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dusklight/src/d/actor/d_a_e_wb.cpp
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/**
* @file d_a_e_wb.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_rdb.h"
#include "d/actor/d_a_obj_crvgate.h"
#include "d/actor/d_a_obj_crvsteel.h"
#include "d/d_msg_object.h"
#include "d/actor/d_a_e_wb.h"
#include "Z2AudioLib/Z2Instances.h"
#include "c/c_damagereaction.h"
#include "d/actor/d_a_alink.h"
#include "d/actor/d_a_e_rd.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
#include "res/Object/Always.h"
#include <cstring>
class daE_WB_HIO_c : public JORReflexible {
public:
daE_WB_HIO_c();
virtual ~daE_WB_HIO_c() {};
void genMessage(JORMContext*);
/* イノシシ - Wild Boar */
/* 0x00 */ // vtable
/* 0x04 */ s8 mId;
/* 0x08 */ f32 base_size; // 基本サイズ - Base Size
/* 0x0C */ f32 leader_size_ratio; // リーダーサイズ比 - Leader Size Ratio
/* 0x10 */ f32 movement_speed; // 移動速度 - Movement Speed
/* 0x14 */ f32 max_speed; // 最速度 - Max Speed
/* 0x18 */ f32 cavalry_battle_max_speed; // 騎馬戦最速 - Cavalry Battle Max Speed
/* 0x1C */ f32 normal_speed_vi;
/* 0x20 */ f32 medium_speed_vi;
/* 0x24 */ f32 mMaxSpeedVi;
/* 0x28 */ f32 leader_walking_speed; // 歩き速(リ)- Leader Walking Speed
/* 0x2C */ f32 leader_max_speed; // 最速度(リ)- Leader Max Speed
/* 0x30 */ f32 leader_cavalry_battle_max_speed; // 騎馬戦最(リ)- Leader Cavalry Battle Max Speed
/* 0x34 */ f32 mSingleRiderSpeed;
/* 0x38 */ f32 player_recognition_dist; // PL認識距離 - Player Recognition Distance
/* 0x3C */ f32 mPlayerMountedMaxSpeed;
/* 0x40 */ f32 mPlayerMountedMotionPlaybackSpeed;
/* 0x44 */ s16 mPlayerMountedDashTime;
/* 0x48 */ f32 mSearchIgnoreDistance1;
/* 0x4C */ f32 mSearchIgnoreDistance2;
/* 0x50 */ f32 mGuidanceDisplayDistance1;
/* 0x54 */ f32 mGuidanceDisplayDistance2;
/* 0x58 */ u8 field_0x58;
/* 0x59 */ u8 mNoReins;
};
STATIC_ASSERT(sizeof(daE_WB_HIO_c) == 0x5C);
#if !DEBUG
static u8 const lit_3882[12] = {0};
#endif
#define LEADER_NONE 0 // Normal boar, no King bulblin
#define LEADER_B_WAIT 1 // Boss on boar, waiting
#define LEADER_B_IKKI 2 // King bulblin cavalry battle 1
#define LEADER_B_IKKI2 3 // King bulblin cavalry battle 2
#define LEADER_B_LV9 4 // King bulblin Hyrule Castle
#define GAKE_FLG_NONE 0 // No cliff detected
#define GAKE_FLG_DROP 1 // Cliff/drop ahead
#define GAKE_FLG_TURN 2 // Near race turn
#define GAKE_FLG_WRONG_DIR -1 // Near checkpoint but facing wrong direction
daE_WB_HIO_c::daE_WB_HIO_c() {
mId = -1;
base_size = 1.2f;
leader_size_ratio = 1.2f;
movement_speed = 3.5f;
player_recognition_dist = 600.0f;
max_speed = 37.0f;
cavalry_battle_max_speed = 50.0f;
leader_walking_speed = 10.0f;
leader_max_speed = 40.0f;
leader_cavalry_battle_max_speed = 54.0f;
normal_speed_vi = 25.0f;
medium_speed_vi = 45.0f;
mMaxSpeedVi = 55.0f;
mSingleRiderSpeed = 50.0f;
mPlayerMountedMaxSpeed = 30.0f;
mPlayerMountedMotionPlaybackSpeed = 0.80000001f;
mPlayerMountedDashTime = 300;
mSearchIgnoreDistance1 = 500.0f;
mSearchIgnoreDistance2 = 500.0f;
mGuidanceDisplayDistance1 = 3500.0f;
mGuidanceDisplayDistance2 = 3500.0f;
field_0x58 = 0;
mNoReins = 0;
}
#if DEBUG
void daE_WB_HIO_c::genMessage(JORMContext* ctx) {
ctx->genLabel(" イノシシ", 0x80000001);
ctx->genSlider("基本サイズ", &base_size, 0.0f, 5.0f);
ctx->genSlider("リーダーサイズ比", &leader_size_ratio, 0.0f, 5.0);
ctx->genSlider("移動速度", &movement_speed, 0.0f, 20.0f);
ctx->genSlider("PL認識距離", &player_recognition_dist, 0.0f, 2000.0f);
ctx->genSlider("最速度", &max_speed, 0.0f, 100.0f);
ctx->genSlider("騎馬戦最速", &cavalry_battle_max_speed, 0.0f, 100.0f);
ctx->genSlider("歩き速(リ)", &leader_walking_speed, 0.0f, 30.0f);
ctx->genSlider("最速度(リ)", &leader_max_speed, 0.0f, 100.0f);
ctx->genSlider("騎馬戦最(リ)", &leader_cavalry_battle_max_speed, 0.0f, 100.0f);
ctx->genSlider("通常速(車)", &normal_speed_vi, 0.0f, 100.0f);
ctx->genSlider("中速度(車)", &medium_speed_vi, 0.0f, 100.0f);
ctx->genSlider("最速度(車)", &mMaxSpeedVi, 0.0f, 100.0f);
ctx->genSlider("一騎速", &mSingleRiderSpeed, 0.0f, 100.0f);
ctx->genCheckBox("手綱ナシ", &mNoReins, 0x1);
ctx->genLabel(" ", 0x80000001);
ctx->genLabel(" プレイヤー騎乗時", 0x80000001);
ctx->genSlider("最大速度", &mPlayerMountedMaxSpeed, 0.0f, 100.0f);
ctx->genSlider("モーション再生速度", &mPlayerMountedMotionPlaybackSpeed, 0.0f, 5.0f);
ctx->genSlider("ダッシュ時間", &mPlayerMountedDashTime, 0.0f, 2000.0f);
ctx->genLabel(" ", 0x80000001);
ctx->genLabel(" 以下 一騎討ち用", 0x80000001);
ctx->genSlider("サーチ無視距離()", &mSearchIgnoreDistance1, 0.0f, 5000.0f);
ctx->genSlider("サーチ無視距離()", &mSearchIgnoreDistance2, 0.0f, 5000.0f);
ctx->genSlider("案内表示距離()", &mGuidanceDisplayDistance1, 0.0f, 5000.0f);
ctx->genSlider("案内表示距離()", &mGuidanceDisplayDistance2, 0.0f, 5000.0f);
}
#endif
static void anm_init(e_wb_class* i_this, int i_anmId, f32 i_morf, u8 i_attr, f32 i_rate) {
i_this->anmID = i_anmId;
if (i_this->leader != LEADER_NONE && i_this->leader >= LEADER_B_IKKI && i_anmId == 32) {
i_anmId = 33;
}
i_this->anm_p->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, i_anmId),
i_attr, i_morf, i_rate, 0.0f, -1.0f);
}
static int nodeCallBack(J3DJoint* i_joint, int param_1) {
if (param_1 == 0) {
J3DJoint* joint = i_joint;
int joint_no = joint->getJntNo();
J3DModel* model = j3dSys.getModel();
e_wb_class* i_this = (e_wb_class*)model->getUserArea();
e_wb_class* bullbo_p2 = i_this;
if (i_this) {
MTXCopy(model->getAnmMtx(joint_no), *calc_mtx);
if (joint_no == 0) {
cMtx_ZrotM(*calc_mtx, i_this->body_angle);
} else if (joint_no == 2 || joint_no == i_this->field_0x688 + 0xb) {
cMtx_YrotM(*calc_mtx, i_this->field_0x6d8);
} else if (joint_no == 4 || joint_no == 8 ||
(joint_no == 19 && i_this->leader == 0) ||
(joint_no == 23 && i_this->leader == 0) ||
(joint_no == 22 && i_this->leader != 0) ||
(joint_no == 27 && i_this->leader != 0))
{
cMtx_YrotM(*calc_mtx, i_this->body_angle << 1);
}
if (i_this->leader && joint_no == 13) {
cMtx_YrotM(*calc_mtx, i_this->field_0x6de.y);
cMtx_XrotM(*calc_mtx, i_this->field_0x6de.x);
cMtx_ZrotM(*calc_mtx, i_this->field_0x6de.z);
}
model->setAnmMtx(joint_no, *calc_mtx);
MTXCopy(*calc_mtx, j3dSys.mCurrentMtx);
}
}
return 1;
}
static s8 lbl_244_bss_45;
static s8 lbl_244_bss_46;
static s8 lbl_244_bss_47;
static bool hio_set;
static daE_WB_HIO_c l_HIO;
static void himo_control1(e_wb_class* i_this, cXyz* i_pos, int i_no, s8 param_3) {
fopEn_enemy_c* enemy = &i_this->enemy;
cXyz mae, ato;
int i;
s16 rx;
s16 ry;
cXyz* nodes = i_this->himo[i_no].node;
cXyz* node = nodes;
*node = *i_pos;
cXyz ato2;
cMtx_YrotS(*calc_mtx, enemy->shape_angle.y);
cMtx_XrotM(*calc_mtx, enemy->shape_angle.x);
mae.x = 20.0f + YREG_F(17);
if (i_no == 0) {
mae.x *= -1.0f;
}
mae.y = 0.0f;
mae.z = 0.0f;
MtxPosition(&mae, &ato2);
cXyz sp3C;
cXyz ato3;
cXyz ato4;
mae.x = 0.0f;
mae.y = i_this->anm_time * (1.0f + YREG_F(4));
mae.z = i_this->anm_time * (1.0f + YREG_F(5));
MtxPosition(&mae, &ato3);
if (enemy->speedF > 20.0f) {
mae.x = i_this->anm_time * (0.4f + YREG_F(9));
} else {
mae.x = i_this->anm_time * (0.1f + YREG_F(9));
}
if (i_no == 0) {
mae.x *= -1.0f;
}
mae.y = 0.0f;
mae.z = 0.0f;
MtxPosition(&mae, &ato4);
mae.x = 0.0f;
mae.y = 0.0f;
if (param_3 != 0) {
mae.z = 15.0f + YREG_F(6);
} else {
mae.z = 20.0f + YREG_F(7);
}
if (i_this->leader != LEADER_NONE) {
mae.z *= l_HIO.leader_size_ratio;
ato2 *= l_HIO.leader_size_ratio;
ato3 *= l_HIO.leader_size_ratio;
ato4 *= l_HIO.leader_size_ratio;
}
f32 r, x, y, z;
node++;
for (i = 1; i < 16; i++, node++) {
sp3C.x = ato3.x * cM_ssin(i_this->field_0x1688 + i * 0x1770);
sp3C.y = ato3.y * cM_ssin(i_this->field_0x1688 + i * 0x1770);
sp3C.z = ato3.z * cM_ssin(i_this->field_0x1688 + i * 0x1770);
r = 1.0f;
x = ato4.x + (sp3C.x + ((node[0].x - node[-1].x) + (ato2.x * r)));
y = sp3C.y + ((node[0].y - node[-1].y) - 20.0f + YREG_F(16));
z = ato4.z + (sp3C.z + ((node[0].z - node[-1].z) + (ato2.z * r)));
ry = (s16)cM_atan2s(x, z);
rx = -cM_atan2s(y, JMAFastSqrt(SQUARE(x) + SQUARE(z)));
cMtx_YrotS(*calc_mtx, ry);
cMtx_XrotM(*calc_mtx, rx);
MtxPosition(&mae, &ato);
node[0].x = node[-1].x + ato.x;
node[0].y = node[-1].y + ato.y;
node[0].z = node[-1].z + ato.z;
}
}
static void himo_control2(e_wb_class* i_this, cXyz* i_pos, int i_no, s8 param_3) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
cXyz mae;
cXyz ato;
int i;
s16 rx;
s16 ry;
himo_s* himo = &i_this->himo[i_no];
cXyz* node = &himo->node[15];
*node = *i_pos;
mae.x = 0.0f;
mae.y = 0.0f;
if (param_3 != 0) {
mae.z = 15.0f + YREG_F(6);
} else {
mae.z = 20.0f + YREG_F(7);
}
f32 x, y, z;
node--;
for (i = 14; i >= 1; i--, node--) {
x = node[0].x - node[1].x;
y = node[0].y - node[1].y;
z = node[0].z - node[1].z;
ry = (s16)cM_atan2s(x, z);
rx = -cM_atan2s(y, JMAFastSqrt(SQUARE(x) + SQUARE(z)));
cMtx_YrotS(*calc_mtx, ry);
cMtx_XrotM(*calc_mtx, rx);
MtxPosition(&mae, &ato);
node[0].x = node[1].x + ato.x;
node[0].y = node[1].y + ato.y;
node[0].z = node[1].z + ato.z;
}
node = himo->node;
cXyz* himo_pos = i_this->himo_mat[i_no].getPos(0);
for (i = 0; i < 16; i++, himo_pos++, node++) {
*himo_pos = *node;
}
himo_pos = i_this->himo_tex.getPos(0);
himo_pos[i_no] = i_this->himo[i_no].node[15];
}
static int e_wb_lr_wall_check(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
dBgS_LinChk linChk;
cXyz mae;
cXyz start;
cXyz ato;
start = actor->current.pos;
start.y += 300.0f;
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
mae.x = -400.0f;
mae.y = 300.0f;
mae.z = 400.0f + BREG_F(11);
MtxPosition(&mae, &ato);
ato += actor->current.pos;
linChk.Set(&start, &ato, actor);
fopAc_ac_c* wall;
if (dComIfG_Bgsp().LineCross(&linChk)) {
wall = dComIfG_Bgsp().GetActorPointer(linChk);
if (fopAcM_GetName(wall) == fpcNm_BG_e) {
return -1;
}
}
mae.x *= -1.0f;
MtxPosition(&mae, &ato);
ato += actor->current.pos;
if (dComIfG_Bgsp().LineCross(&linChk)) {
wall = dComIfG_Bgsp().GetActorPointer(linChk);
if (fopAcM_GetName(wall) == fpcNm_BG_e) {
return 1;
}
}
return 0;
}
static int daE_WB_Draw(e_wb_class* i_this) {
static GXColor l_color = {
0x14,
0x0F,
0x00,
0xFF,
};
f32 size;
if (i_this->demo_stop != 0 || i_this->action == ACT_EVENT) {
return 1;
}
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
cXyz mae;
cXyz ato;
J3DModel* model = i_this->anm_p->getModel();
g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr);
g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr);
i_this->anm_p->entryDL();
cXyz pos;
pos.set(actor->current.pos.x, actor->current.pos.y + 100.0f + BREG_F(0x12),
actor->current.pos.z);
if (i_this->leader != 0) {
size = actor->scale.z * 1000.0f + BREG_F(19);
} else {
size = actor->scale.z * 800.0f + BREG_F(19);
}
i_this->shadow_key =
dComIfGd_setShadow(i_this->shadow_key, 1, model, &pos, size, 0.0f,
actor->current.pos.y, i_this->Bgc.GetGroundH(), i_this->Bgc.m_gnd,
&i_this->enemy.tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex());
if (l_HIO.mNoReins == 0) {
MTXCopy(model->getAnmMtx((i_this->field_0x688 + 0xb) + YREG_S(3)), *calc_mtx);
MtxPush();
s8 ride_check = 0;
e_rd_class* rd = (e_rd_class*)fopAcM_SearchByID(i_this->rd_id);
if ((i_this->status_flag & 1) != 0) {
if (rd && rd->ride_mode == 2) {
if (i_this->kiba == 0) {
model = rd->anm_p->getModel();
ride_check = 1;
}
} else {
if (daAlink_getAlinkActorClass()->checkBoarRideOwn(actor)) {
if (!daAlink_getAlinkActorClass()->checkHorseNotGrab()) {
ride_check = 1;
}
}
}
}
mae.x = 80.0f + YREG_F(0);
mae.y = -20.0f + YREG_F(1);
if (i_this->leader != 0) {
mae.z = 47.0f + YREG_F(12);
} else {
mae.z = 42.0f + YREG_F(2);
}
MtxPosition(&mae, &ato);
himo_control1(i_this, &ato, 0, ride_check);
mae.z *= -1.0f;
MtxPull();
MtxPosition(&mae, &ato);
himo_control1(i_this, &ato, 1, ride_check);
if (ride_check != 0) {
cXyz ato2;
daAlink_c* link;
int hand_jnt_r;
int hand_jnt_l;
if (daAlink_getAlinkActorClass()->checkBoarRideOwn(actor)) {
link = daAlink_getAlinkActorClass();
link->getHorseReinHandPos(&ato2, &ato);
i_this->rein_hand_pos[0] = ato;
i_this->rein_hand_pos[1] = ato2;
} else {
if (rd->actor_set != 0) {
hand_jnt_l = 15;
hand_jnt_r = 20;
} else {
hand_jnt_l = 19;
hand_jnt_r = 24;
}
MTXCopy(model->getAnmMtx(hand_jnt_r), *calc_mtx);
mae.x = XREG_F(13) + 15.0f;
mae.y = XREG_F(14);
mae.z = XREG_F(15);
MtxPosition(&mae, &ato);
MTXCopy(model->getAnmMtx(hand_jnt_l), *calc_mtx);
mae.x = XREG_F(16) + 15.0f;
mae.y = XREG_F(17);
mae.z = XREG_F(18);
MtxPosition(&mae, &ato2);
}
if (i_this->rein_spd > 100.0f) {
i_this->rein_hand_pos[0] = ato;
i_this->rein_hand_pos[1] = ato2;
} else {
cLib_addCalc2(&i_this->rein_hand_pos[0].x, ato.x, 1.0f, i_this->rein_spd);
cLib_addCalc2(&i_this->rein_hand_pos[0].y, ato.y, 1.0f, i_this->rein_spd);
cLib_addCalc2(&i_this->rein_hand_pos[0].z, ato.z, 1.0f, i_this->rein_spd);
cLib_addCalc2(&i_this->rein_hand_pos[1].x, ato2.x, 1.0f, i_this->rein_spd);
cLib_addCalc2(&i_this->rein_hand_pos[1].y, ato2.y, 1.0f, i_this->rein_spd);
cLib_addCalc2(&i_this->rein_hand_pos[1].z, ato2.z, 1.0f, i_this->rein_spd);
cLib_addCalc2(&i_this->rein_spd, 1000.0f, 1.0f, 10.0f);
mae = i_this->rein_hand_pos[0] - ato;
if (mae.abs() > 500.0f) {
i_this->rein_hand_pos[0] = ato;
i_this->rein_hand_pos[1] = ato2;
}
}
} else {
i_this->rein_spd = 0.0f;
MTXCopy(model->getAnmMtx(i_this->field_0x688 + 0xe), *calc_mtx);
mae.x = YREG_F(3) + 50.0f;
mae.y = YREG_F(4) + 60.0f;
mae.z = YREG_F(5);
MtxPosition(&mae, &i_this->rein_hand_pos[0]);
i_this->rein_hand_pos[1] = i_this->rein_hand_pos[0];
}
himo_control2(i_this, &i_this->rein_hand_pos[0], 0, ride_check);
himo_control2(i_this, &i_this->rein_hand_pos[1], 1, ride_check);
i_this->himo_mat[0].update(0x10, l_color, &actor->tevStr);
dComIfGd_set3DlineMat(&i_this->himo_mat[0]);
i_this->himo_mat[1].update(0x10, l_color, &actor->tevStr);
dComIfGd_set3DlineMat(&i_this->himo_mat[1]);
i_this->himo_tex.update(2, l_color, &actor->tevStr);
dComIfGd_set3DlineMat(&i_this->himo_tex);
}
return 1;
}
static s16 e_wb_wall_check(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
dBgS_LinChk linChk;
cXyz mae;
cXyz start;
cXyz ato;
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
mae.x = 10.0f;
mae.y = 120.0f;
mae.z = 250.0f + BREG_F(8);
MtxPosition(&mae, &ato);
ato += actor->current.pos;
start = actor->current.pos;
start.y += 200.0f;
linChk.Set(&start, &ato, actor);
if (dComIfG_Bgsp().LineCross(&linChk)) {
fopAc_ac_c* wall = dComIfG_Bgsp().GetActorPointer(linChk);
if (fopAcM_GetName(wall) != fpcNm_BG_e) {
return 0;
}
cXyz cStack_c4(linChk.GetCross());
cXyz cStack_d0;
mae.x *= -1.0f;
MtxPosition(&mae, &ato);
ato += actor->current.pos;
linChk.Set(&start, &ato, actor);
if (!dComIfG_Bgsp().LineCross(&linChk) == 0) {
cStack_d0 = linChk.GetCross();
} else {
return 0;
}
mae = cStack_d0 - cStack_c4;
s16 chk = (cM_atan2s(mae.x, mae.z) + 0x4000) - actor->shape_angle.y;
if (chk == 0) {
chk = 1;
}
return chk;
}
return 0;
}
static s8 gake_check(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
dBgS_GndChk gnd_chk;
cXyz mae;
cXyz ato;
static f32 chk_x[4] = {14257.0f, 34775.0f, -22864.0f, -11627.0f};
static f32 chk_z[4] = {20075.0f, -16467.0f, 9823.0f, 22601.0f};
if (lbl_244_bss_46 != 0) {
if (!daAlink_getAlinkActorClass()->checkBoarRideOwn(actor) &&
actor->current.pos.y < -5000.0f)
{
OS_REPORT(" WB NARAKU DOWN 2\n");
fopAcM_delete(actor);
return GAKE_FLG_NONE;
}
for (int i = 0; i < 4; i++) {
mae.x = nREG_F(3) + chk_x[i] - actor->current.pos.x;
mae.z = nREG_F(4) + chk_z[i] - actor->current.pos.z;
s16 range = cM_atan2s(mae.x, mae.z) - actor->shape_angle.y;
if (JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)) < nREG_F(8) + 2000.0f) {
if (range < 0x4000 && range > -0x4000) {
return GAKE_FLG_TURN;
}
return GAKE_FLG_WRONG_DIR;
}
}
}
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
mae.x = 500.0f;
mae.y = 1000.0f;
mae.z = 1000.0f + WREG_F(0);
MtxPosition(&mae, &ato);
ato += actor->current.pos;
gnd_chk.SetPos(&ato);
if (actor->current.pos.y - dComIfG_Bgsp().GroundCross(&gnd_chk) > 2000.0f) {
return GAKE_FLG_DROP;
} else {
mae.x = -500.0f;
MtxPosition(&mae, &ato);
ato += actor->current.pos;
gnd_chk.SetPos(&ato);
if (actor->current.pos.y - dComIfG_Bgsp().GroundCross(&gnd_chk) > 2000.0f) {
return GAKE_FLG_DROP;
} else {
mae.x = 0.0f;
mae.y = 1000.0f;
mae.z = 2000.0f + WREG_F(1);
MtxPosition(&mae, &ato);
ato += actor->current.pos;
gnd_chk.SetPos(&ato);
if (actor->current.pos.y - dComIfG_Bgsp().GroundCross(&gnd_chk) > 2000.0f) {
return GAKE_FLG_DROP;
} else {
return GAKE_FLG_NONE;
}
}
}
}
static BOOL e_wb_saku_jump_check(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
dBgS_LinChk linkChk;
cXyz mae;
cXyz start;
cXyz ato;
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
cMtx_XrotM(*calc_mtx, actor->shape_angle.x);
mae.x = 10.0f;
mae.y = 150.0f;
mae.z = KREG_F(8) + 500.0f;
MtxPosition(&mae, &ato);
ato += actor->current.pos;
start = actor->current.pos;
start.y += 100.0f;
linkChk.Set(&start, &ato, actor);
if (dComIfG_Bgsp().LineCross(&linkChk)) {
cXyz cross(linkChk.GetCross());
cXyz cross2;
mae.x *= -1.0f;
MtxPosition(&mae, &ato);
ato += actor->current.pos;
linkChk.Set(&start, &ato, actor);
if (dComIfG_Bgsp().LineCross(&linkChk)) {
cross2 = linkChk.GetCross();
} else {
return 0;
}
mae = cross2 - cross;
s16 range = (cM_atan2s(mae.x, mae.z) + 0x4000) - actor->shape_angle.y;
if (range > -0x3000 && range < 0x3000) {
return 1;
}
}
return 0;
}
static int e_wb_saku_check_sub(e_wb_class* i_this, s16 yaa) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
dBgS_GndChk gnd_chk;
dBgS_LinChk link_chk;
cXyz mae;
cXyz start;
cXyz ato;
f32 za = (i_this->counter & 7) * 400.0f;
cMtx_YrotS(*calc_mtx, actor->shape_angle.y + yaa);
mae.x = 0.0f;
mae.y = 2000.0f;
mae.z = za;
MtxPosition(&mae, &start);
start += actor->current.pos;
gnd_chk.SetPos(&start);
start.y = dComIfG_Bgsp().GroundCross(&gnd_chk) + 150.0f;
mae.x = 0.0f;
mae.y = 0.0f;
mae.z = 410.0f;
MtxPosition(&mae, &ato);
ato += start;
link_chk.Set(&start, &ato, actor);
if (dComIfG_Bgsp().LineCross(&link_chk)) {
return 1;
}
return 0;
}
static int e_wb_saku_check(e_wb_class* i_this) {
e_wb_class* unused = i_this;
int saku = false;
static s16 yaa[3] = {0, -4096, 4096};
static u32 saku_bit[3] = {1, 2, 4};
for (int i = 0; i < 3; i++) {
if (e_wb_saku_check_sub(i_this, yaa[i])) {
saku |= saku_bit[i];
}
}
return saku;
}
static void e_wb_wait(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
