Files
dusklight/src/dusk/audio/DuskAudioSystem.cpp
T
2026-03-29 01:54:49 +01:00

164 lines
4.4 KiB
C++

#include "dusk/audio/DuskAudioSystem.h"
#include <SDL3/SDL_init.h>
#include <array>
#include <cassert>
#include <fstream>
#include <ios>
#include <span>
#include "JSystem/JAudio2/JASAiCtrl.h"
#include "JSystem/JAudio2/JASChannel.h"
#include "JSystem/JAudio2/JASCriticalSection.h"
#include "JSystem/JAudio2/JASDSPChannel.h"
#include "JSystem/JAudio2/JASHeapCtrl.h"
#include "DuskDsp.hpp"
#include "JSystem/JAudio2/JASAudioThread.h"
#include "JSystem/JAudio2/JASDriverIF.h"
// #define DUSK_DUMP_AUDIO
using namespace dusk::audio;
static OutputSubframe OutBuffer;
static std::array<f32, DSP_SUBFRAME_SIZE * OutputSubframe::NUM_CHANNELS> OutInterleaveBuffer;
static SDL_AudioStream* PlaybackStream;
/**
* SDL audiostream callback to trigger rendering of new audio data.
*/
static void SDLCALL GetNewAudio(
void*,
SDL_AudioStream*,
int needed,
int);
/**
* Render an entire new frame of audio and output it to SDL3.
* Note: "audio frames" are unrelated to video frames.
* @return Amount of audio samples rendered.
*/
static int RenderNewAudioFrame();
/**
* Render an audio subframe and output it to SDL3.
*/
static void RenderAudioSubframe();
static void InitSDL3Output() {
SDL_Init(SDL_INIT_AUDIO);
constexpr SDL_AudioSpec spec = {
SDL_AUDIO_F32,
2,
SampleRate,
};
PlaybackStream = SDL_OpenAudioDeviceStream(
SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK,
&spec,
&GetNewAudio,
nullptr);
}
void dusk::audio::Initialize() {
InitSDL3Output();
DspInit();
JASDsp::initBuffer();
JASDSPChannel::initAll();
JASPoolAllocObject_MultiThreaded<JASChannel>::newMemPool(0x48);
SDL_ResumeAudioStreamDevice(PlaybackStream);
}
void dusk::audio::SetMasterVolume(const f32 value) {
JASCriticalSection section;
MasterVolume = value;
}
void SDLCALL GetNewAudio(
void*,
SDL_AudioStream*,
int needed,
int) {
while (needed > 0) {
const int rendered = RenderNewAudioFrame();
needed -= rendered;
}
}
#if defined(DUSK_DUMP_AUDIO)
static std::ofstream outRaw("guh.raw", std::ios_base::out | std::ios_base::binary);
#endif
int RenderNewAudioFrame() {
JASCriticalSection section;
const u32 countSubframes = JASDriver::getSubFrames();
JASAudioThread::setDSPSyncCount(countSubframes);
for (u32 i = 0; i < countSubframes; i++) {
RenderAudioSubframe();
JASAudioThread::snIntCount -= 1;
}
#if defined(DUSK_DUMP_AUDIO)
outRaw.flush();
#endif
return static_cast<u16>(countSubframes) * DSP_SUBFRAME_SIZE;
}
static void InterleaveOutputData(const OutputSubframe& data, std::span<f32> target) {
assert(target.size() >= data.channels[0].size() * OutputSubframe::NUM_CHANNELS);
size_t outPos = 0;
for (size_t inPos = 0; inPos < data.channels[0].size(); inPos++) {
for (size_t channelIdx = 0; channelIdx < OutputSubframe::NUM_CHANNELS; channelIdx++) {
target[outPos++] = data.channels[channelIdx][inPos];
}
}
}
void RenderAudioSubframe() {
OutBuffer = {};
JASDriver::updateDSP();
DspRender(OutBuffer);
InterleaveOutputData(OutBuffer, OutInterleaveBuffer);
if (JASDriver::extMixCallback != nullptr && JASDriver::sMixMode == MIX_MODE_INTERLEAVE) {
static_assert(OutputSubframe::NUM_CHANNELS == 2); // This code only works with Stereo so far.
// NOTE: In the real game, this gets called on the entire audio frame, rather than the subframe.
// That's probably more efficient, but I didn't wanna change the code to calculate the
// entire audio buffers at once.
// This is only used for the movie player, and it seems to work fine with the smaller calls.
const auto mixData = JASDriver::extMixCallback(DSP_SUBFRAME_SIZE);
if (mixData) {
for (int i = 0; i < OutInterleaveBuffer.size(); i++) {
OutInterleaveBuffer[i] += static_cast<f32>(mixData[i]) / static_cast<f32>(0x7FFF);
}
}
}
#if defined(DUSK_DUMP_AUDIO)
outRaw.write((const char*)OutInterleaveBuffer.data(), sizeof(OutInterleaveBuffer));
#endif
SDL_PutAudioStreamData(PlaybackStream, &OutInterleaveBuffer, sizeof(OutInterleaveBuffer));
}
u32 dusk::audio::GetResetCount(int channelIdx) {
return ChannelAux[channelIdx].resetCount;
}
f32 dusk::audio::VolumeFromU16(u16 value) {
return static_cast<f32>(value) / static_cast<f32>(JASDriver::getChannelLevel_dsp());
}