Files
dusklight/include/dusk/version.hpp
T
Pieter-Jan Briers 977ad16806 GCN PAL support (#533)
* Basic PAL ISO & language support

Probably still needs much more work

* Add language selector to pre-launch

* Store DVDDiskID in a global

Can use this later for things

* More version system API improvements

* d_name mostly region switching fully

JPN doesn't work yet cuz it'll be a nightmare, probably.

* More version switching support

* Mark GCN PAL as supported ROM

* Fix remaining REL assets to have PAL offsets

* d_a_mg_fish PAL

* d_a_mg_fshop PAL

* isRegionUsa helper

* d_menu_fishing PAL

* d_msg_class PAL

* m_Do_MemCardRWmng PAL

* Update CARDInit call & remove DUSK_TP_VERSION

* Fix Ganon cape

Missed this one.

* Remove tp_version from Sentry

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-04-25 15:46:12 -06:00

68 lines
1.7 KiB
C++

#ifndef DUSK_VERSION_HPP
#define DUSK_VERSION_HPP
/**
* Functionality for switching game behavior based on the loaded game version (e.g. PAL/JPN, GC/Wii)
*/
namespace dusk::version {
enum class GameVersion : u8 {
GcnUsa = VERSION_GCN_USA,
GcnPal = VERSION_GCN_PAL,
GcnJpn = VERSION_GCN_JPN,
WiiUsaRev0 = VERSION_WII_USA_R0,
WiiUsa = VERSION_WII_USA_R2,
WiiPal = VERSION_WII_PAL,
WiiJpn = VERSION_WII_JPN,
WiiKor = VERSION_WII_KOR,
};
bool isGcn();
bool isWii();
bool isPalOrAtLeastWiiR2();
bool isRegionPal();
bool isRegionJpn();
bool isRegionUsa();
GameVersion getGameVersion();
const DVDDiskID& getDiskID();
void init();
template<typename T>
struct VersionOption {
GameVersion mVersion;
T mValue;
constexpr VersionOption(GameVersion version, T value) : mVersion(version), mValue(value) {}
};
template<typename T>
const T& versionSelect(const std::initializer_list<VersionOption<T>> options) {
const auto version = getGameVersion();
for (const auto& opt : options) {
if (opt.mVersion == version) {
return opt.mValue;
}
}
// Unable to find value.
abort();
}
template<typename T>
const T& versionSelect(const std::initializer_list<VersionOption<T>> options, const T& defaultValue) {
const auto version = getGameVersion();
for (const auto& opt : options) {
if (opt.mVersion == version) {
return opt.mValue;
}
}
return defaultValue;
}
} // namespace dusk::version
#endif // DUSK_VERSION_HPP