cXyz unused1, unused2;
switch (i_this->ride_mode) {
case 0:
anm_init(i_this, 0x25, 3.0f, 2, 1.0f);
i_this->ride_mode = 1;
case 1:
if (actor->speedF > 15.0f) {
i_this->movement_type = 2;
i_this->sound.startCreatureSoundLevel(Z2SE_EN_WB_L_SLIP, 0, -1);
} else {
anm_init(i_this, 0x2a, 10.0f, 2, 1.0f);
i_this->ride_mode = 2;
i_this->status_flag |= (u16)0x20;
}
case 2:
default:
cLib_addCalc0(&actor->speedF, 1.0f, 1.0f);
}
}
static void e_wb_ride(e_wb_class* i_this) {
e_wb_class* unused = i_this;
switch (i_this->ride_mode) {
case 0:
anm_init(i_this, 0x1f, 3.0f, 0, 1.0f);
i_this->ride_mode = 1;
case 1:
default:
return;
}
}
static void e_wb_pl_ride_now(e_wb_class* i_this) {
if (i_this->anmID != 42) {
anm_init(i_this, 0x2a, 10.0f, 2, 1.0f);
}
}
static void e_wb_pl_ride(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
f32 max_speed;
f32 speed;
if (i_this->dash_timer != 0) {
max_speed = 50.0f;
if (i_this->dash_timer == 1) {
i_this->action = ACT_PL_RIDE;
}
if (i_this->anmID == 27) {
if (i_this->anm_p->isStop()) {
anm_init(i_this, 0x20, 2.0f, 2, 2.0f);
actor->speedF = 1.0;
} else {
if (i_this->anm_p->checkFrame(22.0f) || i_this->anm_p->checkFrame(42.0))
{
dComIfGp_getVibration().StartShock(5, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
}
return;
}
}
if (
#if PLATFORM_GCN
(i_this->dash_timer & 0x7) == 0
#else
(i_this->dash_timer & 0xf) == 0
#endif
)
{
dComIfGp_getVibration().StartShock(3, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
}
} else {
max_speed = l_HIO.mPlayerMountedMaxSpeed;
}
if (i_this->anmID == 37) {
cLib_chaseF(&actor->speedF, 0.0f, 2.0f);
if (actor->speedF < 0.01f) {
anm_init(i_this, 0x2a, 10.0f, 2, 1.0f);
}
if (actor->speedF > 10.0f) {
i_this->movement_type = 2;
}
return;
} else {
f32 stick_value = mDoCPd_c::getStickValue(0);
if (daAlink_getAlinkActorClass()->checkHorseGetOffMode()) {
stick_value = 0.0f;
}
f32 fVar1 = 1.5;
s16 stick_angle;
if (i_this->action == 101) {
speed = stick_value;
stick_angle = mDoCPd_c::getStickAngle3D(0);
} else {
speed = 1.0;
fVar1 = 10.0;
if (dComIfGp_event_runCheck()) {
stick_angle = -0x8000;
} else {
stick_angle = mDoCPd_c::getStickAngle3D(0);
if (stick_value < 0.1f) {
stick_angle = -0x8000;
}
}
}
s16 angle = dCam_getControledAngleY(dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0))) +
0x10000 + stick_angle - 0x8000;
int dir = 0;
s16 ya = angle - actor->current.angle.y;
if (i_this->action == ACT_PL_RIDE) {
if (abs(ya) > 0x6000) {
dir = 1;
} else if (ya >= 0x2000) {
dir = 2;
} else if (ya <= -0x2000) {
dir = 3;
}
} else if (ya >= 0x2000) {
dir = 2;
} else if (ya <= -0x2000) {
dir = 3;
}
if (i_this->gake_flg == GAKE_FLG_TURN) {
if (actor->speedF < 0.1f) {
if (dir == 0) {
speed = 0.0f;
}
} else {
dir = 1;
}
if (i_this->action != ACT_PL_RIDE) {
i_this->action = ACT_PL_RIDE;
i_this->dash_timer = 0;
if (actor->speedF > l_HIO.mPlayerMountedMaxSpeed) {
actor->speedF = l_HIO.mPlayerMountedMaxSpeed;
}
}
} else if (i_this->gake_flg < 0 && dir == 1) {
speed = 0.0f;
}
// Bulblin Camp, Outside Arbiter's Grounds Room
if ((strcmp(dComIfGp_getStartStageName(), "F_SP118") == 0 &&
fopAcM_GetRoomNo(actor) == 3 && dComIfGp_event_runCheck()) ||
dComIfGp_checkPlayerStatus0(0, 0x2000))
{
speed = 0.0f;
}
i_this->wait_roll_angle = 0;
if (dir != 1 && speed > 0.01f) {
s16 curr_angle_y = actor->current.angle.y;
if (i_this->action == ACT_PL_RIDE) {
cLib_addCalcAngleS2(&actor->current.angle.y, angle, 4, 0x1F4);
i_this->turn_step = 0;
} else {
s16 target_turn = 0;
s16 turn_rate = 0x40 + KREG_S(3);
if (dir == 2) {
target_turn = 0x300 + KREG_S(2);
} else if (dir == 3) {
target_turn = -(0x300 + KREG_S(2));
} else {
turn_rate = 0x10 + KREG_S(4);
}
cLib_addCalcAngleS2(&i_this->turn_step, target_turn, 4, turn_rate);
actor->current.angle.y += i_this->turn_step;
}
i_this->wait_roll_angle = actor->current.angle.y - curr_angle_y;
s16 work = i_this->wait_roll_angle * (TREG_S(7) - 8);
f32 speed = work * actor->speedF / (l_HIO.mPlayerMountedMaxSpeed + 1.0f);
if (speed > NREG_F(0x11) + 4500.0f) {
speed = NREG_F(0x11) + 4500.0f;
} else if (speed < -(4500.0f + NREG_F(0x11))) {
speed = -(4500.0f + NREG_F(0x11));
}
cLib_addCalcAngleS2(&i_this->body_angle, (s16)speed, 8, 0x140);
}
if (actor->speedF < 0.01f) {
if (speed > 0.01f) {
if (dir == 0) {
i_this->wait_roll_angle = 0;
actor->speedF = fVar1;
} else {
if (dir == 1) {
i_this->wait_roll_angle = 0;
cLib_chaseF(&actor->speedF, max_speed * speed * -0.2f, 1.0f);
}
if (i_this->anmID != 40) {
anm_init(i_this, 0x28, 5.0f, 2, 1.5f);
}
}
} else if (fabsf(actor->speedF) < 0.01f) {
if (i_this->anmID != 42) {
anm_init(i_this, 0x2a, 10.0f, 2, 1.0f);
}
} else {
cLib_chaseF(&actor->speedF, 0.0f, 0.5f);
}
} else {
i_this->wait_roll_angle = 0;
if (speed > 0.01f) {
if (dir == 1) {
if (actor->speedF > max_speed * 0.3f && i_this->anmID != 37) {
anm_init(i_this, 0x25, 3.0f, 2, 1.0f);
}
cLib_chaseF(&actor->speedF, 0.0f, 2.0f);
} else {
cLib_chaseF(&actor->speedF, max_speed * speed, fVar1);
if (actor->speedF < TREG_F(3) + 20.0f) {
if (i_this->anmID != 43) {
anm_init(i_this, 0x2b, 5.0f, 2, 1.0f);
}
} else if (i_this->anmID != 32) {
anm_init(i_this, 0x20, 5.0f, 2, 1.0f);
}
}
} else {
cLib_chaseF(&actor->speedF, 0.0f, 0.5);
if (i_this->anmID == 32 && actor->speedF < TREG_F(3) + 20.0f) {
anm_init(i_this, 0x2b, 5.0f, 2, 1.0f);
}
}
}
if (i_this->anmID == 32) {
i_this->anm_p->setPlaySpeed(
BREG_F(0) + 0.4f +
(l_HIO.mPlayerMountedMotionPlaybackSpeed * actor->speedF) /
l_HIO.mPlayerMountedMaxSpeed);
i_this->movement_type = 1;
i_this->pursuit_flg = 1;
} else if (i_this->anmID == 43) {
i_this->anm_p->setPlaySpeed(TREG_F(4) + 0.7f +
(TREG_F(5) + 0.05f) * actor->speedF);
}
}
}
static void e_wb_f_wait(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
s16 target_angle = fopAcM_searchPlayerAngleY(actor);
switch (i_this->ride_mode) {
case 0:
if (lbl_244_bss_45 != 0 && (i_this->arg1 == 1 || i_this->arg1 == 2)) {
i_this->ride_mode = 10;
anm_init(i_this, 0x28, 5.0f, 2, 1.5f);
if (cM_rndF(1.0) < 0.5f) {
i_this->dodge_angle = 0x3000;
} else {
i_this->dodge_angle = -0x3000;
}
break;
} else {
anm_init(i_this, 0x28, 5.0f, 2, 1.5f);
i_this->ride_mode = 1;
i_this->status_flag |= (u16)4;
}
// fallthrough
case 1:
cLib_addCalcAngleS2(&actor->current.angle.y, target_angle, 8, 0x200);
i_this->range = target_angle - actor->current.angle.y;
if (i_this->range < 0x800 && i_this->range > -0x800) {
if (i_this->gake_flg > GAKE_FLG_NONE) {
if (i_this->anmID != 42) {
anm_init(i_this, 0x2a, 10.0f, 2, 1.0f);
}
} else {
fopAc_ac_c* player = dComIfGp_getPlayer(0);
i_this->action = ACT_C_F_RUN;
i_this->ride_mode = 0;
i_this->field_0x5d0 = player->current.pos;
}
break;
} else if (i_this->anmID != 40) {
anm_init(i_this, 0x28, 5.0f, 2, 1.0f);
}
break;
case 10:
target_angle += i_this->dodge_angle;
cLib_addCalcAngleS2(&actor->current.angle.y, target_angle, 8, 0x200);
i_this->range = target_angle - actor->current.angle.y;
if (i_this->range < 0x800 && i_this->range > -0x800) {
anm_init(i_this, 0x2a, 10.0f, 2, 1.0f);
i_this->ride_mode = 11;
}
break;
case 11:
target_angle += i_this->dodge_angle;
i_this->range = target_angle - actor->current.angle.y;
if (i_this->range > 0x1000 || i_this->range < -0x1000) {
i_this->ride_mode = 10;
anm_init(i_this, 0x28, 5.0f, 2, 1.5f);
}
break;
}
cLib_addCalc0(&actor->speedF, 1.0f, 2.0f);
if (i_this->ride_mode >= 10) {
f32 dist = fopAcM_searchPlayerDistanceXZ(actor);
if (!(dist < 500.0f) && !(dist > 1500.0f)) {
if (!daPy_getPlayerActorClass()->checkHorseRide()) {
return;
}
if (!(dComIfGp_getHorseActor()->speedF >= 30.0f)) {
return;
}
}
if (i_this->gake_flg == GAKE_FLG_NONE) {
i_this->action = ACT_C_F_RUN;
i_this->ride_mode = 0;
}
}
}
static int pl_pass_check(e_wb_class* i_this, f32 pass) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
fopAc_ac_c* pl = dComIfGp_getPlayer(0);
cXyz mae;
cXyz ato;
mae = actor->current.pos - pl->current.pos;
cMtx_YrotS(*calc_mtx, -pl->shape_angle.y);
MtxPosition(&mae, &ato);
if (ato.z > pass) {
return 1;
} else {
return 0;
}
}
static void e_wb_f_run(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
cXyz mae;
cXyz ato;
f32 dist = fopAcM_searchPlayerDistanceXZ(actor);
f32 speed = 0.0f;
f32 acceleration = 1.0f;
if ((i_this->status_flag & 1) == 0) {
i_this->action = ACT_A_RUN;
i_this->ride_mode = 0;
} else {
e_rd_class* local_90 = (e_rd_class*)fopAcM_SearchByID(i_this->rd_id);
int saku;
if ((saku = e_wb_saku_check(i_this))) {
i_this->field_0x6d4 = 60;
if ((saku & 2) != 0) {
i_this->field_0x6d6 = 0x3000;
} else {
i_this->field_0x6d6 = -0x3000;
}
}
cLib_addCalcAngleS2(&i_this->field_0x6d6, 0, 1, 0x64);
s8 run_check = false;
if (daPy_getPlayerActorClass()->checkHorseRide() &&
dComIfGp_getHorseActor()->speedF >= 30.0f)
{
run_check = true;
}
s16 angle = actor->current.angle.y;
switch (i_this->ride_mode) {
case 0:
if (i_this->field_0x7a6 == 0) {
anm_init(i_this, 0x1b, 3.0f, 0, 1.0f);
i_this->ride_mode = 1;
i_this->anm_time = 40.0f;
i_this->status_flag |= (u16)8;
} else {
i_this->field_0x7a6 = 0;
anm_init(i_this, 0x20, 5.0f, 2, 1.0f);
i_this->anm_p->setFrame(cM_rndF(10.0f));
i_this->ride_mode = 2;
i_this->status_flag |= (u16)0x10;
i_this->sound.startCreatureSound(Z2SE_EN_WB_KICK_GROUND, 0, -1);
}
break;
case 1:
if (i_this->anm_p->checkFrame(3.0f)) {
i_this->collision_flg |= (u8)2;
i_this->movement_type = 10;
} else if (i_this->anm_p->checkFrame(15.0f)) {
i_this->collision_flg |= (u8)3;
}
if (i_this->anm_p->isStop()) {
anm_init(i_this, 0x20, 5.0f, 2, 1.0f);
i_this->ride_mode = 2;
i_this->status_flag |= (u16)0x10;
i_this->sound.startCreatureSound(Z2SE_EN_WB_KICK_GROUND, 0, -1);
}
break;
case 2:
i_this->pursuit_flg = 1;
if (run_check) {
speed = dComIfGp_getHorseActor()->speedF;
if (speed > l_HIO.cavalry_battle_max_speed) {
speed = l_HIO.cavalry_battle_max_speed;
} else if (speed < l_HIO.max_speed) {
speed = l_HIO.max_speed;
}
s16 local_a4 = 128;
if (i_this->field_0x6c0 != 0) {
i_this->target_ya = pla->shape_angle.y;
i_this->field_0x5de = 0;
acceleration = 0.5f;
} else {
if (i_this->timer[2] == 0) {
i_this->timer[2] = cM_rndF(10.0f) + 3.0f;
mae.x = i_this->x_check;
mae.y = 0.0f;
mae.z = 1500.0f;
cMtx_YrotS(*calc_mtx, pla->shape_angle.y);
MtxPosition(&mae, &ato);
ato += pla->current.pos;
mae = ato - actor->current.pos;
i_this->target_ya = cM_atan2s(mae.x, mae.z);
}
if (pl_pass_check(i_this, i_this->pass)) {
speed *= 0.95f + TREG_F(7);
acceleration = 0.5f;
} else {
speed *= 1.35f + TREG_F(8);
acceleration = 0.5f;
}
local_a4 = 0x200;
}
if (local_90 != NULL && local_90->anm == 39) {
i_this->field_0x6d6 =
(5000.0f + BREG_F(16)) * cM_ssin(i_this->counter * (0x3E8 + BREG_S(7)));
local_a4 = 0x400;
}
cLib_addCalcAngleS2(&actor->current.angle.y,
i_this->target_ya + i_this->field_0x5de +
i_this->field_0x6d6,
8, local_a4);
cLib_addCalcAngleS2(&i_this->field_0x5de, 0, 1, 0x64);
f32 spd = actor->speedF / 40.0f;
if (spd < 1.0f) {
spd = 1.0f;
}
if (spd > 1.3f) {
spd = 1.3f;
}
i_this->anm_p->setPlaySpeed(spd);
} else {
i_this->anm_p->setPlaySpeed(1.0);
acceleration = 3.0f;
speed = l_HIO.max_speed;
if (dist > 700.0f) {
cLib_addCalcAngleS2(&actor->current.angle.y,
i_this->field_0x6d6 + fopAcM_searchPlayerAngleY(actor), 8,
0x200);
}
if (dist < 400.0f) {
i_this->ride_mode = 3;
i_this->timer[0] = 40;
}
}
i_this->movement_type = 1;
break;
case 3:
i_this->pursuit_flg = 1;
speed = l_HIO.max_speed;
acceleration = 3.0f;
if (i_this->timer[0] == 15) {
i_this->status_flag |= (u16)0x20;
}
if (i_this->timer[0] == 0) {
i_this->ride_mode = 4;
anm_init(i_this, 0x25, 3.0f, 2, 1.0f);
}
i_this->movement_type = 1;
break;
case ACT_RIDE:
if (actor->speedF > 15.0f) {
i_this->movement_type = 2;
i_this->sound.startCreatureSoundLevel(Z2SE_EN_WB_L_SLIP, 0, -1);
}
if (actor->speedF < 1.0f) {
i_this->action = ACT_F_WAIT;
i_this->ride_mode = 0;
return;
}
break;
}
cLib_addCalc2(&actor->speedF, speed, 1.0f, acceleration);
s16 ya = (-8 + TREG_S(7)) * (actor->current.angle.y - angle);
cLib_addCalcAngleS2(&i_this->body_angle, ya, 8, 0x200);
if (i_this->ride_mode < 4 && i_this->gake_flg > GAKE_FLG_NONE) {
i_this->status_flag |= (u16)0x20;
anm_init(i_this, 0x25, 3.0f, 2, 1.0f);
if (actor->speedF > 30.0f) {
actor->speedF = 30.0f;
}
i_this->ride_mode = 4;
}
}
}
static void* s_wbstart_sub(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_WB_e) {
e_wb_class* wb = static_cast<e_wb_class*>(i_actor);
if (wb->leader == 0) {
wb->field_0x7a6 = 1;
wb->field_0x7a7 = 1;
}
}
return NULL;
}
static void e_wb_b_wait(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
f32 dist = fopAcM_searchPlayerDistanceXZ(actor);
s16 target_angle = fopAcM_searchPlayerAngleY(actor);
if (i_this->start_timer != 0) {
i_this->start_timer--;
if (i_this->start_timer == 0) {
fpcM_Search(s_wbstart_sub, i_this);
}
}
switch (i_this->ride_mode) {
case 0:
anm_init(i_this, 0x2a, 10.0f, 2, 1.0f);
i_this->ride_mode = 1;
i_this->timer[0] = cM_rndF(100.0f) + 100.0f;
i_this->status_flag |= (u16)0x20;
// fallthrough
case 1:
if (i_this->timer[0] == 0 && i_this->path_set != 0) {
i_this->ride_mode = 2;
} else if (dist < 2000.0f) {
i_this->action = ACT_B_RUN;
i_this->ride_mode = 0;
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_HOICK, -1);
}
break;
case 2:
cLib_addCalcAngleS2(&actor->current.angle.y, target_angle, 8, 0x200);
i_this->range = target_angle - actor->current.angle.y;
if (i_this->range < 0x800 && i_this->range > -0x800) {
if (i_this->gake_flg > GAKE_FLG_NONE) {
if (i_this->anmID != 42) {
anm_init(i_this, 0x2a, 10.0f, 2, 1.0f);
}
} else {
i_this->action = ACT_B_WAIT2;
i_this->ride_mode = 0;
}
} else if (i_this->anmID != 40) {
anm_init(i_this, 0x28, 5.0f, 2, 1.0f);
}
break;
}
cLib_addCalc0(&actor->speedF, 1.0f, 2.0f);
}
static cXyz b_path[8];
static cXyz b_path2[8];
static void e_wb_b_run2(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
cXyz mae;
cXyz ato;
f32 dist = fopAcM_searchPlayerDistanceXZ(actor);
f32 speed = 0.0f;
f32 acceleration = 1.0f;
s16 angle = actor->current.angle.y;
f32 target_spd = 1.0f;
switch (i_this->ride_mode) {
case 0:
anm_init(i_this, 0x1b, 3.0f, 0, 1.0f);
i_this->ride_mode = 1;
i_this->status_flag |= (u16)8;
i_this->anm_time = 40.0f;
i_this->anm_spd = 1.0f;
break;
case 1:
if (i_this->anm_p->checkFrame(3.0f) != 0) {
i_this->collision_flg |= (u8)2;
i_this->movement_type = 10;
} else {
if (i_this->anm_p->checkFrame(15.0f) != 0) {
i_this->collision_flg |= (u8)3;
}
}
if (i_this->anm_p->isStop()) {
anm_init(i_this, 0x20, 5.0f, 2, 1.0f);
i_this->ride_mode = 2;
cXyz path;
cXyz path2;
int ten = 0;
for (int i = 1; i < 8; i++) {
path = b_path2[ten] - actor->current.pos;
path2 = b_path2[i] - actor->current.pos;
if (path.abs() > path2.abs()) {
ten = i;
}
}
i_this->path_ten = ten;
i_this->timer[0] = cM_rndF(100.0f) + 100.0f;
}
break;
case 2:
i_this->pursuit_flg = 1;
for (int i = 0; i < 8; i++) {
cMtx_YrotS(*calc_mtx, i << 13);
mae.z = 3000.0f + ZREG_F(10);
MtxPosition(&mae, &ato);
ato += pla->current.pos;
b_path2[i] = ato;
}
mae = b_path2[i_this->path_ten] - actor->current.pos;
mae.y = 0.0f;
if (mae.abs() < 600.0f) {
int dir = 1;
mae = b_path2[(i_this->path_ten + 1) & 7] - actor->current.pos;
s16 range = actor->current.angle.y - cM_atan2s(mae.x, mae.z);
if (range < 0x4000 && range > -0x4000) {
i_this->path_ten += dir;
} else {
i_this->path_ten -= dir;
}
i_this->path_ten &= 7;
i_this->turn_step = 0;
}
mae = b_path2[i_this->path_ten] - actor->current.pos;
i_this->target_ya = cM_atan2s(mae.x, mae.z);
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_ya, 8,
i_this->turn_step);
cLib_addCalcAngleS2(&i_this->turn_step, 0x400, 1, 0x10);
acceleration = 3.0f;
speed = l_HIO.leader_max_speed;
i_this->movement_type = 1;
if (i_this->timer[0] == 0 && dist < 5000.0f) {
anm_init(i_this, 0x25, 3.0f, 2, 1.0f);
i_this->ride_mode = 3;
}
break;
case 3:
if (actor->speedF > 15.0f) {
i_this->movement_type = 2;
}
if (actor->speedF < 1.0f) {
i_this->action = ACT_B_WAIT;
i_this->ride_mode = 0;
return;
}
}
cLib_addCalc2(&actor->speedF, speed, 1.0f, acceleration);
s16 ya = (-4 + TREG_S(7)) * (actor->current.angle.y - angle);
cLib_addCalcAngleS2(&i_this->body_angle, ya, 8, 0x200);
i_this->anm_p->setPlaySpeed(i_this->anm_spd);
cLib_addCalc2(&i_this->anm_spd, target_spd, 1.0f, 0.1f);
if (dist < 1000.0f) {
i_this->action = ACT_B_RUN;
if (i_this->anmID == 32) {
i_this->ride_mode = 2;
} else {
i_this->ride_mode = 0;
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_HOICK, -1);
}
}
if (i_this->ride_mode < 3 && i_this->gake_flg > GAKE_FLG_NONE) {
anm_init(i_this, 0x25, 3.0f, 2, 1.0f);
if (actor->speedF > 30.0f)
actor->speedF = 30.0f;
i_this->ride_mode = 3;
}
}
static void e_wb_b_wait2(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
cXyz cStack_38;
cXyz cStack_44;
f32 dist = fopAcM_searchPlayerDistanceXZ(actor);
s16 target_angle = fopAcM_searchPlayerAngleY(actor);
switch (i_this->ride_mode) {
case 0:
if (cM_rndF(1.0f) < 0.5f) {
i_this->target_ya = target_angle + 0x4000;
} else {
i_this->target_ya = target_angle - 0x4000;
}
i_this->ride_mode = 1;
// fallthrough
case 1:
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_ya, 8, 0x200);
i_this->range = i_this->target_ya - actor->current.angle.y;
if (i_this->range < 0x800 && i_this->range > -0x800) {
anm_init(i_this, 0x2a, 10.0f, 2, 1.0f);
i_this->ride_mode = 2;
} else if (i_this->anmID != 40) {
anm_init(i_this, 0x28, 5.0f, 2, 1.0f);
}
break;
case 2:
if (dist < 4000.0f) {
i_this->action = ACT_B_RUN;
i_this->ride_mode = 0;
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_HOICK, -1);
}
break;
}
cLib_addCalc0(&actor->speedF, 1.0f, 1.0f);
}
/**
* @brief Handles the running action state for the Bullbo enemy.
*
* This function controls the Bullbo's behavior while running, including path initialization,
* following a generated path, adjusting speed based on the player's horse, handling jumps over fences or walls,
* and transitioning to other states like waiting or catching up.
*
* The path is an octagonal loop with randomized radii, regenerated when the Bullbo reaches a waypoint or periodically.
* Speed and animation are adjusted dynamically to match or exceed the player's pace during chases.
*
* @param i_this Pointer to the Bullbo instance (e_wb_class).
