Files
dusklight/src/d/actor/d_a_dshutter.cpp
T
Huitzi 56890c32e8 Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-03-09 18:33:31 -07:00

265 lines
6.3 KiB
C++

/**
* d_a_dshutter.cpp
* Gates that shutter open / close
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_dshutter.h"
#include "SSystem/SComponent/c_math.h"
#include "Z2AudioLib/Z2Instances.h"
static char* l_arcName[] = {
"K_tetd",
"S_bsaku00",
"S_lv7saku",
};
daDsh_c::~daDsh_c() {}
static int const l_bmd[] = {
4,
4,
4,
};
int daDsh_c::CreateHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName[mType], l_bmd[mType]);
mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
if (mpModel == NULL) {
return 0;
}
return 1;
}
int daDsh_c::Draw() {
g_env_light.settingTevStruct(0x10, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
dComIfGd_setListBG();
mDoExt_modelUpdateDL(mpModel);
dComIfGd_setList();
return 1;
}
int daDsh_c::Execute(Mtx** param_0) {
callExecute();
setMtx();
*param_0 = &mBgMtx;
cLib_calcTimer(&mTiltTime);
return 1;
}
void daDsh_c::setMtx() {
mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
mDoMtx_stack_c::YrotM(shape_angle.y);
mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
MTXCopy(mDoMtx_stack_c::get(), mBgMtx);
}
void daDsh_c::setAction(daDsh_c::action_c* i_action) {
mpAction = i_action;
callInit();
}
int daDsh_c::callInit() {
if (mpAction->getInit() == NULL) {
return 1;
}
return (this->*mpAction->getInit())();
}
int daDsh_c::callExecute() {
if (mpAction->getExecute() == NULL) {
return 1;
}
return (this->*mpAction->getExecute())();
}
int daDsh_c::initOpenWait() {
current.pos.y = home.pos.y;
return 1;
}
static daDsh_c::action_c l_openWaitAction(&daDsh_c::initOpenWait, &daDsh_c::executeOpenWait);
static daDsh_c::action_c l_openAction(&daDsh_c::initOpen, &daDsh_c::executeOpen);
int daDsh_c::executeOpenWait() {
if (fopAcM_isSwitch(this, mSw)) {
setAction(&l_openAction);
}
return 1;
}
static int const l_dzb[] = {7, 7, 7};
static u32 const l_heap_size[] = {0xC10, 0xC10, 0x3D60};
int daDsh_c::initOpen() {
mTiltTime = getOpenTiltTime();
speed.y = 0.0f;
gravity = getOpenAccel();
cXyz check_pos(home.pos.x, home.pos.y + 100.0f, home.pos.z);
bool water_check = fopAcM_wt_c::waterCheck(&check_pos);
bool gnd_check = fopAcM_gc_c::gndCheck(&check_pos);
if (water_check && fopAcM_wt_c::getWaterY() > fopAcM_gc_c::getGroundY()) {
fopAcM_seStart(this, Z2SE_OBJ_SW_FENCE_DWN_WTR, 0);
} else {
fopAcM_seStart(this, Z2SE_OBJ_SW_FENCE_DOWN, 0);
}
return 1;
}
static daDsh_c::action_c l_closeWaitAction(&daDsh_c::initCloseWait, &daDsh_c::executeCloseWait);
int daDsh_c::executeOpen() {
if (mTiltTime != 0) {
current.pos.y = home.pos.y + cM_rndFX(2.0f);
} else {
cLib_chaseF(&speed.y, getOpenSpeed(), gravity);
current.pos.y += speed.y;
f32 closed_y_pos = home.pos.y - OPEN_SIZE;
if (current.pos.y < closed_y_pos) {
current.pos.y = closed_y_pos;
if (speed.y < getOpenBoundSpeed()) {
speed.y *= getOpenBoundRatio();
gravity = 8.0f;
} else {
setAction(&l_closeWaitAction);
}
}
}
return 1;
}
int daDsh_c::initCloseWait() {
current.pos.y = home.pos.y - OPEN_SIZE;
return 1;
}
static daDsh_c::action_c l_closeAction(&daDsh_c::initClose, &daDsh_c::executeClose);
int daDsh_c::executeCloseWait() {
if (!fopAcM_isSwitch(this, mSw)) {
setAction(&l_closeAction);
}
return 1;
}
int daDsh_c::initClose() {
mTiltTime = getCloseTiltTime();
speed.y = 0.0f;
gravity = getCloseAccel();
return 1;
}
int daDsh_c::executeClose() {
if (mTiltTime != 0) {
current.pos.y = (home.pos.y - OPEN_SIZE) + cM_rndFX(2.0f);
} else {
cLib_chaseF(&speed.y, getCloseSpeed(), gravity);
current.pos.y += speed.y;
if (current.pos.y > home.pos.y) {
current.pos.y = home.pos.y;
if (speed.y > getCloseBoundSpeed()) {
speed.y *= getCloseBoundRatio();
gravity = 8.0f;
} else {
setAction(&l_openWaitAction);
}
}
}
return 1;
}
static int daDsh_Draw(daDsh_c* i_this) {
return i_this->MoveBGDraw();
}
static int daDsh_Execute(daDsh_c* i_this) {
return i_this->MoveBGExecute();
}
static int daDsh_IsDelete(daDsh_c* i_this) {
return 1;
}
static int daDsh_Delete(daDsh_c* i_this) {
int ret = i_this->MoveBGDelete();
i_this->~daDsh_c();
return ret;
}
AUDIO_INSTANCES;
int daDsh_c::create() {
fopAcM_ct(this, daDsh_c);
mType = getType();
static const char* l_resName[] = {l_arcName[mType], ""};
int phase = mResLoader.load(l_resName, NULL);
if (phase == cPhs_COMPLEATE_e) {
phase = MoveBGCreate(l_arcName[mType], l_dzb[mType], dBgS_MoveBGProc_Typical,
l_heap_size[mType], NULL);
if (phase == cPhs_ERROR_e) {
phase = cPhs_ERROR_e;
} else {
mSw = getSw();
setAction(dComIfGs_isSwitch(mSw, fopAcM_GetHomeRoomNo(this)) ? &l_closeWaitAction : &l_openWaitAction);
setMtx();
fopAcM_SetMtx(this, model->getBaseTRMtx());
}
}
return phase;
}
static int daDsh_Create(fopAc_ac_c* i_this) {
return static_cast<daDsh_c*>(i_this)->create();
}
static actor_method_class l_daDsh_Method = {
(process_method_func)daDsh_Create, (process_method_func)daDsh_Delete,
(process_method_func)daDsh_Execute, (process_method_func)daDsh_IsDelete,
(process_method_func)daDsh_Draw,
};
actor_process_profile_definition2 g_profile_DSHUTTER = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 7,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_DSHUTTER_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(daDsh_c),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_DSHUTTER_e,
/* Actor SubMtd */ &l_daDsh_Method,
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e,
/* Group */ fopAc_ACTOR_e,
/* Cull Type */ fopAc_CULLBOX_0_e,
/* Unknown */ 0,
};