Files
dusklight/libs/JSystem/include/JSystem/JKernel/JKRAramHeap.h
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

60 lines
1.2 KiB
C++

#ifndef JKRARAMHEAP_H
#define JKRARAMHEAP_H
#include "JSystem/JKernel/JKRAramBlock.h"
#include "JSystem/JKernel/JKRDisposer.h"
#include <os.h>
#include "JKRHeap.h"
/**
* @ingroup jsystem-jkernel
*
*/
class JKRAramHeap : public JKRDisposer {
public:
enum EAllocMode {
HEAD = 0,
TAIL = 1,
};
public:
static DUSK_GAME_DATA JSUList<JKRAramBlock> sAramList;
JKRAramHeap(u32, u32);
virtual ~JKRAramHeap();
JKRAramBlock* alloc(u32, EAllocMode);
JKRAramBlock* allocFromHead(u32);
JKRAramBlock* allocFromTail(u32);
u32 getFreeSize();
u32 getTotalFreeSize();
u32 getUsedSize(u8);
void dump();
void free(JKRAramBlock *block) {
JKR_DELETE(block);
}
u8 getCurrentGroupID() const { return mGroupId; }
JKRHeap* getMgrHeap() const { return mHeap; }
private:
void lock() { OSLockMutex(&mMutex); }
void unlock() { OSUnlockMutex(&mMutex); }
public:
/* 0x00 */ // vtable
/* 0x04 */ // JKRDisposer
/* 0x18 */ OSMutex mMutex;
/* 0x30 */ JKRHeap* mHeap;
/* 0x34 */ u32 mHeadAddress;
/* 0x38 */ u32 mTailAddress;
/* 0x3C */ u32 mSize;
/* 0x40 */ u8 mGroupId;
/* 0x41 */ u8 padding_0x41[3];
};
#endif /* JKRARAMHEAP_H */