*/
static void e_wb_b_run(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
cXyz mae;
cXyz ato;
f32 dist = fopAcM_searchPlayerDistanceXZ(actor);
f32 speed = 0.0;
f32 acceleration = 1.0;
if ((i_this->status_flag & 1) == 0) {
i_this->action = ACT_A_RUN;
i_this->ride_mode = 0;
} else {
s8 is_player_on_fast_horse = false;
if (daPy_getPlayerActorClass()->checkHorseRide() &&
dComIfGp_getHorseActor()->speedF >= 30.0f)
{
is_player_on_fast_horse = true;
}
s16 initial_facing_angle = actor->current.angle.y;
f32 anm_spd = 1.0f;
s8 regenerate_path = false;
switch (i_this->ride_mode) {
case 0:
i_this->status_flag |= (u16)8;
case 1: // path initialization
i_this->anm_time = 30.0f;
i_this->anm_spd = 1.0f;
anm_init(i_this, 0x20, 5.0f, 2, 1.0f);
i_this->ride_mode = 2;
i_this->status_flag |= (u16)0x10;
i_this->sound.startCreatureSound(Z2SE_EN_WB_KICK_GROUND, 0, -1);
if (i_this->path_set != 0) {
cXyz path;
cXyz path2;
int ten = 0;
for (int i = 1; i < 8; i++) {
path = b_path[ten] - actor->current.pos;
path2 = b_path[i] - actor->current.pos;
if (path.abs() > path2.abs()) {
ten = i;
}
}
i_this->path_ten = ten;
} else {
if (lbl_244_bss_45 == 1) {
i_this->path_ten = 6 + TREG_S(6);
} else {
i_this->path_ten = 2 + TREG_S(6);
}
i_this->dir = 1;
i_this->path_set = 1;
}
break;
case 2: // path following
i_this->pursuit_flg = 1;
mae = b_path[i_this->path_ten] - actor->current.pos;
mae.y = 0.0;
if (mae.abs() < 800.0f) {
if (i_this->lap_num >= 4 && cM_rndF(1.0f) < 0.05f) {
i_this->dir = cM_rndF(6.0f) + 1.0f;
}
mae = b_path[(i_this->path_ten + 1) & 7] - actor->current.pos;
s16 range = actor->current.angle.y - cM_atan2s(mae.x, mae.z);
if (range < 0x4000 && range > -0x4000) {
i_this->dir = 1;
} else {
i_this->dir = -1;
}
OS_REPORT(" PT %d\n", i_this->path_ten); // "パス点" (path point)
OS_REPORT(" DIR %d\n", i_this->dir);
i_this->path_ten += i_this->dir;
i_this->path_ten &= 7;
regenerate_path = true;
i_this->turn_step = 0;
} else {
if (i_this->path_adjust_count >= 3) {
i_this->path_adjust_count = 0;
if (cM_rndF(1.0f) < 0.5f) {
i_this->path_ten += 3;
} else {
i_this->path_ten -= 3;
}
i_this->path_ten &= 7;
regenerate_path = true;
}
}
mae = b_path[i_this->path_ten] - actor->current.pos;
i_this->target_ya = cM_atan2s(mae.x, mae.z);
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_ya, 8,
i_this->turn_step);
cLib_addCalcAngleS2(&i_this->turn_step, 0x400, 1, 0x10);
if (is_player_on_fast_horse) {
speed = dComIfGp_getHorseActor()->speedF;
if (speed > l_HIO.leader_cavalry_battle_max_speed) {
speed = l_HIO.leader_cavalry_battle_max_speed;
} else {
if (speed < l_HIO.leader_max_speed) {
speed = l_HIO.leader_max_speed;
}
}
if (fopAcM_searchPlayerDistanceXZ(actor) < 2000.0f + KREG_F(0)) {
speed *= 1.2f;
if (actor->speedF < l_HIO.max_speed) {
acceleration = 1.5f;
} else {
acceleration = 0.5f;
}
}
anm_spd = actor->speedF / 40.0f;
if (anm_spd < 1.0f)
anm_spd = 1.0f;
if (anm_spd > 1.2f)
anm_spd = 1.2f;
} else {
acceleration = 3.0;
speed = l_HIO.leader_max_speed;
}
if (dist > 6000.0f) {
i_this->ride_mode = 3;
i_this->timer[0] = 13;
}
i_this->movement_type = 1;
break;
case 3:
i_this->pursuit_flg = 1;
speed = l_HIO.max_speed;
acceleration = 3.0f;
if (i_this->timer[0] == 10) {
i_this->status_flag |= (u16)0x20;
}
if (i_this->timer[0] == 0) {
i_this->ride_mode = 4;
anm_init(i_this, 0x25, 3.0f, 2, 1.0f);
}
i_this->movement_type = 1;
break;
case 4: // decelerating back to wait action
if (actor->speedF > 15.0f) {
i_this->movement_type = 2;
}
if (actor->speedF < 1.0f) {
i_this->action = ACT_B_WAIT2;
i_this->ride_mode = 0;
}
break;
case 10: // jumping a fence / hit wall
speed = l_HIO.max_speed;
acceleration = 3.0f;
if (i_this->anmID == 24) {
if (actor->speed.y < 10.0f) {
anm_init(i_this, 0x19, 10.0f, 0, 1.0f);
}
} else if (i_this->anmID == 25) {
if (actor->speed.y < (-30.0f + JREG_F(9)) || i_this->Bgc.ChkGroundHit()) {
anm_init(i_this, 0x1a, 2.0f, 0, 1.0f);
i_this->collision_flg |= (u8)0xc;
i_this->landing_flag = 1;
i_this->status_flag |= (u16)0x200;
}
} else if (i_this->anmID == 26) {
i_this->movement_type = 1;
if (i_this->anm_p->isStop()) {
anm_init(i_this, 0x20, 2.0f, 2, i_this->anm_spd);
i_this->anm_time = 30.0f;
i_this->ride_mode = 2;
}
}
}
if (i_this->ride_mode < 10) {
cLib_addCalc2(&actor->speedF, speed, 1.0f, acceleration);
s16 targetAngle = (TREG_S(7) - 4) * (actor->current.angle.y - initial_facing_angle);
cLib_addCalcAngleS2(&i_this->body_angle,
targetAngle, 8, 0x200);
i_this->anm_p->setPlaySpeed(i_this->anm_spd);
cLib_addCalc2(&i_this->anm_spd, anm_spd, 1.0f, 0.1f);
if (actor->speedF >= 30.0f && i_this->Bgc.ChkGroundHit()) {
if (i_this->Bgc.ChkWallHit() || e_wb_saku_jump_check(i_this)) {
i_this->ride_mode = 10;
actor->speed.y = 55.0f + WREG_F(1);
anm_init(i_this, 0x18, 2.0f, 0, 1.0f);
i_this->status_flag |= (u16)0x100;
}
}
}
if (regenerate_path) {
mae.x = 0.0f;
mae.y = 1000.0f;
for (int i = 0; i < 8; i++) {
cMtx_YrotS(*calc_mtx, i << 13);
if (lbl_244_bss_45 == 1) {
mae.z = cM_rndF(3000.0f) + 12000.0f;
MtxPosition(&mae, &ato);
} else if (i_this->lap_num >= 4) {
mae.z = cM_rndF(1000.0f) + 9000.0f;
MtxPosition(&mae, &ato);
ato.x += 28108.0f;
ato.z += 6640.0f;
} else {
mae.z = cM_rndF(3000.0f) + 12000.0f;
MtxPosition(&mae, &ato);
ato.x += -2989.0f;
ato.z += 1364.0f;
}
b_path[i] = ato;
}
}
if (i_this->gake_flg > GAKE_FLG_NONE && actor->speedF > 30.0f) {
actor->speedF = 30.0f;
}
}
return;
}
static void arrow_rd_set(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
static cXyz arrow_rd_pos[1] = {cXyz(36460.0f, 1040.0f, -17020.0f)};
for (int i = 0; i < 1; i++) {
fopAcM_create(fpcNm_E_RD_e, 0xff00a3ff, &arrow_rd_pos[i], fopAcM_GetRoomNo(actor), 0, 0, -1);
}
}
static cXyz saku_p(34800.0f, 0.0f, -14900.0f);
static cXyz saku_p2(34800.0f, 0.0f, -37200.0f);
static void e_wb_b_ikki(e_wb_class* i_this) {
static cXyz ikki_pos[2] = {cXyz(34789.0f, -290.0f, -36200.0f),
cXyz(34789.0f, -290.0f, -16600.0f)};
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
cXyz mae;
cXyz ato;
f32 dist = fopAcM_searchPlayerDistanceXZ(actor);
s16 target_angle = fopAcM_searchPlayerAngleY(actor);
s16 range = target_angle - actor->current.angle.y;
f32 speed = 0.0;
f32 acceleration = 1.0;
s16 angle = 0x400;
s16 local_d8 = 0;
int frame = i_this->anm_p->getFrame();
switch (i_this->ride_mode) {
case -100:
anm_init(i_this, 0x27, 5.0f, 2, 1.0f);
i_this->ride_mode = -99;
i_this->status_flag |= (u16)0x400;
break;
case -99:
if (i_this->anm_p->checkFrame(10.0f) || i_this->anm_p->checkFrame(31.0f)) {
i_this->collision_flg |= (u8)1;
i_this->movement_type = 10;
}
break;
case -98:
anm_init(i_this, 0x26, 10.0f, 0, 1.0f);
i_this->ride_mode = -97;
i_this->status_flag |= (u16)0x800;
break;
case -97:
if (i_this->anm_p->checkFrame(38.0f) || i_this->anm_p->checkFrame(50.0f) ||
i_this->anm_p->checkFrame(65.0f) || i_this->anm_p->checkFrame(108.0f))
{
i_this->collision_flg |= (u8)1;
i_this->movement_type = 10;
} else if (i_this->anm_p->checkFrame(82.0f)) {
i_this->collision_flg |= (u8)3;
} else if (i_this->anm_p->checkFrame(106.0f)) {
i_this->collision_flg |= (u8)2;
i_this->movement_type = 10;
}
if (frame >= 112) {
if (frame == 112) {
i_this->status_flag |= (u16)0x10;
i_this->sound.startCreatureSound(Z2SE_EN_WB_KICK_GROUND, 0, -1);
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_HOICK, -1);
i_this->anm_time = 40.0f;
}
speed = l_HIO.mSingleRiderSpeed;
acceleration = l_HIO.mSingleRiderSpeed * 0.2f;
i_this->movement_type = 1;
}
if (i_this->anm_p->isStop()) {
anm_init(i_this, 0x20, 1.0f, 2, 1.0f);
i_this->ride_mode = 4;
i_this->acceleration = 0;
i_this->path_ten = 1;
i_this->eye = ikki_pos[i_this->path_ten];
}
break;
case 0:
anm_init(i_this, 0x2a, 10.0f, 2, 1.0f);
i_this->ride_mode = 1;
i_this->timer[3] = 10;
break;
case 1:
if (i_this->timer[3] == 0 && !dComIfGp_event_runCheck()) {
i_this->ride_mode = 2;
i_this->path_ten = 1;
}
break;
case 2:
if (!i_this->no_draw) {
anm_init(i_this, 0x1b, 3.0f, 0, 1.0f);
i_this->status_flag |= (u16)8;
i_this->anm_time = 40.0f;
i_this->eye = ikki_pos[i_this->path_ten];
i_this->ride_mode = 3;
}
break;
case 3:
if (i_this->anm_p->checkFrame(3.0f)) {
i_this->collision_flg |= (u8)2;
i_this->movement_type = 10;
} else if (i_this->anm_p->checkFrame(15.0)) {
i_this->collision_flg |= (u8)3;
}
if (i_this->anm_p->isStop()) {
anm_init(i_this, 0x20, 5.0f, 2, 1.0f);
i_this->ride_mode = 4;
i_this->status_flag |= (u8)0x10;
i_this->sound.startCreatureSound(Z2SE_EN_WB_KICK_GROUND, 0, -1);
i_this->acceleration = 0;
}
break;
case 4: {
speed = l_HIO.mSingleRiderSpeed;
acceleration = 5.0f;
i_this->movement_type = 1;
if (range < 0x3000 && range > -0x3000 && dist < 4000.0f + VREG_F(16) &&
dist > 600.0f + VREG_F(17))
{
i_this->field_0x6dc = 13 + VREG_S(5);
} else if (range < 0x800 && range > -0x800) {
i_this->field_0x6da = 1;
} else if (range > 0) {
i_this->field_0x6da = 3;
} else {
i_this->field_0x6da = 2;
}
f32 search_dist;
f32 guidance_dist;
if (i_this->lap_num == 0) {
search_dist = l_HIO.mSearchIgnoreDistance2;
guidance_dist = l_HIO.mGuidanceDisplayDistance2;
} else {
search_dist = l_HIO.mSearchIgnoreDistance1;
guidance_dist = l_HIO.mGuidanceDisplayDistance1;
}
if (range < 0x3000 && range > -0x3000) {
if (dist > search_dist) {
cLib_addCalc2(&actor->current.pos.x, pla->current.pos.x, 0.05f,
actor->speedF * i_this->acceleration);
cLib_addCalc2(&i_this->acceleration, 0.6f, 1.0f, 0.06f);
cMtx_YrotS(*calc_mtx, actor->current.angle.y);
mae.x = actor->current.pos.x - pla->current.pos.x;
mae.y = mae.z = 0.0f;
MtxPosition(&mae, &ato);
local_d8 = ato.x * (-20.0f + XREG_F(12));
if (local_d8 > 0x1000) {
local_d8 = 0x1000;
} else if (local_d8 < -0x1000) {
local_d8 = -0x1000;
}
}
if (dist < guidance_dist) {
daPy_getPlayerActorClass()->onSingleBoarAvoid();
}
}
mae = i_this->eye - actor->current.pos;
i_this->target_ya = (s16)cM_atan2s(mae.x, mae.z);
if (mae.abs() < 600.0f + AREG_F(8)) {
anm_init(i_this, 0x25, 3.0f, 2, 1.0f);
i_this->ride_mode = 5;
i_this->status_flag |= (u16)0x20;
}
angle = 2048 + XREG_S(1);
break;
}
case 5:
if (actor->speedF > 15.0f) {
i_this->movement_type = 2;
i_this->sound.startCreatureSoundLevel(Z2SE_EN_WB_L_SLIP, 0, -1);
} else if (actor->speedF < 1.0f) {
anm_init(i_this, 0x2a, 10.0f, 2, 1.0f);
i_this->ride_mode = 6;
ANGLE_ADD(i_this->target_ya, 0x8000);
}
break;
case 6:
angle = 0x200;
i_this->range = i_this->target_ya - actor->current.angle.y;
if (i_this->range < 0x800 && i_this->range > -0x800) {
i_this->ride_mode = 2;
i_this->path_ten = 1 - i_this->path_ten;
} else if (i_this->anmID != 40) {
anm_init(i_this, 0x28, 5.0f, 2, 1.5f);
}
break;
}
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_ya, 2, angle);
cLib_addCalcAngleS2(&i_this->field_0x7a4, local_d8, 8, i_this->acceleration + 10000.0f);
cLib_addCalc2(&actor->speedF, speed, 1.0f, acceleration);
if (actor->current.pos.x > 35350.0f) {
actor->current.pos.x = 35350.0f;
} else if (actor->current.pos.x < 34243.0f) {
actor->current.pos.x = 34243.0f;
}
if (i_this->ride_mode == 4 && (range > 16384 || range < -0x4000) && i_this->no_draw) {
if (i_this->path_ten == 1 && pla->current.pos.z < ikki_pos[0].z + 12000.0f &&
actor->current.pos.z > ikki_pos[1].z - 12000.0f)
{
actor->current.pos.z = ikki_pos[1].z;
i_this->ride_mode = 5;
actor->speedF = 0.0f;
OS_REPORT(" WB CULL !!\n");
} else {
if (i_this->path_ten == 0 &&
pla->current.pos.z > ikki_pos[1].z - 12000.0f &&
actor->current.pos.z < ikki_pos[0].z + 12000.0f)
{
actor->current.pos.z = ikki_pos[0].z;
i_this->ride_mode = 5;
actor->speedF = 0.0f;
OS_REPORT(" WB CULL !!\n");
}
}
}
if (i_this->saku_burn != 0) {
if (i_this->saku_burn == 1) {
static cXyz f_pos[2] = {cXyz(34800.0f, -300.0f, -15150.0f),
cXyz(34800.0f, -300.0f, -37200.0f)};
csXyz angl;
for (int i = 0; i < 2; i++) {
static s16 f_ya[2] = {
-0x8000,
0x0000,
};
angl.set(0, f_ya[i], 0);
for (int j = 0; j < 2; j++) {
static u16 f_id[2] = {
dPa_RM(ID_ZI_S_UMASAKU_BURN_A),
dPa_RM(ID_ZI_S_UMASAKU_BURN_B),
};
dComIfGp_particle_set(f_id[j], &f_pos[i], 0, &angl, NULL);
}
}
i_this->saku_burn++;
}
Z2GetAudioMgr()->seStartLevel(Z2SE_OBJ_STRAWFENCE_BURNING, &saku_p, 0, 0, 1.0f, 1.0f, -1.0f,
-1.0f, 0);
Z2GetAudioMgr()->seStartLevel(Z2SE_OBJ_STRAWFENCE_BURNING, &saku_p2, 0, 0, 1.0f, 1.0f,
-1.0f, -1.0f, 0);
}
}
static void e_wb_b_ikki_end(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
f32 speed = 0.0;
f32 acceleration = 1.0f;
switch (i_this->ride_mode) {
case 0:
anm_init(i_this, 0x20, 1.0f, 2, 1.0f);
i_this->ride_mode = 1;
break;
case 1:
speed = l_HIO.mSingleRiderSpeed;
acceleration = 5.0f;
break;
}
cLib_addCalc2(&actor->speedF, speed, 1.0f, acceleration);
if (actor->current.pos.x > 35350.0f) {
actor->current.pos.x = 35350.0f;
} else if (actor->current.pos.x < 34243.0f) {
actor->current.pos.x = 34243.0f;
}
}
static void e_wb_b_ikki2(e_wb_class* i_this) {
static cXyz ikki2_pos[2] = {cXyz(-93620.0f, -5750.0f, 48944.0f),
cXyz(-93620.0f, -5750.0f, 28423.0f)};
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
cXyz mae;
cXyz ato;
f32 dist = fopAcM_searchPlayerDistanceXZ(actor);
s16 target_angle = fopAcM_searchPlayerAngleY(actor);
s16 range = target_angle - actor->current.angle.y;
f32 target_speed = 0.0f;
f32 acceleration = 1.0f;
s16 angle = 0x400;
s16 local_b8 = 0;
int local_b6;
int frame = i_this->anm_p->getFrame();
e_rd_class* rider = (e_rd_class*)fopAcM_SearchByID(i_this->rd_id);
switch (i_this->ride_mode) {
case -100: {
int local_a0 = dComIfGp_getEventManager().getMyStaffId("RiderBoss", NULL, 0);
if (local_a0 != -1) {
dComIfGp_getEventManager().cutEnd(local_a0);
i_this->ride_mode = -99;
anm_init(i_this, 0x2a, 10.0f, 2, 1.0f);
}
} break;
case -99: {
actor->current.angle.y = 0x58F0 + JREG_S(7);
angle = 0;
int staffId = dComIfGp_getEventManager().getMyStaffId("RiderBoss", NULL, 0);
if (staffId != -1 ) {
int* p = dComIfGp_evmng_getMyIntegerP(staffId, "action");
if (p) {
rider->mode = 2;
i_this->ride_mode = -98;
}
}
} break;
case -98:
angle = 0;
break;
case 0:
anm_init(i_this, 0x2a, 10.0f, 2, 1.0f);
i_this->ride_mode = 1;
i_this->timer[3] = 10;
break;
case 1:
if (i_this->timer[3] == 0 && !dComIfGp_event_runCheck()) {
i_this->ride_mode = 2;
i_this->path_ten = 1;
Z2GetAudioMgr()->subBgmStart(Z2BGM_FACE_OFF_BATTLE);
}
break;
case 2:
if (!i_this->no_draw) {
anm_init(i_this, 0x1b, 3.0f, 0, 1.0f);
i_this->status_flag |= (u16)8;
i_this->anm_time = 40.0f;
i_this->eye = ikki2_pos[i_this->path_ten];
i_this->ride_mode = 3;
}
break;
case 3: {
if (frame < 15 + JREG_S(4)) {
angle = 0;
}
if (i_this->anm_p->checkFrame(3.0f)) {
i_this->collision_flg |= (u8)2;
i_this->movement_type = 10;
} else if (i_this->anm_p->checkFrame(15.0f)) {
i_this->collision_flg |= (u8)3;
}
if (i_this->anm_p->isStop()) {
anm_init(i_this, 0x20, 5.0f, 2, 1.0f);
i_this->ride_mode = 4;
i_this->status_flag |= (u8)0x10;
i_this->sound.startCreatureSound(Z2SE_EN_WB_KICK_GROUND, 0, -1);
i_this->acceleration = 0.0f;
}
} break;
case 4: {
target_speed = l_HIO.mSingleRiderSpeed;
acceleration = 5.0f;
i_this->movement_type = 1;
if (range < 0x3000 && range > -0x3000 && dist < 4000.0f + VREG_F(16) &&
dist > 600.0f + VREG_F(17))
{
i_this->field_0x6dc = 13 + VREG_S(5);
} else if (range < 0x800 && range > -0x800) {
i_this->field_0x6da = 1;
} else if (range > 0) {
i_this->field_0x6da = 3;
} else {
i_this->field_0x6da = 2;
}
f32 ignore_dist;
f32 guidance_dist;
if (i_this->lap_num == 0) {
ignore_dist = l_HIO.mSearchIgnoreDistance2;
guidance_dist = l_HIO.mGuidanceDisplayDistance2;
} else {
ignore_dist = l_HIO.mSearchIgnoreDistance1;
guidance_dist = l_HIO.mGuidanceDisplayDistance1;
}
if (i_this->timer[3] == 0 && range < 0x3000 && range > -0x3000) {
if (dist > ignore_dist) {
cLib_addCalc2(&actor->current.pos.x, pla->current.pos.x, 0.05f,
actor->speedF * i_this->acceleration);
cLib_addCalc2(&i_this->acceleration, 0.6f, 1.0f, 0.06f);
cMtx_YrotS(*calc_mtx, actor->current.angle.y);
mae.x = actor->current.pos.x - pla->current.pos.x;
mae.y = mae.z = 0.0f;
MtxPosition(&mae, &ato);
local_b8 = (s16)(ato.x * (-20.0f + XREG_F(12)));
if (local_b8 > 4096) {
local_b8 = 4096;
} else if (local_b8 < -0x1000) {
local_b8 = -0x1000;
}
}
}
if (dist < guidance_dist) {
daPy_getPlayerActorClass()->onSingleBoarAvoid();
}
mae = i_this->eye - actor->current.pos;
i_this->target_ya = (s16)cM_atan2s(mae.x, mae.z);
if (i_this->lap_num >= 2) {
i_this->target_ya +=
(s16)(cM_ssin(i_this->counter * (0x320 + KREG_S(4))) * (2500.0f + BREG_F(16)));
}
if (mae.abs() < 700.0f + AREG_F(8)) {
anm_init(i_this, 0x25, 3.0f, 2, 1.0f);
i_this->ride_mode = 5;
i_this->status_flag |= (u16)0x20;
}
angle = 2048 + XREG_S(1);
} break;
case 5: {
if (actor->speedF > 15.0f) {
i_this->movement_type = 2;
i_this->sound.startCreatureSoundLevel(Z2SE_EN_WB_L_SLIP, 0, -1);
} else if (actor->speedF < 1.0f) {
anm_init(i_this, 0x2a, 10.0f, 2, 1.0f);
i_this->ride_mode = 6;
ANGLE_ADD(i_this->target_ya, 0x8000);
}
} break;
case 6: {
angle = 0x200;
i_this->range = i_this->target_ya - actor->current.angle.y;
if (i_this->range < 0x800 && i_this->range > -0x800) {
i_this->ride_mode = 2;
i_this->path_ten = 1 - i_this->path_ten;
} else if (i_this->anmID != 40) {
anm_init(i_this, 0x28, 5.0f, 2, 1.5f);
}
} break;
}
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_ya, 2, angle);
cLib_addCalcAngleS2(&i_this->field_0x7a4, local_b8, 8, i_this->acceleration + 10000.0f);
cLib_addCalc2(&actor->speedF, target_speed, 1.0f, acceleration);
// Handle position culling logic
if (i_this->ride_mode == 4 && (range > 0x4000 || range < -0x4000) &&
i_this->no_draw)
{
if (i_this->path_ten == 1 && pla->current.pos.z < ikki2_pos[0].z + 12000.0f &&
actor->current.pos.z > ikki2_pos[1].z - 12000.0f)
{
actor->current.pos.z = ikki2_pos[1].z;
i_this->ride_mode = 5;
actor->speedF = 0.0f;
OS_REPORT(" WB CULL !!\n");
} else if (i_this->path_ten == 0 &&
pla->current.pos.z > ikki2_pos[1].z - 12000.0f &&
actor->current.pos.z < ikki2_pos[0].z + 12000.0f)
{
actor->current.pos.z = ikki2_pos[0].z;
i_this->ride_mode = 5;
actor->speedF = 0.0f;
OS_REPORT(" WB CULL !!\n");
}
}
}
static void e_wb_b_ikki2_end(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
switch (i_this->ride_mode) {
case 0:
actor->current.pos.x = -93620.0f;
anm_init(i_this, 0x20, 1.0f, 2, 1.0f);
i_this->ride_mode = 1;
i_this->counter = 0;
// fallthrough
case 1:
if (i_this->counter > (s16)(170 + KREG_S(6)) && i_this->Bgc.ChkWallHit()) {
i_this->action = ACT_BG_DAMAGE;
i_this->ride_mode = 0;
i_this->anm_time = 50.0f;
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_DAMAGE, -1);
dComIfGp_getVibration().StartShock(8, 0x4f, cXyz(0.0f, 1.0f, 0.0f));
i_this->landing_flag = 1;
}
break;
}
actor->speedF = l_HIO.mSingleRiderSpeed;
if (i_this->counter == (s16)(180 + KREG_S(7))) {
i_this->AcchCir.SetWall(100.0f, 300.0f + BREG_F(8));
}
s16 yaa;
if (i_this->counter > (s16)(170 + KREG_S(6))) {
yaa = -0x3A98;
} else {
yaa = (s16)(3000.0f * cM_ssin(i_this->counter * (0x3E8 + KREG_S(4))));
}
s16 angle = actor->current.angle.y;
cLib_addCalcAngleS2(&actor->current.angle.y, yaa + 0x8000, 2, 0x800);
s16 target_yaa = (TREG_S(7) - 13) * (actor->current.angle.y - angle);
cLib_addCalcAngleS2(&i_this->body_angle, target_yaa, 8, 0x800);
}
static void e_wb_b_lv9_end(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
cXyz local_44;
f32 speed = 0.0f;
f32 acceleration = 0.5f;
s16 angle = actor->current.angle.y;
switch (i_this->ride_mode) {
case 0:
i_this->timer[0] = 30;
