mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-28 16:00:40 -04:00
56890c32e8
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
265 lines
6.3 KiB
C++
265 lines
6.3 KiB
C++
/**
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* d_a_dshutter.cpp
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* Gates that shutter open / close
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_dshutter.h"
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#include "SSystem/SComponent/c_math.h"
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#include "Z2AudioLib/Z2Instances.h"
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static char* l_arcName[] = {
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"K_tetd",
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"S_bsaku00",
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"S_lv7saku",
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};
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daDsh_c::~daDsh_c() {}
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static int const l_bmd[] = {
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4,
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4,
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4,
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};
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int daDsh_c::CreateHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName[mType], l_bmd[mType]);
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mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
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if (mpModel == NULL) {
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return 0;
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}
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return 1;
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}
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int daDsh_c::Draw() {
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g_env_light.settingTevStruct(0x10, ¤t.pos, &tevStr);
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g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
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dComIfGd_setListBG();
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mDoExt_modelUpdateDL(mpModel);
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dComIfGd_setList();
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return 1;
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}
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int daDsh_c::Execute(Mtx** param_0) {
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callExecute();
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setMtx();
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*param_0 = &mBgMtx;
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cLib_calcTimer(&mTiltTime);
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return 1;
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}
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void daDsh_c::setMtx() {
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mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
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mDoMtx_stack_c::YrotM(shape_angle.y);
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mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
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MTXCopy(mDoMtx_stack_c::get(), mBgMtx);
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}
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void daDsh_c::setAction(daDsh_c::action_c* i_action) {
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mpAction = i_action;
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callInit();
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}
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int daDsh_c::callInit() {
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if (mpAction->getInit() == NULL) {
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return 1;
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}
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return (this->*mpAction->getInit())();
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}
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int daDsh_c::callExecute() {
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if (mpAction->getExecute() == NULL) {
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return 1;
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}
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return (this->*mpAction->getExecute())();
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}
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int daDsh_c::initOpenWait() {
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current.pos.y = home.pos.y;
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return 1;
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}
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static daDsh_c::action_c l_openWaitAction(&daDsh_c::initOpenWait, &daDsh_c::executeOpenWait);
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static daDsh_c::action_c l_openAction(&daDsh_c::initOpen, &daDsh_c::executeOpen);
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int daDsh_c::executeOpenWait() {
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if (fopAcM_isSwitch(this, mSw)) {
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setAction(&l_openAction);
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}
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return 1;
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}
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static int const l_dzb[] = {7, 7, 7};
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static u32 const l_heap_size[] = {0xC10, 0xC10, 0x3D60};
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int daDsh_c::initOpen() {
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mTiltTime = getOpenTiltTime();
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speed.y = 0.0f;
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gravity = getOpenAccel();
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cXyz check_pos(home.pos.x, home.pos.y + 100.0f, home.pos.z);
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bool water_check = fopAcM_wt_c::waterCheck(&check_pos);
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bool gnd_check = fopAcM_gc_c::gndCheck(&check_pos);
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if (water_check && fopAcM_wt_c::getWaterY() > fopAcM_gc_c::getGroundY()) {
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fopAcM_seStart(this, Z2SE_OBJ_SW_FENCE_DWN_WTR, 0);
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} else {
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fopAcM_seStart(this, Z2SE_OBJ_SW_FENCE_DOWN, 0);
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}
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return 1;
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}
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static daDsh_c::action_c l_closeWaitAction(&daDsh_c::initCloseWait, &daDsh_c::executeCloseWait);
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int daDsh_c::executeOpen() {
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if (mTiltTime != 0) {
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current.pos.y = home.pos.y + cM_rndFX(2.0f);
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} else {
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cLib_chaseF(&speed.y, getOpenSpeed(), gravity);
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current.pos.y += speed.y;
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f32 closed_y_pos = home.pos.y - OPEN_SIZE;
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if (current.pos.y < closed_y_pos) {
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current.pos.y = closed_y_pos;
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if (speed.y < getOpenBoundSpeed()) {
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speed.y *= getOpenBoundRatio();
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gravity = 8.0f;
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} else {
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setAction(&l_closeWaitAction);
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}
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}
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}
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return 1;
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}
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int daDsh_c::initCloseWait() {
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current.pos.y = home.pos.y - OPEN_SIZE;
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return 1;
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}
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static daDsh_c::action_c l_closeAction(&daDsh_c::initClose, &daDsh_c::executeClose);
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int daDsh_c::executeCloseWait() {
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if (!fopAcM_isSwitch(this, mSw)) {
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setAction(&l_closeAction);
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}
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return 1;
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}
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int daDsh_c::initClose() {
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mTiltTime = getCloseTiltTime();
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speed.y = 0.0f;
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gravity = getCloseAccel();
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return 1;
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}
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int daDsh_c::executeClose() {
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if (mTiltTime != 0) {
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current.pos.y = (home.pos.y - OPEN_SIZE) + cM_rndFX(2.0f);
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} else {
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cLib_chaseF(&speed.y, getCloseSpeed(), gravity);
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current.pos.y += speed.y;
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if (current.pos.y > home.pos.y) {
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current.pos.y = home.pos.y;
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if (speed.y > getCloseBoundSpeed()) {
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speed.y *= getCloseBoundRatio();
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gravity = 8.0f;
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} else {
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setAction(&l_openWaitAction);
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}
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}
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}
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return 1;
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}
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static int daDsh_Draw(daDsh_c* i_this) {
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return i_this->MoveBGDraw();
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}
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static int daDsh_Execute(daDsh_c* i_this) {
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return i_this->MoveBGExecute();
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}
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static int daDsh_IsDelete(daDsh_c* i_this) {
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return 1;
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}
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static int daDsh_Delete(daDsh_c* i_this) {
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int ret = i_this->MoveBGDelete();
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i_this->~daDsh_c();
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return ret;
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}
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AUDIO_INSTANCES;
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int daDsh_c::create() {
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fopAcM_ct(this, daDsh_c);
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mType = getType();
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static const char* l_resName[] = {l_arcName[mType], ""};
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int phase = mResLoader.load(l_resName, NULL);
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if (phase == cPhs_COMPLEATE_e) {
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phase = MoveBGCreate(l_arcName[mType], l_dzb[mType], dBgS_MoveBGProc_Typical,
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l_heap_size[mType], NULL);
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if (phase == cPhs_ERROR_e) {
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phase = cPhs_ERROR_e;
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} else {
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mSw = getSw();
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setAction(dComIfGs_isSwitch(mSw, fopAcM_GetHomeRoomNo(this)) ? &l_closeWaitAction : &l_openWaitAction);
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setMtx();
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fopAcM_SetMtx(this, model->getBaseTRMtx());
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}
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}
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return phase;
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}
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static int daDsh_Create(fopAc_ac_c* i_this) {
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return static_cast<daDsh_c*>(i_this)->create();
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}
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static actor_method_class l_daDsh_Method = {
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(process_method_func)daDsh_Create, (process_method_func)daDsh_Delete,
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(process_method_func)daDsh_Execute, (process_method_func)daDsh_IsDelete,
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(process_method_func)daDsh_Draw,
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};
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actor_process_profile_definition2 g_profile_DSHUTTER = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_DSHUTTER_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daDsh_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_DSHUTTER_e,
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/* Actor SubMtd */ &l_daDsh_Method,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e,
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/* Group */ fopAc_ACTOR_e,
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/* Cull Type */ fopAc_CULLBOX_0_e,
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/* Unknown */ 0,
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};
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