Files
dusklight/src/dusk/gyro.cpp
T
2026-04-22 01:41:35 -04:00

124 lines
4.1 KiB
C++

#include "dusk/gyro.h"
#include "d/actor/d_a_alink.h"
namespace dusk::gyro {
namespace {
constexpr s32 kRollgoalTableMaxOffset = 6500;
constexpr float kGyroEmaAlphaMin = 0.05f;
constexpr float kGyroEmaAlphaMax = 1.0f;
bool s_sensor_enabled = false;
float s_smooth_gx = 0.0f;
float s_smooth_gy = 0.0f;
float s_smooth_gz = 0.0f;
float s_yaw_rad = 0.0f;
float s_pitch_rad = 0.0f;
float s_roll_rad = 0.0f;
s32 s_rollgoal_ax = 0;
s32 s_rollgoal_az = 0;
void reset_filter_state() {
s_smooth_gx = s_smooth_gy = s_smooth_gz = 0.0f;
s_yaw_rad = s_pitch_rad = s_roll_rad = 0.0f;
s_rollgoal_ax = s_rollgoal_az = 0;
}
float apply_deadband(float v, float deadband_rad_s) {
if (v > -deadband_rad_s && v < deadband_rad_s) {
return 0.0f;
}
return v;
}
} // namespace
bool s_sensor_keep_alive = false;
bool get_sensor_keep_alive() { return s_sensor_keep_alive; }
void set_sensor_keep_alive(bool value) { s_sensor_keep_alive = value; }
bool queryGyroAimContext() {
if (!static_cast<bool>(dusk::getSettings().game.enableGyroAim)) {
return false;
}
daAlink_c* link = daAlink_getAlinkActorClass();
if (link == nullptr) {
return false;
}
return link->checkGyroAimContext() && dComIfGp_checkCameraAttentionStatus(link->field_0x317c, 0x10);
}
void read(float dt) {
if (!s_sensor_keep_alive && !queryGyroAimContext()) {
if (s_sensor_enabled) {
PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_GYRO, FALSE);
s_sensor_enabled = false;
}
reset_filter_state();
return;
}
if (!s_sensor_enabled) {
if (!PADHasSensor(PAD_CHAN0, PAD_SENSOR_GYRO)) {
return;
}
if (!PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_GYRO, TRUE)) {
return;
}
s_sensor_enabled = true;
}
f32 gyro[3];
if (!PADGetSensorData(PAD_CHAN0, PAD_SENSOR_GYRO, gyro, 3)) {
return;
}
const float smooth_alpha = kGyroEmaAlphaMax + dusk::getSettings().game.gyroSmoothing * (kGyroEmaAlphaMin - kGyroEmaAlphaMax);
const float deadband = dusk::getSettings().game.gyroDeadband;
s_smooth_gx += smooth_alpha * (gyro[0] - s_smooth_gx);
s_smooth_gy += smooth_alpha * (gyro[1] - s_smooth_gy);
s_smooth_gz += smooth_alpha * (gyro[2] - s_smooth_gz);
s_pitch_rad = -apply_deadband(s_smooth_gx, deadband) * dt * dusk::getSettings().game.gyroSensitivityX;
s_yaw_rad = apply_deadband(s_smooth_gy, deadband) * dt * dusk::getSettings().game.gyroSensitivityY;
s_roll_rad = apply_deadband(s_smooth_gz, deadband) * dt * dusk::getSettings().game.gyroSensitivityX; // GYRO NOTE: Exposing Z sensitivity seems unusual, so I'm just using X
s_pitch_rad = dusk::getSettings().game.gyroInvertPitch ? -s_pitch_rad : s_pitch_rad;
s_yaw_rad = dusk::getSettings().game.gyroInvertYaw ? -s_yaw_rad : s_yaw_rad;
s_yaw_rad = dusk::getSettings().game.enableMirrorMode ? -s_yaw_rad : s_yaw_rad;
}
void getAimDeltas(float& out_yaw, float& out_pitch) {
out_yaw = s_yaw_rad;
out_pitch = s_pitch_rad;
}
void rollgoalTick(bool play_active, s16 camera_yaw) {
if (!play_active) {
reset_filter_state();
return;
}
float pitch_rad = -s_pitch_rad * dusk::getSettings().game.gyroSensitivityRollgoal;
float roll_rad = s_roll_rad * dusk::getSettings().game.gyroSensitivityRollgoal;
roll_rad = dusk::getSettings().game.enableMirrorMode ? -roll_rad : roll_rad;
s_rollgoal_az += cM_rad2s(roll_rad);
cXyz in(roll_rad, 0.0f, pitch_rad);
cXyz out;
cMtx_YrotS(*calc_mtx, -camera_yaw);
MtxPosition(&in, &out);
s_rollgoal_ax += cM_rad2s(out.z);
s_rollgoal_az += cM_rad2s(out.x);
s_rollgoal_ax = std::clamp(s_rollgoal_ax, -kRollgoalTableMaxOffset, kRollgoalTableMaxOffset);
s_rollgoal_az = std::clamp(s_rollgoal_az, -kRollgoalTableMaxOffset, kRollgoalTableMaxOffset);
}
void rollgoalTableOffset(s16& out_ax, s16& out_az) {
out_ax = static_cast<s16>(s_rollgoal_ax);
out_az = static_cast<s16>(s_rollgoal_az);
}
} // namespace dusk::gyro