i_this->ride_mode = 1;
anm_init(i_this, 0x2b, 0.0f, 2, 1.0f);
actor->current.pos.set(-7080.0f, 50.0f, -6634.0f);
local_44.x = -10008.0f - actor->current.pos.x;
local_44.z = -2729.0f - actor->current.pos.z;
actor->current.angle.y = cM_atan2s(local_44.x, local_44.z);
actor->shape_angle.y = actor->current.angle.y;
i_this->target_ya = actor->current.angle.y;
// fallthrough
case 1:
if (i_this->timer[0] == 0) {
i_this->ride_mode = 2;
i_this->timer[0] = KREG_S(6) + 65;
}
break;
case 2:
speed = KREG_F(6) + 15.0f;
if (i_this->timer[0] == 0) {
anm_init(i_this, 0x2a, 10.0f, 2, 1.0f);
i_this->ride_mode = 3;
i_this->status_flag |= (u16)8;
i_this->timer[0] = 40;
}
break;
case 3:
if (i_this->timer[0] == 1) {
i_this->status_flag |= (u16)8;
}
break;
case 4:
anm_init(i_this, 0x1b, 3.0f, 0, 1.0f);
i_this->ride_mode = 5;
break;
case 5:
if (i_this->anm_p->isStop()) {
anm_init(i_this, 0x20, 2.0f, 2, 1.0f);
i_this->ride_mode = 6;
i_this->timer[0] = 80;
}
break;
case 6:
speed = KREG_F(7) + 40.0f;
acceleration = 5.0f;
if (i_this->timer[0] < 30) {
i_this->movement_type = 1;
}
if (i_this->timer[0] == 0) {
local_44.x = -12682.0f - actor->current.pos.x;
local_44.z = -2701.0f - actor->current.pos.z;
i_this->target_ya = cM_atan2s(local_44.x, local_44.z);
}
break;
}
cLib_addCalc2(&actor->speedF, speed, 1.0f, acceleration);
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_ya, 4, 0x100);
s16 ya = (TREG_S(7) + -8) * (actor->current.angle.y - angle);
cLib_addCalcAngleS2(&i_this->body_angle, ya, 8, 0x200);
}
static void e_wb_a_run(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
cXyz sp18, spC;
s16 angle = actor->current.angle.y;
s16 ya;
switch (i_this->ride_mode) {
case 0:
anm_init(i_this, 0x20, 5.0f, 2, 1.399999976158142f);
i_this->ride_mode = 1;
i_this->target_ya = actor->current.angle.y;
i_this->timer[1] = cM_rndF(30.0f) + 80.0f;
case 1:
i_this->pursuit_flg = 1;
i_this->movement_type = 1;
if (i_this->timer[0] == 0) {
i_this->timer[0] = cM_rndF(30.0f) + 10.0f;
ANGLE_ADD(i_this->target_ya, cM_rndFX(10000.0f));
}
if (i_this->timer[1] == 1 || i_this->gake_flg == GAKE_FLG_TURN) {
i_this->action = ACT_LR_DAMAGE;
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_DAMAGE, -1);
i_this->ride_mode = 0;
}
default:
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_ya, 8, 0x800);
cLib_addCalc2(&actor->speedF, l_HIO.max_speed * 1.2f, 1.0f, 2.0f);
ya = (TREG_S(7) - 8) * (actor->current.angle.y - angle);
cLib_addCalcAngleS2(&i_this->body_angle, ya, 8, 0x200);
}
}
static void e_wb_s_damage(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
cXyz cStack_1c;
cXyz cStack_28;
i_this->wait_timer = 10;
switch (i_this->ride_mode) {
case 0:
if (actor->speedF <= 5.0f) {
if ((i_this->status_flag & 3) != 0) {
anm_init(i_this, 9, 2.0f, 0, 1.0f);
} else {
anm_init(i_this, 8, 2.0f, 0, 1.0f);
i_this->anm_time = 50.0f;
i_this->field_0x168a = 0x1388;
}
} else {
anm_init(i_this, 0x22, 2.0f, 0, 1.0f);
}
i_this->ride_mode = 1;
break;
case 1:
if (i_this->anm_p->isStop()) {
if ((i_this->status_flag & 3) != 0) {
i_this->action = i_this->old_action;
if (i_this->action == ACT_WAIT2) {
i_this->action = ACT_C_F_RUN;
} else if (i_this->action == ACT_C_F_RUN) {
i_this->ride_mode = 1;
} else {
if (i_this->action == ACT_PL_RIDE) {
i_this->action = ACT_PL_RIDE2;
i_this->dash_timer = l_HIO.mPlayerMountedDashTime;
actor->speedF = 0.0f;
anm_init(i_this, 0x1b, 3.0f, 0, 1.0f);
i_this->anm_time = 40.0f;
OS_REPORT(" RIDE RUN START \n");
return;
}
i_this->ride_mode = 0;
}
} else {
i_this->action = ACT_A_RUN;
i_this->ride_mode = 0;
}
}
break;
}
cLib_addCalc0(&actor->speedF, 1.0f, 1.0f);
}
static int e_wb_damage(e_wb_class* i_this) {
fopEn_enemy_c* enemy = &i_this->enemy;
cXyz local_2c;
cXyz local_38;
i_this->wait_timer = 10;
BOOL rt = FALSE;
switch (i_this->ride_mode) {
case 0:
dKy_Sound_set(enemy->current.pos, 100, fopAcM_GetID(&i_this->enemy), 5);
anm_init(i_this, 8, 1.0f, 0, 1.0f);
i_this->ride_mode = 1;
enemy->speedF = -15.0f + YREG_F(0);
enemy->speed.y = 50.0f + YREG_F(1) + cM_rndF(20.0f);
ANGLE_ADD(enemy->current.angle.y, cM_rndFX(3000.0f));
i_this->status_flag |= (u16)0x40;
break;
case 1:
if (i_this->Bgc.ChkGroundHit()) {
i_this->ride_mode = 2;
enemy->speedF *= 0.5f;
enemy->speed.y = 40.0f + YREG_F(2);
anm_init(i_this, 0x22, 2.0f, 0, 1.0f);
i_this->rotation_spd.y = (s16)cM_rndFX(2000.0f + YREG_F(4));
}
break;
case 2:
if (i_this->anm_p->isStop()) {
i_this->ride_mode = 3;
if (cM_rndF(1.0f) < 0.5f) {
anm_init(i_this, 0xc, 2.0f, 0, 1.0f);
i_this->field_0x6e4 = 0;
} else {
anm_init(i_this, 0xd, 2.0f, 0, 1.0f);
i_this->field_0x6e4 = 1;
}
i_this->timer[0] = (s16)(cM_rndF(40.0f) + 70.0f);
}
break;
case 3:
rt = TRUE;
if (i_this->anm_p->isStop()) {
if (i_this->anmID == 12) {
anm_init(i_this, 0x12, 3.0f, 2, 1.0f);
} else if (i_this->anmID == 13) {
anm_init(i_this, 0x13, 3.0f, 2, 1.0f);
}
}
if (i_this->Bgc.ChkGroundHit()) {
enemy->speedF = 0.0f;
cLib_addCalcAngleS2(&i_this->rotation_spd.y, 0, 1, 0x96 + YREG_S(3));
}
if (i_this->timer[0] == 0 && i_this->rotation.x > -0x200) {
if (i_this->field_0x6e4 == 0) {
anm_init(i_this, 0x10, 2.0f, 0, 1.0f);
} else {
anm_init(i_this, 0x11, 2.0f, 0, 1.0f);
}
i_this->ride_mode = 4;
}
break;
case 4:
if (i_this->anm_p->isStop()) {
i_this->action = ACT_WAIT;
i_this->ride_mode = 0;
i_this->rotation.x = 0;
enemy->current.angle.y += i_this->rotation.y;
enemy->shape_angle.y = enemy->current.angle.y;
i_this->rotation.y = i_this->rotation_spd.y = 0;
}
break;
}
i_this->rotation.y += i_this->rotation_spd.y;
if (i_this->ride_mode >= 3) {
cLib_addCalcAngleS2(&i_this->rotation.x, 0, 1, 0x600);
} else {
cLib_addCalcAngleS2(&i_this->rotation.x, -(YREG_S(6) + 0x4000), 1, YREG_S(1) + 0x200);
}
return rt;
}
static int e_wb_bg_damage(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
cXyz local_30, unused;
BOOL rt = FALSE;
i_this->wait_timer = 10;
switch (i_this->ride_mode) {
case 0:
dKy_Sound_set(actor->current.pos, 100, fopAcM_GetID(&i_this->enemy), 5);
anm_init(i_this, 5, 2.0f, 0, 1.0f);
i_this->ride_mode = 1;
actor->speedF = 0.0f;
i_this->status_flag |= (u16)0x80;
i_this->dash_timer = 0;
break;
case 1:
if (i_this->anm_p->isStop()) {
i_this->ride_mode = 2;
anm_init(i_this, 7, 2.0f, 2, 1.0f);
i_this->timer[0] = (s16)(cM_rndF(60.0f) + 150.0f);
}
break;
case 2:
rt = TRUE;
if (i_this->timer[0] == 0) {
anm_init(i_this, 6, 3.0f, 0, 1.0f);
i_this->ride_mode = 3;
}
break;
case 3:
if (i_this->anm_p->isStop()) {
i_this->action = ACT_WAIT;
i_this->ride_mode = 0;
}
break;
}
return rt;
}
static int e_wb_lr_damage(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
cXyz local_2c;
cXyz local_38;
BOOL rt = FALSE;
i_this->wait_timer = 10;
switch (i_this->ride_mode) {
case 0: {
if (cM_rndF(1.0f) < 0.5f || i_this->field_0x1720 != 0) {
anm_init(i_this, 0xc, 2.0f, 0, 1.0f);
i_this->field_0x6e4 = 0;
} else {
anm_init(i_this, 0xd, 2.0f, 0, 1.0f);
i_this->field_0x6e4 = 1;
}
i_this->ride_mode = 1;
i_this->status_flag |= (u16)0x40;
i_this->timer[0] = (s16)(cM_rndF(60.0f) + 150.0f);
i_this->timer[1] = 15 + TREG_S(5);
if (i_this->field_0x1720 != 0) {
actor->speedF = -50.0f + JREG_F(16);
i_this->rotation_spd.y = JREG_S(7) - 0x640;
} else {
i_this->rotation_spd.y = (s16)cM_rndFX(actor->speedF * (50.0f + YREG_F(4)));
}
} break;
case 1: {
if ((int)i_this->anm_p->getFrame() == 10) {
i_this->anm_time = 40.0f;
i_this->field_0x168a = 4000;
if (actor->speedF > 30.0f) {
if (i_this->field_0x6e4 == 0) {
anm_init(i_this, 0xe, 2.0f, 2, 1.0f);
} else {
anm_init(i_this, 0xf, 2.0f, 2, 1.0f);
}
i_this->ride_mode = 2;
actor->speedF = 30.0f;
}
i_this->landing_flag = 1;
dKy_Sound_set(actor->current.pos, 100, fopAcM_GetID(&i_this->enemy), 5);
}
if (i_this->anm_p->isStop()) {
i_this->ride_mode = 3;
if (i_this->anmID == 12) {
anm_init(i_this, 0x12, 3.0f, 2, 1.0f);
} else if (i_this->anmID == 13) {
anm_init(i_this, 0x13, 3.0f, 2, 1.0f);
}
}
}
goto case3;
case 2:
if (actor->speedF < 5.0f) {
if (i_this->anmID == 14) {
anm_init(i_this, 0x12, 3.0f, 2, 1.0f);
} else if (i_this->anmID == 15) {
anm_init(i_this, 0x13, 3.0f, 2, 1.0f);
}
i_this->ride_mode = 3;
}
// fallthrough
case 3: {
case3:
if (i_this->timer[1] == 0) {
rt = TRUE;
}
if (actor->speedF > 15.0f) {
i_this->movement_type = 2;
}
if (i_this->timer[0] == 0 && i_this->field_0x1720 == 0) {
if (i_this->field_0x6e4 == 0) {
anm_init(i_this, 0x10, 3.0f, 0, 1.0f);
} else {
anm_init(i_this, 0x11, 3.0f, 0, 1.0f);
}
i_this->ride_mode = 4;
}
cLib_addCalcAngleS2(&i_this->rotation_spd.y, 0, 1, 0x64 + YREG_S(3));
} break;
case 4: {
if (i_this->anm_p->isStop()) {
i_this->action = ACT_WAIT;
i_this->ride_mode = 0;
actor->current.angle.y += i_this->rotation.y;
actor->shape_angle.y = actor->current.angle.y;
i_this->rotation.y = i_this->rotation_spd.y = 0;
}
} break;
}
cLib_addCalc0(&actor->speedF, 1.0f, 1.5f + YREG_F(11));
i_this->rotation.y += i_this->rotation_spd.y;
return rt;
}
static void e_wb_kiba_start(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
f32 speed = 0.0f;
switch (i_this->ride_mode) {
case 0:
anm_init(i_this, 0x2a, 10.0f, 2, 1.0f);
i_this->demo_mode = 30;
i_this->ride_mode = 1;
i_this->kiba = 1;
break;
case 1:
default:
break;
}
cLib_addCalc2(&actor->speedF, speed, 1.0f, 5.0f);
}
static void e_wb_kiba_end(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
i_this->wait_timer = 10;
switch (i_this->ride_mode) {
case 0:
if (i_this->anmID != 32) {
anm_init(i_this, 0x20, 1.0f, 2, 1.0f);
}
i_this->ride_mode = 1;
i_this->demo_mode = 1;
break;
case 1:
i_this->movement_type = 1;
i_this->anm_time = 60.0f + YREG_F(10);
i_this->field_0x168a = 0x1388 + YREG_S(7);
if (actor->current.pos.x > 34000.0f && actor->current.pos.x < 35500.0f &&
actor->current.pos.z < -14500.0f + KREG_F(13))
{
actor->speed.y = 55.0f + WREG_F(1);
anm_init(i_this, 0x18, 2.0f, 0, 1.0f);
i_this->ride_mode = 2;
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_HOICK, -1);
i_this->status_flag |= (u16)0x100;
}
break;
case 2:
if (actor->speed.y < 10.0f) {
anm_init(i_this, 0x19, 10.0f, 0, 1.0f);
i_this->ride_mode = 3;
}
break;
case 3:
if (i_this->anmID == 25) {
if (actor->speed.y < -30.0f + JREG_F(9) || i_this->Bgc.ChkGroundHit()) {
anm_init(i_this, 0x1a, 2.0f, 0, 1.0f);
i_this->collision_flg |= (u8)0xc;
i_this->landing_flag = 1;
i_this->status_flag |= (u16)0x200;
}
} else if (i_this->anmID == 26 && i_this->anm_p->isStop()) {
anm_init(i_this, 0x20, 2.0f, 2, 1.0f);
i_this->ride_mode = 4;
}
break;
case 4:
break;
}
cLib_addCalc2(&actor->speedF, 40.0f, 1.0f, 5.0f);
}
static void damage_check(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
actor->health = 100;
if (i_this->damage_timer != 0) {
i_this->damage_timer--;
}
for (int i = 0; i <= 2; i++) {
if (i_this->cc_sph[i].ChkCoHit()) {
fopAc_ac_c* hit_actor = dCc_GetAc(i_this->cc_sph[i].GetCoHitObj()->GetAc());
if (!daAlink_getAlinkActorClass()->checkBoarRideOwn(actor) &&
i_this->wait_timer == 0 && actor->speedF < 1.0f &&
fopAcM_GetName(hit_actor) == fpcNm_ALINK_e) {
ANGLE_ADD(i_this->damage_timer, 2);
if (i_this->damage_timer >= 150) {
i_this->old_action = i_this->action;
i_this->action = ACT_S_DAMAGE;
i_this->ride_mode = 0;
i_this->wait_timer = 20;
return;
}
}
if ((lbl_244_bss_47 != 0 || lbl_244_bss_45 != 0) &&
fopAcM_GetName(hit_actor) == fpcNm_E_WB_e)
{
e_wb_class* wb = (e_wb_class*)hit_actor;
if (i_this->wait_timer == 0) {
if (wb->wait_timer == 0 && i_this->leader == 0 && wb->leader == 0) {
u8 work = wb->arg1;
wb->arg1 = i_this->arg1;
i_this->arg1 = work;
i_this->wait_timer = 10;
}
}
}
if (i_this->leader >= LEADER_B_IKKI && actor->speedF >= 30.0f) {
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_RUNDOWN, -1);
i_this->sound.startCreatureSound(Z2SE_EN_BB_RUNDOWN, 0, -1);
e_rd_class* rider = (e_rd_class*)fopAcM_SearchByID(i_this->rd_id);
rider->damage_timer = 20;
} else {
if (i_this->leader == 0 || i_this->gake_flg == GAKE_FLG_NONE) {
fopAc_ac_c* hit_actor =
dCc_GetAc(i_this->cc_sph[i].GetCoHitObj()->GetAc());
if (actor->speedF >= 20.0f) {
if (i_this->cc_sph[i].GetCoHitObj()->GetStts()->GetWeightUc() > 100 &&
(i_this->action == ACT_C_F_RUN || i_this->action == ACT_B_RUN) &&
hit_actor->speedF >= 20.0f)
{
cXyz pos_diff = hit_actor->current.pos - actor->current.pos;
s16 angle = cM_atan2s(pos_diff.x, pos_diff.z) - actor->shape_angle.y;
if (angle < 0) {
i_this->field_0x5de = 0x1000;
ANGLE_ADD(actor->current.angle.y, 0x800);
} else {
i_this->field_0x5de = -0x1000;
ANGLE_SUB(actor->current.angle.y, 0x800);
}
}
}
}
}
}
}
i_this->Stts.Move();
if (i_this->wait_timer == 0) {
dCcU_AtInfo at_info;
for (int i = 0; i <= 6; i++) {
if (i_this->cc_sph[i].ChkTgHit()) {
i_this->at_info.mpCollider = i_this->cc_sph[i].GetTgHitObj();
if (i_this->leader != 0 || (daPy_getPlayerActorClass()->checkHorseRide() &&
(i_this->status_flag & 3) != 0)) {
if (i_this->leader != 0) {
def_se_set(&i_this->sound, i_this->at_info.mpCollider, 0x28, NULL);
}
} else {
at_power_check(&i_this->at_info);
cc_at_check(actor, &i_this->at_info);
if ((i_this->status_flag & 3) != 0) {
if (i_this->at_info.mAttackPower < 30) {
i_this->old_action = i_this->action;
i_this->action = ACT_S_DAMAGE;
} else {
i_this->action = ACT_LR_DAMAGE;
}
i_this->ride_mode = 0;
} else {
i_this->action = ACT_S_DAMAGE;
i_this->ride_mode = 0;
}
}
if (i_this->at_info.mpCollider->ChkAtType(AT_TYPE_UNK)) {
i_this->wait_timer = 20;
} else {
i_this->wait_timer = 10;
}
i_this->anm_time = 30.0f;
return;
}
}
}
}
static void effect_set(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
cXyz mae;
cXyz ato;
dBgS_GndChk gnd_chk;
dBgS_ObjGndChk_Spl obj_gnd_chk;
mae = actor->current.pos;
mae.y += 100.0f;
gnd_chk.SetPos(&mae);
obj_gnd_chk.SetPos(&mae);
s8 is_water = false;
s8 in_water = false;
f32 waterY = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (dComIfG_Bgsp().GroundCross(&obj_gnd_chk) - waterY > 0.0f) {
is_water = true;
}
if (i_this->movement_type == 1) {
if (i_this->anm_p->checkFrame(11.0f)) {
i_this->collision_flg |= (u8)4;
} else if (i_this->anm_p->checkFrame(13.0f)) {
i_this->collision_flg |= (u8)8;
}
} else if (i_this->movement_type == 2) {
mae.set(0.0f, 0.0f, 0.0f);
J3DModel* model = i_this->anm_p->getModel();
int foot_idx = (i_this->counter & 2) >> 1;
static int footd[2] = {
6,
10,
};
static int footd_B[2] = {
6,
10,
};
if (i_this->leader != 0) {
MTXCopy(model->getAnmMtx(footd_B[foot_idx]), *calc_mtx);
} else {
MTXCopy(model->getAnmMtx(footd[foot_idx]), *calc_mtx);
}
MtxPosition(&mae, &ato);
if (is_water) {
in_water = true;
} else if ((i_this->counter & 1) == 0) {
fopAcM_effSmokeSet2(&i_this->field_0x13e8[foot_idx],
&i_this->field_0x1408[foot_idx], &ato, &actor->shape_angle, actor->scale.z * 2.0f, &actor->tevStr);
}
}
if (i_this->collision_flg != 0) {
J3DModel* model = i_this->anm_p->getModel();
mae.set(0.0f, 0.0f, 0.0f);
if ((i_this->collision_flg & 1) != 0) {
MTXCopy(model->getAnmMtx(10), *calc_mtx);
MtxPosition(&mae, &ato);
if (is_water) {
in_water = true;
} else {
fopAcM_effSmokeSet2(i_this->field_0x13e8 + 1,
i_this->field_0x1408 + 1, &ato, &actor->shape_angle, actor->scale.z * 2.0f, &actor->tevStr);
if (i_this->movement_type != 0) {
i_this->field_0x13fc = dComIfGp_particle_set(i_this->field_0x13fc, dPa_RM(ID_ZI_S_WBCLOD_A),
&ato, &actor->shape_angle, 0);
}
}
}
if ((i_this->collision_flg & 2) != 0) {
MTXCopy(model->getAnmMtx(6), *calc_mtx);
MtxPosition(&mae, &ato);
if (is_water) {
in_water = true;
} else {
fopAcM_effSmokeSet2(i_this->field_0x13e8,
i_this->field_0x1408, &ato, &actor->shape_angle, actor->scale.z * 2.0f, &actor->tevStr);
if (i_this->movement_type != 0) {
i_this->field_0x13f8 = dComIfGp_particle_set(i_this->field_0x13f8, dPa_RM(ID_ZI_S_WBCLOD_A),
&ato, &actor->shape_angle, 0);
}
}
}
if ((i_this->collision_flg & 4) != 0) {
if (i_this->leader != 0) {
MTXCopy(model->getAnmMtx(29), *calc_mtx);
} else {
MTXCopy(model->getAnmMtx(25), *calc_mtx);
}
MtxPosition(&mae, &ato);
if (is_water) {
in_water = true;
} else {
fopAcM_effSmokeSet2(&i_this->field_0x13f0,
&i_this->field_0x1410, &ato, &actor->shape_angle, actor->scale.z * 2.0f, &actor->tevStr);
if (i_this->movement_type != 0) {
i_this->field_0x1400 = dComIfGp_particle_set(i_this->field_0x1400, dPa_RM(ID_ZI_S_WBCLOD_A),
&ato, &actor->shape_angle, 0);
}
}
}
if ((i_this->collision_flg & 8) != 0) {
if (i_this->leader != 0) {
MTXCopy(model->getAnmMtx(24), *calc_mtx);
} else {
MTXCopy(model->getAnmMtx(21), *calc_mtx);
}
MtxPosition(&mae, &ato);
if (is_water) {
in_water = true;
} else {
fopAcM_effSmokeSet2(&i_this->field_0x13f4,
&i_this->field_0x1414, &ato, &actor->shape_angle, actor->scale.z * 2.0f, &actor->tevStr);
if (i_this->movement_type != 0) {
i_this->field_0x1404 = dComIfGp_particle_set(i_this->field_0x1404, dPa_RM(ID_ZI_S_WBCLOD_A),
&ato, &actor->shape_angle, 0);
}
}
}
}
if (i_this->landing_flag != 0) {
if (is_water) {
in_water = true;
} else {
mae.set(JREG_F(0), JREG_F(1), JREG_F(2));
MTXCopy(i_this->anm_p->getModel()->getAnmMtx(i_this->field_0x688 + 0xb),
*calc_mtx);
MtxPosition(&mae, &ato);
fopAcM_effSmokeSet1(&i_this->field_0x1418,
&i_this->field_0x141c, &ato, NULL, actor->scale.z * 2.0f, &actor->tevStr, 1);
}
}
if (in_water) {
f32 v = 2.0f;
cXyz scale(v, v, v);
csXyz angle(0, 0, 0);
static u16 w_eff_name[3] = {
dPa_RM(ID_ZI_S_ENEMY_RUNWTRA_A),
dPa_RM(ID_ZI_S_ENEMY_RUNWTRA_B),
dPa_RM(ID_ZI_S_ENEMY_RUNWTRA_C),
};
static u16 w_eff_name2[3] = {
dPa_RM(ID_ZI_S_ENEMY_DOWNWTRA_A),
dPa_RM(ID_ZI_S_ENEMY_DOWNWTRA_B),
dPa_RM(ID_ZI_S_ENEMY_DOWNWTRA_C),
};
for (int i = 0; i < 3; i++) {
if (i_this->movement_type == 2) {
i_this->w_eff_id[i] = dComIfGp_particle_set(i_this->w_eff_id[i],
w_eff_name2[i], &ato, &actor->tevStr, &angle, &scale, 0xff, 0, -1, 0, 0, 0);
} else {
i_this->w_eff_id[i] = dComIfGp_particle_set(i_this->w_eff_id[i],
w_eff_name[i], &ato, &actor->tevStr, &angle, &scale, 0xff, 0, -1, 0, 0, 0);
}
}
}
if (is_water && i_this->field_0x1721 != 0) {
static cXyz sc(4.0f, 4.0f, 4.0f);
for (int i = 0; i < 4; i++) {
static u16 w_eff_id[4] = {
ID_ZI_J_DOWNWTRA_A,
ID_ZI_J_DOWNWTRA_B,
ID_ZI_J_DOWNWTRA_C,
ID_ZI_J_DOWNWTRA_D,
};
i_this->w_eff_id2[i] = dComIfGp_particle_set(i_this->w_eff_id2[i],
w_eff_id[i], &actor->current.pos, &actor->tevStr, &actor->shape_angle,
&sc, 0xff, 0, -1, 0, 0, 0);
}
i_this->field_0x1721 = 0;
}
i_this->movement_type = 0;
i_this->collision_flg = 0;
i_this->landing_flag = 0;
}
static void wb_rd_reset(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
cXyz pos = actor->current.pos;
if (i_this->arg1 == 1 || i_this->arg1 == 2) {
fopAcM_create(fpcNm_E_RD_e, 0xff010301, &pos, fopAcM_GetRoomNo(actor), &pla->shape_angle, 0, -1);
fopAcM_create(fpcNm_E_RD_e, 0xff010302, &pos, fopAcM_GetRoomNo(actor), &pla->shape_angle, 0, -1);
} else if (i_this->arg1 >= 3) {
fopAcM_create(fpcNm_E_RD_e, 0xff010101, &pos, fopAcM_GetRoomNo(actor), &pla->shape_angle, 0, -1);
fopAcM_create(fpcNm_E_RD_e, 0xff010102, &pos, fopAcM_GetRoomNo(actor), &pla->shape_angle, 0, -1);
}
}
static void wb_c_rd_reset(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
u32 parameter = 0xFF010300;
if (i_this->field_0x17e1 != 0) {
parameter = 0xFF020300;
}
cXyz pos = actor->current.pos;
fopAcM_create(fpcNm_E_RD_e, parameter | 1, &pos, fopAcM_GetRoomNo(actor), 0, 0, -1);
fopAcM_create(fpcNm_E_RD_e, parameter | 2, &pos, fopAcM_GetRoomNo(actor), 0, 0, -1);
}
static void* s_rddel_sub(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e) {
e_rd_class* rd = (e_rd_class*)i_actor;
