mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-30 08:26:24 -04:00
dfa8efa97b
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
275 lines
7.4 KiB
C++
275 lines
7.4 KiB
C++
/**
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* d_a_obj_chandelier.cpp
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* Object - Chandelier (Hyrule Castle)
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_chandelier.h"
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#include "SSystem/SComponent/c_math.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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static char* l_arcName = "L9Chand";
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daObjChandelier_proc daObjChandelier_c::s_exeProc[5] = {
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&daObjChandelier_c::exeModeWait,
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&daObjChandelier_c::exeModeStartSwg,
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&daObjChandelier_c::exeModeDown,
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&daObjChandelier_c::exeModeEndSwg,
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&daObjChandelier_c::exeModeHookSwg,
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};
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daObjChandelier_c::daObjChandelier_c() {
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/* empty function */
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}
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daObjChandelier_c::~daObjChandelier_c() {
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dComIfG_resDelete(this, l_arcName);
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}
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int daObjChandelier_c::CreateHeap() {
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J3DModelData* bmd = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 4);
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mpModel = mDoExt_J3DModel__create(bmd, 0x80000, 0x11000084);
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if (mpModel == NULL) {
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return 0;
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}
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return 1;
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}
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cPhs__Step daObjChandelier_c::create1st() {
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fopAcM_ct(this, daObjChandelier_c);
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cPhs__Step step = (cPhs__Step)dComIfG_resLoad(this, l_arcName);
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if (step == cPhs_COMPLEATE_e) {
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step = (cPhs__Step)MoveBGCreate(l_arcName, 7, dBgS_MoveBGProc_TypicalRotY, 0x4500, &mMtx);
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if (step == cPhs_ERROR_e) {
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return step;
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}
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init();
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setModelMtx();
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fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
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fopAcM_setCullSizeBox2(this, mpModel->getModelData());
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}
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return step;
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}
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int daObjChandelier_c::Delete() {
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this->~daObjChandelier_c();
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return 1;
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}
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int daObjChandelier_c::Draw() {
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g_env_light.settingTevStruct(0x10, ¤t.pos, &tevStr);
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g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
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dComIfGd_setListBG();
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mDoExt_modelUpdateDL(mpModel);
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dComIfGd_setList();
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return 1;
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}
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int daObjChandelier_c::Execute(Mtx** param_0) {
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if (s_exeProc[mMode] != NULL) {
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(this->*s_exeProc[mMode])();
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}
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setModelMtx();
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*param_0 = &mMtx;
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return 1;
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}
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void daObjChandelier_c::exeModeWait() {
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exeModeHookSwg();
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u8 sw = getSW_0();
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if (fopAcM_isSwitch(this, sw)) {
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mMode = MODE_START_SWG;
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field_0x5ec = 0.5f;
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field_0x5f0 = 0.0f;
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field_0x5fc = 0;
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mTimer = 0;
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field_0x5f8 = 20.0f;
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}
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}
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void daObjChandelier_c::exeModeStartSwg() {
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moveSwing(20.0f, 300.0f, 50.0f, 0.3f);
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if (mTimer >= 90) {
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mMode = MODE_DOWN;
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field_0x5fc = 0;
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mTimer = 0;
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shape_angle.y = home.angle.y;
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shape_angle.z = home.angle.z;
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current.pos = field_0x5a8;
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} else {
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mTimer++;
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}
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}
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void daObjChandelier_c::exeModeDown() {
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current.pos.y += speed.y;
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speed.y += gravity;
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if (current.pos.y <= field_0x5f4) {
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fopAcM_seStartCurrent(this, Z2SE_OBJ_CHANDLV9_DOWN, 0);
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mMode = MODE_END_SWG;
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field_0x5ec = 1.0f;
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field_0x5a8 = current.pos;
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}
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}
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void daObjChandelier_c::exeModeEndSwg() {
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moveSwingFall();
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if (mTimer >= 60) {
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mMode = MODE_HOOK_SWG;
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mTimer = 0;
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hookSwingInitParm();
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} else {
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mTimer++;
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}
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}
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void daObjChandelier_c::exeModeHookSwg() {
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if (field_0x60a != 0 || fopAcM_checkHookCarryNow(this)) {
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f32 f1 = 10.0f;
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f32 f2 = 0.5f;
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fopAc_ac_c* player = dComIfGp_getPlayer(0);
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if (player != NULL) {
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f32 delta_y = current.pos.y - player->current.pos.y;
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if (delta_y > 0.0f) {
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f2 = 250.0f / delta_y;
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f1 = 5000.0f / delta_y;
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}
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}
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moveSwing(f2, f1, 15.0f, 0.2f);
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} else if (field_0x60b != 0 && field_0x60a == 0) {
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hookSwingInitParm();
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}
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field_0x60b = field_0x60a;
