Files
dusklight/include/f_op/f_op_camera.h
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

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503 B
C++

#ifndef F_F_OP_CAMERA_H_
#define F_F_OP_CAMERA_H_
#include "f_op/f_op_view.h"
class camera_class;
struct camera_process_profile_definition {
/* 0x00 */ view_process_profile_definition base;
/* 0x3C */ leafdraw_method_class* sub_method; // Subclass methods
/* 0x40 */ u32 unk_0x40;
};
static s32 fopCam_Draw(camera_class* i_this);
static int fopCam_Execute(camera_class* i_this);
int fopCam_IsDelete(camera_class* i_this);
DUSK_GAME_EXTERN leafdraw_method_class g_fopCam_Method;
#endif