if (rd->actor_set == 0) {
fopAcM_delete((fopAc_ac_c*)i_actor);
}
}
return NULL;
}
static int rd_count;
static void* s_rdcount_sub(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e) {
if (((e_rd_class*)i_actor)->actor_set == 0 &&
(((e_rd_class*)i_actor)->arg1 == 1 || ((e_rd_class*)i_actor)->arg1 == 2))
{
rd_count++;
}
}
return NULL;
}
static void* s_rddel2_sub(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e) {
e_rd_class* rd = ((e_rd_class*)i_actor);
fopAc_ac_c* actor = fopAcM_SearchByID(rd->boar_id);
if (actor == i_data) {
fopAcM_delete((fopAc_ac_c*)i_actor);
}
}
return NULL;
}
static void e_wb_crv_wait(e_wb_class* i_this) {
fopEn_enemy_c* enemy = &i_this->enemy;
cXyz unused, unused2;
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
fopAc_ac_c* rdb = fopAcM_SearchByName(fpcNm_E_RDB_e);
i_this->wait_timer = 20;
switch (i_this->ride_mode) {
case 0:
anm_init(i_this, 0x2a, 10.0f, 2, 1.0f);
i_this->ride_mode = 1;
// fallthrough
case 1:
if (pla->current.pos.x > 482.0f && pla->current.pos.x < 3100.0f &&
pla->current.pos.z > 0.0f && pla->current.pos.z < 1500.0f)
{
i_this->demo_mode = 70;
i_this->ride_mode = 2;
}
break;
case 2:
if (i_this->demo_mode == 0 && pla->current.pos.z > 550.0f) {
i_this->demo_mode = 50;
i_this->ride_mode = 3;
}
break;
case 3:
break;
}
}
static s8 e_wb_c_run(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
fopAc_ac_c* coach = fopAcM_SearchByName(fpcNm_NPC_COACH_e);
fopAc_ac_c* coach_ = coach;
e_rd_class* rider = (e_rd_class*)fopAcM_SearchByID(i_this->rd_id);
cXyz start;
cXyz end;
f32 speed = 0.0f;
f32 step_speed = 1.0f;
int wall_check;
s8 far_from_point = false;
s8 rt = false;
f32 x = -46137.0f - actor->current.pos.x;
f32 z = 81549.0f - actor->current.pos.z;
if (JMAFastSqrt(SQUARE(x) + SQUARE(z)) < KREG_F(7) + 5000.0f) {
far_from_point = true;
} else {
x = -7650.0f - actor->current.pos.x;
z = 56877.0f - actor->current.pos.z;
if (JMAFastSqrt(SQUARE(x) + SQUARE(z)) < KREG_F(7) + 5000.0f) {
far_from_point = true;
}
}
wall_check = e_wb_lr_wall_check(i_this);
if ((i_this->status_flag & 1) == 0) {
i_this->action = ACT_A_RUN;
i_this->ride_mode = 0;
return rt;
}
s16 angle = actor->current.angle.y;
s16 yaa = 0x200;
s16 ya;
dBgS_LinChk lin_chk;
switch (i_this->ride_mode) {
case 0: {
anm_init(i_this, 0x2a, 10.0f, 2, 1.0f);
i_this->ride_mode = 1;
i_this->status_flag |= (u16)0x20;
}
// fallthrough
case 1: {
cXyz target_pos(-62943.0f, -9045.0f, 70997.0f);
start = target_pos - actor->current.pos;
actor->current.angle.y = cM_atan2s(start.x, start.z);
start = target_pos - coach->current.pos;
if (i_this->field_0x7a7 == 0 || JMAFastSqrt(start.x * start.x + start.z * start.z) < 500.0f) {
i_this->ride_mode = 2;
i_this->field_0x7a7 = 0;
fopAcM_setStageLayer(actor);
i_this->field_0x17e1 = 1;
}
} break;
case 2: {
if (i_this->field_0x7a6 == 0) {
anm_init(i_this, 0x1b, 3.0f, 0, 1.0f);
i_this->ride_mode = 11;
i_this->anm_time = 40.0f;
i_this->status_flag |= (u16)8;
} else {
i_this->field_0x7a6 = 0;
anm_init(i_this, 0x20, 5.0f, 2, 1.0f);
i_this->anm_p->setFrame(cM_rndF(10.0f));
i_this->ride_mode = 12;
i_this->status_flag |= (u16)0x10;
i_this->sound.startCreatureSound(Z2SE_EN_WB_KICK_GROUND, 0, -1);
}
} break;
case 11: {
if (i_this->anm_p->checkFrame(3.0f)) {
i_this->collision_flg |= (u8)2;
i_this->movement_type = 10;
} else if (i_this->anm_p->checkFrame(15.0f)) {
i_this->collision_flg |= (u8)3;
}
if (i_this->anm_p->isStop()) {
anm_init(i_this, 0x20, 5.0f, 2, 1.0f);
i_this->ride_mode = 12;
i_this->status_flag |= (u8)0x10;
i_this->sound.startCreatureSound(Z2SE_EN_WB_KICK_GROUND, 0, -1);
}
} break;
case 12: {
i_this->ride_mode = 13;
}
// fallthrough
case 13: {
start = actor->current.pos;
start.y += 500.0f;
end = coach->eyePos;
end.y += 500.0f;
lin_chk.Set(&start, &end, actor);
s8 behind_obstacle = false;
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
cXyz diff_field = i_this->field_0x5d0 - actor->current.pos;
start = pla->eyePos - actor->current.pos;
if (diff_field.abs() < start.abs()) {
end = i_this->field_0x5d0;
behind_obstacle = true;
} else {
cMtx_YrotS(*calc_mtx, pla->shape_angle.y);
end = pla->eyePos;
}
} else {
cMtx_YrotS(*calc_mtx, coach->shape_angle.y);
end = coach->current.pos;
i_this->field_0x5d0 = end;
}
if (!behind_obstacle) {
static cXyz sh_pos[3] = {
cXyz(400.0f, 200.0f, 200.0f),
cXyz(-400.0f, 200.0f, 300.0f),
cXyz(0.0f, 200.0f, -700.0f),
};
static cXyz sh_posH[3] = {
cXyz(150.0f, 200.0f, 200.0f),
cXyz(-150.0f, 200.0f, 300.0f),
cXyz(0.0f, 200.0f, -700.0f)
};
if (far_from_point || wall_check != 0) {
start = sh_posH[i_this->arg1 - 1];
} else {
start = sh_pos[i_this->arg1 - 1];
start.x += i_this->x_check;
start.z += i_this->pass;
if ((i_this->counter & 0x3f) == 0 && cM_rndF(1.0f) < 0.5f) {
i_this->pass = -cM_rndF(200.0f);
i_this->x_check = cM_rndFX(100.0f);
}
}
} else {
start.set(0.0f, 0.0f, 0.0f);
}
MtxPosition(&start, &i_this->eye);
i_this->eye += end;
start = i_this->eye - actor->current.pos;
f32 dist = JMAFastSqrt(SQUARE(start.x) + SQUARE(start.z));
if (dist < 500.0f) {
speed = l_HIO.normal_speed_vi;
} else if (dist > 3000.0f && i_this->no_draw) {
speed = l_HIO.mMaxSpeedVi;
} else {
speed = l_HIO.medium_speed_vi;
}
if ((i_this->status_flag & 2) == 0) {
speed = 20.0f;
rt = 1;
}
yaa = 0x200;
i_this->target_ya = cM_atan2s(start.x, start.z);
if (rider && rider->anm == 39) {
ANGLE_ADD(i_this->target_ya,
(BREG_F(16) + 5000.0f) * cM_ssin(i_this->counter * (BREG_S(7) + 0x3E8)));
yaa = 0x400;
} else if (wall_check != 0) {
ANGLE_ADD(i_this->target_ya, (BREG_S(8) + -0x1F40) * wall_check);
}
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_ya, 8, yaa);
f32 anim_spd = actor->speedF / 40.0f;
if (anim_spd < 1.0f) {
anim_spd = 1.0f;
}
if (anim_spd > 1.3f) {
anim_spd = 1.3f;
}
i_this->anm_p->setPlaySpeed(anim_spd);
i_this->movement_type = 1;
i_this->pursuit_flg = 1;
} break;
case 20: {
anm_init(i_this, 0x25, 3.0f, 2, 1.0f);
i_this->ride_mode = 21;
}
// fallthrough
case 21:
int unused; // needs to be here to match debug
{
if (actor->speedF > 15.0f) {
i_this->movement_type = 2;
i_this->sound.startCreatureSoundLevel(Z2SE_EN_WB_L_SLIP, 0, -1);
} else {
anm_init(i_this, 0x2a, 10.0f, 2, 1.0f);
i_this->ride_mode = 22;
i_this->status_flag |= (u16)0x20;
}
}
break;
}
if (i_this->ride_mode < 20) {
start.x = 4025.0f - coach->current.pos.x;
start.z = 52319.0f - coach->current.pos.z;
if (coach->speedF < 1.0f ||
JMAFastSqrt(SQUARE(start.x) + SQUARE(start.z)) < 1500.0f)
{
start = coach->current.pos - actor->current.pos;
if (start.abs() < 1000.0f) {
i_this->ride_mode = 20;
}
}
}
cLib_addCalc2(&actor->speedF, speed, 1.0f, step_speed);
ya = (TREG_S(7) + -8) * (actor->current.angle.y - angle);
cLib_addCalcAngleS2(&i_this->body_angle, ya, 8, 0x200);
return rt;
}
static void action(e_wb_class* i_this) {
fopEn_enemy_c* actor = (fopEn_enemy_c*)i_this;
cXyz mae;
cXyz ato;
cLib_addCalcAngleS2(&i_this->body_angle, 0, 8, 0x100);
if (i_this->action != 103) {
damage_check(i_this);
}
s8 cVar8 = false;
fopEn_enemy_c* enemy = actor;
enemy->offDownFlg();
if (lbl_244_bss_45 != 0 || lbl_244_bss_46 != 0) {
i_this->gake_flg = gake_check(i_this);
}
switch (i_this->action) {
case ACT_WAIT:
case ACT_WAIT2:
e_wb_wait(i_this);
if (i_this->wait_timer == 0) {
cVar8 = true;
}
break;
case ACT_RIDE:
e_wb_ride(i_this);
break;
case ACT_F_WAIT:
e_wb_f_wait(i_this);
break;
case ACT_C_F_RUN:
if (i_this->arg0 == 10) {
cVar8 = e_wb_c_run(i_this);
fopAc_ac_c* pla = dComIfGp_getPlayer(0); // unusued?
if (actor->home.pos.y - actor->current.pos.y > 4500.0f) {
OS_REPORT(" WB NARAKU DOWN \n");
fopAcM_delete(actor);
}
} else {
e_wb_f_run(i_this);
}
break;
case ACT_A_RUN:
e_wb_a_run(i_this);
break;
case ACT_B_WAIT:
e_wb_b_wait(i_this);
break;
case ACT_B_WAIT2:
e_wb_b_wait2(i_this);
break;
case ACT_B_RUN:
e_wb_b_run(i_this);
break;
case ACT_B_RUN2:
e_wb_b_run2(i_this);
break;
case ACT_B_IKKI:
e_wb_b_ikki(i_this);
break;
case ACT_B_IKKI_END:
e_wb_b_ikki_end(i_this);
break;
case ACT_B_IKKI2:
e_wb_b_ikki2(i_this);
break;
case ACT_B_IKKI2_END:
e_wb_b_ikki2_end(i_this);
break;
case ACT_B_LV9_END:
e_wb_b_lv9_end(i_this);
break;
case ACT_S_DAMAGE:
e_wb_s_damage(i_this);
break;
case ACT_DAMAGE:
if (e_wb_damage(i_this)) {
enemy->onDownFlg();
}
cVar8 = true;
break;
case ACT_BG_DAMAGE:
if (e_wb_bg_damage(i_this)) {
enemy->onDownFlg();
}
cVar8 = true;
break;
case ACT_LR_DAMAGE:
if (e_wb_lr_damage(i_this)) {
enemy->onDownFlg();
}
cVar8 = true;
break;
case ACT_KIBA_START:
e_wb_kiba_start(i_this);
break;
case ACT_KIBA_END:
e_wb_kiba_end(i_this);
break;
case ACT_EVENT:
if (!dComIfGp_event_runCheck()) {
cVar8 = true;
}
break;
case ACT_PL_RIDE_NOW:
e_wb_pl_ride_now(i_this);
break;
case ACT_PL_RIDE:
e_wb_pl_ride(i_this);
break;
case ACT_PL_RIDE2:
e_wb_pl_ride(i_this);
break;
case ACT_CRV_WAIT:
e_wb_crv_wait(i_this);
}
if (actor->speedF > 10.0f) {
if (i_this->field_0x13e4 != 253) {
i_this->field_0x13e4 = 253;
i_this->Stts.Init(0xfd, 0, actor);
}
} else if (i_this->field_0x13e4 != 220) {
i_this->field_0x13e4 = 220;
i_this->Stts.Init(0xdc, 0, actor);
}
actor->attention_info.flags &= ~fopAc_AttnFlag_CARRY_e;
if (lbl_244_bss_45 != 0) {
if (i_this->field_0x7a7 != 0 || (cVar8 && daPy_getPlayerActorClass()->checkHorseRide() && (dComIfGp_getHorseActor()->speedF >= 30.0f || i_this->field_0x7a6 != 0) && i_this->no_draw != 0)) {
fpcM_Search(s_rddel2_sub, i_this);
rd_count = 0;
fpcM_Search(s_rdcount_sub, i_this);
if (rd_count <= 8) {
i_this->field_0x7a7 = 0;
i_this->action = ACT_WAIT2;
i_this->ride_mode = 0;
i_this->wait_timer = 30;
i_this->status_flag = 3;
i_this->rotation.set(0, 0, 0);
wb_rd_reset(i_this);
if (i_this->leader) {
OS_REPORT(" BB RESET \n");
} else {
OS_REPORT(" WB RESET \n");
}
}
}
}
if (lbl_244_bss_47 != 0) {
if (i_this->field_0x7a6 != 0 || (daPy_getPlayerActorClass()->checkHorseRide() &&
dComIfGp_getHorseActor()->speedF >= 20.0f && cVar8 && i_this->no_draw != 0)) {
fpcM_Search(s_rddel2_sub, i_this);
rd_count = 0;
fpcM_Search(s_rdcount_sub, i_this);
if (rd_count <= 4) {
i_this->field_0x7a6 = 0;
i_this->action = ACT_WAIT2;
i_this->ride_mode = 0;
i_this->wait_timer = 30;
i_this->status_flag = 3;
i_this->rotation.set(0, 0, 0);
wb_c_rd_reset(i_this);
i_this->counter = (s16)cM_rndF(65535.0f);
}
}
}
cMtx_YrotS(*calc_mtx, actor->current.angle.y);
mae.x = 0.0f;
mae.y = 0.0f;
mae.z = actor->speedF;
MtxPosition(&mae, &ato);
actor->speed.x = ato.x;
actor->speed.z = ato.z;
actor->current.pos += actor->speed;
actor->speed.y -= 5.0f;
if (actor->speed.y < -120.0f)
actor->speed.y = -120.0f;
if (i_this->action == ACT_WAIT && (i_this->status_flag & 3) == 0 &&
// Bulblin Camp
(strcmp(dComIfGp_getStartStageName(), "F_SP118") == 0 ||
// Gerudo Desert
strcmp(dComIfGp_getStartStageName(), "F_SP124") == 0 || lbl_244_bss_46 != 0 ||
// Hyrule Castle
strcmp(dComIfGp_getStartStageName(), "D_MN09") == 0))
{
int range = abs((s16)(cLib_targetAngleY(&actor->attention_info.position,
&dComIfGp_getPlayer(0)->current.pos) -
actor->shape_angle.y));
if (range < 0x6000 && range > 0x3000) {
actor->attention_info.flags |= fopAc_AttnFlag_ETC_e;
} else {
actor->attention_info.flags &= ~fopAc_AttnFlag_ETC_e;
}
} else {
actor->attention_info.flags &= ~fopAc_AttnFlag_ETC_e;
}
s16 angle = 0;
if (i_this->anmID == 40) {
angle = (actor->current.angle.y - actor->old.angle.y) * (7 + VREG_S(2));
}
cLib_addCalcAngleS2(&i_this->field_0x6d8, angle, 8, 0x400);
if (lbl_244_bss_45 != 0 && actor->home.pos.y - actor->current.pos.y > 5000.0f) {
i_this->action = ACT_EVENT;
i_this->ride_mode = 0;
i_this->status_flag |= (u16)0x40;
actor->current.pos = actor->home.pos;
actor->old = actor->current;
}
}
static void* s_wbZrevise_sub(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_WB_e) {
e_wb_class* i_this = static_cast<e_wb_class*>(i_actor);
if (i_this->leader == 0) {
i_this->enemy.current.pos = i_this->enemy.home.pos;
}
}
return NULL;
}
static void* s_spd0_sub(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_WB_e) {
e_wb_class* i_this = static_cast<e_wb_class*>(i_actor);
if (i_this->leader == 0) {
i_this->enemy.speedF = 0.0f;
}
}
return NULL;
}
static void* s_wbdel_sub(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_WB_e) {
e_wb_class* i_this = static_cast<e_wb_class*>(i_actor);
if (i_this->leader == 0) {
fopAcM_delete((fopAc_ac_c*)i_actor);
}
}
return NULL;
}
static void* s_rdArrowWait_sub(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e) {
e_rd_class* i_this = static_cast<e_rd_class*>(i_actor);
if (i_this->weapon_type == 2 || i_this->weapon_type == 3) {
i_this->timer[1] = cM_rndF(20.0) + 3.0f;
}
}
return NULL;
}
static void cam_3d_morf(e_wb_class* i_this, f32 i_scale) {
cLib_addCalc2(&i_this->demo_cam_ctr.x, i_this->demo_cam_way.x, i_scale,
i_this->demo_cam_way_spd.x * i_this->demo_cam_morf);
cLib_addCalc2(&i_this->demo_cam_ctr.y, i_this->demo_cam_way.y, i_scale,
i_this->demo_cam_way_spd.y * i_this->demo_cam_morf);
cLib_addCalc2(&i_this->demo_cam_ctr.z, i_this->demo_cam_way.z, i_scale,
i_this->demo_cam_way_spd.z * i_this->demo_cam_morf);
cLib_addCalc2(&i_this->demo_cam_eye.x, i_this->demo_cam_target.x, i_scale,
i_this->demo_cam_eye_spd.x * i_this->demo_cam_morf);
cLib_addCalc2(&i_this->demo_cam_eye.y, i_this->demo_cam_target.y, i_scale,
i_this->demo_cam_eye_spd.y * i_this->demo_cam_morf);
cLib_addCalc2(&i_this->demo_cam_eye.z, i_this->demo_cam_target.z, i_scale,
i_this->demo_cam_eye_spd.z * i_this->demo_cam_morf);
}
static void demo_camera(e_wb_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)i_this;
camera_process_class* cam = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* cam0 = dComIfGp_getCamera(0);
daPy_py_c* pla = (daPy_py_c*)dComIfGp_getPlayer(0);
daHorse_c* horse;
e_rd_class* rider;
e_rdb_class* boss;
if (i_this->demo_mode != 0) {
horse = (daHorse_c*)dComIfGp_getHorseActor();
rider = (e_rd_class*)fopAcM_SearchByID(i_this->rd_id);
boss = (e_rdb_class*)fopAcM_SearchByName(fpcNm_E_RDB_e);
}
cXyz mae, ato, eye, center;
switch (i_this->demo_mode) {
case 1: {
if (!enemy->eventInfo.checkCommandDemoAccrpt()) {
fopAcM_orderPotentialEvent(enemy, 2, 0xffff, 0);
enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e);
return;
}
cam->mCamera.Stop();
i_this->demo_mode = 2;
i_this->demo_timer = 0;
i_this->demo_cam_zoom = 55.0f;
i_this->demo_timer = 0;
i_this->demo_cam_eye_z = 800.0f + ZREG_F(1);
cam->mCamera.SetTrimSize(3);
enemy->current.pos.set(34800.0f, -66.0f, -604.0f);
enemy->current.angle.y = 0x8000;
enemy->shape_angle = enemy->current.angle;
enemy->old = enemy->current;
i_this->demo_cam_ya = 0x2000 + XREG_S(0);
daPy_getPlayerActorClass()->changeOriginalDemo();
horse->changeOriginalDemo();
fpcM_Search(s_wbdel_sub, i_this);
dComIfGp_getEvent()->startCheckSkipEdge(enemy);
}
// fallthrough
case 2: {
if (i_this->demo_timer == 160 + JREG_S(5)) {
ato.set(34700.0f, -66.0f, 7896.0f + JREG_F(18));
horse->setHorsePosAndAngle(&ato, -0x8000);
horse->changeDemoMode(4, 0);
ato.set(34900.0f, -280.0f, -18048.0f);
horse->changeDemoPos0(&ato);
}
cLib_addCalc2(&i_this->demo_cam_eye_z, 1200.0f + ZREG_F(3), 0.05f, 3.0f);
mDoMtx_stack_c::YrotS(enemy->shape_angle.y + i_this->demo_cam_ya);
mae.x = 0.0f;
mae.y = 300.0f + ZREG_F(0);
mae.z = i_this->demo_cam_eye_z;
mDoMtx_stack_c::multVec(&mae, &i_this->demo_cam_eye);
i_this->demo_cam_eye += enemy->current.pos;
cLib_addCalcAngleS2(&i_this->demo_cam_ya, 0x7800, 0x20, 0xa0);
if (i_this->demo_timer == 0) {
i_this->demo_cam_ctr = enemy->current.pos;
i_this->demo_cam_ctr.y += 400.0f + ZREG_F(2);
} else {
cLib_addCalc2(&i_this->demo_cam_ctr.x, enemy->current.pos.x, 0.5f, 200.0f);
cLib_addCalc2(&i_this->demo_cam_ctr.y,
200.0f + enemy->current.pos.y + 200.0f + ZREG_F(2), 0.5f, 200.0f);
cLib_addCalc2(&i_this->demo_cam_ctr.z, enemy->current.pos.z, 0.5f, 200.0f);
}
if (i_this->demo_timer == 220) {
i_this->demo_mode = 3;
i_this->demo_timer = 0;
i_this->demo_cam_eye_z = 1100.0f + ZREG_F(9);
i_this->demo_cam_ya = 0x1000 + XREG_S(8);
}
} break;
case 3: {
mDoMtx_stack_c::YrotS(pla->shape_angle.y + i_this->demo_cam_ya);
mae.x = 0.0f;
mae.y = 0.0f + ZREG_F(10);
mae.z = i_this->demo_cam_eye_z;
mDoMtx_stack_c::multVec(&mae, &i_this->demo_cam_eye);
i_this->demo_cam_eye += pla->current.pos;
i_this->demo_cam_ctr = pla->current.pos;
i_this->demo_cam_ctr.y += ZREG_F(11) - 50.0f;
cLib_addCalc2(&i_this->demo_cam_eye_z, 500.0f, 0.05f, 10.0f);
if (i_this->demo_timer != 70) {
break;
}
i_this->demo_mode = 4;
i_this->demo_timer = 0;
}
// fallthrough
case 4: {
i_this->demo_cam_eye_z = 1200.0f + ZREG_F(3);
mDoMtx_stack_c::YrotS(enemy->shape_angle.y - 0x7800);
mae.x = 0.0f;
mae.y = 300.0f + ZREG_F(0);
mae.z = i_this->demo_cam_eye_z;
mDoMtx_stack_c::multVec(&mae, &i_this->demo_cam_eye);
i_this->demo_cam_eye.x += enemy->current.pos.x;
i_this->demo_cam_eye.y += -300.0f;
i_this->demo_cam_eye.z += enemy->current.pos.z;
i_this->demo_cam_ctr.x = enemy->current.pos.x;
i_this->demo_cam_ctr.z = enemy->current.pos.z;
if (i_this->demo_timer == 0) {
i_this->demo_cam_ctr.y = enemy->current.pos.y + 200.0f + 200.0f + ZREG_F(2);
} else {
cLib_addCalc2(&i_this->demo_cam_ctr.y,
enemy->current.pos.y + 200.0f + 200.0f + ZREG_F(2), 0.1f, 20.0f);
}
if (i_this->demo_timer != 140) {
break;
}
i_this->demo_mode = 5;
i_this->demo_timer = 0;
i_this->demo_cam_eye_z = 350.0f + ZREG_F(9);
i_this->demo_cam_eye_x = 50.0f;
}
// fallthrough
case 5:
case 6: {
i_this->demo_cam_ya = 0x7800 + XREG_S(3);
mDoMtx_stack_c::YrotS(pla->shape_angle.y + i_this->demo_cam_ya);
mae.x = i_this->demo_cam_eye_x;
mae.y = 0.0f;
mae.z = i_this->demo_cam_eye_z;
mDoMtx_stack_c::multVec(&mae, &i_this->demo_cam_eye);
i_this->demo_cam_eye.x += pla->current.pos.x;
i_this->demo_cam_eye.z += pla->current.pos.z;
i_this->demo_cam_eye.y = 50.0f + ZREG_F(10);
if (i_this->demo_timer == 0) {
i_this->demo_cam_ctr = pla->current.pos;
i_this->demo_cam_ctr.y += ZREG_F(11) - 50.0f + 50.0f;
} else {
i_this->demo_cam_ctr.x = pla->current.pos.x;
i_this->demo_cam_ctr.z = pla->current.pos.z;
f32 y = pla->current.pos.y + ZREG_F(11) - 50.0f + 50.0f;
if (y > 150.0f) {
y = 150.0f;
}
cLib_addCalc2(&i_this->demo_cam_ctr.y, y, 0.2f + ZREG_F(12), 30.0f + ZREG_F(13));
}
cLib_addCalc2(&i_this->demo_cam_eye_z, 800.0f, 0.05f, 5.0f);
cLib_addCalc2(&i_this->demo_cam_eye_x, -50.0f, 0.05f, 1.2f);
if (i_this->demo_mode == 5 && pla->current.pos.z < -14500.0f + KREG_F(12)) {
horse->changeDemoMode(7, 0);
horse->onDemoJumpDistance(600.0f + BREG_F(18), 100.0f + BREG_F(19));
i_this->demo_mode = 6;
}
if (i_this->demo_timer == 75) {
dComIfGp_setNextStage("F_SP102", 1, 0, 4);
}
} break;
case 10: {
if (!enemy->eventInfo.checkCommandDemoAccrpt()) {
fopAcM_orderPotentialEvent(enemy, 2, 0xffff, 0);
enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e);
return;
}
cam->mCamera.Stop();
cam->mCamera.SetTrimSize(3);
i_this->demo_mode = 11;
i_this->demo_timer = 0;
i_this->demo_cam_zoom = 55.0f + KREG_F(7);
i_this->demo_timer = 0;
s16 ya = rider->enemy.shape_angle.y +
(rider->jump_angle.y - rider->enemy.shape_angle.y) / 2;
mDoMtx_stack_c::YrotS(ya);
mae.x = NREG_F(0);
mae.y = NREG_F(1) + 500.0f;
mae.z = NREG_F(2) - 500.0f;
mDoMtx_stack_c::multVec(&mae, &i_this->demo_cam_eye);
i_this->demo_cam_eye += rider->enemy.current.pos;
i_this->demo_cam_morf = 10.0f;
i_this->demo_cam_ctr = rider->enemy.current.pos;
i_this->demo_cam_ctr.y += 200.0f + KREG_F(11);
daPy_getPlayerActorClass()->changeOriginalDemo();