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field_0x60a = 0;
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}
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void daObjChandelier_c::init() {
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mMode = MODE_WAIT;
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if (getArg_0() == 1) {
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mMode = MODE_HOOK_SWG;
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}
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field_0x5a8 = current.pos;
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field_0x60a = 0;
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field_0x60b = field_0x60a;
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gravity = -3.0f;
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speed.x = 0.0f;
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speed.y = -1.0f;
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speed.z = 0.0f;
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field_0x5fc = 0;
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field_0x608 = 1;
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field_0x606 = 0;
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hookSwingInitParm();
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field_0x5f4 = current.pos.y - 800.0f;
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if (getArg_0() == 0) {
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u8 sw = getSW_0();
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if (fopAcM_isSwitch(this, sw)) {
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mMode = MODE_HOOK_SWG;
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current.pos.y = field_0x5f4;
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field_0x5a8 = current.pos;
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}
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}
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}
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void daObjChandelier_c::setModelMtx() {
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mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
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mDoMtx_stack_c::YrotM(shape_angle.y);
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mDoMtx_stack_c::ZrotM(shape_angle.z);
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PSMTXCopy(mDoMtx_stack_c::get(), mMtx);
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mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
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}
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void daObjChandelier_c::moveSwing(f32 param_0, f32 param_1, f32 param_2, f32 param_3) {
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f32 f1 = -param_1 + param_0 * field_0x5fc;
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shape_angle.z += (s16)(field_0x608 * (f1 * field_0x5ec));
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shape_angle.y += (s16)(field_0x608 * field_0x604 * field_0x5ec);
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if (f1 > param_1) {
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field_0x5fc = 0;
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field_0x608 *= -1;
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field_0x604 = cM_rndFX(param_2);
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if (cLib_chaseF(&field_0x5ec, field_0x5f0, 0.1f)) {
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field_0x5f0 = param_3 + cM_rndF(param_3);
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}
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}
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field_0x606 += field_0x608 * 0x200;
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current.pos.x = home.pos.x + cM_ssin(field_0x606) * 3.0f;
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current.pos.z = home.pos.z + cM_scos(field_0x606) * 3.0f;
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u32 u1 = field_0x5f8 * field_0x5ec * 127.0f * 0.1f;
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if (u1 > 0x7f) {
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u1 = 0x7f;
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}
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Z2GetAudioMgr()->seStartLevel(Z2SE_OBJ_CHANDLV9_SWING, ¤t.pos, u1,
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0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
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field_0x5fc++;
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}
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void daObjChandelier_c::moveSwingFall() {
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static Vec TOP_POS_Y_OFFSET = { 0.0f, 3000.0f, 0.0f };
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cLib_chaseF(&field_0x5ec, 0.0f, 0.04f);
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field_0x608 *= -1;
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shape_angle.z = field_0x608 * 50.0f * field_0x5ec;
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shape_angle.y += (s16)cM_rndFX(50.0f);
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cXyz vec1 = field_0x5a8;
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mDoMtx_stack_c::transS(vec1);
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mDoMtx_stack_c::ZXYrotM(shape_angle);
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cXyz vec2;
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mDoMtx_stack_c::multVec(&TOP_POS_Y_OFFSET, &vec2);
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cXyz vec3 = vec1 + TOP_POS_Y_OFFSET;
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cXyz vec4 = vec3 - vec2;
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current.pos = vec1 + vec4;
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}
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void daObjChandelier_c::hookSwingInitParm() {
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field_0x5ec = 1.2f;
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field_0x5f0 = 0.7f;
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shape_angle.y = home.angle.y;
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shape_angle.z = home.angle.z;
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current.pos = field_0x5a8;
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field_0x604 = 30;
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field_0x5fc = 0;
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field_0x5f8 = 5.0f;
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}
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static cPhs__Step daObjChandelier_create1st(daObjChandelier_c* i_this) {
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fopAcM_ct(i_this, daObjChandelier_c);
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return i_this->create1st();
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}
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static int daObjChandelier_MoveBGDelete(daObjChandelier_c* i_this) {
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return i_this->MoveBGDelete();
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}
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static int daObjChandelier_MoveBGExecute(daObjChandelier_c* i_this) {
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return i_this->MoveBGExecute();
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}
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static int daObjChandelier_MoveBGDraw(daObjChandelier_c* i_this) {
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return i_this->MoveBGDraw();
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}
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static actor_method_class daObjChandelier_METHODS = {
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(process_method_func)daObjChandelier_create1st,
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(process_method_func)daObjChandelier_MoveBGDelete,
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(process_method_func)daObjChandelier_MoveBGExecute,
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(process_method_func)NULL,
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(process_method_func)daObjChandelier_MoveBGDraw,
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};
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extern actor_process_profile_definition g_profile_Obj_Chandelier = {
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fpcLy_CURRENT_e,
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3,
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fpcPi_CURRENT_e,
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PROC_Obj_Chandelier,
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&g_fpcLf_Method.base,
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sizeof(daObjChandelier_c),
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0,
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0,
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&g_fopAc_Method.base,
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0x2E5,
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&daObjChandelier_METHODS,
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0x40080,
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fopAc_ACTOR_e,
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fopAc_CULLBOX_CUSTOM_e,
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};
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