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dusklight/mods/randomizer/generator/data/world/Root.yaml
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2026-07-27 22:33:03 -07:00

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YAML

# These logic files contain the listings for each predefined logical area. Areas can contain
# events, locations, and exits.
#
# EVENTS are logic variables which become true when their requirement evaluates
# to true and are surrounded with single quotes when used in other logic statements
# (unlike macros which are defined in macros.yaml). It's possible to add new events
# to the logic simply by defining them in an area and then using them in whichever
# logic statements you wish. No modifications to the code are necessary. Every logical
# area that gets defined will also come with an automatically generated 'Can_Access_<Area_Name>'
# event. This event is added to the area and has no requirements. If you start a logic statement
# with an event, then the entire statement must be surrounded in double quotes due to how yaml
# is parsed.
#
# LOCATIONS are places which can contain randomized items. Adding new locations
# here will require adding them in locations.yaml as well.
#
# EXITS define how the areas of the world graph connect to each other. Each exit
# is a one way connection, so when making new areas remember to define the exit
# connections both ways if applicable. No modifications to the code are necessary
# for adding new exits.
#
# Each dungeon in the world graph is at least defined on a room by room basis
# (although in many cases rooms are split up into multiple parts). This is to
# help simplify glitched logic (eventually).
#
# NOTE: When writing direct logic requirements for exits, do not write a logic
# statement that requires both human link *and* wolf link to evaluate to true.
# The search and flatten algorithms need to keep track of human-wolf/day-night
# combinations separately and test them one at a time to know which forms
# are allowed through any single exit. This doesn't work if both forms are
# directly required. If you need to write a logic statement for an exit that
# absolutely requires both human and wolf link, then hide away one (or both)
# of the forms behind an event in the area.
#
# See the "Lost Woods Lower Battle Arena -> Lost Woods Baba Serpent Grotto" exit
# for an example of the above.
# The following logical operators/functions are available for logic statements:
# - and
# - or
# - <item>
# - Human_Link
# - Wolf_Link
# - Day
# - Night
# - count(<item>, <number>)
# - setting_name [<=, ==, >=, !=] option
# - golden_bugs(count)
- Name: Root
Exits:
Root Human Day: (Human_Link and (Starting_Form == Human or Shadow_Crystal)) and (Starting_Time_of_Day == Morning or Starting_Time_of_Day == Noon)
Root Human Night: (Human_Link and (Starting_Form == Human or Shadow_Crystal)) and (Starting_Time_of_Day == Evening or Starting_Time_of_Day == Night)
Root Wolf Day: (Wolf_Link and (Starting_Form == Wolf or Shadow_Crystal)) and (Starting_Time_of_Day == Morning or Starting_Time_of_Day == Noon)
Root Wolf Night: (Wolf_Link and (Starting_Form == Wolf or Shadow_Crystal)) and (Starting_Time_of_Day == Evening or Starting_Time_of_Day == Night)
- Name: Root Human Day
Can Transform: Never
Exits:
Root Exits: Nothing
- Name: Root Human Night
Can Transform: Never
Exits:
Root Exits: Nothing
- Name: Root Wolf Day
Can Transform: Never
Exits:
Root Exits: Nothing
- Name: Root Wolf Night
Can Transform: Never
Exits:
Root Exits: Nothing
- Name: Root Exits
Can Transform: Never
Exits:
Links Spawn: Nothing
Warp Portals: Can_Use_Warp_Portals
- Name: Links Spawn
Exits:
Outside Links House: Nothing
- Name: Warp Portals
Exits:
Ordon Spring Warp Portal: Ordon_Spring_Portal and (Unlock_Map_Regions == On or 'Ordona_Province_Map_Sector')
South Faron Woods Warp Portal: South_Faron_Portal and (Unlock_Map_Regions == On or 'Faron_Province_Map_Sector')
North Faron Woods Warp Portal: North_Faron_Portal and (Unlock_Map_Regions == On or 'Faron_Province_Map_Sector')
Sacred Grove Warp Portal: Sacred_Grove_Portal and (Unlock_Map_Regions == On or 'Faron_Province_Map_Sector')
Kakariko Gorge Warp Portal: Kakariko_Gorge_Portal and (Unlock_Map_Regions == On or 'Eldin_Province_Map_Sector')
Kakariko Village Warp Portal: Kakariko_Village_Portal and (Unlock_Map_Regions == On or 'Eldin_Province_Map_Sector')
Death Mountain Warp Portal: Death_Mountain_Portal and (Unlock_Map_Regions == On or 'Eldin_Province_Map_Sector')
Bridge of Eldin Warp Portal: Bridge_of_Eldin_Portal and (Unlock_Map_Regions == On or 'Eldin_Province_Map_Sector')
Castle Town Warp Portal: Castle_Town_Portal and (Unlock_Map_Regions == On or 'Lanayru_Province_Map_Sector')
Lake Hylia Warp Portal: Lake_Hylia_Portal and (Unlock_Map_Regions == On or 'Lanayru_Province_Map_Sector')
Upper Zoras River Warp Portal: Upper_Zoras_River_Portal and (Unlock_Map_Regions == On or 'Lanayru_Province_Map_Sector')
Zoras Domain Warp Portal: Zoras_Domain_Portal and (Unlock_Map_Regions == On or 'Lanayru_Province_Map_Sector')
Snowpeak Warp Portal: Snowpeak_Portal and (Unlock_Map_Regions == On or 'Snowpeak_Province_Map_Sector')
Gerudo Desert Warp Portal: Gerudo_Desert_Portal and 'Desert_Province_Map_Sector'
Mirror Chamber Warp Portal: Mirror_Chamber_Portal and 'Desert_Province_Map_Sector'
- Name: Ordon Spring Warp Portal
Exits:
Ordon Spring: Nothing
- Name: South Faron Woods Warp Portal
Exits:
South Faron Woods: Nothing
- Name: North Faron Woods Warp Portal
Exits:
North Faron Woods: Nothing
- Name: Sacred Grove Warp Portal
Exits:
Sacred Grove Lower: Nothing
- Name: Kakariko Gorge Warp Portal
Exits:
Kakariko Gorge: Nothing
- Name: Kakariko Village Warp Portal
Exits:
Lower Kakariko Village: Nothing
- Name: Death Mountain Warp Portal
Exits:
Death Mountain Volcano: Nothing
- Name: Bridge of Eldin Warp Portal
Exits:
Eldin Field North of Bridge: Nothing
- Name: Castle Town Warp Portal
Exits:
Outside Castle Town West: Nothing
- Name: Lake Hylia Warp Portal
Exits:
Lake Hylia: Nothing
- Name: Upper Zoras River Warp Portal
Exits:
Upper Zoras River: Nothing
- Name: Zoras Domain Warp Portal
Exits:
Zoras Throne Room: Nothing
- Name: Snowpeak Warp Portal
Exits:
Snowpeak Summit Upper: Nothing
- Name: Gerudo Desert Warp Portal
Exits:
Gerudo Desert Cave of Ordeals Plateau: Nothing
- Name: Mirror Chamber Warp Portal
Exits:
Mirror Chamber Upper: Nothing