horse->changeOriginalDemo();
}
// fallthrough
case 11: {
cLib_addCalc2(&i_this->demo_cam_morf, 1000.0f, 1.0f, 100.0f + KREG_F(10));
cLib_addCalc2(&i_this->demo_cam_ctr.x, rider->enemy.current.pos.x, 0.5f + KREG_F(8),
i_this->demo_cam_morf);
cLib_addCalc2(&i_this->demo_cam_ctr.y, rider->enemy.current.pos.y + 200.0f + KREG_F(11),
0.5f + KREG_F(8), i_this->demo_cam_morf);
cLib_addCalc2(&i_this->demo_cam_ctr.z, rider->enemy.current.pos.z, 0.5f + KREG_F(8),
i_this->demo_cam_morf);
cLib_addCalc2(&i_this->demo_cam_eye.x, rider->enemy.current.pos.x, 0.05f,
12.0f + NREG_F(3));
if (i_this->demo_timer == 40) {
if (enemy->shape_angle.y < 0x4000 && -0x4000 < enemy->shape_angle.y) {
ato.set(34800.0f, -300.0f, -26400.0f);
horse->setHorsePosAndAngle(&ato, pla->shape_angle.y);
horse->changeDemoMode(3, 0);
ato.set(34800.0f, -300.0f, -36400.0f);
horse->changeDemoPos0(&ato);
} else {
ato.set(34800.0f, -300.0f, -26400.0f);
horse->setHorsePosAndAngle(&ato, pla->shape_angle.y);
horse->changeDemoMode(3, 0);
ato.set(34800.0f, -300.0f, -16400.0f);
horse->changeDemoPos0(&ato);
}
}
if (i_this->demo_timer >= 40 && i_this->demo_timer < 87) {
enemy->current.pos.y = 5000.0f;
enemy->current.pos.z = -18000.0f;
enemy->speedF = 0.0f;
}
if (i_this->demo_timer == 87) {
enemy->current.pos.y = -300.0f;
if (enemy->shape_angle.y < 0x4000 && -0x4000 < enemy->shape_angle.y) {
enemy->current.pos.z = -25000.0f - KREG_F(16);
} else {
enemy->current.pos.z = -27800.0f + KREG_F(16);
}
enemy->speedF = l_HIO.mSingleRiderSpeed;
}
if (i_this->demo_timer == 90) {
i_this->demo_cam_ctr.set(48545.0f, -1884.0f, -27557.0f);
i_this->demo_cam_eye.set(49099.0f, -1884.0f, -27626.0f);
i_this->demo_mode = 12;
i_this->demo_timer = 0;
i_this->demo_cam_zoom = 45.0f;
fopAc_ac_c* rd = fopAcM_SearchByID(i_this->rd_id);
rd->current.pos.z = -26400.0f;
rd->current.pos.y = -3500.0f + KREG_F(18);
rd->current.pos.x = 34800.0f;
rd->speed.set(0.0f, -50.0f, 0.0f);
rd->speedF = 0.0f;
}
if (!daPy_getPlayerActorClass()->checkHorseRide()) {
cam->mCamera.Start();
cam->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
daPy_getPlayerActorClass()->cancelOriginalDemo();
i_this->demo_mode = 0;
}
} break;
case 12: {
cLib_addCalc2(&i_this->demo_cam_zoom, 55.0f, 0.05f, 0.1f);
if (i_this->demo_timer == 90) {
Z2GetAudioMgr()->bgmStreamPrepare(0x2000010);
Z2GetAudioMgr()->bgmStreamPlay();
/*Horseback battle clear*/
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[85]);
dComIfGp_setNextStage("F_SP102", 0x14, 0, 8);
}
} break;
case 20: {
if (!enemy->eventInfo.checkCommandDemoAccrpt()) {
fopAcM_orderPotentialEvent(enemy, 2, 0xffff, 0);
enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e);
return;
}
cam->mCamera.Stop();
cam->mCamera.SetTrimSize(3);
i_this->demo_mode = 21;
i_this->demo_timer = 0;
i_this->demo_cam_zoom = 55.0f;
i_this->demo_timer = 0;
mDoMtx_stack_c::YrotS(pla->shape_angle.y);
mae.x = -500.0f + ZREG_F(8);
mae.y = 100.0f + ZREG_F(9);
mae.z = 0.0f + ZREG_F(10);
mDoMtx_stack_c::multVec(&mae, &i_this->demo_cam_eye);
i_this->demo_cam_eye += pla->current.pos;
i_this->demo_cam_morf = 0;
i_this->demo_cam_ctr = enemy->current.pos;
i_this->demo_cam_ctr.y += 300.0f + ZREG_F(11);
horse->changeOriginalDemo();
horse->changeDemoMode(6, 0);
}
// fallthrough
case 21: {
s16 angle;
if (horse->shape_angle.y < 0x4000 && -0x4000 < horse->shape_angle.y) {
angle = 0;
} else {
angle = -0x8000;
}
horse->setHorsePosAndAngle(&horse->current.pos, angle);
cLib_addCalc2(&i_this->demo_cam_ctr.x, enemy->current.pos.x, 0.8f, 100.0f);
cLib_addCalc2(&i_this->demo_cam_ctr.y, (enemy->current.pos.y + 300.0f + ZREG_F(11)), 0.8f,
100.0f);
cLib_addCalc2(&i_this->demo_cam_ctr.z, enemy->current.pos.z, 0.8f, 100.0f);
if (i_this->demo_timer == (s16)(20 + ZREG_S(8))) {
cam->mCamera.Start();
cam->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
i_this->demo_mode = 0;
}
break;
}
case 25: {
if (!enemy->eventInfo.checkCommandDemoAccrpt()) {
fopAcM_orderPotentialEvent(enemy, 2, 0xffff, 0);
enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e);
return;
}
cam->mCamera.Stop();
cam->mCamera.SetTrimSize(3);
i_this->demo_mode = 26;
i_this->demo_timer = 0;
i_this->demo_cam_zoom = 55.0f;
i_this->demo_timer = 0;
horse->changeOriginalDemo();
horse->changeDemoMode(6, 0);
s16 angleDiff = enemy->shape_angle.y - fopAcM_searchPlayerAngleY(enemy);
if (angleDiff < 0) {
i_this->demo_cam_eye_x = 200.0f;
} else {
i_this->demo_cam_eye_x = -200.0f;
}
}
// fallthrough
case 26: {
mDoMtx_stack_c::YrotS(enemy->shape_angle.y);
mae.x = i_this->demo_cam_eye_x;
mae.y = 300.0f + ZREG_F(9);
mae.z = 300.0f + ZREG_F(10);
mDoMtx_stack_c::multVec(&mae, &i_this->demo_cam_eye);
i_this->demo_cam_eye += enemy->current.pos;
i_this->demo_cam_ctr = enemy->current.pos;
i_this->demo_cam_ctr.y += 400.0f + ZREG_F(11);
if (i_this->demo_timer == (s16)(15 + ZREG_S(8))) {
cMtx_YrotS(*calc_mtx, pla->shape_angle.y);
mae.x = 0.0f;
mae.y = 400.0f + JREG_F(1);
mae.z = -600.0f + JREG_F(2);
MtxPosition(&mae, &i_this->demo_cam_eye);
i_this->demo_cam_eye += pla->current.pos;
i_this->demo_cam_ctr = pla->current.pos;
i_this->demo_cam_ctr.y += 120.0f;
cam->mCamera.Reset(i_this->demo_cam_ctr, i_this->demo_cam_eye,
i_this->demo_cam_zoom, 0);
cam->mCamera.Start();
cam->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
i_this->demo_mode = 0;
}
} break;
case 30: {
if (!enemy->eventInfo.checkCommandDemoAccrpt()) {
fopAcM_orderPotentialEvent(enemy, 2, 0xffff, 0);
enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e);
return;
}
cam->mCamera.Stop();
cam->mCamera.SetTrimSize(3);
i_this->demo_mode = 31;
i_this->demo_timer = 0;
i_this->demo_cam_zoom = 55.0f;
i_this->demo_timer = 0;
i_this->demo_cam_morf = 0;
i_this->demo_cam_ctr.set(-8592.0f, 342.0f, -139.0f);
i_this->demo_cam_eye.set(-8844.0f, 317.0f, 512.0f);
i_this->demo_cam_way.set(-8416.0f, 345.0f, 6.0f);
i_this->demo_cam_target.set(-8994.0f, 326.0f, 400.0f);
i_this->demo_cam_eye_spd.x = fabsf(i_this->demo_cam_target.x - i_this->demo_cam_eye.x);
i_this->demo_cam_eye_spd.y = fabsf(i_this->demo_cam_target.y - i_this->demo_cam_eye.y);
i_this->demo_cam_eye_spd.z = fabsf(i_this->demo_cam_target.z - i_this->demo_cam_eye.z);
i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_ctr.x);
i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_ctr.y);
i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr.z);
daPy_getPlayerActorClass()->changeOriginalDemo();
horse->changeOriginalDemo();
ato.set(-10775.0f + ZREG_F(0) + 350.0f, 60.0f, 75.0f);
horse->setHorsePosAndAngle(&ato, horse->shape_angle.y);
horse->changeDemoMode(3, 0);
ato.set(-8705.0f, 213.0f, 75.0f);
horse->changeDemoPos0(&ato);
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[86]);
Z2GetAudioMgr()->bgmStreamPrepare(0x200000f);
Z2GetAudioMgr()->bgmStreamPlay();
}
// fallthrough
case 31: {
if (i_this->demo_timer > 50 + JREG_S(3)) {
cam_3d_morf(i_this, 0.1f);
cLib_addCalc2(&i_this->demo_cam_morf, 0.02f, 1.0f, 0.001f);
}
if (i_this->demo_timer == 40 + JREG_S(0)) {
horse->changeDemoMode(8, 0);
dComIfGp_getEvent()->startCheckSkipEdge(enemy);
}
if (i_this->demo_timer == 80 + JREG_S(1)) {
horse->changeDemoMode(9, 0);
}
if (i_this->demo_timer == 143 + JREG_S(2)) {
dKy_change_colpat(4);
}
if (i_this->demo_timer == 144 + JREG_S(2)) {
i_this->demo_mode = 32;
i_this->demo_timer = 0;
horse->changeDemoMode(1, 0);
i_this->demo_cam_ctr.set(-9224.0f, 500.0f, 300.0f);
i_this->demo_cam_eye.set(-8586.0f, 447.0f, 18.0f);
i_this->demo_cam_zoom = 40.0f;
}
} break;
case 32: {
if (i_this->demo_timer == 10) {
pla->changeDemoParam2(1);
}
if (i_this->demo_timer != 35) {
break;
}
i_this->demo_mode = 33;
i_this->demo_timer = 0;
i_this->demo_cam_zoom = 85.0f;
i_this->demo_cam_morf = 0;
dKy_change_colpat(5);
}
// fallthrough
case 33: {
i_this->demo_cam_eye_mae.set(400.0f + JREG_F(6), 400.0f + JREG_F(7), 500.0f + JREG_F(8));
i_this->demo_cam_ctr_mae.set(-10.0f + JREG_F(9), 700.0f + JREG_F(10), 180.0f + JREG_F(11));
cMtx_YrotS(*calc_mtx, enemy->shape_angle.y);
MtxPosition(&i_this->demo_cam_eye_mae, &ato);
i_this->demo_cam_eye = enemy->current.pos + ato;
MtxPosition(&i_this->demo_cam_ctr_mae, &ato);
i_this->demo_cam_ctr = enemy->current.pos + ato;
if (i_this->demo_timer > 25) {
cLib_addCalc2(&i_this->demo_cam_zoom, 55.0f + JREG_F(12) - 30.0f, 0.8f, 6.0f);
}
if (i_this->demo_timer == 95) {
i_this->demo_mode = 34;
i_this->demo_timer = 0;
i_this->demo_cam_target.set(700.0f, 100.0f, 0.0f);
i_this->demo_cam_way.set(-10.0f, 350.0f, 80.0f);
i_this->demo_cam_eye_spd.x = fabsf(i_this->demo_cam_target.x - i_this->demo_cam_eye_mae.x);
i_this->demo_cam_eye_spd.y = fabsf(i_this->demo_cam_target.y - i_this->demo_cam_eye_mae.y);
i_this->demo_cam_eye_spd.z = fabsf(i_this->demo_cam_target.z - i_this->demo_cam_eye_mae.z);
i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_ctr_mae.x);
i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_ctr_mae.y);
i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr_mae.z);
i_this->demo_cam_morf = 0;
}
} break;
case 34: {
cLib_addCalc2(&i_this->demo_cam_zoom, 55.0f, 0.05f, 0.3f);
cLib_addCalc2(&i_this->demo_cam_ctr_mae.x, i_this->demo_cam_way.x, 0.05f,
i_this->demo_cam_way_spd.x * i_this->demo_cam_morf);
cLib_addCalc2(&i_this->demo_cam_ctr_mae.y, i_this->demo_cam_way.y, 0.05f,
i_this->demo_cam_way_spd.y * i_this->demo_cam_morf);
cLib_addCalc2(&i_this->demo_cam_ctr_mae.z, i_this->demo_cam_way.z, 0.05f,
i_this->demo_cam_way_spd.z * i_this->demo_cam_morf);
cLib_addCalc2(&i_this->demo_cam_eye_mae.x, i_this->demo_cam_target.x, 0.05f,
(i_this->demo_cam_eye_spd.x * i_this->demo_cam_morf));
cLib_addCalc2(&i_this->demo_cam_eye_mae.y, i_this->demo_cam_target.y, 0.05f,
(i_this->demo_cam_eye_spd.y * i_this->demo_cam_morf));
cLib_addCalc2(&i_this->demo_cam_eye_mae.z, i_this->demo_cam_target.z, 0.05f,
(i_this->demo_cam_eye_spd.z * i_this->demo_cam_morf));
cLib_addCalc2(&i_this->demo_cam_morf, 0.01f, 1.0f, 0.0005f);
cMtx_YrotS(*calc_mtx, enemy->shape_angle.y);
MtxPosition(&i_this->demo_cam_eye_mae, &i_this->demo_cam_eye);
i_this->demo_cam_eye += enemy->current.pos;
MtxPosition(&i_this->demo_cam_ctr_mae, &i_this->demo_cam_ctr);
i_this->demo_cam_ctr += enemy->current.pos;
if (i_this->demo_timer == 130) {
rider->mode++;
pla->changeDemoParam2(0);
}
if (i_this->demo_timer == 220) {
i_this->demo_mode = 35;
i_this->demo_timer = 0;
dKy_change_colpat(4);
}
} break;
case 35: {
i_this->demo_cam_zoom = 55.0f;
i_this->demo_cam_ctr.set(-9110.0f, 492.0f, 331.0f);
i_this->demo_cam_eye.set(-8469.0f, 372.0f, -54.0f);
if (i_this->demo_timer == 10) {
daPy_getPlayerActorClass()->changeDemoMode(0x17, 1, 2, 0);
}
if (i_this->demo_timer == 50) {
i_this->demo_mode = 36;
i_this->demo_timer = 0;
}
} break;
case 36: {
i_this->demo_cam_eye_mae.set(700.0f + JREG_F(0), 100.0f + JREG_F(1), 500.0f + JREG_F(2));
i_this->demo_cam_ctr_mae.set(-10.0f + JREG_F(3), 350.0f + JREG_F(4), 80.0f + JREG_F(5));
cMtx_YrotS(*calc_mtx, enemy->shape_angle.y);
MtxPosition(&i_this->demo_cam_eye_mae, &i_this->demo_cam_eye);
i_this->demo_cam_eye += enemy->current.pos;
MtxPosition(&i_this->demo_cam_ctr_mae, &i_this->demo_cam_ctr);
i_this->demo_cam_ctr += enemy->current.pos;
if (i_this->demo_timer == 20) {
rider->mode++;
}
if (i_this->demo_timer != (s16)(92 + KREG_S(8))) {
break;
}
i_this->demo_mode = 37;
i_this->demo_timer = 0;
fpcM_Search(s_wbstart_sub, i_this);
i_this->demo_cam_ctr.set(-12800.0f, 153.0f, 51.0f);
i_this->demo_cam_eye.set(-12022.0f, 82.0f, 51.0f);
i_this->demo_cam_way.set(-13168.0f, 163.0f, -200.0f);
i_this->demo_cam_target.set(-12500.0f, 83.0f, -593.0f);
i_this->demo_cam_eye_spd.x = fabsf(i_this->demo_cam_target.x - i_this->demo_cam_eye.x);
i_this->demo_cam_eye_spd.y = fabsf(i_this->demo_cam_target.y - i_this->demo_cam_eye.y);
i_this->demo_cam_eye_spd.z = fabsf(i_this->demo_cam_target.z - i_this->demo_cam_eye.z);
i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_ctr.x);
i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_ctr.y);
i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr.z);
i_this->demo_cam_morf = 0;
}
// fallthrough
case 37: {
if (i_this->demo_timer < 110) {
fpcM_Search(s_spd0_sub, i_this);
}
if (i_this->demo_timer < 210) {
fpcM_Search(s_rdArrowWait_sub, i_this);
}
if (i_this->demo_timer > (s16)(165 + BREG_S(6))) {
cam_3d_morf(i_this, 0.1f + BREG_F(17));
cLib_addCalc2(&i_this->demo_cam_morf, 0.01f + BREG_F(18), 1.0f, 0.00015f + BREG_F(19));
}
if (i_this->demo_timer == 245) {
dComIfGp_getVibration().StartQuake(4 + TREG_S(5), 0x1f, cXyz(0.0f, 1.0f, 0.0f));
}
if (i_this->demo_timer == 295) {
dComIfGp_getVibration().StopQuake(0x1f);
}
if (i_this->demo_timer > 250 && i_this->demo_timer < 285) {
cLib_addCalc2(&i_this->field_0x171c, 35.0f + BREG_F(7) - 10.0f, 1.0f, 3.0f + BREG_F(6));
}
if (i_this->demo_timer == 325) {
fpcM_Search(s_wbZrevise_sub, i_this);
}
if (i_this->demo_timer == 335) {
i_this->demo_mode = 38;
i_this->demo_timer = 0;
i_this->kiba = 0;
i_this->action = ACT_B_RUN;
i_this->ride_mode = 0;
i_this->demo_cam_ctr.set(-8416.0f, 345.0f, 6.0f);
i_this->demo_cam_eye.set(-8994.0f, 326.0f, 400.0f);
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_HOICK, -1);
rider->timer[3] = 700;
}
} break;
case 38: {
if (i_this->demo_timer == 50) {
cam->mCamera.Reset(i_this->demo_cam_ctr, i_this->demo_cam_eye);
cam->mCamera.Start();
cam->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
daPy_getPlayerActorClass()->cancelOriginalDemo();
horse->cancelOriginalDemo();
i_this->demo_mode = 0;
Z2GetAudioMgr()->subBgmStart(Z2BGM_HORSE_BATTLE);
dKy_change_colpat(3);
}
} break;
case 40: {
if (!enemy->eventInfo.checkCommandDemoAccrpt()) {
fopAcM_orderPotentialEvent(enemy, 2, 0xffff, 0);
enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e);
return;
}
cam->mCamera.Stop();
cam->mCamera.SetTrimSize(3);
i_this->demo_mode = 41;
i_this->demo_cam_zoom = 55.0f;
i_this->demo_timer = 0;
i_this->demo_cam_morf = 0;
i_this->demo_cam_ctr.set(36156.0f, 985.0f, -16931.0f);
i_this->demo_cam_eye.set(36496.0f, 1358.0f, -17344.0f);
i_this->demo_cam_way.set(36453.0f, 1116.0f, -16995.0f);
i_this->demo_cam_target.set(35835.0f, 955.0f, -16867.0f);
i_this->demo_cam_eye_spd.x = fabsf(i_this->demo_cam_target.x - i_this->demo_cam_eye.x) * 0.3f;
i_this->demo_cam_eye_spd.y = fabsf(i_this->demo_cam_target.y - i_this->demo_cam_eye.y) * 0.3f;
i_this->demo_cam_eye_spd.z = fabsf(i_this->demo_cam_target.z - i_this->demo_cam_eye.z) * 0.3f;
i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_ctr.x);
i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_ctr.y);
i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr.z);
daPy_getPlayerActorClass()->changeOriginalDemo();
horse->changeOriginalDemo();
ato.set(34800.0f, -300.0f, -15200.0f);
horse->setHorsePosAndAngle(&ato, -0x8000);
horse->changeDemoMode(3, 0);
ato.set(34800.0f, -300.0f, -20000.0f);
horse->changeDemoPos0(&ato);
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[87]);
Z2GetAudioMgr()->bgmStart(Z2BGM_HORSE_BATTLE_D02, 0, 0);
dComIfGp_getEvent()->startCheckSkipEdge(enemy);
}
// fallthrough
case 41: {
if (i_this->demo_timer == (30 + JREG_S(0))) {
horse->changeDemoMode(8, 0);
}
if (i_this->demo_timer > (70 + JREG_S(3))) {
cam_3d_morf(i_this, 0.2f);
cLib_addCalc2(&i_this->demo_cam_morf, 0.2f, 1.0f, 0.01f);
if (i_this->demo_timer == (150 + JREG_S(4))) {
i_this->demo_cam_ctr.set(35528.0f, 316.0f, -16987.0f);
i_this->demo_cam_eye.set(35059.0f, -128.0f, -16992.0f);
i_this->demo_cam_eye_spd.set(0.0f, 0.0f, 0.0f);
i_this->demo_cam_way.set(34973.0f, -148.0f, -16346.0f);
i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_ctr.x);
i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_ctr.y);
i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr.z);
i_this->demo_cam_morf = 0;
i_this->demo_mode = 42;
i_this->demo_timer = 0;
}
}
} break;
case 42: {
i_this->demo_cam_morf = 0.075f + JREG_F(7);
cam_3d_morf(i_this, 0.5f);
if (i_this->demo_timer == 20 + JREG_S(5)) {
i_this->saku_burn = 1;
i_this->field_0x1718 = 0.0f;
Z2GetAudioMgr()->seStart(Z2SE_OBJ_STRAWFENCE_IGNITION, &saku_p, 0, 0, 1.0f, 1.0f, -1.0f,
-1.0f, 0);
Z2GetAudioMgr()->seStart(Z2SE_OBJ_STRAWFENCE_IGNITION, &saku_p2, 0, 0, 1.0f, 1.0f,
-1.0f, -1.0f, 0);
}
if (i_this->demo_timer == 23 + JREG_S(6)) {
horse->changeDemoMode(9, 0);
}
if (i_this->demo_timer == 83) {
i_this->demo_cam_ctr.set(34800.0f, 15.7f, -16820.0f);
i_this->demo_cam_eye.set(34800.0f, 10.0f, -16170.0f);
i_this->demo_cam_morf = 0;
i_this->demo_cam_zoom = 55.0f;
i_this->demo_mode = 43;
i_this->demo_timer = 0;
i_this->ride_mode = -100;
}
} break;
case 43: {
if (i_this->demo_timer == 5) {
horse->changeDemoMode(1, 0);
daPy_getPlayerActorClass()->changeDemoMode(0x17, 1, 2, 0);
fpcM_Search(s_rddel_sub, i_this);
}
if (i_this->demo_timer > 40) {
cLib_addCalc2(&i_this->demo_cam_zoom, 4.5f, 0.4f, 3.5f);
if (i_this->demo_timer == 130) {
i_this->demo_cam_ctr.set(34843.0f, -92.7f, -35956.0f);
i_this->demo_cam_eye.set(35167.0f, -202.0f, -35403.0f);
i_this->demo_cam_way.set(34740.0f, -92.7f, -35966.0f);
i_this->demo_cam_target.set(34320.0, -202.0, -35490.0);
i_this->demo_cam_eye_spd.x = fabsf(i_this->demo_cam_target.x - i_this->demo_cam_eye.x);
i_this->demo_cam_eye_spd.y = fabsf(i_this->demo_cam_target.y - i_this->demo_cam_eye.y);
i_this->demo_cam_eye_spd.z = fabsf(i_this->demo_cam_target.z - i_this->demo_cam_eye.z);
i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_ctr.x);
i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_ctr.y);
i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr.z);
i_this->demo_cam_zoom = 55.0f;
i_this->demo_mode = 44;
i_this->demo_timer = 0;
i_this->timer[0] = 20;
}
}
} break;
case 44: {
cam_3d_morf(i_this, 0.05f);
cLib_addCalc2(&i_this->demo_cam_morf, 0.005f, 1.0f, 0.0002f);
if (i_this->demo_timer == 170) {
i_this->ride_mode++;
}
if (i_this->demo_timer == 258) {
ato.set(34800.0f, -300.0f, -18700.0f);
horse->setHorsePosAndAngle(&ato, horse->shape_angle.y);
}
if (i_this->demo_timer == 306 + NREG_S(6)) {
cam->mCamera.Reset(i_this->demo_cam_ctr, i_this->demo_cam_eye);
cam->mCamera.Start();
cam->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
daPy_getPlayerActorClass()->cancelOriginalDemo();
horse->cancelOriginalDemo();
i_this->demo_mode = 0;
Z2GetAudioMgr()->subBgmStart(Z2BGM_FACE_OFF_BATTLE2);
}
} break;
case 50: {
if (!boss->enemy.eventInfo.checkCommandDemoAccrpt()) {
fopAcM_orderPotentialEvent(&boss->enemy, 2, 0xffff, 0);
boss->enemy.eventInfo.onCondition(dEvtCnd_CANDEMO_e);
return;
}
cam->mCamera.Stop();
cam->mCamera.SetTrimSize(3);
i_this->demo_mode = 51;
i_this->demo_cam_zoom = 55.0f;
i_this->demo_timer = 0;
i_this->demo_cam_morf = 0;
i_this->demo_cam_ctr.set(1679.0, 100.0, 852.0);
i_this->demo_cam_eye.set(1873.0, 64.0, 527.0);
daPy_getPlayerActorClass()->changeOriginalDemo();
dComIfGp_getEvent()->startCheckSkipEdge(enemy);
dComIfGs_onOneZoneSwitch(4, -1);
}
// fallthrough
case 51: {
if (i_this->demo_timer < 30) {
ato.set(1787.0f, 1.75f, 484.0f);
pla->setPlayerPosAndAngle(&ato, -0x12c3, 0);
}
if (i_this->demo_timer == 30) {
pla->changeDemoMode(2, 1, 0, 0);
ato.set(1634.0, 1.4, 811.0);
pla->changeDemoPos0(&ato);
}
if (i_this->demo_timer == 139) {
boss->field_0x6d8 = 2;
}
if (i_this->demo_timer == 140) {
i_this->demo_mode = 52;
i_this->demo_timer = 0;
cMtx_YrotS(*calc_mtx, boss->enemy.shape_angle.y);
mae.x = 0.0f;
mae.y = 150.0f + JREG_F(7);
mae.z = 800.0f + JREG_F(8);
