quiver or (Can_Do_Difficult_Combat and
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(Spinner or Iron_Boots or Bombs or Can_Use_Back_Slice_as_Sword))
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# BOSSES
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Can Defeat Diababa: Can_Launch_Bombs or (Gale_Boomerang and
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(Sword or Ball_and_Chain or Wolf_Link or Bombs or
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(Can_Do_Difficult_Combat and Can_Use_Back_Slice_as_Sword) or (Can_Do_Niche_Stuff and Iron_Boots)))
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Can Defeat Fyrus: Bow and Iron_Boots and (Sword or (Can_Do_Difficult_Combat and Can_Use_Back_Slice_as_Sword))
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Can Defeat Morpheel: Iron_Boots and Clawshot and Sword and Can_Refill_Air
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Can Defeat Stallord: Spinner and (Sword or Can_Do_Difficult_Combat)
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Can Defeat Blizzeta: Ball_and_Chain
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Can Defeat Armogohma: Bow and Dominion_Rod
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Can Defeat Argorok: Double_Clawshots and Ordon_Sword and (Iron_Boots or (Can_Do_Niche_Stuff and Magic_Armor))
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Can Defeat Zant: Master_Sword and Gale_Boomerang and (Iron_Boots or (Can_Do_Niche_Stuff and Magic_Armor)) and
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Can_Refill_Air and Clawshot and Ball_and_Chain
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Can Open North Faron Woods Gate: North_Faron_Woods_Gate_Key or Small_Keys == Keysy
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Can Complete Prologue: Skip_Prologue == On or (Sword and Slingshot and Can_Open_North_Faron_Woods_Gate)
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# You can only use warp portals from certain stages.
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# 'Can_Warp' is an event added to any logical area
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# which is part of a stage that players can warp from.
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Can Use Warp Portals: Wolf_Link and 'Can_Warp' and Can_Complete_Prologue
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Can Free All Monkeys in Forest Temple: "'Can_Free_Monkey_in_Entrance_Room' and 'Can_Free_Monkey_on_Totem' and
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'Can_Free_Monkey_in_Big_Baba_Room' and 'Can_Free_Monkey_in_West_Tileworm_Room' and
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'Can_Free_Monkey_in_East_Tileworm_Room' and 'Can_Free_Monkey_in_Dark_Spider_Room' and
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'Can_Free_Monkey_in_North_Deku_Like_Room'"
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Has Sword For Temple of Time: Temple_of_Time_Sword_Requirement == None or
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(Temple_of_Time_Sword_Requirement == Wooden_Sword and Sword) or
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(Temple_of_Time_Sword_Requirement == Ordon_Sword and Ordon_Sword) or
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(Temple_of_Time_Sword_Requirement == Master_Sword and Master_Sword) or
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(Temple_of_Time_Sword_Requirement == Light_Sword and Light_Sword)
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Can Complete Faron Twilight: Faron_Twilight_Cleared == On or count(Faron_Twilight_Tear, 16)
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Can Complete Eldin Twilight: Eldin_Twilight_Cleared == On or count(Eldin_Twilight_Tear, 16)
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Can Complete Lanayru Twilight: Lanayru_Twilight_Cleared == On or count(Lanayru_Twilight_Tear, 16)
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Can Complete All Twilight: Can_Complete_Faron_Twilight and Can_Complete_Eldin_Twilight and Can_Complete_Lanayru_Twilight
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Can Defeat Faron Twilit Insect: Twilight
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Can Defeat Eldin Twilit Insect: Twilight
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Can Defeat Lanayru Twilit Insect: Twilight and Can_Complete_Eldin_Twilight
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Can Clear Forest: Can_Complete_Faron_Twilight and ('Can_Complete_Forest_Temple' or Faron_Woods_Logic == Open)
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Can Complete All Dungeons: "'Can_Complete_Forest_Temple' and 'Can_Complete_Goron_Mines' and 'Can_Complete_Lakebed_Temple' and
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'Can_Complete_Arbiters_Grounds' and 'Can_Complete_Snowpeak_Ruins' and 'Can_Complete_Temple_of_Time' and
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'Can_Complete_City_in_the_Sky' and 'Can_Complete_Palace_of_Twilight'"
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Can Break Hyrule Castle Barrier: Hyrule_Barrier_Requirements == Open or
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(Hyrule_Barrier_Requirements == Vanilla and 'Can_Complete_Palace_of_Twilight') or
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(Hyrule_Barrier_Requirements == Fused_Shadows and count(Progressive_Fused_Shadow, Hyrule_Barrier_Fused_Shadows)) or
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(Hyrule_Barrier_Requirements == Mirror_Shards and count(Progressive_Mirror_Shard, Hyrule_Barrier_Mirror_Shards)) or
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(Hyrule_Barrier_Requirements == Dungeons and dungeons_completed(Hyrule_Barrier_Dungeons)) or
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(Hyrule_Barrier_Requirements == Poe_Souls and count(Poe_Soul, Hyrule_Barrier_Poe_Souls)) or
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(Hyrule_Barrier_Requirements == Hearts and hearts(Hyrule_Barrier_Hearts))
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Can Open Hyrule Castle Big Key Gate: Hyrule_Castle_Big_Key_Requirements == None or
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(Hyrule_Castle_Big_Key_Requirements == Fused_Shadows and count(Progressive_Fused_Shadow, Hyrule_Castle_Big_Key_Fused_Shadows)) or
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(Hyrule_Castle_Big_Key_Requirements == Mirror_Shards and count(Progressive_Mirror_Shard, Hyrule_Castle_Big_Key_Mirror_Shards)) or
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(Hyrule_Castle_Big_Key_Requirements == Dungeons and dungeons_completed(Hyrule_Castle_Big_Key_Dungeons)) or
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(Hyrule_Castle_Big_Key_Requirements == Poe_Souls and count(Poe_Soul, Hyrule_Castle_Big_Key_Poe_Souls)) or
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(Hyrule_Castle_Big_Key_Requirements == Hearts and hearts(Hyrule_Castle_Big_Key_Hearts))
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Can Talk to Springwater Goron: Nothing # TODO
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