MtxPosition(&mae, &i_this->demo_cam_eye);
i_this->demo_cam_eye += boss->enemy.current.pos;
i_this->demo_cam_ctr = boss->enemy.current.pos;
i_this->demo_cam_ctr.y += 150.0f + JREG_F(9);
boss->mMode = 2;
boss->field_0x6b8[0] = 40;
} else {
break;
}
}
// fallthrough
case 52: {
cLib_addCalc0(&boss->field_0x6e0, 1.0f, 0.3f + KREG_F(3));
if (i_this->demo_timer == 145) {
boss->field_0x6d8 = 3;
}
if (i_this->demo_timer == 175) {
boss->mMode = 4;
}
if (i_this->demo_timer == 312) {
i_this->action = 24;
i_this->ride_mode = 0;
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_DAMAGE, -1);
cXyz pos(enemy->current.pos);
pos.y += 150.0f;
dComIfGp_setHitMark(3, 0, &pos, &enemy->shape_angle, 0, 0);
}
if (i_this->demo_timer == 315) {
i_this->demo_cam_ctr.set(1717.0f, 96.0f, 910.0f);
i_this->demo_cam_eye.set(2226.0f, 56.0f, 751.0f);
i_this->demo_cam_way.set(1780.0f, 92.0f, 967.0f);
i_this->demo_cam_target.set(1988.0f, 69.0f, 475.0f);
i_this->demo_cam_eye_spd.x = fabsf(i_this->demo_cam_target.x - i_this->demo_cam_eye.x);
i_this->demo_cam_eye_spd.y = fabsf(i_this->demo_cam_target.y - i_this->demo_cam_eye.y);
i_this->demo_cam_eye_spd.z = fabsf(i_this->demo_cam_target.z - i_this->demo_cam_eye.z);
i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_ctr.x);
i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_ctr.y);
i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr.z);
i_this->demo_cam_morf = 0;
pla->setPlayerPosAndAngle(&pla->current.pos, pla->shape_angle.y - 4000, 0);
}
if (i_this->demo_timer == 345) {
daPy_getPlayerActorClass()->setThrowDamage(boss->enemy.shape_angle.y - 8000 + TREG_S(8),
40.0f, 25.0f + KREG_F(14), 0, 1, 0);
daPy_getPlayerActorClass()->changeDemoMode(1, 0, 0, 0);
cXyz pos(pla->current.pos);
pos.y += 150.0f;
dComIfGp_setHitMark(3, 0, &pos, &pla->shape_angle, 0, 0);
}
if (i_this->demo_timer == 418) {
daPy_getPlayerActorClass()->changeDemoMode(0x17, 1, 2, 0);
}
if (i_this->demo_timer >= 378) {
cam_3d_morf(i_this, 0.1f + BREG_F(17));
cLib_addCalc2(&i_this->demo_cam_morf, 0.05f + BREG_F(18), 1.0f, 0.001f + BREG_F(19));
}
if (i_this->demo_timer >= 490) {
cam->mCamera.Reset(i_this->demo_cam_ctr, i_this->demo_cam_eye);
cam->mCamera.Start();
cam->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
daPy_getPlayerActorClass()->cancelOriginalDemo();
i_this->demo_mode = 0;
boss->mMode = 7;
Z2GetAudioMgr()->subBgmStart(Z2BGM_FACE_OFF_BATTLE3);
}
} break;
case 60: {
if (!boss->enemy.eventInfo.checkCommandDemoAccrpt()) {
fopAcM_orderPotentialEvent(&boss->enemy, 2, 0xffff, 0);
boss->enemy.eventInfo.onCondition(dEvtCnd_CANDEMO_e);
return;
}
cam->mCamera.Stop();
cam->mCamera.SetTrimSize(3);
i_this->demo_mode = 61;
i_this->demo_cam_zoom = 55.0f;
i_this->demo_timer = 0;
i_this->demo_cam_morf = 0;
i_this->demo_cam_ctr.set(2297.0f, 81.0f, 1668.0f);
i_this->demo_cam_eye.set(2285.0f, 95.0f, 1988.0f);
boss->enemy.current.pos.set(2341.0f, 1.0f, 1292.0f);
boss->enemy.shape_angle.y = boss->enemy.current.angle.y = 2392;
daPy_getPlayerActorClass()->changeOriginalDemo();
daPy_getPlayerActorClass()->changeDemoMode(0x17, 1, 2, 0);
dComIfGs_onOneZoneSwitch(5, -1);
}
// fallthrough
case 61: {
if (i_this->demo_timer == 170) {
daPy_getPlayerActorClass()->changeDemoMode(0xc, 0, 0, 0);
}
ato.set(2120.0f + BREG_F(2), pla->current.pos.y, 1200.0f + BREG_F(3));
pla->setPlayerPosAndAngle(&ato, 5300, 0);
center.y = boss->enemy.eyePos.y + BREG_F(16);
if (center.y < 81.0f) {
center.y = 81.0f;
}
if (center.y > 120.0f + BREG_F(15)) {
center.y = 120.0f + BREG_F(15);
}
cLib_addCalc2(&i_this->demo_cam_ctr.y, center.y, 0.1f, 10.0f);
if (i_this->demo_timer == 260) {
boss->mMode = 3;
}
if (i_this->demo_timer == 630) {
i_this->demo_cam_ctr.set(2272.0f, 136.0f, 1555.0f);
i_this->demo_cam_eye.set(2056.0f, 160.0f, 1318.0f);
i_this->demo_mode = 62;
i_this->demo_timer = 0;
}
} break;
case 62: {
daObjCRVSTEEL_c* crtSteel = (daObjCRVSTEEL_c*)fopAcM_SearchByName(fpcNm_Obj_CRVSTEEL_e);
if (i_this->demo_timer == (s16)(20 + AREG_S(4))) {
crtSteel->OpenSet(20.0f + AREG_F(3), 350.0f + AREG_F(4));
Z2GetAudioMgr()->seStart(Z2SE_OBJ_CRVN_URA_GATE, &crtSteel->current.pos, 0, 0, 1.0f,
1.0f, -1.0f, -1.0f, 0);
}
if (i_this->demo_timer == (s16)(130 + AREG_S(5))) {
crtSteel->CloseSet(-40.0f + AREG_F(5));
}
if (i_this->demo_timer == (s16)(140 + AREG_S(5))) {
dComIfGp_getVibration().StartShock(5, 0x4f, cXyz(0.0f, 1.0f, 0.0f));
}
if (i_this->demo_timer != 170) {
break;
}
boss->mMode = 10;
boss->field_0x680 = 0;
i_this->demo_cam_way.set(2834.0f, 490.0f, 1584.0f);
i_this->demo_cam_target.set(1978.0f, 87.0f, 1225.0f);
i_this->demo_cam_eye_spd.x = fabsf(i_this->demo_cam_target.x - i_this->demo_cam_eye.x);
i_this->demo_cam_eye_spd.y = fabsf(i_this->demo_cam_target.y - i_this->demo_cam_eye.y);
i_this->demo_cam_eye_spd.z = fabsf(i_this->demo_cam_target.z - i_this->demo_cam_eye.z);
i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_ctr.x);
i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_ctr.y);
i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr.z);
i_this->demo_cam_morf = 0;
i_this->demo_mode = 63;
i_this->demo_timer = 0;
// fallthrough
}
case 63: {
if (i_this->demo_timer == 40) {
boss->field_0xfe4 = 1;
Z2GetAudioMgr()->bgmStart(Z2BGM_EVENT02, 0, 0);
}
if (i_this->demo_timer == 60) {
boss->field_0x6d8 = 4;
}
if (i_this->demo_timer > 60) {
cam_3d_morf(i_this, 0.05f + BREG_F(17));
cLib_addCalc2(&i_this->demo_cam_morf, 0.05f + BREG_F(18), 1.0f, 0.0002f + BREG_F(19));
}
if (i_this->demo_timer == 110) {
daPy_getPlayerActorClass()->changeDemoMode(0x14, 0, 0, 0);
}
if (i_this->demo_timer != 220) {
break;
}
i_this->demo_cam_ctr.set(1425.0f, 259.0f, 1583.0f);
i_this->demo_cam_eye.set(2265.0f, 127.0f, 1011.0f);
i_this->demo_cam_way.set(1267.0f, 259.0f, 821.0f);
i_this->demo_cam_target.set(2265.0f, 127.0f, 1011.0f);
i_this->demo_cam_eye_spd.x = fabsf(i_this->demo_cam_target.x - i_this->demo_cam_eye.x);
i_this->demo_cam_eye_spd.y = fabsf(i_this->demo_cam_target.y - i_this->demo_cam_eye.y);
i_this->demo_cam_eye_spd.z = fabsf(i_this->demo_cam_target.z - i_this->demo_cam_eye.z);
i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_ctr.x);
i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_ctr.y);
i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr.z);
i_this->demo_cam_morf = 0;
i_this->demo_cam_zoom = 60.0f;
i_this->demo_mode = 64;
i_this->demo_timer = 0;
daPy_getPlayerActorClass()->changeDemoMode(0x14, 0, 0, 0);
}
// fallthrough
case 64: {
if (i_this->demo_timer > 60) {
cam_3d_morf(i_this, 0.05f + BREG_F(17));
cLib_addCalc2(&i_this->demo_cam_morf, 0.05f + BREG_F(18), 1.0f, 0.0002f + BREG_F(19));
}
if (i_this->demo_timer == 170) {
i_this->field_0x1720 = 0;
}
if (i_this->demo_timer == 250) {
cam->mCamera.Reset(i_this->demo_cam_ctr, i_this->demo_cam_eye);
cam->mCamera.Start();
cam->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
daPy_getPlayerActorClass()->cancelOriginalDemo();
i_this->demo_mode = 0;
}
} break;
case 70: {
if (!boss->enemy.eventInfo.checkCommandDemoAccrpt()) {
fopAcM_orderPotentialEvent(&boss->enemy, 2, 0xffff, 0);
boss->enemy.eventInfo.onCondition(dEvtCnd_CANDEMO_e);
return;
}
cam->mCamera.Stop();
cam->mCamera.SetTrimSize(3);
i_this->demo_mode = 71;
i_this->demo_cam_zoom = 55.0f;
i_this->demo_timer = 0;
i_this->demo_cam_morf = 0;
i_this->demo_cam_ctr.set(1895.0, 159.0, -129.0);
i_this->demo_cam_eye.set(1984.0, 151.0, 158.0);
daPy_getPlayerActorClass()->changeOriginalDemo();
fpcM_Search(s_rddel_sub, i_this);
boss->field_0x6d8 = 1;
}
// fallthrough
case 71: {
ato.set(1800.0f, pla->current.pos.y, -192.0f);
pla->setPlayerPosAndAngle(&ato, 0, 0);
if (i_this->demo_timer == (s16)(2 + VREG_S(1))) {
daObjCRVGATE_c* crtGate = (daObjCRVGATE_c*)fopAcM_SearchByName(fpcNm_Obj_CRVGATE_e);
crtGate->SetB_Close();
}
if (i_this->demo_timer == (s16)(25 + VREG_S(0))) {
daPy_getPlayerActorClass()->changeDemoMode(0x19, 0, 0, 0);
}
if (i_this->demo_timer == 73) {
cam->mCamera.Reset(i_this->demo_cam_ctr, i_this->demo_cam_eye);
cam->mCamera.Start();
cam->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
daPy_getPlayerActorClass()->cancelOriginalDemo();
i_this->demo_mode = 0;
}
} break;
case 80: {
if (!enemy->eventInfo.checkCommandDemoAccrpt()) {
fopAcM_orderPotentialEvent(enemy, 2, 0xffff, 0);
enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e);
return;
}
cam->mCamera.Stop();
cam->mCamera.SetTrimSize(3);
i_this->demo_mode = 81;
i_this->demo_cam_zoom = 55.0f;
i_this->demo_timer = 0;
i_this->demo_cam_morf = 0.0f;
enemy->current.pos.x = 1800.0f;
enemy->current.pos.z = 0.0f;
i_this->demo_cam_ctr.set(1631.0f, 195.0f, -224.0f);
i_this->demo_cam_eye.set(1233.0f, 167.0f, 195.0f);
daPy_getPlayerActorClass()->changeOriginalDemo();
}
// fallthrough
case 81: {
enemy->current.angle.y = 0x8000;
enemy->shape_angle.y = 0x8000;
i_this->turn_step = 0;
cLib_addCalc2(&i_this->demo_cam_ctr.x, enemy->eyePos.x, 0.2f, 200.0f);
cLib_addCalc2(&i_this->demo_cam_ctr.y, enemy->eyePos.y, 0.2f, 200.0f);
cLib_addCalc2(&i_this->demo_cam_ctr.z, enemy->eyePos.z, 0.2f, 200.0f);
if (i_this->demo_timer > 20) {
if (i_this->demo_timer >= 52) {
if (i_this->demo_timer == 52) {
i_this->demo_cam_eye = enemy->current.pos;
i_this->demo_cam_eye.x += 300.0f + VREG_F(8);
i_this->demo_cam_eye.y += 150.0f + VREG_F(9);
i_this->demo_cam_eye.z -= 1400.0f + VREG_F(10);
}
} else {
i_this->demo_cam_eye = enemy->current.pos;
i_this->demo_cam_eye.y += 400.0f + VREG_F(6);
i_this->demo_cam_eye.z += 700.0f + VREG_F(7);
}
}
if (i_this->demo_timer == 140) {
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[90]);
dComIfGp_setNextStage("F_SP118", 0, 3, 0, 0.0f, 0, 1, 0, 0, 1, 0);
}
} break;
case 90: {
if (!enemy->eventInfo.checkCommandDemoAccrpt()) {
fopAcM_orderPotentialEvent(enemy, 2, 0xffff, 0);
enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e);
return;
}
cam->mCamera.Stop();
cam->mCamera.SetTrimSize(3);
i_this->demo_mode = 91;
i_this->demo_timer = 0;
i_this->demo_cam_zoom = 55.0f + KREG_F(7);
i_this->demo_timer = 0;
i_this->demo_cam_morf = 0;
daPy_getPlayerActorClass()->changeOriginalDemo();
horse->changeOriginalDemo();
enemy->current.pos.set(-93640.0f, enemy->current.pos.y, 44000.0f);
enemy->current.angle.y = enemy->shape_angle.y = 0x8000;
i_this->demo_cam_ctr = enemy->current.pos;
i_this->demo_cam_ctr.y = enemy->eyePos.y + 200.0f + VREG_F(0);
i_this->demo_cam_eye = enemy->current.pos;
i_this->demo_cam_eye.y += 300.0f + VREG_F(1);
i_this->demo_cam_eye.z += 500.0f + VREG_F(2);
horse->changeDemoMode(1, 0);
daPy_getPlayerActorClass()->changeDemoMode(1, 0, 0, 0);
}
// fallthrough
case 91: {
ato.set(-93335.0f + JREG_F(17), horse->current.pos.y, 44500.0f);
horse->setHorsePosAndAngle(&ato, 0);
cLib_addCalc2(&i_this->demo_cam_ctr.x, enemy->eyePos.x, 0.2f, 200.0f);
cLib_addCalc2(&i_this->demo_cam_ctr.y, 150.0f + enemy->eyePos.y + VREG_F(0), 0.2f, 200.0f);
cLib_addCalc2(&i_this->demo_cam_ctr.z, enemy->eyePos.z, 0.2f, 200.0f);
i_this->demo_cam_eye.z += enemy->speed.z * (0.8f + VREG_F(3));
if (i_this->demo_timer == 111) {
i_this->demo_mode = 92;
i_this->demo_timer = 0;
i_this->demo_cam_eye = enemy->current.pos;
i_this->demo_cam_eye.x += -300.0f + VREG_F(5);
i_this->demo_cam_eye.y += 100.0f + VREG_F(6);
i_this->demo_cam_eye.z += -1300.0f + VREG_F(7);
}
i_this->field_0x171c = 23.0f + JREG_F(7);
if (!daPy_getPlayerActorClass()->checkHorseRide()) {
cam->mCamera.Start();
cam->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
daPy_getPlayerActorClass()->cancelOriginalDemo();
i_this->demo_mode = 0;
}
} break;
case 92: {
cLib_addCalc2(&i_this->demo_cam_ctr.x, enemy->eyePos.x, 0.2f, 200.0f);
cLib_addCalc2(&i_this->demo_cam_ctr.y, enemy->eyePos.y + 100.0f + VREG_F(8), 0.2f, 200.0f);
cLib_addCalc2(&i_this->demo_cam_ctr.z, enemy->eyePos.z, 0.2f, 200.0f);
if (i_this->demo_timer != 60) {
break;
}
i_this->demo_mode = 93;
i_this->demo_timer = 0;
i_this->demo_cam_eye = enemy->current.pos;
i_this->demo_cam_eye.x += 100.0f + VREG_F(8);
i_this->demo_cam_eye.y += 600.0f + VREG_F(9);
i_this->demo_cam_eye.z += -500.0f + VREG_F(10);
i_this->demo_cam_ctr = rider->enemy.current.pos;
i_this->demo_cam_ctr.y = rider->enemy.current.pos.y + 100.0f + KREG_F(11);
}
// fallthrough
case 93: {
if (rider != NULL) {
cLib_addCalc2(&i_this->demo_cam_morf, 1000.0f, 1.0f, 100.0f + KREG_F(10));
cLib_addCalc2(&i_this->demo_cam_ctr.x, rider->enemy.current.pos.x, 0.5f + KREG_F(8),
i_this->demo_cam_morf);
cLib_addCalc2(&i_this->demo_cam_ctr.y,
rider->enemy.current.pos.y + 100.0f + KREG_F(11), 0.5f + KREG_F(8),
i_this->demo_cam_morf);
cLib_addCalc2(&i_this->demo_cam_ctr.z, rider->enemy.current.pos.z, 0.5f + KREG_F(8),
i_this->demo_cam_morf);
cLib_addCalc2(&i_this->demo_cam_eye.x, rider->enemy.current.pos.x - 10.0f, 0.05f,
12.0f + NREG_F(3));
if (i_this->demo_timer >= 40) {
if (i_this->demo_timer == 40) {
i_this->eye = rider->enemy.current.pos;
}
for (int i = 0; i < 2; i++) {
static u16 key_eno[2] = {
dPa_RM(ID_ZM_S_KEYLIGHT00),
dPa_RM(ID_ZM_S_KEYLIGHT01),
};
i_this->w_eff_id2[i] = dComIfGp_particle_set(
i_this->w_eff_id2[i], key_eno[i], &i_this->eye, 0, 0);
}
mae = pla->eyePos - i_this->eye;
cMtx_YrotS(*calc_mtx, cM_atan2s(mae.x, mae.z));
cMtx_XrotM(*calc_mtx, -cM_atan2s(mae.y, JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z))));
mae.x = 0.0f;
mae.y = 0.0f;
mae.z = 30.0f + VREG_F(11);
MtxPosition(&mae, &ato);
i_this->eye += ato;
}
if (i_this->demo_timer == 100) {
i_this->demo_mode = 94;
i_this->demo_timer = 0;
i_this->demo_cam_eye.set(-93217.0f, -5783.0f, 44734.0f);
i_this->demo_cam_ctr.set(-92351.0f, -4742.0f, 43295.0f);
i_this->eye = i_this->demo_cam_ctr;
i_this->demo_stop = 1;
enemy->current.angle.y = pla->shape_angle.y;
fopAcM_delete(&rider->enemy);
}
}
} break;
case 94: {
for (int i = 0; i < 2; i++) {
static u16 key_eno[2] = {
dPa_RM(ID_ZM_S_KEYLIGHT00),
dPa_RM(ID_ZM_S_KEYLIGHT01),
};
i_this->w_eff_id2[i] = dComIfGp_particle_set(i_this->w_eff_id2[i], key_eno[i],
&i_this->eye, 0, 0);
}
mae = pla->eyePos - i_this->eye;
if (mae.abs() < 50.0f) {
i_this->demo_mode = 95;
i_this->demo_timer = 0;
daPy_getPlayerActorClass()->changeDemoMode(59, 0, 0, 0);
i_this->eye = pla->eyePos;
} else {
cMtx_YrotS(*calc_mtx, cM_atan2s(mae.x, mae.z));
cMtx_XrotM(*calc_mtx, -cM_atan2s(mae.y, JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z))));
mae.x = 0.0f;
mae.y = 0.0f;
mae.z = 30.0f + VREG_F(11);
MtxPosition(&mae, &ato);
i_this->eye += ato;
}
}
// fallthrough
case 95: {
cLib_addCalc2(&i_this->demo_cam_ctr.x, i_this->eye.x, 0.2f, 100.0f);
cLib_addCalc2(&i_this->demo_cam_ctr.y, i_this->eye.y, 0.2f, 100.0f);
cLib_addCalc2(&i_this->demo_cam_ctr.z, i_this->eye.z, 0.2f, 100.0f);
if (i_this->demo_mode == 95) {
if (i_this->demo_timer == 50) {
daPy_getPlayerActorClass()->changeDemoMode(0xb, 0xf3, 0, 0);
}
if (i_this->demo_timer >= 60) {
cLib_addCalc2(&i_this->demo_cam_zoom, 30.0f, 0.2f, 1.5f);
}
if (i_this->demo_timer >= 120 && !dMsgObject_isTalkNowCheck()) {
i_this->demo_mode = 96;
i_this->demo_timer = 0;
daPy_getPlayerActorClass()->changeDemoMode(1, 1, 0, 0);
i_this->demo_cam_ctr.set(-93375.0f, -5700.0f, 44622.0f);
i_this->demo_cam_eye.set(-93153.0f, -5635.0f, 44717.0f);
i_this->demo_cam_zoom = 55.0f;
enemy->current.pos = pla->current.pos;
enemy->current.pos.z += 3000.0f;
}
}
} break;
case 96: {
if (i_this->demo_timer >= 100) {
fopAc_ac_c* coach = fopAcM_SearchByName(fpcNm_NPC_COACH_e);
enemy->current.pos = coach->eyePos;
enemy->current.pos.z = enemy->current.pos.z - VREG_F(17);
}
if (i_this->demo_timer >= 220 && !dMsgObject_isTalkNowCheck()) {
i_this->demo_mode = 97;
i_this->demo_timer = 0;
}
} break;
case 97: {
fopAc_ac_c* coach = fopAcM_SearchByName(fpcNm_NPC_COACH_e);
enemy->current.pos = coach->eyePos;
enemy->current.pos.z = enemy->current.pos.z - VREG_F(17);
if (i_this->demo_timer == 120) {
dComIfGp_setNextStage("F_SP121", 99, 13, 2, 0.0f, 0, 1, 0, 0, 1, 0);
}
} break;
}
if (i_this->demo_mode != 0) {
center = i_this->demo_cam_ctr;
eye = i_this->demo_cam_eye;
s16 bank = 0;
if (i_this->field_0x171c > 0.0f) {
i_this->demo_cam_ctr.y += i_this->field_0x171c * cM_ssin(i_this->demo_timer * 0x2400);
bank = (10.0f + BREG_F(4)) *
(i_this->field_0x171c * cM_scos(i_this->demo_timer * 0x2100));
cLib_addCalc0(&i_this->field_0x171c, 1.0f, 1.5f + BREG_F(5));
}
cam->mCamera.Set(center, eye, bank, i_this->demo_cam_zoom);
i_this->demo_timer++;
if (i_this->demo_timer > 10000) {
i_this->demo_timer = 10000;
}
if (i_this->demo_mode < 10 || (i_this->demo_mode >= 30 && i_this->demo_mode < 60)) {
if (dComIfGp_getEvent()->checkSkipEdge()) {
cDmr_SkipInfo = 40;
Z2GetAudioMgr()->bgmStop(0, 0);
if (i_this->demo_mode < 10 || dComIfG_play_c::getLayerNo(0) == 4) {
dComIfGp_setNextStage("F_SP102", 1, 0, 4, 0.0f, 0, 1, 13,
0, 1, 0);
Z2GetAudioMgr()->bgmStreamStop(0x1e);
if (i_this->demo_mode < 10) {
cDmr_SkipInfo = 0;
}
i_this->demo_mode = 1000;
} else if (i_this->demo_mode < 50) {
dComIfGp_setNextStage("F_SP102", 0, 0, 0, 0.0f, 0, 1, 13,
0, 1, 0);
Z2GetAudioMgr()->bgmStreamStop(0x1e);
i_this->demo_mode = 1000;
} else {
cDmr_SkipInfo = 0;
mDoGph_gInf_c::fadeIn(0.066, g_blackColor);
i_this->action = ACT_LR_DAMAGE;
anm_init(i_this, 0x12, 0.0f, 2, 1.0);
i_this->ride_mode = 3;
enemy->current.pos.x = 828.0f;
enemy->current.pos.z = 554.0f;
enemy->current.angle.y = enemy->shape_angle.y = 2048;
boss->mMode = 7;
boss->field_0xfcf = 0;
boss->field_0x6e0 = 0;
boss->field_0x6d8 = 3;
cam->mCamera.Reset(i_this->demo_cam_ctr, i_this->demo_cam_eye);
cam->mCamera.Start();
cam->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
daPy_getPlayerActorClass()->cancelOriginalDemo();
i_this->demo_mode = 0;
Z2GetAudioMgr()->subBgmStart(Z2BGM_FACE_OFF_BATTLE3);
}
}
}
}
}
static void anm_se_eff_set(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
J3DModel* model = i_this->anm_p->getModel();
if (i_this->anmID == 12 || i_this->anmID == 13) {
if (i_this->anm_p->checkFrame(9.0f)) {
i_this->sound.startCreatureSound(Z2SE_CM_BODYFALL_L, 0, -1);
i_this->field_0x1721 = 1;
}
} else if (i_this->anmID == 38) {
i_this->anm_se_eff = dComIfGp_particle_set(
i_this->anm_se_eff, dPa_RM(ID_ZI_S_BB_STARTHANAIKI),
&actor->current.pos, &actor->tevStr);
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->anm_se_eff);
if (emitter != NULL) {
emitter->setGlobalSRTMatrix(model->getAnmMtx(15));
}
if (i_this->anm_p->checkFrame(1.0f)) {
cXyz sc(actor->scale.z, actor->scale.z, actor->scale.z);
dComIfGp_particle_set(dPa_RM(ID_ZI_S_BB_STARTCLOD), &actor->current.pos,
&actor->tevStr, &actor->shape_angle, &sc);
dComIfGp_particle_set(dPa_RM(ID_ZI_S_BB_STARTFOOTMARK), &actor->current.pos,
&actor->tevStr, &actor->shape_angle, &sc);
}
} else if (i_this->anmID == 5) {
if (i_this->anm_p->checkFrame(1.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_CRASH, -1);
i_this->sound.startCreatureSound(Z2SE_EN_WB_RUNDOWN, 0, -1);
} else if (i_this->anm_p->checkFrame(15.0f)) {
i_this->sound.startCreatureSound(Z2SE_CM_BODYFALL_L, 0, -1);
}
} else if (i_this->anmID == 6) {
if (i_this->anm_p->checkFrame(2.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_UP, -1);
}
} else if (i_this->anmID == 7) {
if (i_this->anm_p->checkFrame(18.0f) || i_this->anm_p->checkFrame(40.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_BREATH, -1);
}
} else if (i_this->anmID == 8) {
if (i_this->anm_p->checkFrame(4.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_INANAKI_DMG, -1);
}
} else if (i_this->anmID == 12) {
if (i_this->anm_p->checkFrame(1.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_DOWN, -1);
}
} else if (i_this->anmID == 13) {
if (i_this->anm_p->checkFrame(1.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_DOWN, -1);
}
} else if (i_this->anmID == 16) {
if (i_this->anm_p->checkFrame(12.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_BREATH, -1);
}
} else if (i_this->anmID == 17) {
if (i_this->anm_p->checkFrame(16.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_BREATH, -1);
}
} else if (i_this->anmID == 9) {
if (i_this->anm_p->checkFrame(1.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_DAMAGE, -1);
}
} else if (i_this->anmID == 27) {
if (i_this->anm_p->checkFrame(14.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_INANAKI, -1);
}
} else if (i_this->anmID == 31) {
if (i_this->anm_p->checkFrame(2.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_RIDE, -1);
}
} else if (i_this->anmID == 32 || i_this->anmID == 33) {
if (i_this->anm_p->checkFrame(7.5f) || i_this->anm_p->checkFrame(12.5f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_BREATH, -1);
}
} else if (i_this->anmID == 34) {
if (i_this->anm_p->checkFrame(3.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_DAMAGE, -1);
}
} else if (i_this->anmID == 40) {
if (i_this->anm_p->checkFrame(6.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_BREATH, -1);
}
} else if (i_this->anmID == 42) {
if (i_this->anm_p->checkFrame(11.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_BREATH, -1);
}
} else if (i_this->anmID == 43) {
if (i_this->anm_p->checkFrame(25.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_BREATH, -1);
}
}
// Special sound effects for the leader Bulblin
if (i_this->leader != 0) {
if (i_this->anmID == 32 || i_this->anmID == 33) {
if (i_this->anm_p->checkFrame(4.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_BB_V_BREATH, -1);
}
} else if (i_this->anmID == 43) {
if (i_this->anm_p->checkFrame(14.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_BB_V_BREATH, -1);
}
} else if (i_this->anmID == 42) {
if (i_this->anm_p->checkFrame(6.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_BB_V_BREATH, -1);
}
} else if (i_this->anmID == 27) {
if (i_this->anm_p->checkFrame(17.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_BB_V_INANAKI, -1);
}
}
}
}
static int c_start;
#if DEBUG
static f32 dummy(){return 35.f;}
#endif
static int daE_WB_Execute(e_wb_class* i_this) {
if (c_start == 0) {
if (dComIfGp_event_runCheck()) {
if (lbl_244_bss_46 != 0 || cDmrNowMidnaTalk()) {
return 1;
}
}
}
if (i_this->demo_mode == 1000) {
return 1;
}
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
cXyz mae;
cXyz ato;
actor->scale.z = l_HIO.base_size;
if (fopAcM_CheckCondition(actor, fopAcCnd_NODRAW_e)) {
i_this->no_draw = 1;
} else {
i_this->no_draw = 0;
}
if (i_this->leader != LEADER_NONE) {
actor->scale.z = actor->scale.z * l_HIO.leader_size_ratio;
}
i_this->counter++;
if (i_this->demo_stop == 0) {
fopAcM_OffStatus(actor, 0);
actor->attention_info.flags = 0;
i_this->status_flag &= (u16)3;
for (int i = 0; i < 4; i++) {
if (i_this->timer[i] != 0) {
i_this->timer[i]--;
}
}
if (i_this->wait_timer != 0) {
i_this->wait_timer--;
}
if (i_this->dash_timer != 0) {
i_this->dash_timer--;
}
action(i_this);
}
if (i_this->leader != 0 || i_this->demo_mode != 0) {
demo_camera(i_this);
}
if (i_this->demo_stop != 0) {
actor->eyePos = actor->current.pos;
return 1;
}
if (i_this->leader == 0 || i_this->gake_flg == GAKE_FLG_NONE) {
cXyz* move_p = i_this->Stts.GetCCMoveP();
if (move_p != NULL) {
f32 move_scale = TREG_F(19) + 0.3f;
actor->current.pos.x += move_p->x * move_scale;
actor->current.pos.y += move_p->y * move_scale;
actor->current.pos.z += move_p->z * move_scale;
}
}
if ((i_this->no_draw == 0) && !dComIfGp_event_runCheck()) {
s16 wall_check = e_wb_wall_check(i_this);
if (wall_check != 0 && wall_check > -0x2000 && wall_check < 0x2000) {
if ((i_this->action == ACT_C_F_RUN || i_this->action == ACT_PL_RIDE2 ||
i_this->action == ACT_A_RUN) &&
(actor->speedF >= 5.0f))
{
if (actor->speedF > l_HIO.max_speed - 5.0f) {
if (i_this->action == ACT_PL_RIDE2) {
dComIfGp_getVibration().StartShock(8, 0x4f, cXyz(0.0f, 1.0f, 0.0f));
}
i_this->action = ACT_BG_DAMAGE;
i_this->ride_mode = 0;
i_this->anm_time = 50.0f;
i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_DAMAGE, -1);
} else {
if (i_this->action != ACT_PL_RIDE2) {
if (i_this->action == ACT_C_F_RUN) {
i_this->action = ACT_F_WAIT;
} else {
i_this->action = ACT_WAIT;
}
i_this->ride_mode = 0;
}
}
if (i_this->action != ACT_PL_RIDE2) {
actor->current.pos = actor->old.pos;
}
}
dBgS_LinChk linChk;
cXyz start;
start = actor->current.pos;
start.y += 100.0f;
linChk.Set(&start, &actor->eyePos, actor);
if (dComIfG_Bgsp().LineCross(&linChk)) {
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
mae.x = 0.0f;
mae.y = 0.0f;
mae.z = KREG_F(11) + -20.0f;
MtxPosition(&mae, &ato);
actor->current.pos += ato;
if (i_this->action != ACT_PL_RIDE2) {
actor->speedF = 0.0f;
}
}
}
}
i_this->Bgc.CrrPos(dComIfG_Bgsp());
cLib_addCalcAngleS2(&actor->shape_angle.y, actor->current.angle.y, 4, 0x2000);
if (i_this->Bgc.ChkGroundHit()) {
dBgS_GndChk gndChk;
Vec pos;
cXyz ato2;
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
mae.x = 0.0f;
mae.y = 200.0f;
mae.z = 100.0f;
MtxPosition(&mae, &ato);
ato += actor->current.pos;
mae.z = -100.0f;
MtxPosition(&mae, &ato2);
ato2 += actor->current.pos;
pos.x = ato.x;
pos.y = ato.y;
pos.z = ato.z;
gndChk.SetPos(&pos);
ato.y = dComIfG_Bgsp().GroundCross(&gndChk);
pos.x = ato2.x;
pos.y = ato2.y;
pos.z = ato2.z;
gndChk.SetPos(&pos);
ato2.y = dComIfG_Bgsp().GroundCross(&gndChk);
if (fabsf(ato.y - ato2.y) <= 200.0f) {
actor->current.angle.x = -cM_atan2s(ato.y - ato2.y, 200.0f);
}
actor->speed.y = -20.0f;
}
cLib_addCalcAngleS2(&actor->shape_angle.x, actor->current.angle.x, 4, 0x1000);
cLib_addCalcAngleS2(&actor->shape_angle.z, actor->current.angle.z, 4, 0x1000);
mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y, actor->current.pos.z);
mDoMtx_stack_c::YrotM(actor->shape_angle.y + i_this->field_0x7a4);
mDoMtx_stack_c::XrotM((s16)actor->shape_angle.x);
mDoMtx_stack_c::ZrotM(actor->shape_angle.z);
mDoMtx_stack_c::transM(0.0f, 150.0f, 0.0f);
mDoMtx_stack_c::YrotM((s16)i_this->rotation.y);
mDoMtx_stack_c::XrotM((s16)i_this->rotation.x);
mDoMtx_stack_c::transM(0.0f, -150.0f, -50.0f);
f32 scale = actor->scale.z;
mDoMtx_stack_c::scaleM(scale, scale, scale);
J3DModel* model = i_this->anm_p->getModel();
model->setBaseTRMtx(mDoMtx_stack_c::get());
int soundParam;
if (-G_CM3D_F_INF != i_this->Bgc.GetGroundH()) {
if (i_this->Bgc.ChkWaterHit() && i_this->Bgc.m_wtr.GetHeight() > actor->current.pos.y)
{
soundParam = dKy_pol_sound_get(&i_this->Bgc.m_wtr);
} else if (i_this->Bgc.ChkGroundHit()) {
soundParam = dKy_pol_sound_get(&i_this->Bgc.m_gnd);
} else {
soundParam = 0;
}
} else {
soundParam = 0;
}
i_this->anm_p->play(soundParam, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
i_this->anm_p->modelCalc();
anm_se_eff_set(i_this);
if (i_this->action != ACT_EVENT) {
f32 size_scale = 1.0f;
if (i_this->leader >= 2) {
size_scale += JREG_F(15) + 1.1f;
}
MTXCopy(model->getAnmMtx(i_this->field_0x688 + 0xd), *calc_mtx);
mae.set(KREG_F(13) + -20.0f, KREG_F(14) + -30.0f, KREG_F(15));
MtxPosition(&mae, &actor->eyePos);
actor->attention_info.position.set(
actor->current.pos.x - cM_ssin(actor->shape_angle.y) * 30.0f,
actor->current.pos.y + 150.0f,
actor->current.pos.z - cM_scos(actor->shape_angle.y) * 30.0f);
i_this->cc_sph[0].SetC(actor->eyePos);
i_this->cc_sph[0].SetR((KREG_F(16) + 40.0f) * l_HIO.base_size * size_scale);
u32 tg_group;
if (i_this->action == ACT_PL_RIDE) {
tg_group = 4;
} else {
tg_group = 2;
}
for (int i = 0; i < 7; i++) {
i_this->cc_sph[i].SetTgGrp(tg_group);
}
dComIfG_Ccsp()->Set(&i_this->cc_sph[0]);
if (i_this->pursuit_flg != 0) {
mae.set(KREG_F(10) + -30.0f, KREG_F(11) + -50.0f, KREG_F(12));
MtxPosition(&mae, &ato);
i_this->at_sph.SetC(ato);
i_this->at_sph.SetR((KREG_F(8) + 55.0f) * l_HIO.base_size);
dComIfG_Ccsp()->Set(&i_this->at_sph);
if ((i_this->action == ACT_PL_RIDE) || (i_this->action == ACT_PL_RIDE2)) {
i_this->at_sph.SetAtType(AT_TYPE_NORMAL_SWORD);
} else {
i_this->at_sph.SetAtType(AT_TYPE_1000);
}
if (actor->speedF > l_HIO.max_speed - 2.0f) {
i_this->at_sph.SetAtSpl(dCcG_At_Spl_UNK_7);
if (i_this->at_sph.ChkAtHit()) {
cCcD_Obj* hit_obj = i_this->at_sph.GetAtHitObj();
fopAc_ac_c* hit_actor = dCc_GetAc(hit_obj->GetAc());
if (hit_actor != NULL) {
if (fopAcM_GetName(hit_actor) == fpcNm_E_RD_e) {
i_this->sound.startCreatureSound(Z2SE_EN_WB_RUNDOWN, 0, -1);
} else if (fopAcM_GetName(hit_actor) == fpcNm_ALINK_e) {
if (daPy_getPlayerActorClass()->checkPlayerGuard()) {
dComIfGp_getVibration().StartShock(4, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
}
}
}
}
} else {
i_this->at_sph.SetAtSpl(dCcG_At_Spl_UNK_0);
}
if (daPy_getPlayerActorClass()->checkHorseRide()) {
i_this->at_sph.OffAtVsPlayerBit();
} else {
i_this->at_sph.OnAtVsPlayerBit();
}
i_this->pursuit_flg = 0;
} else {
cXyz cr(-200000.0f, -200000.0f, 200000.0f);
i_this->at_sph.SetC(cr);
}
mae.set(JREG_F(0) + -30.0f, JREG_F(1), JREG_F(2));
MTXCopy(model->getAnmMtx(i_this->field_0x688 + 0xb), *calc_mtx);
MtxPosition(&mae, &ato);
i_this->cc_sph[1].SetC(ato);
i_this->cc_sph[1].SetR(l_HIO.base_size * 50.0f);
MTXCopy(model->getAnmMtx(i_this->field_0x688 + 0x11), *calc_mtx);
mae.set(JREG_F(3) + 10.0f, JREG_F(4) + 20.0f, JREG_F(5));
MtxPosition(&mae, &ato);
i_this->cc_sph[2].SetC(ato);
i_this->cc_sph[2].SetR(l_HIO.base_size * 40.0f + 20.0f + JREG_F(6));
dComIfG_Ccsp()->Set(&i_this->cc_sph[1]);
dComIfG_Ccsp()->Set(&i_this->cc_sph[2]);
mae.set(0.0f, 0.0f, 0.0f);
for (int i = 0; i < 4; i++) {
static int foot_no[4] = {5, 24, 9, 20};
static int foot_no_B[4] = {5, 28, 9, 23};
if (i_this->leader != 0) {
MTXCopy(model->getAnmMtx(foot_no_B[i]), *calc_mtx);
} else {
MTXCopy(model->getAnmMtx(foot_no[i]), *calc_mtx);
}
MtxPosition(&mae, &ato);
i_this->cc_sph[i + 3].SetC(ato);
i_this->cc_sph[i + 3].SetR(l_HIO.base_size * 20.0f);
dComIfG_Ccsp()->Set(&i_this->cc_sph[i + 3]);
}
for (int i = 0; i < 6; i++) {
if (i_this->leader == 0) {
i_this->cc_sph[i + 1].OnTgSetBit();
} else {
i_this->cc_sph[i + 1].OffTgSetBit();
}
}
}
i_this->field_0x1688 += i_this->field_0x168a;
cLib_addCalcAngleS2(&i_this->field_0x168a, actor->speedF * 50.0f + 1500.0f, 1, 0x3c);
cLib_addCalc2(&i_this->anm_time, actor->speedF * (YREG_F(8) + 1.5f) + BREG_F(6), 1.0f, BREG_F(7) + 0.9f);
i_this->rd_id = fpcM_ERROR_PROCESS_ID_e;
effect_set(i_this);
i_this->field_0x6c0 = 0;
return 1;
}
static int daE_WB_IsDelete(e_wb_class* i_this) {
return 1;
}
static int daE_WB_Delete(e_wb_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
fopAcM_RegisterDeleteID(i_this, "E_WB");
dComIfG_resDelete(&i_this->phase, i_this->resName);
if (i_this->field_0x17e0 != 0) {
hio_set = false;
mDoHIO_DELETE_CHILD(l_HIO.mId);
}
if (actor->heap != NULL) {
i_this->anm_p->stopZelAnime();
}
return 1;
}
static int useHeapInit(fopAc_ac_c* actor) {
e_wb_class* i_this = (e_wb_class*)actor;
i_this->anm_p =
JKR_NEW mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes(i_this->resName, 0x2e), NULL,
NULL, (J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 0x28),
0, 1.0f, 0, -1, &i_this->sound, 0x80000, 0x11000084);
if (i_this->anm_p == NULL || i_this->anm_p->getModel() == NULL) {
return 0;
}
J3DModel* model = i_this->anm_p->getModel();
model->setUserArea((uintptr_t)i_this);
for (u16 i = 0; i < model->getModelData()->getJointNum(); i++) {
model->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBack);
}
f32* size;
for (int i = 0; i < 2; i++) {
if (i_this->leader != 0) {
if (!i_this->himo_mat[i].init(
1, 0x10, (ResTIMG*)dComIfG_getObjectRes("Always", dRes_INDEX_ALWAYS_BTI_ROPE_e),
1))
{
return 0;
}
} else {
if (!i_this->himo_mat[i].init(
1, 0x10, (ResTIMG*)dComIfG_getObjectRes("Always", dRes_INDEX_ALWAYS_BTI_ROPE_e),
1))
{
return 0;
}
}
size = i_this->himo_mat[i].getSize(0);
for (int j = 0; j < 16; j++, size++) {
if (i_this->leader != 0) {
*size = 5.0f + XREG_S(1) * 0.1f;
} else {
*size = 3.0f + XREG_S(0) * 0.1f;
}
}
}
if (i_this->leader != 0) {
if (!i_this->himo_tex.init(1, 2, (ResTIMG*)dComIfG_getObjectRes("Always", dRes_INDEX_ALWAYS_BTI_ROPE_e), 1)) {
return 0;
}
} else {
if (!i_this->himo_tex.init(1, 2, (ResTIMG*)dComIfG_getObjectRes("Always", dRes_INDEX_ALWAYS_BTI_ROPE_e), 1)) {
return 0;
}
}
size = i_this->himo_tex.getSize(0);
for (int i = 0; i < 2; i++, size++) {
if (i_this->leader != 0) {
*size = 5.0f + XREG_S(1) * 0.1f;
} else {
*size = 3.0f + XREG_S(0) * 0.1f;
}
}
return 1;
}
static int daE_WB_Create(fopAc_ac_c* actor) {
e_wb_class* i_this = (e_wb_class*)actor;
fopAcM_ct(&i_this->enemy, e_wb_class);
OS_REPORT("//////////////E_WB SET 555 !!\n");
i_this->arg0 = fopAcM_GetParam(actor);
if (i_this->arg0 == 5 || i_this->arg0 == 7 || i_this->arg0 == 8 || i_this->arg0 == 9) {
i_this->resName = "E_bb";
} else {
i_this->resName = "E_wb";
}
int phase_state = dComIfG_resLoad(&i_this->phase, i_this->resName);
lbl_244_bss_47 = lbl_244_bss_45 = lbl_244_bss_46 = 0;
// Title Screen
if (!strcmp(dComIfGp_getStartStageName(), "F_SP102")) {
lbl_244_bss_45 = 2;
}
// Hyrule Field, Bridge of Eldin area
if (!strcmp(dComIfGp_getStartStageName(), "F_SP121") && fopAcM_GetRoomNo(actor) == 0) {
lbl_244_bss_46 = 1;
}
if (phase_state == cPhs_COMPLEATE_e) {
i_this->action = ACT_WAIT;
if (i_this->arg0 == 0xff) {
i_this->arg0 = 0;
} else if (i_this->arg0 == 5) {
i_this->leader = LEADER_B_WAIT;
i_this->action = ACT_B_WAIT;
} else if (i_this->arg0 == 7) {
i_this->leader = LEADER_B_IKKI;
i_this->action = ACT_B_IKKI;
if (cDmr_SkipInfo == 0) {
i_this->demo_mode = 40;
arrow_rd_set(i_this);
} else {
Z2GetAudioMgr()->subBgmStart(Z2BGM_FACE_OFF_BATTLE2);
i_this->saku_burn = 1;
}
} else if (i_this->arg0 == 8) {
i_this->leader = LEADER_B_IKKI2;
i_this->action = ACT_B_IKKI2;
// Hyrule Field
if (!strcmp(dComIfGp_getStartStageName(), "F_SP121")) {
i_this->ride_mode = -100;
}
i_this->target_ya = 0x8000;
} else if (i_this->arg0 == 6) {
i_this->action = ACT_EVENT;
} else if (i_this->arg0 == 10) {
i_this->action = ACT_C_F_RUN;
i_this->field_0x7a6 = 1;
i_this->field_0x7a7 = 1;
if (fopAcM_gc_c::gndCheck(&actor->current.pos)) {
actor->current.pos.y = fopAcM_gc_c::getGroundY();
}
OS_REPORT(" C_RD RESET 00\n");
} else if (i_this->arg0 == 9) {
i_this->leader = LEADER_B_LV9;
i_this->action = ACT_B_LV9_END;
i_this->ride_mode = 0;
}
i_this->arg1 = (fopAcM_GetParam(actor) & 0xff00) >> 8;
if (i_this->leader != LEADER_NONE) {
i_this->field_0x688 = 2;
cXyz mae;
cXyz ato;
mae.x = 0.0f;
mae.y = 1000.0f;
for (int i = 0; i < 8; i++) {
cMtx_YrotS(*calc_mtx, i << 13);
if (lbl_244_bss_45 == 1) {
mae.z = cM_rndF(3000.0f) + 12000.0f;
MtxPosition(&mae, &ato);
} else {
mae.z = 13000.0f;
MtxPosition(&mae, &ato);
ato.x += -2989.0f;
ato.z += 1364.0f;
}
b_path[i] = ato;
}
if (i_this->leader == LEADER_B_WAIT || i_this->leader == LEADER_B_IKKI) {
fopAcM_createChild(fpcNm_OBJ_WFLAG_e, fopAcM_GetID(actor), 0, &actor->current.pos,
fopAcM_GetRoomNo(actor), 0, 0, -1, 0);
}
static f32 pass_r[6] = {
0.0f, 800.0f, 800.0f, -100.0f, -150.0f, -100.0f,
};
static f32 x_check_off[6] = {
600.0f, -800.0f, 800.0f, -300.0f, 0.0f, 300.0f,
};
i_this->pass = pass_r[i_this->arg1];
i_this->x_check = x_check_off[i_this->arg1];
}
u32 size;
if (i_this->leader != 0) {
size = 0x4300;
} else {
size = 0x3740;
}
if (!fopAcM_entrySolidHeap(actor, useHeapInit, size)) {
OS_REPORT("//////////////E_WB SET NON !!\n");
return cPhs_ERROR_e;
} else {
if (!hio_set) {
i_this->field_0x17e0 = 1;
hio_set = true;
l_HIO.mId = mDoHIO_CREATE_CHILD("イノシシ", &l_HIO);
}
fopAcM_OnStatus(actor, 0);
actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
actor->attention_info.distances[fopAc_attn_ETC_e] = 0xe;
fopAcM_SetMtx(actor, i_this->anm_p->getModel()->getBaseTRMtx());
fopAcM_SetMin(actor, -800.0f, -400.0f, -800.0f);
fopAcM_SetMax(actor, 800.0f, 400.0f, 800.0f);
fopAcM_setCullSizeFar(actor, 30000.0f);
i_this->Bgc.Set(fopAcM_GetPosition_p(actor), fopAcM_GetOldPosition_p(actor), actor,
1, &i_this->AcchCir, fopAcM_GetSpeed_p(actor), 0, 0);
i_this->AcchCir.SetWall(100.0f, 100.0f + BREG_F(8));
i_this->Bgc.ClrWaterNone();
actor->field_0x560 = actor->health = 10;
if (i_this->leader != 0) {
i_this->Stts.Init(0xfe, 0, actor);
} else {
i_this->Stts.Init(0xfd, 0, actor);
}
for (int i = 0; i <= 6; i++) {
static dCcD_SrcSph cc_sph_src = {
{
{0x0, {{0x0, 0x0, 0x0}, {0x486022, 0x3}, 0x75}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
i_this->cc_sph[i].Set(cc_sph_src);
i_this->cc_sph[i].SetStts(&i_this->Stts);
if (i_this->leader != 0) {
i_this->cc_sph[i].OnTgShield();
i_this->cc_sph[i].SetTgHitMark(CcG_Tg_UNK_MARK_2);
}
}
static dCcD_SrcSph at_sph_src = {
{
{0x0, {{AT_TYPE_1000, 0x2, 0x1f}, {0x0, 0x0}, 0x0}}, // mObj
{dCcD_SE_HARD_BODY, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 35.0f} // mSph
} // mSphAttr
};
i_this->at_sph.Set(at_sph_src);
i_this->at_sph.SetStts(&i_this->Stts);
actor->attention_info.distances[fopAc_attn_CARRY_e] = 40;
actor->attention_info.distances[fopAc_attn_LOCK_e] = 22;
actor->attention_info.distances[fopAc_attn_ETC_e] = 48;
actor->attention_info.flags = 0;
i_this->counter = (s16)cM_rndF(65535.0f);
for (int i = 0; i < 2; i++) {
for (int j = 0; j < 16; j++) {
i_this->himo[i].node[j] = actor->current.pos;
}
}
i_this->rein_hand_pos[1] = i_this->rein_hand_pos[0] = actor->current.pos;
i_this->sound.init(&actor->current.pos, &actor->eyePos, 6, 1);
i_this->at_info.mpSound = &i_this->sound;
// Bulblin Camp
if (!strcmp(dComIfGp_getStartStageName(), "F_SP118")) {
if (fopAcM_GetRoomNo(actor) == 1) {
actor->current.pos.set(1500.0f, 0.0f, 1100.0f);
actor->current.angle.y = 0x2000;
i_this->action = ACT_CRV_WAIT;
i_this->field_0x1720 = 1;
} else {
if (fopAcM_GetRoomNo(actor) == 2) {
i_this->action = ACT_LR_DAMAGE;
anm_init(i_this, 0x12, 0.0f, 2, 1.0f);
i_this->ride_mode = 3;
actor->current.pos.x = 828.0f;
actor->current.pos.z = 554.0f;
actor->current.angle.y = actor->shape_angle.y = 2048;
i_this->field_0x1720 = 1;
}
}
}
if (i_this->arg0 == 10) {
lbl_244_bss_47 = 1;
}
fopAcM_setCullSizeFar(actor, 30000.0f);
i_this->ride_speed_max = l_HIO.mPlayerMountedMaxSpeed;
c_start = 1;
daE_WB_Execute(i_this);
c_start = 0;
if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[88])) {
i_this->lap_num = 1;
}
}
}
return phase_state;
}
static actor_method_class l_daE_WB_Method = {
(process_method_func)daE_WB_Create, (process_method_func)daE_WB_Delete,
(process_method_func)daE_WB_Execute, (process_method_func)daE_WB_IsDelete,
(process_method_func)daE_WB_Draw,
};
actor_process_profile_definition g_profile_E_WB = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 4,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_E_WB_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(e_wb_class),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_E_WB_e,
/* Actor SubMtd */ &l_daE_WB_Method,
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e | fopAcStts_CULL_e,
/* Group */ fopAc_ENEMY_e,
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};
AUDIO_INSTANCES;
#include "JSystem/JAudio2/JAUSectionHeap.h"
template<>
JAUSectionHeap* JASGlobalInstance<JAUSectionHeap>::sInstance;